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== Reception ==
== Reception ==
Joseph Luster of [https://warfarehistorynetwork.com/ Warfare History Network website] and USA Editor/Games for [https://www.Otakuusamagazine.com Otakuusamagazine.com Website], called the game "a fun new take on WWII Combat" and "surprisingly likable". Highlighting that "cards can be examined to get a better idea of which one would be appropriate for a particular play. However, the simpler battles can typically be won mainly by being aggressive and coming out strong. This leads ideally to overpower the ones your enemy puts on the field". Further review in particular to the "Order of Battle" play of World War II: TCG is ultimately favoured by Luster, saying [https://warfarehistorynetwork.com/2019/01/07/game-review-order-of-battle-world-war-ii/ "Order of Battle serves up a nice à la carte counterpoint to some of the more demanding and hyper-realistic strategy games out there without sacrificing any of the smarts."]<ref>{{Cite web|date=2015-08-06|title=Game Features: World War II: TCG|url=https://warfarehistorynetwork.com/2015/08/06/game-features-world-war-ii-tcg/|access-date=2021-01-26|website=Warfare History Network|language=en-US}}</ref>
Joseph Luster of Warfare History Network website called the game a "fun new take on WWII Combat" and said it was "surprisingly likable". He highlighted the fact that "cards can be examined to get a better idea of which one would be appropriate for a particular play. But, the simpler battles can typically be won mainly by being aggressive and coming out strong with cards that will, ideally, overpower the ones your enemy puts on the field".<ref>{{Cite web|date=2015-08-06|title=Game Features: World War II: TCG|url=https://warfarehistorynetwork.com/2015/08/06/game-features-world-war-ii-tcg/|access-date=2021-01-26|website=Warfare History Network|language=en-US}}</ref>


Rob Thomas of 148Apps.com reviewed an early version of the game and stated: "While an enjoyable enough experience most of the time, ''World War II: TCG'' sports a few serious weaknesses." Thomas criticized how "random chance" sometimes results in "infuriating unfairness," along with the game's lack of "fundamental concepts" from other digital TCGs. A lengthy early game tutorial and a lack of explanations for new elements were introduced after the tutorial. The review concluded: "Free to play doesn't excuse many design mistakes that make this collectible card game feel fresh out basic training."<ref>{{Cite web|title=World War II: TCG Review {{!}} 148Apps|url=https://www.148apps.com/reviews/world-war-ii-tcg-review/|access-date=2021-01-26|website=www.148apps.com}}</ref>
Rob Thomas of 148Apps.com reviewed an early version of the game and stated: "While an enjoyable enough experience most of the time, ''World War II: TCG'' sports a few serious weaknesses." Thomas criticized how "random chance" sometimes results in "infuriating unfairness," along with the game's lack of "fundamental concepts" from other digital TCGs. A lengthy early game tutorial and a lack of explanations for new elements were introduced after the tutorial. The review concluded: "Free to play doesn't excuse many design mistakes that make this collectible card game feel fresh out basic training."<ref>{{Cite web|title=World War II: TCG Review {{!}} 148Apps|url=https://www.148apps.com/reviews/world-war-ii-tcg-review/|access-date=2021-01-26|website=www.148apps.com}}</ref>


The game was a finalist in "Gamelab 2014's Best debut" section.<ref>{{Cite web|last=CD|first=Alex|date=2014-06-25|title=Arranca el Gamelab 2014|url=https://www.vidaextra.com/eventos/arranca-el-gamelab-2014|access-date=2020-12-21|website=Vidaextra|language=es}}</ref><ref>{{Cite web|title=Los mejores estudios indie de España participarán en la Gamelab 2014|url=https://www.gameit.es/los-mejores-estudios-indie-de-espana-participaran-en-la-gamelab-2014/|access-date=2020-12-21|website=Game It – Consolas, videojuegos y hardware|language=es}}</ref> The company was selected by [[Asus]] as the winner of the "''Innovation Prize''", where the game was presented in Bilbao's [[Guggenheim Museum Bilbao|Guggenheim]] museum<ref>{{Cite web|last=|first=|date=2013-11-29|title=La industria del videojuego busca a los mejores|url=https://www.elcorreo.com/videos/vizcaya/actualidad-vizcaya/2877310667001-industria-videojuego-busca-mejores.html|url-status=live|archive-url=|archive-date=|access-date=|website=[[ElCorreo.com]]}}</ref> for the Fun&Serious Game Festival.<ref>{{Cite web|title=ASUS convirtió un proyecto de videojuegos en una realidad {{!}} Fun & Serious Game Festival|url=https://www.funandseriousgamefestival.com/asus-convirtio-proyecto-de-videojuegos-en-una-realidad/|access-date=2021-01-26|language=es-ES}}</ref>
The game was a finalist in Gamelab 2014's "''Best debut''" section.<ref>{{Cite web|last=CD|first=Alex|date=2014-06-25|title=Arranca el Gamelab 2014|url=https://www.vidaextra.com/eventos/arranca-el-gamelab-2014|access-date=2020-12-21|website=Vidaextra|language=es}}</ref><ref>{{Cite web|title=Los mejores estudios indie de España participarán en la Gamelab 2014|url=https://www.gameit.es/los-mejores-estudios-indie-de-espana-participaran-en-la-gamelab-2014/|access-date=2020-12-21|website=Game It – Consolas, videojuegos y hardware|language=es}}</ref> The company was selected by [[Asus]] as the winner of the "''Innovation Prize''", where the game was presented in Bilbao's [[Guggenheim Museum Bilbao|Guggenheim]] museum<ref>{{Cite web|last=|first=|date=2013-11-29|title=La industria del videojuego busca a los mejores|url=https://www.elcorreo.com/videos/vizcaya/actualidad-vizcaya/2877310667001-industria-videojuego-busca-mejores.html|url-status=live|archive-url=|archive-date=|access-date=|website=[[ElCorreo.com]]}}</ref> for the Fun&Serious Game Festival.<ref>{{Cite web|title=ASUS convirtió un proyecto de videojuegos en una realidad {{!}} Fun & Serious Game Festival|url=https://www.funandseriousgamefestival.com/asus-convirtio-proyecto-de-videojuegos-en-una-realidad/|access-date=2021-01-26|language=es-ES}}</ref>


== Where to Play ==
== Where to Play ==
[https://store.steampowered.com/news/app/1019250 World War II: TCG is available on Steam to play for free.] It was released on February 23rd, 2019.
World War II: TCG is available on Steam to play for free. It was released on February 23rd, 2019.

==References==
==References==
{{reflist}}
{{reflist}}

Revision as of 01:55, 12 May 2021

World War II: TCG
File:Ww2tcg.jpg
World War II: TCG Logo
Developer(s)FrozenShard Games
Publisher(s)FrozenShard Games
Designer(s)Marc Tormo
Programmer(s)Christian Gascons
Platform(s)
  • Microsoft Windows
  • Mac OS
  • Android
  • iOS
Release
  • iOS March 6, 2014
  • Android: June 19, 2014
  • Steam (Win/Mac): February 23, 2019
Genre(s)Digital Collectible Card Game
Mode(s)
  • Single player campaign
  • Player vs Player
  • Historical Missions
  • Raids

World War II: TCG is a free-to-play online turn-based digital collectible card game developed and published by FrozenShard Games. The game is based on the events of World War II.[1] It was released on March 6, 2014 for iOS, June 19, 2014 for Android, and February 23, 2019[2] for Steam[3]. It was created following a successful Kickstarter campaign. It is the first release from FrozenShard Games, which was founded on September 24, 2012[4] by three former Blizzard Entertainment employees.[5]

Gameplay

There are four major types of cards in World War II TCG: Units, Items, Orders, and Commands. Every card is based on real World War II technology (e.g.: Japanese A6M Zero plane, Tiger tank) The resource system is different from most card games.[1] The player starts with three action points that can be used to play cards from the first turn onwards.

Players can use their action points to promote units and become more powerful, e.g. a card that starts as a plain infantry unit will gain more attack power, health, and abilities after being promoted. If the card is destroyed, it will return to the player's deck and may be drawn again in the following hands in its promoted state.

Expansions

Release dates in chronological order:

  • Sea Lords - Added ships and submarines. (80+ new cards) May 11, 2017
  • Stronghold - Added structures (60+ new cards) May 28, 2018
  • Outbreak - Crafting option. (80+ new cards) May 2, 2019
  • War Machine - Swap cards option. (130+ new cards) October 14, 2019
  • Defiance - Gameplay and UI rework. (120+ new cards + leaders feature) December 7, 2020[6]

Reception

Joseph Luster of Warfare History Network website called the game a "fun new take on WWII Combat" and said it was "surprisingly likable". He highlighted the fact that "cards can be examined to get a better idea of which one would be appropriate for a particular play. But, the simpler battles can typically be won mainly by being aggressive and coming out strong with cards that will, ideally, overpower the ones your enemy puts on the field".[7]

Rob Thomas of 148Apps.com reviewed an early version of the game and stated: "While an enjoyable enough experience most of the time, World War II: TCG sports a few serious weaknesses." Thomas criticized how "random chance" sometimes results in "infuriating unfairness," along with the game's lack of "fundamental concepts" from other digital TCGs. A lengthy early game tutorial and a lack of explanations for new elements were introduced after the tutorial. The review concluded: "Free to play doesn't excuse many design mistakes that make this collectible card game feel fresh out basic training."[8]

The game was a finalist in Gamelab 2014's "Best debut" section.[9][10] The company was selected by Asus as the winner of the "Innovation Prize", where the game was presented in Bilbao's Guggenheim museum[11] for the Fun&Serious Game Festival.[12]

Where to Play

World War II: TCG is available on Steam to play for free. It was released on February 23rd, 2019.

References

  1. ^ a b AS, Diario (2014-04-06). "World War II TCG: un original juego de cartas para el iPad". AS.com (in Spanish). Retrieved 2020-12-21.
  2. ^ "FrozenShard presenta World War II TCG para iPad". IGN España (in European Spanish). 2014-03-14. Retrieved 2020-12-22.
  3. ^ https://store.steampowered.com/news/app/1019250?emclan=103582791463885817&emgid=5221317145319271770
  4. ^ Sempere, Josep Maria (2013-07-12). "FrozenShard anuncia World War II: TCG". Eurogamer.es (in Spanish). Retrieved 2020-12-21.
  5. ^ "La II Guerra Mundial, a las cartas". El Diario Vasco (in European Spanish). 2013-12-08. Retrieved 2020-12-22.
  6. ^ "WWII TCG - World War 2: The Card Game - WW2 TCG - New Expansion: DEFIANCE AVAILABLE NOW - Steam News". store.steampowered.com. 2020-12-06. Retrieved 2020-12-21.
  7. ^ "Game Features: World War II: TCG". Warfare History Network. 2015-08-06. Retrieved 2021-01-26.
  8. ^ "World War II: TCG Review | 148Apps". www.148apps.com. Retrieved 2021-01-26.
  9. ^ CD, Alex (2014-06-25). "Arranca el Gamelab 2014". Vidaextra (in Spanish). Retrieved 2020-12-21.
  10. ^ "Los mejores estudios indie de España participarán en la Gamelab 2014". Game It – Consolas, videojuegos y hardware (in Spanish). Retrieved 2020-12-21.
  11. ^ "La industria del videojuego busca a los mejores". ElCorreo.com. 2013-11-29.{{cite web}}: CS1 maint: url-status (link)
  12. ^ "ASUS convirtió un proyecto de videojuegos en una realidad | Fun & Serious Game Festival" (in European Spanish). Retrieved 2021-01-26.