Tanya X. Short: Difference between revisions
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This draft reads like a resume, but [[WP:NOTRESUME|Wikipedia is not for resumes]]. This draft does not establish [[WP:NBIO|biographical notability]]. Do not use Wikipedia to post your resume or advertise your qualifications. See also [[WP:NOTWEBHOST|Wikipedia is not a web host]]. |
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This page has been moved back from article space to draft space. Please read the comments by the draftifying reviewer and address them. Do not resubmit this draft without addressing the comments of the previous reviewer. If you do not understand why this article was sent back to draft space, ask the reviewer rather than simply resubmitting. |
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{{sentback}} [[User:Robert McClenon|Robert McClenon]] ([[User talk:Robert McClenon|talk]]) 00:17, 27 February 2022 (UTC)}} |
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If this draft is resubmitted without any improvement or with very little improvement, it will probably be rejected, and it may be [[WP:MFD|nominated for deletion]], or a [[WP:PB|partial block]] may be requested against further submission by the responsible editor.<!-- Template:Sentback --> [[User:Robert McClenon|Robert McClenon]] ([[User talk:Robert McClenon|talk]]) 00:17, 27 February 2022 (UTC)}} |
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{{AFC comment|1=The text lacks cohesion and is not written in a neutral tone. ''[[User:Bonadea|bonadea]]'' <small>[[Special:Contributions/Bonadea|contributions]] [[User talk:Bonadea|talk]]</small> 23:54, 26 February 2022 (UTC)}} |
{{AFC comment|1=The text lacks cohesion and is not written in a neutral tone. ''[[User:Bonadea|bonadea]]'' <small>[[Special:Contributions/Bonadea|contributions]] [[User talk:Bonadea|talk]]</small> 23:54, 26 February 2022 (UTC)}} |
Revision as of 00:32, 27 February 2022
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- Comment: This draft reads like a resume, but Wikipedia is not for resumes. This draft does not establish biographical notability. Do not use Wikipedia to post your resume or advertise your qualifications. See also Wikipedia is not a web host.This page has been moved back from article space to draft space. Please read the comments by the draftifying reviewer and address them. Do not resubmit this draft without addressing the comments of the previous reviewer. If you do not understand why this article was sent back to draft space, ask the reviewer rather than simply resubmitting. You may ask for advice on how to improve this draft at the Teahouse or on the talk pages of any of the reviewers. (The declining reviewers may advise you to ask for advice at the Teahouse.)If this draft is resubmitted without any improvement or with very little improvement, it will probably be rejected, and it may be nominated for deletion, or a partial block may be requested against further submission by the responsible editor. Robert McClenon (talk) 00:17, 27 February 2022 (UTC)
- Comment: The text lacks cohesion and is not written in a neutral tone. bonadea contributions talk 23:54, 26 February 2022 (UTC)
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Tanya X. Short is a founder of Kitfox Games and Co-Coordinator of Pixelles.
Early life
Short loved text-based online games called MUDs, volunteering to make rooms, monsters, and items and becoming a content designer. She has a Master's in Level Design from the SMU Guildhall.[1] Her degree helps with getting work visas to be a designer in Norway and travel Europe.
Career
At Funcom,[2] Short worked as a narrative designer on Age of Conan and The Secret World.[3] She designed levels and boss fights for MMOs. On the side, she made little games for fun in game jams and community activities.[1] Short built the survival adventure Shattered Planet at the Execution Labs incubator with artist Xin Ran Liu and programmer Jongwoo Kim. Then they founded Kitfox Games in 2014 and created games including the Henry VIII simulator Fit for a King
Boyfriend Dungeon is a RPG and queer weapon-dating sim.[4] Short apologized for lack of specificity in content warning. Discussion over whether emotional manipulation content should be optional raised questions about artistic freedom and personal responsibility engaging with potentially upsetting storylines.[5] She used Kickstarter for market research, saying marketing is mainly managing expectations with sales secondary.[4]
She said video game creation accessibility has made games and game development more diverse while ratcheting up indie and mid-tier competition.[6] Venture capitalists encourage moonshots to pay back games that fail. She hopes co-ops, unions, and other tools to prevent exploitation become more common.[7] Kitfox emphasizes healthy work culture, sensible hours, and an absence of crunch.[8] Her pledge against excessive overtime has been signed by over 500 game developers.[9]
Short discussed reward systems design in cozy games. Over-gamification leads to participation for points rather than the intimate feelings of kind actions.[10] She thinks inclusivity is important in every game, especially for love and forging bonds.[11]
Short was also a founder of Pixelles, which supports women in game development with scholarships and mid-career support.[12] Pixelles has grown to serve more marginalized genders providing both artistic empowerment and industry support.[1]
References
- ^ a b c "Tanya X. Short – Womenize! – Inspiring Stories". Womenize! Action Program. 2022-02-23. Retrieved 2022-02-26.
- ^ "Tanya Short | SMU Guildhall". www.smu.edu. Retrieved 2022-02-26.
- ^ "From AAA to Indie: Kitfox Games Is Carving Its Own Quirky Path to Success". The Escapist. 2020-03-19. Retrieved 2022-02-26.
- ^ a b "Boyfriend Dungeon Director: Despite The Bad Faith, It's Good That We're Talking". Kotaku. Retrieved 2022-02-26.
- ^ "Boyfriend Dungeon Updating Content Warning Following Backlash". Kotaku. Retrieved 2022-02-26.
- ^ Shea, Cam (2020-06-01). "The Games Industry on the Biggest Changes in the Last Decade". IGN. Retrieved 2022-02-26.
- ^ "Your game studio doesn't have to survive to succeed". VentureBeat. 2019-01-16. Retrieved 2022-02-26.
- ^ published, Jody Macgregor (2020-01-20). "8 people shaping PC gaming at the start of the decade". PC Gamer. Retrieved 2022-02-26.
- ^ Schreier, Jason (2017-10-25). "Opinion | Video Games Are Destroying the People Who Make Them". The New York Times. ISSN 0362-4331. Retrieved 2022-02-26.
- ^ "How to design for coziness...and kindness". GamesIndustry.biz. Retrieved 2022-02-26.
- ^ "Boyfriend Dungeon is like Tinder for swords". VentureBeat. 2017-10-19. Retrieved 2022-02-26.
- ^ "20 women in gaming you should know". VentureBeat. 2020-03-02. Retrieved 2022-02-26.
Category:Southern Methodist University alumni Category:Reed College alumni Category:Women video game designers