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==Overview of TSI==
'''Academic Articles about Transformed Social Interaction'''

==Examples of TSI==

===Facial Similarity===

===Behavioral Mimicry===

===Non-Zero Sum Gaze===

===Non-Zero Sum Proxemics===


===Academic Articles about Transformed Social Interaction===


Bailenson, J.N., Yee, N., Patel, K., & Beall, A.C. (2007, in press).
Bailenson, J.N., Yee, N., Patel, K., & Beall, A.C. (2007, in press).
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Bailenson, J.N., Beall, A.C., Blascovich, J., Weisbuch, M., & Raimmundo, R. (2001). [http://www.stanford.edu/%7Ebailenso/papers/IVA_BailensonEtAl01.pdf Intelligent Agents Who Wear Your Face: Users' Reactions to the Virtual Self.] ''Lecture Notes in Artificial Intelligence, 2190, 86-99.''
Bailenson, J.N., Beall, A.C., Blascovich, J., Weisbuch, M., & Raimmundo, R. (2001). [http://www.stanford.edu/%7Ebailenso/papers/IVA_BailensonEtAl01.pdf Intelligent Agents Who Wear Your Face: Users' Reactions to the Virtual Self.] ''Lecture Notes in Artificial Intelligence, 2190, 86-99.''

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Revision as of 05:52, 30 January 2007

Overview of TSI

Examples of TSI

Facial Similarity

Behavioral Mimicry

Non-Zero Sum Gaze

Non-Zero Sum Proxemics

Academic Articles about Transformed Social Interaction

Bailenson, J.N., Yee, N., Patel, K., & Beall, A.C. (2007, in press). Detecting Digital Chameleons. Computers in Human Behavior.

Yee, N. & Bailenson, J.N. (2007, in press). The Proteus Effect: Self Transformations in Virtual Reality. Human Communication Research.

Yee, N., & Bailenson, J.N. (2006). Walk A Mile in Digital Shoes: The Impact of Embodied Perspective-Taking on The Reduction of Negative Stereotyping in Immersive Virtual Environments. Proceedings of PRESENCE 2006: The 9th Annual International Workshop on Presence. August 24 – 26, Cleveland , Ohio , USA

Bailenson, J. N. (2006). Transformed Social Interaction in Collaborative Virtual Environments. In Messaris, P. and Humphreys, L. (Ed.) Digital Media: Transformations in Human Communication. 255-264. New York: Peter Lang.

Bailenson, J.N., Yee, N., Blascovich, J., & Guadagno, R.E. (2006, in press). Transformed Social Interaction in Mediated Interpersonal Communication. In Konijn, E., Tanis, M., Utz, S. & Linden, A. (Eds.), Mediated Interpersonal Communication, Lawrence Erlbaum Associates.

Bailenson, J.N., Garland , P., Iyengar, S., & Yee, N. (2006). Transformed Facial Similarity as a Political Cue: A Preliminary Investigation. Political Psychology, 27, 373-386.

Bailenson, J.N. & Beall, A.C. (2006). Transformed Social Interaction: Exploring the Digital Plasticity of Avatars. In Schroeder, R. & Axelsson, A.'s (Eds.), Avatars at Work and Play: Collaboration and Interaction in Shared Virtual Environments, Springer-Verlag, 1-16.

Bailenson, J.N., Beall., A.C., Blascovich, J., Loomis, J., & Turk, M. (2005). Transformed Social Interaction, Augmented Gaze, and Social Influence in Immersive Virtual Environments. Human Communication Research, 31, 511-537.

Bailenson, J. N. & Yee, N. (2005). Digital Chameleons: Automatic assimilation of nonverbal gestures in immersive virtual environments. Psychological Science, 16, 814-819. (see video)

Bailenson, J.N., Beall, A.C., Loomis, J., Blascovich, J., & Turk, M. (2004). Transformed Social Interaction: Decoupling Representation from Behavior and Form in Collaborative Virtual Environments. PRESENCE: Teleoperators and Virtual Environments, 13(4), 428-441.

Beall, A.C., Bailenson, J.N., Loomis, J., Blascovich, J., & Rex, C. (2003). Non-Zero-Sum Mutual Gaze in Collaborative Virtual Environments. Proceedings of HCI International, 2003, Crete.

Bailenson, J.N., Beall, A.C., Blascovich, J., Weisbuch, M., & Raimmundo, R. (2001). Intelligent Agents Who Wear Your Face: Users' Reactions to the Virtual Self. Lecture Notes in Artificial Intelligence, 2190, 86-99.