Jump to content

Def Jam: Icon: Difference between revisions

From Wikipedia, the free encyclopedia
Content deleted Content added
Basel15 (talk | contribs)
No edit summary
Ac2565 (talk | contribs)
Line 177: Line 177:
! rowspan="4" | Normal Attacks
! rowspan="4" | Normal Attacks
| style="width:100px" | X
| style="width:100px" | X
| style="width:100px" |  
| style="width:100px" | []
| style="text-align:left" | Attack Fast High. This is a fast attack that hits the enemy in the head or chest. It's a quick attack to stop an opponent's combo or simply to begin one.
| style="text-align:left" | Attack Fast High. This is a fast attack that hits the enemy in the head or chest. It's a quick attack to stop an opponent's combo or simply to begin one.
|-
|-
| Y ||  
| Y ||triangle
| style="text-align:left" | Attack Hard High. This is a slow but powerful attack that hits the enemy in the head or chest. It's an attack that causes double the amount of damage versus it's Fast High attack counterpart, but is slow, and can easily be countered by a counterblock or a simple Fast attack.
| style="text-align:left" | Attack Hard High. This is a slow but powerful attack that hits the enemy in the head or chest. It's an attack that causes double the amount of damage versus it's Fast High attack counterpart, but is slow, and can easily be countered by a counterblock or a simple Fast attack.
|-
|-
| A ||  
| A || X
| style="text-align:left" | Attack Hard Low. This is a slow but powerful attack that hits the enemy in the chest or legs. It's an attack that causes double the amount of damage versus it's Fast Low attack counterpart, but is slow, and can easily be countered by a counterblock or simple Fast attack.
| style="text-align:left" | Attack Hard Low. This is a slow but powerful attack that hits the enemy in the chest or legs. It's an attack that causes double the amount of damage versus it's Fast Low attack counterpart, but is slow, and can easily be countered by a counterblock or simple Fast attack.
|-
|-
| B ||  
| B || O
| style="text-align:left" | Attack Fast Low. This is a fast attack that hits the enemy in the chest or legs. It's a quick attack to stop an opponent's combo or simply to begin one.
| style="text-align:left" | Attack Fast Low. This is a fast attack that hits the enemy in the chest or legs. It's a quick attack to stop an opponent's combo or simply to begin one.
|-
|-

Revision as of 03:58, 9 February 2007

Template:Future game

Def Jam: Icon
PAL cover of the Xbox 360 version of Def Jam: Icon.
Developer(s)Electronic Arts
Publisher(s)EA Chicago, Def Jam Interactive
SeriesDef Jam
Platform(s)PlayStation 3, Xbox 360
ReleaseMarch 6, 2007
Genre(s)Fighting
Mode(s)1-2 players, online compatible

Def Jam: Icon is an upcoming fighting game, the third in Electronic Arts's Def Jam-licensed hip hop video game series. The game is being developed by EA Chicago, developers of Fight Night: Round 3 and is the first Def Jam game not to be developed by Aki Corporation. This installment purports to look and sound like a cutting edge video game while offering the "intensity and drama" of a big budget film. Unlike the previous games in the series, numerous gameplay videos have proven the game's soundtrack will be completely uncensored. The game is scheduled for release onto the PlayStation 3 and Xbox 360.

Story

The player starts off as a underground producer, then fights his way to fame. He decides to build a label and fights to gain more fame, then starts signing artists. The label starts releasing singles and albums, but watch your back...there's a war brewing on the streets.

Features

It will feature more than 35 artists, [1] and will reportedly be much less professional wrestling-oriented than the previous games, Def Jam Vendetta and Def Jam: Fight for New York. Producer Kudo Tsunoda has said that he did not feel that wrestling and hip-hop went particularly well with each other. However, early previews of the game have revealed that throws and environmental damage will remain in the game.

The developers have aimed to make the music and the environment a much larger factor in the fight. The environments will include rooftops, streets, gas stations, A Club (unknown location), Atlanta neighborhood, and other locales, as opposed to the wrestling rings or arenas of the previous Def Jam titles. In addition, the producers are promising massive levels of interactivity within each environment. Fighters will bleed and show visible signs of their injuries as fights progress and as the player's character gets hurt.

The music will actually effect the environment. Different events will occur on the beats of each song - some of which are dangerous. For example, a column of fire might shoot up from a ruined gas station on every "bass hit" of a song's chorus. Other changes will be purely cosmetic: hubcaps on cars will spin and twinkle to the beat of each song. The developers have added more damage to a fighter's punches and kicks if they occur "to the beat" or making a rapper stronger if one of their songs is playing. By listening to the beat of the song and then timing a throw, the player can toss his opponent into an environmental hazard just as it goes off. The player will also be able to load up their own music, and the game will have beat detection to find the beats from any song.

Characters

The following characters have been confirmed released by various sources.

Confirmed fighters

Confirmed NOT To Be Included

Venues

The following venues have been confirmed by various sources that they will be in the game. Users can play in these venues and fight thier opponents using various hazards. [citation needed]

Venue Aliases Hazard Name Effect
Club      
Atlanta Neighborhood The Block Lowrider On the right side of the venue includes a Low Rider which is spinning his wheels. On a Big beat, the car spins out and knocks out anyone in it's way. [2]
Fire Hydrant Just above the Low Rider is a Fire Hydrant which is initially inert. If the Fire Hydrant is broken, though, a geyser of water erupts upwards, blasting any poor souls which are currently resting on it.
Back End Car On the left side of the venue includes a car, which only the back of the car should be watched out for. The car initially just chokes out someone from the backfire exhaust on a big beat, but if the light pole is knocked out behind it, it will cause the overhead transformer to fall and make the back end of the car an exploding hazard.
Strip Club The Club    
Penthouse      
Gas Station   Gas Tanks The Gas Tanks are initially inert, and do not activate unless something is done to damage them. Once the individual gas pumps are damaged, they 'blow up' on a big beat, emiting a strong fire blast. Should a character be around the gas pump when it explodes, it will send the character flying.
Car Wash On the right side of the Venue features a fast exiting brush. This brush is lethal to anyone standing near it. However, if someone is near the hazard and they are on the ground, it will not effect them. This could be used to someone's advantage should they be thrown into the hazard. This hazard, however, activates on every 'small' beat rather than the 'big' beat.
Store Owner On the left side of the venue is a store owner watching the fight from inside. If the glass is broken on his store, the store owner will begin firing his fire extinguisher. Like the Car Wash, the hazard is only activated on the 'small' beat rather than the 'big' beat.
Rooftop   Helicopter In the center of the venue includes a hovering helicopter. This helicopter will pull it's tail rotors dangerously close to the ground on a big beat which will throw a fighter across the venue. This also can be placed correctly to put a fighter into another hazard in the venue. [3]
Steam Pipe On the right side of the venue includes a steam pipe. Initially inert, once the steam pipe is broken, it emits steam which blinds and scalds fighters.
Fusebox On the right side of the venue, just above the Steam pipe includes a Fusebox with a puddle. Initially inert, once the fusebox is broken, on a big beat, it emits a charge which flings a fighter halfway across the venue.
Air Conditioning Vents On the left side of the venue includes Air Conditioning Vents. These vents emit blasts which blind fighters.
Office      
106 and Park   Metal Screen In the very center of the venue includes a Metal Screen with exposed wires. If a fighter is near these exposed wires during a big beat, they will be thrown forward from the charge. [4]
Boom Camera Slightly off to the right of the center stage is a boom camera. This boom camera swings around and bats at fighters that get too close.
Pyrotechnics On the right back side of the stage is a row of pyrotechnics. If a fighter is in the pyrotechnics area when a Big Beat goes off, they are thrown forward.
Swinging Lights On the left side of the stage includes a row of hanging lights which can smack a fighter across the venue if they are in the area.

Complete Soundtrack

Def Jam revealed the full soundtrack for the game, consisting of 29 songs in total. You also can upload your own MP3s into the game. The full equalizer effects of the game's songs will still be incorporated with custom soundtracks. [5]

Artist/Song Title

  • Big Boi (Purple Ribbon All-Stars feat. Big Boi)/Kryptonite
  • E-40/Tell Me When To Go
  • E-40/Go Hard or Go Home
  • Fat Joe/Make It Rain
  • Ghostface Killah/The Champ (Remix)
  • Jim Jones/Crunk Muzik
  • Jim Jones/We Fly High
  • Konkrete feat. Big Boi/What's that Smell
  • Lil Jon (and the Eastside Boys)/Get Low
  • Ludacris/Get Back
  • M.O.P./Ante Up
  • Method Man & Redman/Da Rockwilder
  • Mike Jones/Back Then
  • Mike Jones/Got it Sewed Up
  • Nas/Hate Me Now
  • Paul Wall/Sittin' Sidewayz
  • Paul Wall/Trill
  • Redman/Rush Da Security
  • Redman/Let's Go
  • Sean Paul/Head in the Zone
  • Sean Paul/All Out
  • T.I./What You Know
  • T.I./Top Back
  • The Game/One Blood
  • The Game/Scream on 'Em
  • Young Jeezy/I Do This
  • Young Jeezy/Soul Survivor
  • Yung Joc/It's Going Down

Controls

Def Jam: Icon features various controls which, used correctly, can cause severe damage to another fighter. Up to four hits can be used in a combo, with a directional attack able to be used as the fourth attack (but not the fifth). Depending on the amount of damage caused in the four hits, a fighter can cause a fighter to be stagger backwards slightly, knock directly down, or fly halfway across the venue.

  360 Control PS3 Control Uses
Normal Attacks X [] Attack Fast High. This is a fast attack that hits the enemy in the head or chest. It's a quick attack to stop an opponent's combo or simply to begin one.
Y triangle Attack Hard High. This is a slow but powerful attack that hits the enemy in the head or chest. It's an attack that causes double the amount of damage versus it's Fast High attack counterpart, but is slow, and can easily be countered by a counterblock or a simple Fast attack.
A X Attack Hard Low. This is a slow but powerful attack that hits the enemy in the chest or legs. It's an attack that causes double the amount of damage versus it's Fast Low attack counterpart, but is slow, and can easily be countered by a counterblock or simple Fast attack.
B O Attack Fast Low. This is a fast attack that hits the enemy in the chest or legs. It's a quick attack to stop an opponent's combo or simply to begin one.
Back Buttons Right Button
Left Button
  Taunt. This can be used as a powerup for any combo. If a taunt is used followed by a directional attack, it will cause the enemy to fly halfway across the venue. If the fighter is at a longer distance, the fighter will execute a longer taunt which simply mocks the opponent.
Left Trigger   DJ Turntable Modifier. This is used in conjunction with the Two Sticks to change the song in different ways. If the left stick is rotated counter-clockwise two times, followed by the right stick rotating clockwise two times, the song will switch to the song of the other fighter, and the lighting will change. If the right stick is simply rotated between 180 degree range of motion three times (scratching), the current song will 'rewind' to a big beat. The DJ Turntable Song Switch is slow, but for 30 seconds after a song is switched to the fighter's favorite song, directional attacks will automatically knock the opponent halfway across the venue. This can be countered by the enemy fighter by simply pulling the left trigger, which they will 'stomp' the ground and flip the oppoenent backwards. The DJ Turntable Song Scratch is faster, however, it will not grant any extra damage after it is executed.
Right Trigger   Defensive Modifier. This is used in conjunction with the Right Stick to counter or block. Pulling the right trigger and pushing the right stick up will block/counter high. Pulling the right trigger and pushing the left stick down will block/counter low. If an opponent executes a move in the same direction as the fighter is blocking, no damage is taken by the attack. Also, directional attacks are temporarily 'powered up' by the blocking fighter if the block is successful. For about 5 seconds, the fighter is able to execute directional attacks at twice the speed and cause the enemy to fly halfway across the venue. Also, if fighters 'flick' the stick in either direction, the fighter will execute a reverse. If an attack is landed by an enemy on the reversing fighter in the 0.5 second reversal window, the user will automatically block the attack and grab the fighter.
Directionals Right Stick:
Down, Down
  Attack Low, Push Back. A slow, but extremely powerful directional attack. Executed by pulling the Right Stick down, returning it to the Neutral Position, then pulling the Right Stick down again. This can be easily countered due to the length of the attack, however, if used in conjunction with other attacks, can cause the enemy to be knocked down.
Right Stick:
Down, Up
  Attack High, Push Back. A slow, but extremely powerful directional attack. Executed by pulling the Right Stick down, then pushing it up. This can be easily countered due to the length of the attack, however, if used in conjunction with other attacks, can cause the enemy to be knocked down.
Right Stick:
Down, Left
  Attack Low, Push Right. A slow, but extremely powerful directional attack. Executed by pulling the Right Stick down, then rotating it counter clockwise 90 degrees. This is easily countered due to the length of the attack, however, if used in conjunction with other attacks, can cause the enemy to be knocked down.
Right Stick:
Down, Right
  Attack Low, Push Left. A slow, but extremely powerful directional attack. Executed by pulling the Right stick down, then rotating it clockwise 90 degrees. This is easily countered due to the length of the attack, however, if used in conjunction with other attacks, can cause the enemy to be knocked down.

Xbox 360 Live Marketplace Demo

The single-player demo, available on the Xbox 360 Live Marketplace, features T.I. and Big Boi as playable fighters with their songs "Top Back" and "Kryptonite", respectively, and the Gas Station level. The game is fully playable in this venue and features how the fighting system functions in the real game. After a 2 minute time limit, the game stops and returns to the Press Start screen, no matter which fighter is winning. The demo was released on Thursday, February 8th 2007, one week later than originally announced. [6]

Xbox 360 Live Achievements

The following achievements are available to be acquired for the Xbox 360 version of Def Jam: Icon only. [7]

Achievement Name Requirement Points
The Big Burn†‡ Torch your opponent in the flaming gas pump 15
Workin' At The Car Wash†‡ Clean up your opponent with the car wash brush 10
Too Loud, Too Old†‡ Defeat your opponent by using the speaker blast at the club 10
Hit the Lights†‡ Use the light wall at the club until it's lights out 15
It's the Amps†‡ Blow your opponent away with the electrified car at the block 10
Joy Riding†‡ End the fight with the lowriding impact at the block 15
Feel the Power†‡ End a fight at the TV studio with an electrifying experience for your opponent 10
Heads Up†‡ Knock your opponent out with the swinging light rig 15
Window of Opportunity†‡ Throw your opponent out of the window at the penthouse 15
Marshmallows†‡ Use the fireplace in the penthouse to finish off your opponent 10
Going Down†‡ Throw your opponent into the elevator shaft in Troy's office 15
Killer Sound System†‡ Bring your opponent's health to zero with volume at 11 at the Office 10
Smacked Down†‡ Use the helicopter tail whip as your finishing move 15
Caution: Wet Floor†‡ Shock your opponent to victory at the rooftop 10
Look But Don't Touch†‡ Let one of the dancers defeat your opponent 25
My Mixtape Play your Def Jam: Icon saved playlist in "my soundtrack" 25
Reversals Only Win a solo "beatings with bass" match using only reversals on hard 50
Directional Attacks Only Win a solo "beatings with bass" match using only directional attacks on hard 50
Bling Have a record go gold in "build a label" 5
Bling Bling Have a record go platinum in "build a label" 10
KaChing Bling Have a record go multiplatinum in "build a label" 15
BMF Complete "build a label" mode on hardest difficulty level 100
Producing Mogul Release six songs in "build a label" 10
Top of the Charts Have an album reach number one on the charts 10
Fashion Icon Reach the maximum amount of style in "build a label" 25
Ladies Man Have four satisfied girlfriends simultaneously in "build a label" mode 35
Represent Yourself Change your signature 5
Getting Hot Win five online fights in a row 15
Critical Beat Down Win 15 online fights in a row 50
Get Your Mode On Achieve 50 online wins 20
Rollin Achieve 100 online wins 50
Ornery Bastard Achieve 200 online wins 100
Domination Have your taunt tag appear on your dominated opponent's screen 25
Straight Clownin' Win a ranked match with 50 total taunts 50

Achievement Requirements:
† Hard CPU
‡ Ranked Online Match

References