After Burner II: Difference between revisions
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|platforms=[[Arcade game|Arcade]], [[Amiga]], [[Atari ST]], [[MS-DOS]], [[Famicom]], [[Sharp X68000]], [[Video Challenger]], [[Sega Genesis|Mega Drive/Genesis]], [[TurboGrafx-16|PC Engine]], [[Sega Saturn|Saturn]], [[FM Towns]] |
|platforms=[[Arcade game|Arcade]], [[Amiga]], [[Atari ST]], [[MS-DOS]], [[Famicom]], [[Sharp X68000]], [[Video Challenger]], [[Sega Genesis|Mega Drive/Genesis]], [[TurboGrafx-16|PC Engine]], [[Sega Saturn|Saturn]], [[FM Towns]] |
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|released={{Collapsible list|title=1987|'''Arcade'''<br>October 1987<br>'''Amiga'''<br>1989<br>'''Atari ST'''<br>1989<br>'''MS-DOS'''<br>1989<br>'''Famicom'''<br>1989<br>'''Sharp X68000'''<br>1989<br>'''Mega Drive/Genesis'''{{vgrelease|JP|March 23, 1990}}{{vgrelease|NA|March 22, 1990}}{{vgrelease|EU|1990}}'''PC Engine'''{{vgrelease|JP|September 28, 1990}}'''Sega Saturn'''{{vgrelease|JP|September 27, 1996}}'''Nintendo 3DS'''<br>{{vgrelease|JP|December 18, 2013|WW|January 15, 2015}}}} |
|released={{Collapsible list|title=1987|'''Arcade'''<br>October 1987<br>'''Amiga'''<br>1989<br>'''Atari ST'''<br>1989<br>'''MS-DOS'''<br>1989<br>'''Famicom'''<br>1989<br>'''Sharp X68000'''<br>1989<br>'''Mega Drive/Genesis'''{{vgrelease|JP|March 23, 1990}}{{vgrelease|NA|March 22, 1990}}{{vgrelease|EU|1990}}'''PC Engine'''{{vgrelease|JP|September 28, 1990}}'''Sega Saturn'''{{vgrelease|JP|September 27, 1996}}'''Nintendo 3DS'''<br>{{vgrelease|JP|December 18, 2013|WW|January 15, 2015}}}} |
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|genre=[[Combat flight |
|genre=[[Combat flight simulation game|Air combat simulation]] |
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|modes=[[Single-player video game|Single-player]] |
|modes=[[Single-player video game|Single-player]] |
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|arcade system=[[List of Sega arcade system boards#Sega X Board|Sega X Board]] |
|arcade system=[[List of Sega arcade system boards#Sega X Board|Sega X Board]] |
Revision as of 13:33, 20 January 2021
After Burner II | |
---|---|
Developer(s) | Sega AM2 |
Publisher(s) | Sega |
Designer(s) | Yu Suzuki |
Programmer(s) | Satoshi Mifune |
Composer(s) | Hiroshi Kawaguchi (Arcade) Noriyuki Iwadare (Genesis) Naoki Kodaka (Famicom) |
Platform(s) | Arcade, Amiga, Atari ST, MS-DOS, Famicom, Sharp X68000, Video Challenger, Mega Drive/Genesis, PC Engine, Saturn, FM Towns |
Release | |
Genre(s) | Air combat simulation |
Mode(s) | Single-player |
Arcade system | Sega X Board |
After Burner II is an arcade-style flight game released by Sega in October 1987.[1] It is the second game in the After Burner series. In the game, players fly an F-14 Tomcat jet fighter, gunning down enemies while avoiding incoming fire. After Burner II came both a standard arcade cabinet and a servo actuated, sit-down version which moved according to the motion of the plane onscreen. The cockpit would bank in the same direction the on-screen aircraft was banking.
Development
Development of After Burner II commenced after Out Run was finished. The game was mostly created by three men, Yu Suzuki, Satoshi Mifune, and Kawaguchi. During development, it was codenamed Studio 128 to specify the secrecy of the project.[2] The primary influence of After Burner II was Top Gun, although an art style in the vein of science fiction anime films like Laputa: Castle in the Sky was considered but scrapped due to team wanting to appeal to a western audience. After Burner II was considered to be a reissue of After Burner, that included minor improvements such as a throttle that was absent in the original game.
Ports
After Burner II has been translated and ported to numerous home systems: PC Engine, Sharp X68000, Genesis, Famicom, FM Towns Marty, Atari ST, Amiga, Amstrad CPC, Commodore 64, and Sega Saturn.[3]
The game was rebuilt with stereoscopic 3D feature as one of 3D Classics for Nintendo 3DS.
Reception
Mega placed the Genesis/Mega Drive version at number 38 in their Top Mega Drive Games of All Time.[4] MegaTech magazine praised the smooth and fast gameplay, as well as the sound.
Publication | Score |
---|---|
IGN | 5/10 (Mobile Phone)[5] |
MegaTech | 90%[6] |
Compute's Guide | 19/25[7] |
Legacy
In Japan, After Burner II was released on the PlayStation 2 as part of the Sega Ages classic series.
M2 ported After Burner II in Sega's 3D Classics series to the Nintendo 3DS eShop in Japan on 2013 and worldwide in 2015. This version is faithful to the original arcade game with additions, including Touch Controls and screen layouts that resemble the Upright as well as the Commander and Deluxe cabinets. An unlockable new Special mode was also added, which used a time-slowing "Burst" system similar to After Burner Climax, and featured a different story and altered stages. This mode has no stage select or continues, and instead depends on frequent acquisition of extra lives over the course of the game in order to complete it.[8]
References
- ^ "After Burner II". The International Arcade Museum. Retrieved 1 Nov 2013.
- ^ blackoak. "shmuplations.com". shmuplations.com. Retrieved 2019-09-01.
- ^ "FM Towns ROM Archive". After Burner II FM Towns ROM.
- ^ Mega magazine issue 1, page 76, Future Publishing, Oct 1992
- ^ After Burner II - IGN
- ^ MegaTech rating, EMAP, issue 5, page 78, May 1992
- ^ Compute's Guide to Sega, Steven A Schwartz, 1990, ISBN 0-87455-238-9, p5
- ^ Sega 3D Classics After Burner II page (Japan) Archived 2015-02-11 at the Wayback Machine
External links
- After Burner II at the Killer List of Videogames
- After Burner II at Arcade History
- "After Burner II game footage". Retrieved 2020-05-24.
- 1987 video games
- Amiga games
- Arcade games
- Atari ST games
- DOS games
- Flight simulation video games
- FM Towns games
- Nintendo 3DS eShop games
- Nintendo Entertainment System games
- PlayStation 2 games
- Rutubo Games games
- Sega-AM2 games
- Sega arcade games
- Sega Genesis games
- Sega Saturn games
- Sega video games
- Sharp X68000 games
- Shoot 'em ups
- TurboGrafx-16 games
- Virtual Console games
- Video games developed in Japan
- Video games scored by Hiroshi Kawaguchi
- Video games scored by Noriyuki Iwadare
- Video games designed by Yu Suzuki
- Single-player video games