Universal Interactive: Difference between revisions
No edit summary |
|||
Line 43: | Line 43: | ||
=== Vivendi merger (2000–2006) === |
=== Vivendi merger (2000–2006) === |
||
When |
When Seagram merged Universal with [[Vivendi]] in July 2000,<ref>{{cite web|last=Teather|first=David|date=June 19, 2000|title=Vivendi seals merger|url=https://www.theguardian.com/business/2000/jun/19/media1|website=the Guardian|accessdate=July 22, 2018}}</ref> Universal Interactive was absorbed into Vivendi's [[Havas Interactive]] (later Vivendi Universal Games) division the following year.<ref>{{cite web|author=|date=|title=Buy Low, Sell High: Vivendi's History in Video Games|url=http://www.kotaku.co.uk/2018/06/26/buy-low-sell-high-vivendis-history-in-video-games|website=Kotaku UK|accessdate=July 20, 2018}}</ref> With the name also changed to Universal Interactive, it solely became a label within the company and would be used for several titles published by Vivendi. These were primarily a mix of ''Spyro'' and ''Crash Bandicoot'' sequels and licensed properties, which would eventually be consolidated under Vivendi Universal Games. |
||
Vivendi Universal then announced that on March 3, 2006, as a result of divesting Universal Studios to [[General Electric]], it and several of its divisions, including Vivendi Universal Games, would cease using the "Universal" name and would simply become Vivendi, with Vivendi Universal Games becoming Vivendi Games.<ref>{{cite web|author=|date=|title=Vivendi Universal to shorten company name|url=https://www.gamesindustry.biz/articles/vivendi-universal-to-shorten-company-name|website=gamesindustry.biz|accessdate=July 20, 2018}}</ref> In this arrangement, [[Sierra Entertainment]] was assigned to publish future titles. |
|||
== Games == |
== Games == |
Revision as of 01:06, 5 January 2022
Formerly | Universal Interactive Studios (1994–2001)[a] |
---|---|
Company type | Division |
Industry | Video games |
Founded | January 4, 1994 |
Founders |
|
Defunct | 2006[b] |
Fate | Consolidated |
Successor | Vivendi Universal Games |
Headquarters | , US |
Parent |
|
Universal Interactive (formerly Universal Interactive Studios) was an American video game publisher. The company was established in January 1994, and led by Skip Paul and Robert Biniaz of MCA. It was best known for producing the Crash Bandicoot and Spyro platform game franchises.
In 2000, the merger of Vivendi and Universal Studios consolidated the division into Vivendi's Havas Interactive, which was renamed Vivendi Universal Games the next year. Universal Interactive continued as a label until 2006, when Vivendi began divesting ownership of Universal Studios, retaining the newly renamed Vivendi Games.
History
This section needs expansion. You can help by adding to it. (October 2021) |
Predecessors (1982–1993)
MCA, Universal's parent company from 1962 to 1990, initially licensed video games directly as merchandise. In 1982, Atari licensed and released E.T. the Extra-Terrestrial, a tie-in game cited as one of the biggest commercial failures in video game history. The licensing deal united director Steven Spielberg and MCA president Sidney Sheinberg with Atari general counsel Charles "Skip" Paul, who joined MCA after 1984.[1] In 1985, MCA purchased LJN, a toy manufacturer which began publishing video games in 1987.[2]
In 1990, MCA was sold to Matsushita Electric (now Panasonic), and LJN was sold to Acclaim Entertainment.[3] Within the next two years, Matsushita partnered with The 3DO Company, pledging Panasonic as a manufacturer for the 3DO Interactive Multiplayer, and MCA as an entertainment software partner.[4]
Universal Interactive Studios (1994–1999)
The company was founded on January 4, 1994, in tandem with the 1994 Winter Consumer Electronics Show.[5] Leading key personnel for the foundation were Skip Paul and Robert Biniaz.[6] On February 10, MCA acquired a minority stake in Interplay Productions,[7] which would publish Disruptor outside of North America, and later enter into a distribution deal with successor Vivendi Universal Games.
The company's first titles in mid-1994 were Jurassic Park Interactive, developed by Studio 3DO and initially announced in 1993; and Way of the Warrior, developed by Naughty Dog.[8][9]
Universal contracted with Naughty Dog and Insomniac Games to develop games utilizing the facilities at Universal City, under vice president Mark Cerny. They respectively released Crash Bandicoot in 1996[10] and Spyro the Dragon in 1998,[11] under publishing arrangements with Sony Computer Entertainment.
Starting in 1995, with the purchase of MCA by Canadian beverage company Seagram, Universal Studios was reorganized. By 1998, the Interactive Studios division was brought under the Universal Studios New Media Group, led by Paul Rioux.[4] That year, Cerny resigned to launch Cerny Games, which continued to consult directly with Insomniac and Naughty Dog. An in-house development unit, Universal Studios Digital Arts, was created to develop Xena: Warrior Princess.
Vivendi merger (2000–2006)
When Seagram merged Universal with Vivendi in July 2000,[12] Universal Interactive was absorbed into Vivendi's Havas Interactive (later Vivendi Universal Games) division the following year.[13] With the name also changed to Universal Interactive, it solely became a label within the company and would be used for several titles published by Vivendi. These were primarily a mix of Spyro and Crash Bandicoot sequels and licensed properties, which would eventually be consolidated under Vivendi Universal Games.
Vivendi Universal then announced that on March 3, 2006, as a result of divesting Universal Studios to General Electric, it and several of its divisions, including Vivendi Universal Games, would cease using the "Universal" name and would simply become Vivendi, with Vivendi Universal Games becoming Vivendi Games.[14] In this arrangement, Sierra Entertainment was assigned to publish future titles.
Games
References
- ^ Burr, Chandler (November 30, 2000). "Hollywood's New Game". Fast Company. Retrieved December 24, 2021.
- ^ Harris, Kathryn (March 27, 1985). "MCA Agrees to Acquire L.J.N. Toys : Entertainment Firm to Exchange Up to $39.8 Million in Stock". Los Angeles Times. Retrieved December 24, 2021.
{{cite web}}
: CS1 maint: url-status (link) - ^ "MCA in Pact With Acclaim". The New York Times. March 13, 1990. ISSN 0362-4331. Retrieved December 24, 2021.
- ^ a b Salas, Jacob (July 25, 2021). "The Universal Interactive Story". Pop History. Retrieved December 24, 2021.
{{cite web}}
: CS1 maint: url-status (link) - ^ Marx, Andy (January 5, 1994). "MCA gets into interactive". variety.com. Retrieved July 20, 2018.
- ^ HARMON, AMY (January 5, 1994). "MCA Branching Out to Video Game Publishing". Retrieved July 20, 2018 – via LA Times.
- ^ Marx, Andy (February 11, 1994). "MCA interacts with Interplay". Variety. Retrieved December 24, 2021.
{{cite web}}
: CS1 maint: url-status (link) - ^ Meston, Zach. "Jurassic Park Underactive". Wired. Retrieved July 20, 2018.
- ^ "Jurassic Park Interactive". ew.com. Retrieved July 20, 2018.
- ^ Ahmed, Shahed (September 22, 2000). "Q&A: Universal Interactive Studios". gamespot.com. Retrieved July 20, 2018.
- ^ "Spyro the Dragon official website". Universal Studios. Archived from the original on April 23, 1999. Retrieved April 23, 2019.
- ^ Teather, David (June 19, 2000). "Vivendi seals merger". the Guardian. Retrieved July 22, 2018.
- ^ "Buy Low, Sell High: Vivendi's History in Video Games". Kotaku UK. Retrieved July 20, 2018.
- ^ "Vivendi Universal to shorten company name". gamesindustry.biz. Retrieved July 20, 2018.
Notes
- 1993 establishments in California
- 2000 disestablishments in California
- Companies based in Los Angeles County, California
- Defunct companies based in Greater Los Angeles
- Defunct video game companies of the United States
- Entertainment companies based in California
- Former Vivendi subsidiaries
- Video game companies disestablished in 2000
- Video game companies established in 1993
- Video game development companies
- Video game publishers
- Universal Pictures