Realtime Games Software: Difference between revisions
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'''Realtime Games Software Ltd.''' is a defunct [[United Kingdom|British]] [[video game developer]]. It was founded in |
'''Realtime Games Software Ltd.''' is a defunct [[United Kingdom|British]] [[video game developer]]. It was founded in[1984 by three [[Leeds University]] students, [[Ian Oliver]], [[Andrew Onions]] and [[Graeme Baird]]. |
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Their first game, 3D Tank Duel, was a [[wireframe]] graphics game in the style of the [[Battlezone]] arcade machine, written for the [[ZX Spectrum]]. This was followed up with [[Starstrike 3D]], a game based on the [[Star Wars]] arcade machine. Throughout its existence, the company continued to innovate in the world of 3D graphics, with their most notable release being [[Carrier Command]]. |
Their first game, ''[[3D Tank Duel]]'', was a [[wireframe]] graphics game in the style of the [[Battlezone]] arcade machine, written for the [[ZX Spectrum]]. This was followed up with ''[[Starstrike 3D]]'', a game based on the ''[[Star Wars]]'' arcade machine. Throughout its existence, the company continued to innovate in the world of 3D graphics, with their most notable release being ''[[Carrier Command]]''. The company was also involved in [[porting]] ''[[Elite (computer game)|Elite]]'' to the [[Personal Computer|PC]] and ''[[Starglider]]'' to the ZX Spectrum. |
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'''Realtime's''' early output was self-published, though later they took the more traditional route to market with their games being published by [[Telecomsoft|Rainbird]]. |
'''Realtime's''' early output was self-published, though later they took the more traditional route to market with their games being published by [[Telecomsoft|Rainbird]]. |
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The company was also involved in [[porting]] [[Elite (computer game)|Elite]] to the [[Personal Computer|PC]] and [[Starglider]] to the [[Spectrum]]. |
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Graeme Baird subsequently went to work for [[Psygnosis]], while Ian Oliver founded [[Cross Products (company)|Cross Products]] to produce game development systems for consoles, in a joint venture with Andy Craven of nearby [[Vektor Grafix]]. |
Graeme Baird subsequently went to work for [[Psygnosis]], while Ian Oliver founded [[Cross Products (company)|Cross Products]] to produce game development systems for consoles, in a joint venture with Andy Craven of nearby [[Vektor Grafix]]. |
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*[[Starstrike 3D]], 1985 |
*[[Starstrike 3D]], 1985 |
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*[[Starstrike II]], 1986 |
*[[Starstrike II]], 1986 |
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*[[Starglider]], |
*[[Starglider]], (ZX Spectrum), 1987 |
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*[[ |
*[[Starfox (Ariolasoft)|Starfox]] (Amstrad/Spectrum), 1987 |
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*[[Elite (computer game)|Elite]], |
*[[Elite (computer game)|Elite]], (DOS), 1987 |
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*[[Carrier Command]], 1988 |
*[[Carrier Command]], 1988 |
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*[[Battle Command]], 1990 |
*[[Battle Command]], 1990 |
Revision as of 00:01, 4 February 2007
Realtime Games Software Ltd. is a defunct British video game developer. It was founded in[1984 by three Leeds University students, Ian Oliver, Andrew Onions and Graeme Baird.
Their first game, 3D Tank Duel, was a wireframe graphics game in the style of the Battlezone arcade machine, written for the ZX Spectrum. This was followed up with Starstrike 3D, a game based on the Star Wars arcade machine. Throughout its existence, the company continued to innovate in the world of 3D graphics, with their most notable release being Carrier Command. The company was also involved in porting Elite to the PC and Starglider to the ZX Spectrum.
Realtime's early output was self-published, though later they took the more traditional route to market with their games being published by Rainbird.
Graeme Baird subsequently went to work for Psygnosis, while Ian Oliver founded Cross Products to produce game development systems for consoles, in a joint venture with Andy Craven of nearby Vektor Grafix.
Selected ludography
- 3D tank Duel, 1984
- Starstrike 3D, 1985
- Starstrike II, 1986
- Starglider, (ZX Spectrum), 1987
- Starfox (Amstrad/Spectrum), 1987
- Elite, (DOS), 1987
- Carrier Command, 1988
- Battle Command, 1990