Talk:Horizon Zero Dawn: Difference between revisions
Make Awards Table not collapsed by default |
→PC Publisher?: new section |
||
Line 71: | Line 71: | ||
In current form the plot is not in chronological order. It's hard to understand what happened. For example, the sacrifice of Dr. Sobeck is happening right after they went underground, while plot is already talking about Gaia reseeding Earth. This way implies it's happening after reseeding happened while the true chronological events are in form: Plague -> Battle to delay their advancement -> In parallel Project Zero Dawn is developed -> total extinction -> Gaia deployment -> Incident with door -> Dr. Sobeck sacrifice -> APOLLO purge by Faro -> Faro kills Alphas -> Gaia cracking code -> Gaia shuts down Faro robots (like after 500 years, if I understood correctly) -> Gaia reseeds Earth with life (another couple hundred years) -> Gaia starts populating Earth with humans (around 200 years before game's events) -> tribe and society -> HADES is awakened by mysterious signal -> Birth of Aloy (19 years before main game - prologue is when she's 6) -> -> Gaia sacrifices herself -> Derangement incident (Sylanes gives HADES powers - 10 years before main game so Aloy was 9) <!-- Template:Unsigned IP --><small class="autosigned">— Preceding [[Wikipedia:Signatures|unsigned]] comment added by [[Special:Contributions/188.173.168.137|188.173.168.137]] ([[User talk:188.173.168.137#top|talk]]) 05:20, 15 August 2020 (UTC)</small> <!--Autosigned by SineBot--> |
In current form the plot is not in chronological order. It's hard to understand what happened. For example, the sacrifice of Dr. Sobeck is happening right after they went underground, while plot is already talking about Gaia reseeding Earth. This way implies it's happening after reseeding happened while the true chronological events are in form: Plague -> Battle to delay their advancement -> In parallel Project Zero Dawn is developed -> total extinction -> Gaia deployment -> Incident with door -> Dr. Sobeck sacrifice -> APOLLO purge by Faro -> Faro kills Alphas -> Gaia cracking code -> Gaia shuts down Faro robots (like after 500 years, if I understood correctly) -> Gaia reseeds Earth with life (another couple hundred years) -> Gaia starts populating Earth with humans (around 200 years before game's events) -> tribe and society -> HADES is awakened by mysterious signal -> Birth of Aloy (19 years before main game - prologue is when she's 6) -> -> Gaia sacrifices herself -> Derangement incident (Sylanes gives HADES powers - 10 years before main game so Aloy was 9) <!-- Template:Unsigned IP --><small class="autosigned">— Preceding [[Wikipedia:Signatures|unsigned]] comment added by [[Special:Contributions/188.173.168.137|188.173.168.137]] ([[User talk:188.173.168.137#top|talk]]) 05:20, 15 August 2020 (UTC)</small> <!--Autosigned by SineBot--> |
||
== PC Publisher? == |
|||
I've noticed on both Steam and GOG that the publisher is listed as [[PlayStation Mobile]], a defunct online service, which is especially odd since PC is obviously not mobile.--[[User:Alkonium|Alkonium]] ([[User talk:Alkonium|talk]]) 17:20, 24 April 2021 (UTC) |
Revision as of 17:20, 24 April 2021
Horizon Zero Dawn has been listed as one of the Video games good articles under the good article criteria. If you can improve it further, please do so. If it no longer meets these criteria, you can reassess it. Review: June 6, 2017. (Reviewed version). |
This article is written in British English, which has its own spelling conventions (colour, travelled, centre, defence, artefact, analyse) and some terms that are used in it may be different or absent from other varieties of English. According to the relevant style guide, this should not be changed without broad consensus. |
A fact from Horizon Zero Dawn appeared on Wikipedia's Main Page in the Did you know column on 5 July 2017 (check views). The text of the entry was as follows:
|
The following references may be useful when improving this article in the future:
|
References
I added some review quotes in the reception topic (as the article looked very barren and desperately needed some of that) but for some reason the references at the footnotes didn't turn out that well as the others. Can someone help me with that? Thanks!
gameplay
Can't we write "for the players" is there any rule ? Pure conSouls (talk) 17:02, 20 July 2016 (UTC)
references
I added some reviews text (as the article looked barren) but for some reason the references at the footnotes didn't turn out that well as the others. Can someone help me with that? Thanks
UK release date
@The1337gamer: It previously said to only include UK dates if release there is "exclusive to that country or there is a large difference in the release date", but it was recently changed (without consensus?) to always include it, I suppose. ~ Dissident93 (talk) 19:11, 19 September 2016 (UTC)
Spoilers/Speculation etc. in Gameplay section?
There are some things in the current gameplay section that I would regard as story spoilers. They have been leaked on NeoGAF as well but is it necessary to keep this here? So far it's speculation. — Preceding unsigned comment added by 95.222.25.156 (talk) 17:54, 11 January 2017 (UTC)
"Critical acclaim"
As of this writing, the summary from Metacritic page is "generally favorable reviews". Just before and after the game's release, IP users (and some registered users) have made edits to the article's "Reception" section stating the game received "critical acclaim" and such edits were reverted throughout several occasions. Until the game's Metascore ups to 90 (not sure if this is going to happen), Metacritic's summary should used rather than using the editor's own point of view. – Hounder4 01:43, 12 March 2017 (UTC)
If Metacritic scores are taken as the benchmark for whether a game is 'critically acclaimed', plenty of other games with less than 89 MetaCritic score have been described as 'critically acclaimed', so I don't see the point here. — Preceding unsigned comment added by 89.47.15.113 (talk) 16:22, 28 September 2017 (UTC)
- As explained on how Metacritic scores work for games, the score of between 75 and 89 is "generally favorable reviews", while the score of 90+ is "universal acclaim". As of right now, the score for Horizon: Zero Dawn is still 89, which is "generally favorable reviews" and not "universal acclaim".– Hounder4 02:28, 15 November 2017 (UTC)
Year?
The article states that the game happens about 1000 years in the future, but I recall Aloy entering Faro building and the automated greeting saying Elisabet was about 35,000 years late for her meeting. Am I misremembering? It seems excessively long time period since so many buildings are still at least partially standing... Even 3,500 years might be long enough to make everything human-made unrecognizeable (assuming nobody was taking care of them). — Preceding unsigned comment added by 54.240.198.33 (talk) 23:06, 13 April 2017 (UTC)
GA Review
GA toolbox |
---|
Reviewing |
- This review is transcluded from Talk:Horizon Zero Dawn/GA1. The edit link for this section can be used to add comments to the review.
Reviewer: The1337gamer (talk · contribs) 06:33, 2 June 2017 (UTC)
Doing. I'll try to have comments up by the end of the weekend. --The1337gamer (talk) 06:33, 2 June 2017 (UTC)
- @The1337gamer: Same with yours, m8. Cognissonance (talk) 08:09, 2 June 2017 (UTC)
Infobox
- I would upload a new version of the cover art that doesn't have the Rating Pending ESRB logo. Here's a version you can use: [1]
Lead
- The opening paragraph is quite short. I would make the first and second paragraph into one.
Gameplay
- I'd make the image caption more descriptive. Maybe something like Aloy using her spear in combat against a robotic creature.
- Per WP:OVERLINK, unlike open world in second paragraph.
- Wikilink fast travel (second paragraph)
- I think this section is a bit short given the scope of the game. Should be able to double its length. I'd like to know more about:
- Movement. Can Aloy sprint, evade, dodge, jump, swim, climb, grapple hook?
- Done Cognissonance (talk) 07:06, 3 June 2017 (UTC)
- Behaviour of the machines. What sort of attacks do they use? Melee? Ranged? Do they charge? Can some of them fly? Do they move in packs like animals? Do they attack each other? Can they cloak and turn invisible?
- Done Cognissonance (talk) 07:06, 3 June 2017 (UTC)
- The human enemies. The gameplay section seems to imply that the only enemies are the machines. I've seen Aloy fighting humans in the gameplay.
- Done Cognissonance (talk) 07:06, 3 June 2017 (UTC)
- The quests. What do they typically involve Aloy doing? Is it just killing stuff? Gathering materials? Solving environmental puzzles?
- Done Cognissonance (talk) 07:06, 3 June 2017 (UTC)
- Is it just main quests and side quest? Are their any other sorts of activities? Collectibles? Challenges?
- Done Cognissonance (talk) 07:06, 3 June 2017 (UTC)
- What sort of areas is the player exploring? It it all outdoors? Are there dungeons? Bunkers? Enemy camps?
- Done Cognissonance (talk) 07:06, 3 June 2017 (UTC)
- What are the environments like? Grassy? Jungle? Woodland? Snowy?
- Done Cognissonance (talk) 07:06, 3 June 2017 (UTC)
- Crafting. What sort of stuff can Aloy craft? Ammo? Weapons? Weapon upgrades? Armour? Potions/powerups?
- Done Cognissonance (talk) 07:06, 3 June 2017 (UTC)
- How does Aloy earn skills? Is there an experience/level up system? What do you have to do to get experience?
- Done Cognissonance (talk) 07:06, 3 June 2017 (UTC)
- Active skills. Aloy can do stuff like slow down time with Concentration. I think some examples of these should mentioned so the reader knows how gameplay evolves through the skills system.
- Done Cognissonance (talk) 07:06, 3 June 2017 (UTC)
- Should be able to expand using reviews/previews and other coverage.
- Cited the video game directly were I needed to be more specific. Cognissonance (talk) 07:06, 3 June 2017 (UTC)
Plot
- Synopsis
- In She rallies all of the allies she can muster and prepares for the city's defense.: defense → defence as the later is preferred in British English.
- It's well written, but at >1100 words, it is a little long. WP:VG/CONTENT recommends ~700 words. I'd trim/summarise the minor details that aren't necessary for understanding the main story arc. As an example, I previously trimmed over 1000 words off Skyrim's plot: [2] and 600 words off Dark Souls: [3].
- Saving this for later. Cognissonance (talk) 23:36, 2 June 2017 (UTC)
- @The1337gamer: Struggling with this one. I've already trimmed it down to its essentials once before. Everything in it sets up something that will be exposed later on. Reads like, if I take something away at the beginning the end won't make sense. Cognissonance (talk) 08:21, 3 June 2017 (UTC)
- @Cognissonance: How's this: User:The1337gamer/sandbox/temp. I've trimmed it to less than 700 words by cutting most of the trivial and inconsequential details. I've not played the game and the main story still makes complete sense from my summary. --The1337gamer (talk) 09:48, 3 June 2017 (UTC)
- That is remarkable. Adding it. Cognissonance (talk) 10:00, 3 June 2017 (UTC)
- @Cognissonance: How's this: User:The1337gamer/sandbox/temp. I've trimmed it to less than 700 words by cutting most of the trivial and inconsequential details. I've not played the game and the main story still makes complete sense from my summary. --The1337gamer (talk) 09:48, 3 June 2017 (UTC)
- @The1337gamer: Struggling with this one. I've already trimmed it down to its essentials once before. Everything in it sets up something that will be exposed later on. Reads like, if I take something away at the beginning the end won't make sense. Cognissonance (talk) 08:21, 3 June 2017 (UTC)
- Saving this for later. Cognissonance (talk) 23:36, 2 June 2017 (UTC)
Development
- File:Decima Artwork.jpg doesn't have a fair use rationale for usage in this article. I'd remove it as it is non-free media that doesn't convey additional information.
- First paragraph: The team also cancelled work on another title so as to allow the entire team to focus on the development of Horizon.. Maybe say Guerilla also cancelled work on... instead to avoid repeating the team.
- The last paragraph kind of mashes a bunch of different topics together.
- Move the first two sentence about the quest system up to the second paragraph where it mention quests.
- Done Cognissonance (talk) 23:36, 2 June 2017 (UTC)
- Move music and audio design into separate paragraph.
- Done Cognissonance (talk) 23:36, 2 June 2017 (UTC)
- Move casting into separate paragraph.
- Done Cognissonance (talk) 23:36, 2 June 2017 (UTC)
- The rest of the stuff about announcement, release date, PS4 pro forward compatibility, DLC move into a separate section below titled Release.
- Done Cognissonance (talk) 23:36, 2 June 2017 (UTC)
Release
- There's no release section. Usually for larger games that received a lot of coverage, I'd expect a separate Release section covering announcements, marketing, merchandise, release dates, post-release support. You can move some stuff from the last paragraph of development into this as I suggested.
- Done Cognissonance (talk) 23:36, 2 June 2017 (UTC)
- Will research for marketing. Cognissonance (talk) 07:08, 3 June 2017 (UTC)
- The infobox has exact release dates with no citation, but they are not found in the article body. Infobox is meant to summarise the article's contents so I'd add the exact release dates into this section with citations.
Reception
- Remove extraneous space after Metacritic score in review table.
- Currently, the opening paragraph of the reception section is a single sentence. I would expand it. Give a broad overview of how the game was received by critics (similar to the lead), then the following paragraphs can go into the finer details.
- Saving this for later. Cognissonance (talk) 23:36, 2 June 2017 (UTC)
- Per WP:OVERLINK, unlike Ashly Burch and Lance Reddick in second paragraph and Guerrilla Games in third.
- Generally, I think that Reception sections read better if they are broken down by topic rather than by review. e.g. One paragraph on gameplay, one paragraph on story and characters, one paragraph on art and graphics, one paragraph on audio and other things. That way it reads more cohesively instead of jumping from characters to combat then back to characters.
- I dunno. It would be a complete rewrite of style and content. The current style went fine with RE7. Cognissonance (talk) 10:51, 3 June 2017 (UTC)
References
- Reference 35 (for Hannah Hoekstra) is a Twitter source. I'd replace this if possible. I found a London Evening Standard article that can be used instead: [4]
@Cognissonance: That's my comments for the first pass. Once you've addressed these, let me know and then I'll go over again more thoroughly with copyediting suggestions, checking all references, and other improvements. --The1337gamer (talk) 22:53, 2 June 2017 (UTC)
- @The1337gamer: Forgot I had to let you know. Tell me what you think. Cognissonance (talk) 02:26, 4 June 2017 (UTC)
- @Cognissonance: Okay, I'll give it another check. Might take a while as I'm busy with some work stuff but I'll get it done sometime this week. --The1337gamer (talk) 11:44, 4 June 2017 (UTC)
Second pass
Lead
- Opening sentence: Possibly remove open world as it is repeated later in the first paragraph.
- WP:VG/DATE recommends using summarised release dates in the lead: on 28 February 2017 in North America, on 1 March in Europe and 2 March in Asia → in early 2017
- A skill tree facilitates gameplay improvements. – I think this sounds weird and vague. Maybe something change to something more descriptive like: A skill tree provides the player with new abilities and passive bonuses.
- Third paragraph: I'd rephrase: the character of Aloy and her voice actress Ashly Burch, → the character of Aloy and the performance provided by her voice actress Ashly Burch, as I expect critics were praising the performance rather than the person.
Gameplay
- Opening sentence: Possibly remove open world as it is covered in the second paragraph.
- Second sentence: I would change progresses → adventures as it sounds a bit more natural to adventure through a land rather than progress through a land.
- Changed it to "ventures". –Cognissonance (talk) 03:05, 6 June 2017 (UTC)
- Third sentence: Aloy uses a variety of ways to kill enemies – Sounds weird. I'd rephrase to something like: Aloy can kill enemies in a variety of ways
- First paragraph: Further, she is essentially able to hack a → Furthermore, she is able to hack a
- Second paragraph: Side quests involve Aloy in tasks like → Side quests involve Aloy completing tasks like
- Twenty-six robotic creature designs are present in the game. Source [5] says 25 designs or am I missing something?
Development
- First paragraph: the remainder of the team began working on Horizon Zero Dawn. → the remainder of the staff began working on Horizon Zero Dawn.. It sounds a little confusing to use "team" since there seems to have been multiple teams, one working on Killzone and one working on Horizon.
- Second paragraph: not being "at the top of the life list". → not being the dominant species. if that's what it is implying.
Reception
- contradicting dialogue and aspects of the melee combat and character models faced the most reproval. → contradicting dialogue, aspects of the melee combat and character models faced the most reproval.
- Lauded was also the element of exploring the game world, which Carter said grew more effective the more he traversed the land. – I think this reads weirdly. Possibly rephrase to something like: Carter also lauded the focus on exploration and discovery, which he said grew more effective the as he traversed more of the land.
- The Focus feature gained approval for complementing the combat in a way that "forces you to become a hunter", thought as the most powerful part of the game. – I don't think this sentence make sense with the second clause after the comma. Is something missing?
- Moved it to the beginning for it to flow better. –Cognissonance (talk) 03:05, 6 June 2017 (UTC)
- Writing for Game Informer, Jeff Marchiafava was of the opinion that,. Possibly condense to Writing for Game Informer, Jeff Marchiafava opined that
- He disparaged also the human artificial intelligence as worse than that of the machines. → He also disparaged the human artificial intelligence as being worse than that of the machines.
- and Aloy's ability to only grab marked ledges confusing for a "parkour master". → and Aloy's ability to only grab marked ledges was confusing for a "parkour master".
References
- Reference 62: Gamingbolt for 4K PS4 Pro resolution. I'd replace this source with the original Eurogamer article that it is citing: [6]
--The1337gamer (talk) 21:10, 5 June 2017 (UTC)
- Alright. Promoting. Good work. --The1337gamer (talk) 06:09, 6 June 2017 (UTC)
Huh?
Beg pardon, but what the heck does
- "... she sets out to discover the dangers that kept her sheltered."
mean? "kept her sheltered"? I can't even imagine what word was intended here. Shenme (talk)
- Sheltered: "protected from difficulties or unpleasant realities". Aloy was not allowed out of the Sacred Lands until she was anointed as a Seeker. –Cognissonance (talk) 02:40, 5 July 2017 (UTC)
Sales - sucess
The game sells quite well, that much is clear from the sales section. But to what extend is it an economic success? That information would be nice to add. PizzaMan (♨♨) 10:32, 12 July 2017 (UTC)
- @PizzaMan: You're talking about specific dollar value? –Cognissonance (talk) 16:34, 14 July 2017 (UTC)
- Specific numbers about profitability would be great, but unlikely. But even a statement like "profitable" or "economic success" would be nice. Right now we know they sold lots, but not how that relates to their costs. PizzaMan (♨♨) 06:03, 15 July 2017 (UTC)
- Guerrilla Games isn't a public company, and therefore is not required to disclose information like that. –Cognissonance (talk) 13:07, 15 July 2017 (UTC)
- Let's hope they still give a hint in an interview. PizzaMan (♨♨) 19:52, 2 August 2017 (UTC)
- Guerrilla Games isn't a public company, and therefore is not required to disclose information like that. –Cognissonance (talk) 13:07, 15 July 2017 (UTC)
- Specific numbers about profitability would be great, but unlikely. But even a statement like "profitable" or "economic success" would be nice. Right now we know they sold lots, but not how that relates to their costs. PizzaMan (♨♨) 06:03, 15 July 2017 (UTC)
Awards Table
Tried adding Ashly Burch for best gaming performance here for the Golden Joystick Awards (since it is for the game) as well as a nominee's section (because Guerrilla Games are nominated as well) but ended up screwing the table up. Would someone be able to add these?--QueerFilmNerd (talk) 17:45, 21 September 2017 (UTC)
- @QueerFilmNerd: Your GamesRadar source does not support the additions. It is simply a page for entry into the voting, nothing more. Cognissonance (talk) 14:38, 23 September 2017 (UTC)
- I can link all of them if you want me to but they're nominated for like 7 awards. They didn't really just lay them all out.
- Let's wait until all nominations are published by one reliable source. Cognissonance (talk) 00:43, 24 September 2017 (UTC)
- Alright, that sounds good. Apologies for rushing the gun, it was my bad.--QueerFilmNerd (talk) 03:56, 24 September 2017 (UTC)
- I assume this wouldn't be a good source? I've searched the internet for hours and it's the only source I can find that lists all the nominee's on one page.--QueerFilmNerd (talk) 07:22, 26 September 2017 (UTC)
- Alright, that sounds good. Apologies for rushing the gun, it was my bad.--QueerFilmNerd (talk) 03:56, 24 September 2017 (UTC)
- Let's wait until all nominations are published by one reliable source. Cognissonance (talk) 00:43, 24 September 2017 (UTC)
- I can link all of them if you want me to but they're nominated for like 7 awards. They didn't really just lay them all out.
I'm going to removed the "mw-collapsed" flag from it as although I'm a fairly experienced wikipedia user, at first glance it looked to me like they had no awards. Happy to put back into collapsed state by default but wondering why we'd do that? Doesn't save bandwidth or seem to help viewing content further down. TFJamMan (talk) 13:01, 14 November 2020 (UTC)
Plot consistency
In current form the plot is not in chronological order. It's hard to understand what happened. For example, the sacrifice of Dr. Sobeck is happening right after they went underground, while plot is already talking about Gaia reseeding Earth. This way implies it's happening after reseeding happened while the true chronological events are in form: Plague -> Battle to delay their advancement -> In parallel Project Zero Dawn is developed -> total extinction -> Gaia deployment -> Incident with door -> Dr. Sobeck sacrifice -> APOLLO purge by Faro -> Faro kills Alphas -> Gaia cracking code -> Gaia shuts down Faro robots (like after 500 years, if I understood correctly) -> Gaia reseeds Earth with life (another couple hundred years) -> Gaia starts populating Earth with humans (around 200 years before game's events) -> tribe and society -> HADES is awakened by mysterious signal -> Birth of Aloy (19 years before main game - prologue is when she's 6) -> -> Gaia sacrifices herself -> Derangement incident (Sylanes gives HADES powers - 10 years before main game so Aloy was 9) — Preceding unsigned comment added by 188.173.168.137 (talk) 05:20, 15 August 2020 (UTC)
PC Publisher?
I've noticed on both Steam and GOG that the publisher is listed as PlayStation Mobile, a defunct online service, which is especially odd since PC is obviously not mobile.--Alkonium (talk) 17:20, 24 April 2021 (UTC)