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{{Infobox company
{{Infobox company
| name = Mightier
| name = Mightier
| logo =
| logo = Mightierlogo.png
| logo_size = 200px
| type =
| type =
| industry = [[Video game development]]
| industry = [[Video game development]]
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| num_employees_year = <!-- Year of num_employees data (if known) -->
| num_employees_year = <!-- Year of num_employees data (if known) -->
| parent =
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| website = {{URL|https://mightier.com/}}
| website = {{URL|https://mightier.com/}}
}}
}}



Revision as of 21:58, 13 April 2021

Mightier
IndustryVideo game development
Founded2016
Headquarters,
Key people
Dr. Jason Kahn, (Chief Science Officer), Craig Lund, (CEO), Trevor Stricker, (VP of Technology), Dr. Erina White, (Clinical Director)
Websitemightier.com

Mightier is an American company which produces a bioresponsive video game platform, also called Mightier, that creates an emotional playground for children.[1][2]

History

Mightier was spun out of Boston Children’s Hospital in November 2016 by a Boston Massachusetts-based company that also goes by the same name.[3] It began as a research program at Boston Children’s Hospital in 2009 and became the independent entity Neuromotion Labs in 2014. The Mighteor product became available in 2017, which was renamed Mightier in 2018.[3] It is highly regarded by parents for children with autism and adhd.[4]

Funding

The Mightier company raised a $1.1M seed financing round led by Founder Collective and Project 11. In June 2018 Mightier announced the closing of another round of seed funding totaling $2.4 million.[5]

Services

Mightier offers biofeedback video games paired with family-coaching services that build the skill of emotional regulation in children 6–14 years old.[6][7]

Awards and recognition

  • 2010 - Milton Foundation
  • 2012 - Deborah Monroe Foundation
  • 2014 - Boston Children’s Hospital IDHA Grant[8]
  • 2016 - MassChallenge Finalist[9]
  • 2018 - Eco-Excellence Awards: Best App[10]

See also

References

  1. ^ Szkutak, Rebecca (22 May 2018). "More Fears and Tears? Mightier Creates An Emotional Playground For Children". americaninno.com. Retrieved 11 July 2018.
  2. ^ LeFebvre, Rob (4 March 2018). "Mightier is helping calm kids down through mobile games". engadget.com. Retrieved 11 July 2018.
  3. ^ a b Frye, Devon (21 July 2017). "New Video Games May Teach Children Emotional Control". additudemag.com. Retrieved 11 July 2018.
  4. ^ "Mightier Review -The Emotional Regulation Tool for Autism & ADHD". The Mom Kind. 2020-04-08. Retrieved 2020-05-03.
  5. ^ "Behavioral Health Company Mightier Raises Additional $2.4M In Seed Funding". finsmes.com. 19 June 2018. Retrieved 11 July 2018.
  6. ^ Rebelo, Ricardo (25 April 2018). "Mightier' Teaches Children Emotional Control Through Gaming". geekdad.com. Retrieved 11 July 2018.
  7. ^ Mazerall, Laura (2 May 2018). "A Mightier Interview: Bioresponsive Games for Emotional Kids". geekdad.com. Retrieved 11 July 2018.
  8. ^ "Mightier uses the power of video games to help kids 6-14 struggling with anxiety and controlling emotions build emotional strength and resilience". accelerator.childrenshospital.org. 2 May 2018. Retrieved 11 July 2018.
  9. ^ "Building emotional strength with Mighteor: Will's story". vector.childrenshospital.org. 2 May 2018. Retrieved 11 July 2018.
  10. ^ "2018 Winners | Eco-Excellence Awards". www.ecoexcellenceawards.com. Retrieved 2018-09-28.