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HV3D<ref name="Banitalebi-Dehkordi Pourazad Nasiopoulos 2013 p. ">{{cite conference | last=Banitalebi-Dehkordi | first=Amin | last2=Pourazad | first2=Mahsa T. | last3=Nasiopoulos | first3=Panos | title=3D video quality metric for 3D video compression | publisher=IEEE | year=2013 | doi=10.1109/ivmspw.2013.6611930 | page=}}</ref> quality metric has been designed having the human visual 3D perception in mind. It takes into account the quality of the individual right and left views, the quality of the cyclopean view (the fusion of the right and left view, what the viewer perceives), as well as the quality of the depth information.
HV3D<ref name="Banitalebi-Dehkordi Pourazad Nasiopoulos 2013 p. ">{{cite conference | last=Banitalebi-Dehkordi | first=Amin | last2=Pourazad | first2=Mahsa T. | last3=Nasiopoulos | first3=Panos | title=3D video quality metric for 3D video compression | publisher=IEEE | year=2013 | doi=10.1109/ivmspw.2013.6611930 | page=}}</ref> quality metric has been designed having the human visual 3D perception in mind. It takes into account the quality of the individual right and left views, the quality of the cyclopean view (the fusion of the right and left view, what the viewer perceives), as well as the quality of the depth information.
===VQMT3D===
===VQMT3D===
The VQMT3D project <ref name="VQMT3D">[http://www.compression.ru/compression.ru/video/vqmt3d/ VQMT3D]</ref> includes many developed metrics for evaluating the quality of 3D video
The VQMT3D project <ref name="VQMT3D">[http://www.compression.ru/compression.ru/video/vqmt3d/ VQMT3D]</ref> includes several developed metrics for evaluating the quality of 2D to 3D conversion
{| class="wikitable"
{| class="wikitable"
| Metric || Class || Type || Applicable to
| Metric || Class || Type || Applicable to
|-
| Horizontal disparity || Standard || Quantitative || Any content
|-
| Vertical parallax || Standard || Quantitative || Any content
|-
| Scale mismatch || Standard || Quantitative || Any content
|-
| Rotation mismatch || Standard || Quantitative || Any content
|-
| Color mismatch || Standard || Quantitative || Any content
|-
| Sharpness mismatch || Advanced || Quantitative || Native 3D capture
|-
| Stereo window violation || Advanced || Quantitative || Any content
|-
| Crosstalk noticeability || Advanced || Quantitative || Any content
|-
| Depth continuity || Advanced || Quantitative || Any content
|-
|-
| Cardboard effect || Advanced || Qualitative || 2D-to-3D conversion
| Cardboard effect || Advanced || Qualitative || 2D-to-3D conversion
|-
|-
| Edge-sharpness mismatch || Unique || Qualitative || 2D-to-3D conversion
| Edge-sharpness mismatch || Unique || Qualitative || 2D-to-3D conversion
|-
| Channel mismatch || Unique || Qualitative || Any content
|-
| Temporal asynchrony || Unique || Quantitative || Native 3D capture
|-
|-
| Stuck-to-background objects || Unique || Qualitative || 2D-to-3D conversion
| Stuck-to-background objects || Unique || Qualitative || 2D-to-3D conversion
|-
| Classification by production type || Unique || Qualitative || Any content
|-
|-
| Comparison with the 2D version || Unique || Qualitative || 2D-to-3D conversion
| Comparison with the 2D version || Unique || Qualitative || 2D-to-3D conversion

Revision as of 10:49, 8 September 2021

Conversion artifacts

  • Cardboard effect is a phenomenon in which 3D objects located at different depths appear flat to the audience, as if they were made of cardboard, while the relative depth between the objects is preserved
  • Edge sharpness mismatch - this artifact may appear due to a blurred depth map at the boundaries of objects. The border becomes precise in one view and blurred in another. The edge-sharpness mismatch artifact is typically caused by the following:
    • Use of a “rubber sheet” technique, defined as warping the pixels surrounding the occlusion regions to avoid explicit occlusion filling. In such cases, the edges of the displacement map are blurred and the transition between foreground and background regions is smoothed. The region occupied by edge/motion blur is either “stretched” or “tucked,” depending on the direction of object displacement. Naturally, this approach leads to mismatches in edge sharpness between the views.
    • Lack of proper treatment of semitransparent edges, potentially resulting in edge doubling or ghosting.
    • Simple occlusion-filling techniques leading to stretching artifacts near object edges.
  • Stuck to background objects - this error of "sticking" foreground objects to the background

3D quality metrics

PQM

This metric[1] mimic the HVS as the results obtained aligns very closely to the Mean Opinion Score (MOS) obtained from subjective tests. The PQM quantifies the distortion in the luminance, and contrast distortion using an approximation (variances) weighted by the mean of each pixel block to obtain the distortion in an image. This distortion is subtracted from 1 to obtain the objective quality score.

HV3D

HV3D[2] quality metric has been designed having the human visual 3D perception in mind. It takes into account the quality of the individual right and left views, the quality of the cyclopean view (the fusion of the right and left view, what the viewer perceives), as well as the quality of the depth information.

VQMT3D

The VQMT3D project [3] includes several developed metrics for evaluating the quality of 2D to 3D conversion

Metric Class Type Applicable to
Cardboard effect Advanced Qualitative 2D-to-3D conversion
Edge-sharpness mismatch Unique Qualitative 2D-to-3D conversion
Stuck-to-background objects Unique Qualitative 2D-to-3D conversion
Comparison with the 2D version Unique Qualitative 2D-to-3D conversion
  1. ^ Joveluro, P.; Malekmohamadi, H.; Fernando, W. A. C; Kondoz, A. M. (2010). Perceptual Video Quality Metric for 3D video quality assessment. IEEE. doi:10.1109/3dtv.2010.5506331.
  2. ^ Banitalebi-Dehkordi, Amin; Pourazad, Mahsa T.; Nasiopoulos, Panos (2013). 3D video quality metric for 3D video compression. IEEE. doi:10.1109/ivmspw.2013.6611930.
  3. ^ VQMT3D