FASA Studio: Difference between revisions
m Task 18 (cosmetic): eval 3 templates: del empty params (6×); |
Fasa developed Shadowrun on Genesis in 1994 and that predates the first game listed here. I just added it for consistency and to help complete the list, assuming other games may be missing. Tags: Visual edit Mobile edit Mobile web edit |
||
Line 26: | Line 26: | ||
==Games developed== |
==Games developed== |
||
*[[Shadowrun (1994 video game)|Shadowrun]] - [[Sega Genesis|Genesis]] (1994) |
|||
*''[[MechCommander]]'' – [[Personal computer|PC]] (1998) |
*''[[MechCommander]]'' – [[Personal computer|PC]] (1998) |
||
*''[[MechWarrior 4: Vengeance]]'' – [[Personal computer|PC]] (2000) |
*''[[MechWarrior 4: Vengeance]]'' – [[Personal computer|PC]] (2000) |
Revision as of 23:44, 13 December 2020
Company type | Subsidiary |
---|---|
Industry | Video games |
Founded | 1994 |
Defunct | September 12, 2007 |
Parent | Microsoft Game Studios |
FASA Studio (formerly FASA Interactive) was a video game developer that was founded in 1994 by the tabletop game company FASA Corporation.[1]
In 1996, FASA Interactive and Virtual World Entertainment, another company created by FASA Corp. founders Jordan Weisman and L. Ross Babcock, became wholly owned subsidiaries of Virtual World Entertainment Group (VWEG). In 1999, Microsoft Corporation purchased VWEG to acquire the talent at FIT and the intellectual properties of FASA Corp. The VWE component of VWEG was sold to a group headed by VWEG's former CFO, James Garbarini. FASA Interactive then became a FASA Studio, a component of Microsoft Studios. As such, the company developed games exclusive to the Windows and Xbox platforms. Its headquarters were located in Redmond, Washington, only a few miles from Microsoft Corporation's main campus.
FASA was officially shut down on September 12, 2007 with only the Community Manager and Technical Support Manager positions remaining active to support their games.[2] Microsoft subsequently licensed the rights to produce electronic adaptations of FASA games back to Weisman, who directed a venture called Smith & Tinker.[3] Smith & Tinker closed down November 8, 2012.[4]
Games developed
- Shadowrun - Genesis (1994)
- MechCommander – PC (1998)
- MechWarrior 4: Vengeance – PC (2000)
- MechWarrior 4: Black Knight – PC (2001) - with Cyberlore Studios
- MechCommander 2 – PC (2001)
- MechWarrior 4: Mercenaries – PC (2002) - with Cyberlore Studios
- Mechassault – Xbox (2002)
- Crimson Skies: High Road to Revenge – Xbox (2003)
- Mechassault 2: Lone Wolf – Xbox (2004)
- Shadowrun – PC, Xbox 360 (2007)
References
- ^ Keefer, John (March 31, 2006). "GameSpy Retro: Developer Origins, Page 18 of 19". GameSpy. Archived from the original on June 9, 2007.
- ^ McWhertor, Michael (2007-09-12). "Shadowrun Developer Shuts Down". Kotaku.com. Archived from the original on 2007-10-16. Retrieved 2007-09-13.
- ^ Weisman licenses MechWarrior, Shadowrun, Crimson Skies rights back from MS (internet finally notices) - Joystiq
- ^ "Smith & Tinker CrunchBase". Retrieved 2015-03-23.
External links
- Microsoft subsidiaries
- Defunct video game companies of the United States
- Video game development companies
- Defunct companies based in Redmond, Washington
- Defunct companies based in Washington (state)
- Video game companies established in 1994
- Video game companies disestablished in 2007
- 1994 establishments in Washington (state)
- 2007 disestablishments in Washington (state)
- United States video game company stubs