Campo Santo (company): Difference between revisions
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| key_people = {{Unbulleted list|Sean Vanaman|Jake Rodkin|[[Chris Remo]]|[[Jane Ng]]}} |
| key_people = {{Unbulleted list|Sean Vanaman|Jake Rodkin|[[Chris Remo]]|[[Jane Ng]]}} |
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| products = ''[[Firewatch]]'' |
| products = ''[[Firewatch]]'' |
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| num_employees = 12<ref>{{cite web |url=http://blog.camposanto.com/post/173170027579/campo-santo-news |title=Campo Santo News |website=Campo Santo | |
| num_employees = 12<ref>{{cite web |url=http://blog.camposanto.com/post/173170027579/campo-santo-news |title=Campo Santo News |website=Campo Santo |access-date=April 21, 2018}}</ref> |
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| num_employees_year = 2018 |
| num_employees_year = 2018 |
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| parent = [[Valve Corporation|Valve]] (2018–present) |
| parent = [[Valve Corporation|Valve]] (2018–present) |
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== History == |
== History == |
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[[Sean Vanaman]] and [[Jake Rodkin]] were both at [[Telltale Games]] as co-writers on the 2012 game ''[[The Walking Dead (video game)|The Walking Dead]]'', which was considered Telltale's first turn into a more narrative type of episodic adventure game. The game was a critical success, and while other projects came along, Vanaman started to become too comfortable with his role at Telltale, and felt that he would be more motivated if there was more discomfort or risk in his duties.<ref name=":1">{{cite web |url=http://www.redbull.com/en/games/stories/1331773558277/firewatch-interview-with-campo-santo |title=Firewatch interview with Campo Santo |last=Dreyer |first=Pete |date=February 3, 2016 |website=[[Red Bull GmbH|Red Bull]] | |
[[Sean Vanaman]] and [[Jake Rodkin]] were both at [[Telltale Games]] as co-writers on the 2012 game ''[[The Walking Dead (video game)|The Walking Dead]]'', which was considered Telltale's first turn into a more narrative type of episodic adventure game. The game was a critical success, and while other projects came along, Vanaman started to become too comfortable with his role at Telltale, and felt that he would be more motivated if there was more discomfort or risk in his duties.<ref name=":1">{{cite web |url=http://www.redbull.com/en/games/stories/1331773558277/firewatch-interview-with-campo-santo |title=Firewatch interview with Campo Santo |last=Dreyer |first=Pete |date=February 3, 2016 |website=[[Red Bull GmbH|Red Bull]] |access-date=September 6, 2016}}</ref> After talking about the idea with Rodkin, the two left the company and co-founded Campo Santo on September 18, 2013, joined by ''[[Mark of the Ninja]]'' designer Nels Anderson and [[Graphic designer|graphic artist]] [[Olly Moss]].<ref>{{cite web | url = https://www.theverge.com/2018/9/24/17896012/telltale-games-the-walking-dead-storytelling-gaming | title = Remembering Telltale Games | first = Andrew | last = Webster | date = September 24, 2018 | access-date = September 24, 2018 | work = [[The Verge]] }}</ref><ref>{{cite web |url=https://www.engadget.com/2013/09/19/campo-santo-studio-formed-by-former-telltale-games-klei-develop/ |title=Campo Santo studio formed by former Telltale Games, Klei developers |last=Seszek |first=Mike |date=September 19, 2013 |website=[[Engadget]] |access-date=September 6, 2016}}</ref> Environment artist [[Jane Ng]] and designer and composer [[Chris Remo]], who had also worked with Vanaman and Rodkin on the [[Idle Thumbs]] podcast, soon joined the team as well.<ref>{{cite web |url=https://www.engadget.com/2014/02/07/chris-remo-leaves-double-fine-to-join-startup-dev-campo-santo/ |title=Chris Remo leaves Double Fine to join startup Campo Santo |last=Kubba |first=Sinan |date=February 7, 2014 |website=[[Engadget]] |access-date=October 19, 2017}}</ref><ref>{{cite web |url=https://usesthis.com/interviews/jane.ng/ |title=Jane Ng |last=Ng |first=Jane |date=February 5, 2015 |website=Uses This |access-date=October 19, 2017}}</ref> |
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Soon after, they announced [[Panic (company)|Panic]] would back their debut project.<ref>{{cite web |url=https://panic.com/blog/firewatch-one-month-later/ |title=Panic Blog » Firewatch: One Month Later |last=Sasser |first=Cabel |date=March 18, 2016 |website=[[Panic (company)|Panic]] | |
Soon after, they announced [[Panic (company)|Panic]] would back their debut project.<ref>{{cite web |url=https://panic.com/blog/firewatch-one-month-later/ |title=Panic Blog » Firewatch: One Month Later |last=Sasser |first=Cabel |date=March 18, 2016 |website=[[Panic (company)|Panic]] |access-date=September 6, 2016}}</ref> After a painting by Moss,<ref name="Polygon, 2014-03-122">{{cite web |url=http://www.polygon.com/features/2015/3/12/8190441/before-firewatch-was-a-3d-world-it-was-a-painting |title=Before Firewatch was a 3D world, it was a painting |last=Tach |first=Dave |date=March 12, 2015 |website=[[Polygon (website)|Polygon]] |access-date=December 4, 2015}}</ref> Ng adapted the painting's aesthetic style into a 3D environment<ref name="Polygon, 2014-03-122" /> with the color and inspiration drawn from both [[New Deal]] advertisements and icons from the [[National Park Service]]<ref name="Ng, Jane">{{cite web |url=http://blog.camposanto.com/post/100680711679/i-asked-twitter-if-anyone-had-questions-about-the |title=Jane Ng Q&A Part 2 |date=October 22, 2014 |author=Ng, Jane |website=Campo Santo |access-date=March 12, 2015}}</ref> as well as a camping trip in [[Yellowstone National Park]] in which the team visited a preserved [[fire lookout tower]] {{convert|2|mi|spell=in}} from the campsite.<ref name="Ng, Jane" /> Development eventually led to the announcement of ''[[Firewatch]]'' in March 2014, with release originally slated for 2015.<ref>{{cite web |url=http://www.polygon.com/2014/3/13/5505422/firewatch-campo-santo-game |title=Firewatch is Campo Santo's first game |last=Tach |first=Dave |date=March 13, 2014 |website=[[Polygon (website)|Polygon]] |access-date=December 4, 2015}}</ref> |
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In August 2014, a [[game demo]] of ''Firewatch'' was released at [[PAX (event)|PAX West]], revealing the overall plotline and story of a [[fire lookout]] named Henry in the [[Shoshone National Forest]] in 1989.<ref>{{cite web |url=http://www.pcgamer.com/first-person-mystery-story-firewatch-revealed-by-campo-santo-at-pax/ |title=First-person mystery story Firewatch revealed by Campo Santo at PAX |last=Birnbaum |first=Ian |date=August 30, 2013 |website=[[PC Gamer]] | |
In August 2014, a [[game demo]] of ''Firewatch'' was released at [[PAX (event)|PAX West]], revealing the overall plotline and story of a [[fire lookout]] named Henry in the [[Shoshone National Forest]] in 1989.<ref>{{cite web |url=http://www.pcgamer.com/first-person-mystery-story-firewatch-revealed-by-campo-santo-at-pax/ |title=First-person mystery story Firewatch revealed by Campo Santo at PAX |last=Birnbaum |first=Ian |date=August 30, 2013 |website=[[PC Gamer]] |access-date=September 6, 2016}}</ref><ref>{{cite web |url=http://www.ign.com/articles/2016/09/02/pax-2016-firewatch-for-xbox-one-release-date-announced |title=PAX 2016: Firewatch for Xbox One Release Date Announced |last=Dornbush |first=Jonathon |date=September 2, 2016 |website=[[IGN]] |access-date=September 6, 2016}}</ref> The game was released for [[Microsoft Windows]], [[PlayStation 4]], [[OS X]], [[Linux]], and [[Xbox One]] in late 2016.<ref>{{cite web |url=https://www.vg247.com/2016/09/05/indie-hit-firewatch-is-coming-to-xbox-one-this-month/ |title=Indie hit Firewatch is coming to Xbox One this month |last=Sherif |first=Saed |date=September 5, 2016 |website=[[VG247]] |access-date=September 6, 2016}}</ref><ref>{{cite web |url=https://killscreen.com/articles/want-firewatch-getting-two-new-game-modes-soon/ |title=Want more Firewatch? It's getting two new modes soon |last=Hossam |first=Mostafa |date=September 6, 2016 |website=[[Kill Screen]] |access-date=September 6, 2016 |archive-url=https://web.archive.org/web/20160908224211/https://killscreen.com/articles/want-firewatch-getting-two-new-game-modes-soon/ |archive-date=September 8, 2016 |url-status=dead }}</ref> The game received positive reviews from critics, and has been nominatively known alongside other "walking simulators".<ref>{{cite web |url=https://www.theatlantic.com/entertainment/archive/2016/02/firewatch-and-the-rise-of-the-walking-simulator/462324/ |title=Review: Campo Santo's Hit Indie Video Game Firewatch Channels The Simplicity Of Minecraft, Dear Esther, and Gone Home |last=Sims |first=David |date=February 11, 2016 |website=[[The Atlantic]] |access-date=September 6, 2016}}</ref> The original score to ''Firewatch'' by [[Chris Remo]] was released digitally alongside the game, and received a vinyl release later in 2016.<ref>{{cite web |url=https://blipblop.net/the-firewatch-score-is-getting-released-on-vinyl/ |title=The Firewatch Score is Getting Released On Vinyl |website=[[Blip Blop]] |date=November 23, 2016 |access-date=October 19, 2017}}</ref> |
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In February 2016, Vanaman stated that Campo Santo's next game would not be a sequel to ''Firewatch''.<ref name=":1" /> In September 2016, both Campo Santo and [[Good Universe]] issued a partnership to produce a [[feature film]] adaptation of ''Firewatch'' and other content.<ref>{{cite web |url=https://www.wired.com/2016/09/campo-santo-good-universe-deal/ |title=Campo Santo, Good Universe Team for ''Firewatch'' Film and More |last=Muncy |first=Jake |date=September 26, 2016 |website=[[Wired (magazine)|Wired]] | |
In February 2016, Vanaman stated that Campo Santo's next game would not be a sequel to ''Firewatch''.<ref name=":1" /> In September 2016, both Campo Santo and [[Good Universe]] issued a partnership to produce a [[feature film]] adaptation of ''Firewatch'' and other content.<ref>{{cite web |url=https://www.wired.com/2016/09/campo-santo-good-universe-deal/ |title=Campo Santo, Good Universe Team for ''Firewatch'' Film and More |last=Muncy |first=Jake |date=September 26, 2016 |website=[[Wired (magazine)|Wired]] |access-date=November 30, 2016}}</ref> In November 2016, the company stated that the game would begin a limited-run physical release towards the end of the year.<ref>{{cite web |url=http://www.polygon.com/2016/11/16/13655942/firewatch-physical-release-limited-edition-ps4 |title=Firewatch getting limited-edition physical release this year |last=Sarkar |first=Samit |date=November 16, 2016 |website=[[Polygon (website)|Polygon]] |access-date=November 30, 2016}}</ref> At the same time, it was announced that ''Firewatch'' had sold over a million copies.<ref>{{cite web |last=Leack |first=Jonathan |title=Firewatch Burns Down One Million Sales Milestone |url=http://www.gamerevolution.com/news/firewatch-burns-down-one-million-sales-milestone-38825 |website=[[Game Revolution]] |date=January 3, 2017}}</ref><ref>{{cite web |url=http://www.ign.com/articles/2017/01/04/firewatch-passes-1-million-sales |title=Firewatch Passes 1 Million Sales |last=Skrebels |first=Joe |date=January 4, 2017 |website=[[IGN]] |access-date=October 19, 2017}}</ref> |
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In June 2016, [[Ford Motor Company]] used an image that closely resembled [[Promotion (marketing)|promotional art]] from ''Firewatch'', which caused controversy from both Panic, Vanaman and others.<ref>{{cite web |url=http://www.shacknews.com/article/95540/ford-copies-firewatch-official-art-for-freedom-sales-event-promotion |title=Ford copies Firewatch official art for Freedom Sales Event promotion |last=Daniel |first=Perez |date=June 27, 2016 |website=[[Shacknews]] | |
In June 2016, [[Ford Motor Company]] used an image that closely resembled [[Promotion (marketing)|promotional art]] from ''Firewatch'', which caused controversy from both Panic, Vanaman and others.<ref>{{cite web |url=http://www.shacknews.com/article/95540/ford-copies-firewatch-official-art-for-freedom-sales-event-promotion |title=Ford copies Firewatch official art for Freedom Sales Event promotion |last=Daniel |first=Perez |date=June 27, 2016 |website=[[Shacknews]] |access-date=September 6, 2016}}</ref> Shortly thereafter, Quirk Auto Dealers issued an apology, stating that Ford was not involved within the advertisement planning.<ref>{{cite web |url=http://www.polygon.com/2016/6/27/12045166/ford-firewatch-sale |title=Ford uses Firewatch visuals for sales event |last=Ramos |first=Jeff |date=June 28, 2016 |website=[[Polygon (website)|Polygon]] |access-date=September 6, 2016}}</ref> |
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In September 2017, [[Sean Vanaman]] tweeted that he would be issuing a [[Digital Millennium Copyright Act]] (DMCA) takedown against the streamer [[PewDiePie]] in response to him using a racist insult while streaming ''[[PlayerUnknown's Battlegrounds]]''.<ref>{{cite web |last=Vanaman |first=Sean |title=Twitter |url=https://twitter.com/vanaman/status/906983575337107456 |date=September 10, 2017}}</ref> The move resulted in a backlash from the gaming community, and ''Firewatch'' was [[Review bomb|"review-bombed"]] on [[Steam (service)|Steam]].<ref>{{cite web |title=Firewatch is getting review-bombed on Steam |url=http://www.pcgamer.com/firewatch-is-getting-review-bombed-on-steam/ |date=September 13, 2017}}</ref> ''[[Ars Technica]]'' noted that the company previously stated on their website that they gave open permission to stream and monetize videos made while playing the game.<ref>{{cite web |last1=Lee |first1=Timothy B. |title=Here's what the law says about PewDiePie's fight with Campo Santo |url=https://arstechnica.com/gaming/2017/09/heres-what-the-law-says-about-pewdiepies-fight-with-campo-santo/ | |
In September 2017, [[Sean Vanaman]] tweeted that he would be issuing a [[Digital Millennium Copyright Act]] (DMCA) takedown against the streamer [[PewDiePie]] in response to him using a racist insult while streaming ''[[PlayerUnknown's Battlegrounds]]''.<ref>{{cite web |last=Vanaman |first=Sean |title=Twitter |url=https://twitter.com/vanaman/status/906983575337107456 |date=September 10, 2017}}</ref> The move resulted in a backlash from the gaming community, and ''Firewatch'' was [[Review bomb|"review-bombed"]] on [[Steam (service)|Steam]].<ref>{{cite web |title=Firewatch is getting review-bombed on Steam |url=http://www.pcgamer.com/firewatch-is-getting-review-bombed-on-steam/ |date=September 13, 2017}}</ref> ''[[Ars Technica]]'' noted that the company previously stated on their website that they gave open permission to stream and monetize videos made while playing the game.<ref>{{cite web |last1=Lee |first1=Timothy B. |title=Here's what the law says about PewDiePie's fight with Campo Santo |url=https://arstechnica.com/gaming/2017/09/heres-what-the-law-says-about-pewdiepies-fight-with-campo-santo/ |access-date=September 20, 2017 |website=[[Ars Technica]] |date=September 12, 2017}}</ref> |
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On April 21, 2018, Campo Santo announced that they had been acquired by [[Valve Corporation|Valve]] and would subsequently move to Valve's [[Bellevue, Washington]] headquarters and continuing ''In the Valley of Gods'' as a Valve game.<ref>{{cite web |url=https://www.polygon.com/2018/4/21/17266690/valve-campo-santo-firewatch-steam |title=Valve acquires Firewatch developer, Campo Santo |first=Julia |last=Alexander |date=April 21, 2018 | |
On April 21, 2018, Campo Santo announced that they had been acquired by [[Valve Corporation|Valve]] and would subsequently move to Valve's [[Bellevue, Washington]] headquarters and continuing ''In the Valley of Gods'' as a Valve game.<ref>{{cite web |url=https://www.polygon.com/2018/4/21/17266690/valve-campo-santo-firewatch-steam |title=Valve acquires Firewatch developer, Campo Santo |first=Julia |last=Alexander |date=April 21, 2018 |access-date=April 21, 2018 |website=[[Polygon (website)|Polygon]]}}</ref> According to Vanaman and Rodkin, after the success of ''Firewatch'', they started internal discussions of where they wanted to take their company. These discussions continued informally with third parties, including Valve's Robin Walker, Erik Johnson and Scott Lynch. These Valve employees suggested that Campo Santo could retain its own direction while being wholly within Valve, yet still draw from Valve's knowledge and expertise. Vanaman and Rodkin discussed this more formally with Valve, ultimately leading to the acquisition.<ref>{{cite web | url = https://www.ign.com/articles/2018/05/04/how-campo-santoas-move-to-valve-does-and-doesnat-affect-in-the-valley-of-gods | title = How Campo Santo's Move to Valve Does, and Doesn't, Affect In the Valley of Gods | first = Jonathon | last = Dornbush | date = May 4, 2018 | access-date = May 4, 2018 |work = [[IGN]] }}</ref><ref>{{cite web | url = https://www.rockpapershotgun.com/2018/05/09/exclusive-campo-santo-talk-to-us-about-moving-to-valve/ |title = Exclusive: Campo Santo talk to us about moving to Valve | first = John | last = Walker | date = May 9, 2018 | access-date = May 9, 2018 | work = [[Rock Paper Shotgun]] }}</ref> |
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Development on ''In The Valley of Gods'' was put on hold in July 2019, partially due to head writer Sean Vanaman moving to the writing team for ''[[Half-Life: Alyx]]'', which had not been announced to the public at the time.<ref>{{cite book |last1=Keighley |first1=Geoff |title=The Final Hours of Half-Life: Alyx |date=July 2020 |publisher=Steam}}</ref> In November 2019, it was noted by journalists that Claire Hummel, Jane Ng, and Rodkin had removed ''In the Valley of Gods'' from their [[Twitter]] profile descriptions. The game also disappeared from Campo Santo's website and the original announcement trailer was made private on YouTube, though the website and its [[Steam (service)|Steam]] profile page were still available.<ref>{{cite web |last1=Chalk |first1=Andy |title=Firewatch fans are worried that In the Valley of Gods has been canceled |url=https://www.pcgamer.com/firewatch-fans-are-worried-that-in-the-valley-of-gods-has-been-canceled/ |website=PC Gamer}}</ref> It was later revealed by Rodkin that the game was put on hold as he and the other designers of the game had been busy working on other projects at Valve, such as ''Half-Life: Alyx'', ''[[Dota Underlords]]'', and [[Steam (service)|Steam]].<ref>{{cite web |last1=Grayson |first1=Nathan |title=Half-Life: Alyx Takes Place Between Half-Life 1 And Half-Life 2 [Update] |url=https://kotaku.com/half-life-alyx-takes-place-between-half-life-1-and-hal-1839979794 |website=Kotaku}}</ref><ref name="finalhours alyx">{{cite web | url = https://www.youtube.com/watch?v=-9K0eJEmMEw | title = The Final Hours of Half-Life: Alyx | date = November 21, 2019 | |
Development on ''In The Valley of Gods'' was put on hold in July 2019, partially due to head writer Sean Vanaman moving to the writing team for ''[[Half-Life: Alyx]]'', which had not been announced to the public at the time.<ref>{{cite book |last1=Keighley |first1=Geoff |title=The Final Hours of Half-Life: Alyx |date=July 2020 |publisher=Steam}}</ref> In November 2019, it was noted by journalists that Claire Hummel, Jane Ng, and Rodkin had removed ''In the Valley of Gods'' from their [[Twitter]] profile descriptions. The game also disappeared from Campo Santo's website and the original announcement trailer was made private on YouTube, though the website and its [[Steam (service)|Steam]] profile page were still available.<ref>{{cite web |last1=Chalk |first1=Andy |title=Firewatch fans are worried that In the Valley of Gods has been canceled |url=https://www.pcgamer.com/firewatch-fans-are-worried-that-in-the-valley-of-gods-has-been-canceled/ |website=PC Gamer}}</ref> It was later revealed by Rodkin that the game was put on hold as he and the other designers of the game had been busy working on other projects at Valve, such as ''Half-Life: Alyx'', ''[[Dota Underlords]]'', and [[Steam (service)|Steam]].<ref>{{cite web |last1=Grayson |first1=Nathan |title=Half-Life: Alyx Takes Place Between Half-Life 1 And Half-Life 2 [Update] |url=https://kotaku.com/half-life-alyx-takes-place-between-half-life-1-and-hal-1839979794 |website=Kotaku}}</ref><ref name="finalhours alyx">{{cite web | url = https://www.youtube.com/watch?v=-9K0eJEmMEw | title = The Final Hours of Half-Life: Alyx | date = November 21, 2019 | access-date = November 21, 2019 | first = Geoff | last = Keighley | author-link = Geoff Keighley | via = [[YouTube]] }}</ref><ref>{{cite web | url = https://www.polygon.com/2019/12/3/20994257/valve-in-the-valley-of-gods-campo-santo-half-life-alyx | title= Firewatch team’s next game ‘on hold’ as it works on other Valve projects | first= Michael | last = McWhertor | date = December 3, 2019 | access-date = December 3, 2019 | work = [[Polygon (website)|Polygon]] }}</ref> |
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== Games == |
== Games == |
Revision as of 17:19, 29 January 2021
Company type | Subsidiary |
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Industry | Video games |
Founded | September 18, 2013San Francisco, US | in
Founders |
|
Headquarters | , US |
Key people |
|
Products | Firewatch |
Number of employees | 12[1] (2018) |
Parent | Valve (2018–present) |
Website | camposanto.com |
Campo Santo Productions LLC is an American video game developer based in Bellevue, Washington. Founded in September 2013 by Sean Vanaman, Jake Rodkin, Nels Anderson, and Olly Moss, the studio is best known for its debut game released in 2016, Firewatch. In April 2018, the company was acquired by Valve.
History
Sean Vanaman and Jake Rodkin were both at Telltale Games as co-writers on the 2012 game The Walking Dead, which was considered Telltale's first turn into a more narrative type of episodic adventure game. The game was a critical success, and while other projects came along, Vanaman started to become too comfortable with his role at Telltale, and felt that he would be more motivated if there was more discomfort or risk in his duties.[2] After talking about the idea with Rodkin, the two left the company and co-founded Campo Santo on September 18, 2013, joined by Mark of the Ninja designer Nels Anderson and graphic artist Olly Moss.[3][4] Environment artist Jane Ng and designer and composer Chris Remo, who had also worked with Vanaman and Rodkin on the Idle Thumbs podcast, soon joined the team as well.[5][6]
Soon after, they announced Panic would back their debut project.[7] After a painting by Moss,[8] Ng adapted the painting's aesthetic style into a 3D environment[8] with the color and inspiration drawn from both New Deal advertisements and icons from the National Park Service[9] as well as a camping trip in Yellowstone National Park in which the team visited a preserved fire lookout tower two miles (3.2 km) from the campsite.[9] Development eventually led to the announcement of Firewatch in March 2014, with release originally slated for 2015.[10]
In August 2014, a game demo of Firewatch was released at PAX West, revealing the overall plotline and story of a fire lookout named Henry in the Shoshone National Forest in 1989.[11][12] The game was released for Microsoft Windows, PlayStation 4, OS X, Linux, and Xbox One in late 2016.[13][14] The game received positive reviews from critics, and has been nominatively known alongside other "walking simulators".[15] The original score to Firewatch by Chris Remo was released digitally alongside the game, and received a vinyl release later in 2016.[16]
In February 2016, Vanaman stated that Campo Santo's next game would not be a sequel to Firewatch.[2] In September 2016, both Campo Santo and Good Universe issued a partnership to produce a feature film adaptation of Firewatch and other content.[17] In November 2016, the company stated that the game would begin a limited-run physical release towards the end of the year.[18] At the same time, it was announced that Firewatch had sold over a million copies.[19][20]
In June 2016, Ford Motor Company used an image that closely resembled promotional art from Firewatch, which caused controversy from both Panic, Vanaman and others.[21] Shortly thereafter, Quirk Auto Dealers issued an apology, stating that Ford was not involved within the advertisement planning.[22]
In September 2017, Sean Vanaman tweeted that he would be issuing a Digital Millennium Copyright Act (DMCA) takedown against the streamer PewDiePie in response to him using a racist insult while streaming PlayerUnknown's Battlegrounds.[23] The move resulted in a backlash from the gaming community, and Firewatch was "review-bombed" on Steam.[24] Ars Technica noted that the company previously stated on their website that they gave open permission to stream and monetize videos made while playing the game.[25]
On April 21, 2018, Campo Santo announced that they had been acquired by Valve and would subsequently move to Valve's Bellevue, Washington headquarters and continuing In the Valley of Gods as a Valve game.[26] According to Vanaman and Rodkin, after the success of Firewatch, they started internal discussions of where they wanted to take their company. These discussions continued informally with third parties, including Valve's Robin Walker, Erik Johnson and Scott Lynch. These Valve employees suggested that Campo Santo could retain its own direction while being wholly within Valve, yet still draw from Valve's knowledge and expertise. Vanaman and Rodkin discussed this more formally with Valve, ultimately leading to the acquisition.[27][28]
Development on In The Valley of Gods was put on hold in July 2019, partially due to head writer Sean Vanaman moving to the writing team for Half-Life: Alyx, which had not been announced to the public at the time.[29] In November 2019, it was noted by journalists that Claire Hummel, Jane Ng, and Rodkin had removed In the Valley of Gods from their Twitter profile descriptions. The game also disappeared from Campo Santo's website and the original announcement trailer was made private on YouTube, though the website and its Steam profile page were still available.[30] It was later revealed by Rodkin that the game was put on hold as he and the other designers of the game had been busy working on other projects at Valve, such as Half-Life: Alyx, Dota Underlords, and Steam.[31][32][33]
Games
Year | Title | Publisher(s) | Platform(s) |
---|---|---|---|
2016 | Firewatch | Panic Inc., Campo Santo | Microsoft Windows, macOS, Linux, PlayStation 4, Xbox One, Nintendo Switch |
TBA | In the Valley of Gods | Valve | Microsoft Windows, macOS, Linux |
References
- ^ "Campo Santo News". Campo Santo. Retrieved April 21, 2018.
- ^ a b Dreyer, Pete (February 3, 2016). "Firewatch interview with Campo Santo". Red Bull. Retrieved September 6, 2016.
- ^ Webster, Andrew (September 24, 2018). "Remembering Telltale Games". The Verge. Retrieved September 24, 2018.
- ^ Seszek, Mike (September 19, 2013). "Campo Santo studio formed by former Telltale Games, Klei developers". Engadget. Retrieved September 6, 2016.
- ^ Kubba, Sinan (February 7, 2014). "Chris Remo leaves Double Fine to join startup Campo Santo". Engadget. Retrieved October 19, 2017.
- ^ Ng, Jane (February 5, 2015). "Jane Ng". Uses This. Retrieved October 19, 2017.
- ^ Sasser, Cabel (March 18, 2016). "Panic Blog » Firewatch: One Month Later". Panic. Retrieved September 6, 2016.
- ^ a b Tach, Dave (March 12, 2015). "Before Firewatch was a 3D world, it was a painting". Polygon. Retrieved December 4, 2015.
- ^ a b Ng, Jane (October 22, 2014). "Jane Ng Q&A Part 2". Campo Santo. Retrieved March 12, 2015.
- ^ Tach, Dave (March 13, 2014). "Firewatch is Campo Santo's first game". Polygon. Retrieved December 4, 2015.
- ^ Birnbaum, Ian (August 30, 2013). "First-person mystery story Firewatch revealed by Campo Santo at PAX". PC Gamer. Retrieved September 6, 2016.
- ^ Dornbush, Jonathon (September 2, 2016). "PAX 2016: Firewatch for Xbox One Release Date Announced". IGN. Retrieved September 6, 2016.
- ^ Sherif, Saed (September 5, 2016). "Indie hit Firewatch is coming to Xbox One this month". VG247. Retrieved September 6, 2016.
- ^ Hossam, Mostafa (September 6, 2016). "Want more Firewatch? It's getting two new modes soon". Kill Screen. Archived from the original on September 8, 2016. Retrieved September 6, 2016.
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