Mightier: Difference between revisions
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{{Infobox company |
{{Infobox company |
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| name = Mightier |
| name = Mightier |
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| logo = Mightierlogo.png |
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| industry = [[Video game development]] |
| industry = [[Video game development]] |
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| website = {{URL|https://mightier.com/}} |
| website = {{URL|https://mightier.com/}} |
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Revision as of 21:58, 13 April 2021
File:Mightierlogo.png | |
Industry | Video game development |
---|---|
Founded | 2016 |
Headquarters | , |
Key people | Dr. Jason Kahn, (Chief Science Officer), Craig Lund, (CEO), Trevor Stricker, (VP of Technology), Dr. Erina White, (Clinical Director) |
Website | mightier |
Mightier is an American company which produces a bioresponsive video game platform, also called Mightier, that creates an emotional playground for children.[1][2]
History
Mightier was spun out of Boston Children’s Hospital in November 2016 by a Boston Massachusetts-based company that also goes by the same name.[3] It began as a research program at Boston Children’s Hospital in 2009 and became the independent entity Neuromotion Labs in 2014. The Mighteor product became available in 2017, which was renamed Mightier in 2018.[3] It is highly regarded by parents for children with autism and adhd.[4]
Funding
The Mightier company raised a $1.1M seed financing round led by Founder Collective and Project 11. In June 2018 Mightier announced the closing of another round of seed funding totaling $2.4 million.[5]
Services
Mightier offers biofeedback video games paired with family-coaching services that build the skill of emotional regulation in children 6–14 years old.[6][7]
Awards and recognition
- 2010 - Milton Foundation
- 2012 - Deborah Monroe Foundation
- 2014 - Boston Children’s Hospital IDHA Grant[8]
- 2016 - MassChallenge Finalist[9]
- 2018 - Eco-Excellence Awards: Best App[10]
See also
References
- ^ Szkutak, Rebecca (22 May 2018). "More Fears and Tears? Mightier Creates An Emotional Playground For Children". americaninno.com. Retrieved 11 July 2018.
- ^ LeFebvre, Rob (4 March 2018). "Mightier is helping calm kids down through mobile games". engadget.com. Retrieved 11 July 2018.
- ^ a b Frye, Devon (21 July 2017). "New Video Games May Teach Children Emotional Control". additudemag.com. Retrieved 11 July 2018.
- ^ "Mightier Review -The Emotional Regulation Tool for Autism & ADHD". The Mom Kind. 2020-04-08. Retrieved 2020-05-03.
- ^ "Behavioral Health Company Mightier Raises Additional $2.4M In Seed Funding". finsmes.com. 19 June 2018. Retrieved 11 July 2018.
- ^ Rebelo, Ricardo (25 April 2018). "Mightier' Teaches Children Emotional Control Through Gaming". geekdad.com. Retrieved 11 July 2018.
- ^ Mazerall, Laura (2 May 2018). "A Mightier Interview: Bioresponsive Games for Emotional Kids". geekdad.com. Retrieved 11 July 2018.
- ^ "Mightier uses the power of video games to help kids 6-14 struggling with anxiety and controlling emotions build emotional strength and resilience". accelerator.childrenshospital.org. 2 May 2018. Retrieved 11 July 2018.
- ^ "Building emotional strength with Mighteor: Will's story". vector.childrenshospital.org. 2 May 2018. Retrieved 11 July 2018.
- ^ "2018 Winners | Eco-Excellence Awards". www.ecoexcellenceawards.com. Retrieved 2018-09-28.