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==References==
==References==
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{{Reflist|2}}

==External links==
*{{Google Scholar id|4MeIJ_EAAAAJ}}


{{Authority control}}{{Commons category|Ernest Adams}}
{{Authority control}}{{Commons category|Ernest Adams}}

Revision as of 13:16, 12 November 2021

Ernest Adams
Adams at the Game Developers Conference in 2010
Born
NationalityUS/UK dual national
OccupationProfessor of Game Design
Known forFounding the IGDA

Ernest Adams is a university professor,[1] game design consultant,[2] author on game development, founder of the International Game Developers Association,[3] and a regular lecturer at the Game Developers Conference. He is the author of several widely cited[4] books on game design, notably Fundamentals of Game Design (2006) and Andrew Rollings and Ernest Adams on Game Design (2003).

He holds a Ph.D. from the School of Computing and Mathematics at Teesside University for his work on interactive storytelling.[5] His work on interactive storytelling began in 1995 with the lecture "The Challenge of the Interactive Movie," delivered at the Computer Game Developers' Conference, and continued through a variety of lectures and articles for another 16 years. From 1997 to 2013 Adams was also a paid columnist for the Gamasutra game developers' webzine, writing a regular column called "The Designer's Notebook."

Adams entered the game industry in 1989 as a software engineer, and joined Electronic Arts in 1992. He was lead designer on John Madden Football for 3DO, and served as the audio/video producer on the Madden NFL product line from 1993 to 1999.[6] In 1999 Adams moved to Bullfrog Productions, and for one year he worked on a new game in the Populous series, and Dungeon Keeper 3, but both games were cancelled.[7]

References

  1. ^ "Uppsala University Catalog". Retrieved April 13, 2020.
  2. ^ "ihobo Services". Retrieved Feb 15, 2009.
  3. ^ Hoffman, Erin (2 October 2007). "Let's Get Together". The Escapist. Retrieved 17 November 2013.
  4. ^ "Ernest W. Adams". scholar.google.com. Retrieved 2021-11-08.
  5. ^ "Gamasutra: The Designer's Notebook: Three Problems for Interactive Storytellers, Resolved".
  6. ^ "Moby Games: Ernest Adams". Retrieved Feb 2009. {{cite web}}: Check date values in: |accessdate= (help)
  7. ^ "GameStar.RU: Interview with Ernest Adams. Rambo from the gaming industry". Retrieved Oct 2011. {{cite web}}: Check date values in: |accessdate= (help)