Jump to content

User:Sssqweeed/sandbox: Difference between revisions

From Wikipedia, the free encyclopedia
Content deleted Content added
Sssqweeed (talk | contribs)
No edit summary
Sssqweeed (talk | contribs)
Line 10: Line 10:


* '''Stuck to background objects''' - this error of "sticking" foreground objects to the background
* '''Stuck to background objects''' - this error of "sticking" foreground objects to the background
==3D quality metrics==
==Metrics==
===PQM===
===PQM===
This metric<ref name="PQM">[https://ieeexplore.ieee.org/document/5506331 PQM]</ref> mimic the HVS as the results obtained aligns very closely to the Mean Opinion Score (MOS) obtained from subjective tests. The PQM quantifies the distortion in the luminance, and contrast distortion using an approximation (variances) weighted by the mean of each pixel block to obtain the distortion in an image. This distortion is subtracted from 1 to obtain the objective quality score.
This metric<ref name="Joveluro Malekmohamadi Fernando Kondoz 2010 p. ">{{cite conference | last=Joveluro | first=P. | last2=Malekmohamadi | first2=H. | last3=Fernando | first3=W. A. C | last4=Kondoz | first4=A. M. | title=Perceptual Video Quality Metric for 3D video quality assessment | publisher=IEEE | year=2010 | doi=10.1109/3dtv.2010.5506331 | page=}}</ref> mimic the HVS as the results obtained aligns very closely to the Mean Opinion Score (MOS) obtained from subjective tests. The PQM quantifies the distortion in the luminance, and contrast distortion using an approximation (variances) weighted by the mean of each pixel block to obtain the distortion in an image. This distortion is subtracted from 1 to obtain the objective quality score.
===HV3D===
===HV3D===
HV3D<ref name="HV3D">[https://ieeexplore.ieee.org/document/6611930 HV3D]</ref> quality metric has been designed having the human visual 3D perception in mind. It takes into account the quality of the individual right and left views, the quality of the cyclopean view (the fusion of the right and left view, what the viewer perceives), as well as the quality of the depth information.
HV3D<ref name="Banitalebi-Dehkordi Pourazad Nasiopoulos 2013 p. ">{{cite conference | last=Banitalebi-Dehkordi | first=Amin | last2=Pourazad | first2=Mahsa T. | last3=Nasiopoulos | first3=Panos | title=3D video quality metric for 3D video compression | publisher=IEEE | year=2013 | doi=10.1109/ivmspw.2013.6611930 | page=}}</ref> quality metric has been designed having the human visual 3D perception in mind. It takes into account the quality of the individual right and left views, the quality of the cyclopean view (the fusion of the right and left view, what the viewer perceives), as well as the quality of the depth information.
===VQMT3D===
===VQMT3D===
The VQMT3D project <ref name="VQMT3D">[http://www.compression.ru/compression.ru/video/vqmt3d/ VQMT3D]</ref> includes many developed metrics for evaluating the quality of 3D video
The VQMT3D project <ref name="VQMT3D">[http://www.compression.ru/compression.ru/video/vqmt3d/ VQMT3D]</ref> includes many developed metrics for evaluating the quality of 3D video

Revision as of 18:13, 6 September 2021

Conversion artifacts

  • Cardboard effect is a phenomenon in which 3D objects located at different depths appear flat to the audience, as if they were made of cardboard, while the relative depth between the objects is preserved
  • Edge sharpness mismatch - this artifact may appear due to a blurred depth map at the boundaries of objects. The border becomes precise in one view and blurred in another. The edge-sharpness mismatch artifact is typically caused by the following:
    • Use of a “rubber sheet” technique, defined as warping the pixels surrounding the occlusion regions to avoid explicit occlusion filling. In such cases, the edges of the displacement map are blurred and the transition between foreground and background regions is smoothed. The region occupied by edge/motion blur is either “stretched” or “tucked,” depending on the direction of object displacement. Naturally, this approach leads to mismatches in edge sharpness between the views.
    • Lack of proper treatment of semitransparent edges, potentially resulting in edge doubling or ghosting.
    • Simple occlusion-filling techniques leading to stretching artifacts near object edges.
  • Stuck to background objects - this error of "sticking" foreground objects to the background

3D quality metrics

PQM

This metric[1] mimic the HVS as the results obtained aligns very closely to the Mean Opinion Score (MOS) obtained from subjective tests. The PQM quantifies the distortion in the luminance, and contrast distortion using an approximation (variances) weighted by the mean of each pixel block to obtain the distortion in an image. This distortion is subtracted from 1 to obtain the objective quality score.

HV3D

HV3D[2] quality metric has been designed having the human visual 3D perception in mind. It takes into account the quality of the individual right and left views, the quality of the cyclopean view (the fusion of the right and left view, what the viewer perceives), as well as the quality of the depth information.

VQMT3D

The VQMT3D project [3] includes many developed metrics for evaluating the quality of 3D video

Metric Class Type Applicable to
Horizontal disparity Standard Quantitative Any content
Vertical parallax Standard Quantitative Any content
Scale mismatch Standard Quantitative Any content
Rotation mismatch Standard Quantitative Any content
Color mismatch Standard Quantitative Any content
Sharpness mismatch Advanced Quantitative Native 3D capture
Stereo window violation Advanced Quantitative Any content
Crosstalk noticeability Advanced Quantitative Any content
Depth continuity Advanced Quantitative Any content
Cardboard effect Advanced Qualitative 2D-to-3D conversion
Edge-sharpness mismatch Unique Qualitative 2D-to-3D conversion
Channel mismatch Unique Qualitative Any content
Temporal asynchrony Unique Quantitative Native 3D capture
Stuck-to-background objects Unique Qualitative 2D-to-3D conversion
Classification by production type Unique Qualitative Any content
Comparison with the 2D version Unique Qualitative 2D-to-3D conversion
  1. ^ Joveluro, P.; Malekmohamadi, H.; Fernando, W. A. C; Kondoz, A. M. (2010). Perceptual Video Quality Metric for 3D video quality assessment. IEEE. doi:10.1109/3dtv.2010.5506331.
  2. ^ Banitalebi-Dehkordi, Amin; Pourazad, Mahsa T.; Nasiopoulos, Panos (2013). 3D video quality metric for 3D video compression. IEEE. doi:10.1109/ivmspw.2013.6611930.
  3. ^ VQMT3D