Conker's Pocket Tales: Difference between revisions
JujuPnF1995 (talk | contribs) m This game is published by Rare, according to the "Published by Rare" mark in the box arts and game cartridge. |
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[[Category:Game Boy Color-only games]] |
[[Category:Game Boy Color-only games]] |
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[[Category:Rare (company) games]] |
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[[Category:Video games about squirrels]] |
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[[Category:Video games scored by Eveline Fischer Novakovic]] |
[[Category:Video games scored by Eveline Fischer Novakovic]] |
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[[Category:Video games scored by Robin Beanland]] |
[[Category:Video games scored by Robin Beanland]] |
Revision as of 02:38, 3 October 2021
Conker's Pocket Tales | |
---|---|
Developer(s) | Rare |
Publisher(s) | Rare |
Designer(s) | Gary Richards Gareth Jones |
Programmer(s) | Richard Brough |
Artist(s) | Keri Gunn |
Composer(s) | Eveline Fischer Robin Beanland |
Series | Conker |
Platform(s) | Game Boy Color |
Release | |
Genre(s) | Action-adventure |
Mode(s) | Single-player |
Conker's Pocket Tales is an action-adventure video game developed and published by Rare. The game was released for the Game Boy Color in 1999. It is the first game in the Conker series and follows the story of Conker the Squirrel as he retrieves his stolen birthday presents and rescues his girlfriend Berri, who has been kidnapped by the Evil Acorn. The cartridge is dual-format, allowing it to also run on the original Game Boy with some gameplay differences.
Gameplay
Conker's Pocket Tales follows the story of Conker the Squirrel as he retrieves his birthday presents and rescues his girlfriend Berri after they were stolen and she was kidnaped by the Evil Acorn.[1] The game is played from a top-down perspective,[2] with Conker exploring large environments in an attempt to find all his stolen presents. By collecting a certain number of presents in each area and defeating a boss, players unlock access to the next one. In addition to standard running and jumping, Conker can perform a mid-air ground-pounding attack that can hit buttons to solve puzzles. Conker also has the ability to dig up patches of soft dirt, emerging at another predetermined patch to reach inaccessible areas, and uses a slingshot to defeat enemies or hit distant switches. Puzzles are also solved by pushing blocks into grooves in the floor.
The game can be played on both Game Boy and Game Boy Color. However, the layout and some events in the game are different depending on the console it is played on.[1] The game can be paused and saved anywhere when played on a Game Boy Color or later model, but can only be saved at specific save points when played on a non-color Game Boy.
Development and release
Conker's Pocket Tales is the first Game Boy Color game that was developed by Rare.[3] The game was released in 1999 for North America on June 8 and for Europe in August.[4][5] Development began after the release of Donkey Kong Land III in 1997. Rare sought to make an action-adventure game in the vein of The Legend Of Zelda, with a more darker tone in the vein of gothic films. After seeing early versions of Conker’s Bad Fur Day, they decided to remove the gothic theme and replace it with a fantasy theme, with Conker as its main character. The score was composed by Eveline Fischer and Robin Beanland.
Reception
Aggregator | Score |
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GameRankings | 55%[6] |
Publication | Score |
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AllGame | [2] |
Game Informer | 4.5/10[3] |
IGN | 6/10[7] |
N64 Magazine | [1] |
Nintendo Power | 7.5/10[8] |
Planet Game Boy | [5] |
Conker's Pocket Tales received generally mixed reviews from critics.[6] In a very positive review, Planet Game Boy magazine praised the game's size and included minigames, stating that Pocket Tales is "a real grower" and that its lengthy lifespan of 20 hours "will fly by".[5] Similarly, N64 Magazine wrote that the game is "far more engrossing than you'd expect it to be after [its] dismal start", highlighting its length, puzzles and exploration aspect.[1] Although the magazine concluded that the game is nowhere near as good as The Legend of Zelda: Link's Awakening DX, it still considered it as one of the best Game Boy Color games at the time of its release.[1]
References
- ^ a b c d e "Conker's Pocket Tales". N64 Magazine. No. 31. Future Publishing. August 1999. pp. 42–43.
- ^ a b Scott Alan Marriott. "Conker's Pocket Tales". AllGame. Archived from the original on 14 November 2014. Retrieved 14 November 2014.
- ^ a b "Conker's Pocket Tales – Game Boy Color". Game Informer. 29 October 1999. Archived from the original on 25 October 2000.
- ^ "Conker's Pocket Tales". IGN. Archived from the original on 3 November 1999.
- ^ a b c Jes Bickham (1999). "Conker's Pocket Tales". Planet Game Boy. No. 2. Future Publishing. pp. 16–17.
- ^ a b "Conker's Pocket Tales". GameRankings. Archived from the original on 4 May 2019. Retrieved 24 November 2010.
- ^ Cleveland, Adam (4 February 2000). "Conker's Pocket Tales". IGN. Archived from the original on 25 October 2012. Retrieved 2 January 2014.
- ^ "Conker's Pocket Tales". Nintendo Power. No. 121. Nintendo of America. June 1999. p. 112.