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'''Tanya X. Short''' is a founder of [[Kitfox Games]] and Co-Coordinator of [[Pixelles]].
'''Tanya X. Short''' is a [[Video game design|video game designer]]. She was a designer for [[Boyfriend Dungeon]].


== Early life ==
== Early life ==
Short loved text-based online games called [[MUD]]<nowiki/>s, volunteering to make rooms, monsters, and items and becoming a [[content designer]]. She has a Master's in Level Design from the [[SMU Guildhall]].<ref name=":0">{{Cite web|date=2022-02-23|title=Tanya X. Short – Womenize! Inspiring Stories|url=https://www.womenize.net/2022/02/23/tanya-x-short-womenize-inspiring-stories/|access-date=2022-02-26|website=Womenize! Action Program|language=en-US}}</ref> Her degree helps with getting [[Work permit|work visas]] to be a designer in Norway and travel Europe.
As a teenager, Short designed content for [[MUD]]<nowiki/>s. She graduated from [[SMU Guildhall]].<ref>{{Cite web |title=Tanya Short {{!}} SMU Guildhall |url=https://www.smu.edu/Guildhall/People/Alumni/Alumni-Spotlight/Tanya-Short |access-date=2022-02-26 |website=www.smu.edu}}</ref>


== Career ==
== Career ==
At [[Funcom]],<ref>{{Cite web|title=Tanya Short {{!}} SMU Guildhall|url=https://www.smu.edu/Guildhall/People/Alumni/Alumni-Spotlight/Tanya-Short|access-date=2022-02-26|website=www.smu.edu}}</ref> Short worked as a narrative designer on Age of Conan and The Secret World.<ref name=":1">{{Cite web|date=2020-03-19|title=From AAA to Indie: Kitfox Games Is Carving Its Own Quirky Path to Success|url=https://www.escapistmagazine.com/aaa-indie-kitfox-games-tanya-x-short-interview/|access-date=2022-02-26|website=The Escapist|language=en-US}}</ref> She designed levels and [[Boss (video games)|boss fights]] for [[Massively multiplayer online role-playing game|MMO]]<nowiki/>s. On the side, she made little games for fun in [[game jam]]<nowiki/>s and community activities.<ref name=":0" /> Short built the survival adventure [[Shattered Planet]] at the Execution Labs incubator with artist Xin Ran Liu and programmer Jongwoo Kim. Then they founded Kitfox Games in 2014 and created games including the Henry VIII simulator Fit for a King
At [[Funcom]], Short worked as a narrative designer,<ref name=":1">{{Cite web |date=2020-03-19 |title=From AAA to Indie: Kitfox Games Is Carving Its Own Quirky Path to Success |url=https://www.escapistmagazine.com/aaa-indie-kitfox-games-tanya-x-short-interview/ |access-date=2022-02-26 |website=The Escapist |language=en-US}}</ref> designing levels and [[Boss (video games)|boss fights]] for [[Massively multiplayer online role-playing game|MMO]]<nowiki/>s.<ref name=":0">{{Cite web |date=2022-02-23 |title=Tanya X. Short Womenize! – Inspiring Stories |url=https://www.womenize.net/2022/02/23/tanya-x-short-womenize-inspiring-stories/ |access-date=2022-02-26 |website=Womenize! Action Program |language=en-US}}</ref> She founded [[Kitfox Games]] in 2014 with [[Shattered Planet]] collaborators,<ref name=":2" /> emphasizing healthy work culture.<ref name=":4">{{Cite news |last=published |first=Jody Macgregor |date=2020-01-20 |title=8 people shaping PC gaming at the start of the decade |language=en |work=PC Gamer |url=https://www.pcgamer.com/8-people-shaping-pc-gaming-at-the-start-of-the-decade/ |access-date=2022-02-26}}</ref> Short is a critic of [[Crunch (video games)|crunch]],<ref name=":4" /><ref>{{Cite news |last=Schreier |first=Jason |date=2017-10-25 |title=Opinion {{!}} Video Games Are Destroying the People Who Make Them |language=en-US |work=The New York Times |url=https://www.nytimes.com/2017/10/25/opinion/work-culture-video-games-crunch.html |access-date=2022-02-26 |issn=0362-4331}}</ref> which she suggests could be countered with [[Cooperative|co-ops]] and unions.<ref>{{Cite web |date=2019-01-16 |title=Your game studio doesn’t have to survive to succeed |url=https://venturebeat.com/2019/01/15/your-game-studio-doesnt-have-to-survive-to-succeed/ |access-date=2022-02-26 |website=VentureBeat |language=en-US}}</ref>


[[Boyfriend Dungeon]] is a RPG and queer weapon-dating sim.<ref name=":3">{{Cite web |title=Boyfriend Dungeon Director: Despite The Bad Faith, It’s Good That We’re Talking |url=https://kotaku.com/boyfriend-dungeon-director-despite-the-bad-faith-it-s-1847555533 |access-date=2022-02-26 |website=Kotaku |language=en-us}}</ref> Short apologized for lack of specificity in content warning. Discussion over whether emotional [[Manipulation (psychology)|manipulation]] content should be optional raised questions about [[artistic freedom]] and personal responsibility engaging with potentially upsetting storylines.<ref>{{Cite web |title=Boyfriend Dungeon Updating Content Warning Following Backlash |url=https://kotaku.com/boyfriend-dungeon-updating-content-warning-following-ba-1847493256 |access-date=2022-02-26 |website=Kotaku |language=en-us}}</ref> She used [[Kickstarter]] for market research, saying marketing is mainly managing expectations with sales secondary.<ref name=":3" />
Competition and diversity has increased in [[indie game]]<nowiki/>s with greater availability of game creation tools<ref>{{Cite web |last=Shea |first=Cam |date=2020-06-01 |title=The Games Industry on the Biggest Changes in the Last Decade |url=https://www.ign.com/articles/the-games-industry-on-the-biggest-changes-in-the-last-decade |access-date=2022-02-26 |website=IGN |language=en}}</ref> along with [[Kickstarter]] for market research.<ref name=":3">{{Cite web |title=Boyfriend Dungeon Director: Despite The Bad Faith, It’s Good That We’re Talking |url=https://kotaku.com/boyfriend-dungeon-director-despite-the-bad-faith-it-s-1847555533 |access-date=2022-02-26 |website=Kotaku |language=en-us}}</ref> Short focused on importance of inclusivity in [[dating sim]]<nowiki/>s like [[Boyfriend Dungeon]],<ref>{{Cite web |date=2017-10-19 |title=Boyfriend Dungeon is like Tinder for swords |url=https://venturebeat.com/2017/10/19/boyfriend-dungeon-is-like-tinder-for-swords/ |access-date=2022-02-26 |website=VentureBeat |language=en-US}}</ref> an [[Role-playing video game|RPG]] about dating one's weapons.<ref name=":3" />


Short was also a founder of [[Pixelles]], which supports women in game development.<ref name=":2">{{Cite web |date=2020-03-02 |title=20 women in gaming you should know |url=https://venturebeat.com/2020/03/02/20-women-in-gaming-you-should-know/ |access-date=2022-02-26 |website=VentureBeat |language=en-US}}</ref>
She said video game creation accessibility has made games and game development more diverse while ratcheting up indie and mid-tier competition.<ref>{{Cite web |last=Shea |first=Cam |date=2020-06-01 |title=The Games Industry on the Biggest Changes in the Last Decade |url=https://www.ign.com/articles/the-games-industry-on-the-biggest-changes-in-the-last-decade |access-date=2022-02-26 |website=IGN |language=en}}</ref> Venture capitalists encourage moonshots to pay back games that fail. She hopes co-ops, unions, and other tools to prevent exploitation become more common.<ref>{{Cite web |date=2019-01-16 |title=Your game studio doesn’t have to survive to succeed |url=https://venturebeat.com/2019/01/15/your-game-studio-doesnt-have-to-survive-to-succeed/ |access-date=2022-02-26 |website=VentureBeat |language=en-US}}</ref> Kitfox emphasizes healthy work culture, sensible hours, and an absence of [[Crunch (video games)|crunch]].<ref>{{Cite news |last=published |first=Jody Macgregor |date=2020-01-20 |title=8 people shaping PC gaming at the start of the decade |language=en |work=PC Gamer |url=https://www.pcgamer.com/8-people-shaping-pc-gaming-at-the-start-of-the-decade/ |access-date=2022-02-26}}</ref> Her pledge against excessive overtime has been signed by over 500 game developers.<ref>{{Cite news |last=Schreier |first=Jason |date=2017-10-25 |title=Opinion {{!}} Video Games Are Destroying the People Who Make Them |language=en-US |work=The New York Times |url=https://www.nytimes.com/2017/10/25/opinion/work-culture-video-games-crunch.html |access-date=2022-02-26 |issn=0362-4331}}</ref>

Short discussed reward systems design in cozy games. Over-[[gamification]] leads to participation for points rather than the intimate feelings of kind actions.<ref>{{Cite web |title=How to design for coziness...and kindness |url=https://www.gamesindustry.biz/articles/2018-11-05-how-to-design-for-coziness-and-kindness |access-date=2022-02-26 |website=GamesIndustry.biz |language=en}}</ref> She thinks inclusivity is important in every game, especially for love and forging bonds.<ref>{{Cite web |date=2017-10-19 |title=Boyfriend Dungeon is like Tinder for swords |url=https://venturebeat.com/2017/10/19/boyfriend-dungeon-is-like-tinder-for-swords/ |access-date=2022-02-26 |website=VentureBeat |language=en-US}}</ref>

Short was also a founder of [[Pixelles]], which supports women in game development with scholarships and mid-career support.<ref name=":2">{{Cite web |date=2020-03-02 |title=20 women in gaming you should know |url=https://venturebeat.com/2020/03/02/20-women-in-gaming-you-should-know/ |access-date=2022-02-26 |website=VentureBeat |language=en-US}}</ref> Pixelles has grown to serve more marginalized genders providing both artistic empowerment and industry support.<ref name=":0" />


== References ==
== References ==

Revision as of 22:36, 27 February 2022

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Tanya X. Short is a video game designer. She was a designer for Boyfriend Dungeon.

Early life

As a teenager, Short designed content for MUDs. She graduated from SMU Guildhall.[1]

Career

At Funcom, Short worked as a narrative designer,[2] designing levels and boss fights for MMOs.[3] She founded Kitfox Games in 2014 with Shattered Planet collaborators,[4] emphasizing healthy work culture.[5] Short is a critic of crunch,[5][6] which she suggests could be countered with co-ops and unions.[7]

Competition and diversity has increased in indie games with greater availability of game creation tools[8] along with Kickstarter for market research.[9] Short focused on importance of inclusivity in dating sims like Boyfriend Dungeon,[10] an RPG about dating one's weapons.[9]

Short was also a founder of Pixelles, which supports women in game development.[4]

References

  1. ^ "Tanya Short | SMU Guildhall". www.smu.edu. Retrieved 2022-02-26.
  2. ^ "From AAA to Indie: Kitfox Games Is Carving Its Own Quirky Path to Success". The Escapist. 2020-03-19. Retrieved 2022-02-26.
  3. ^ "Tanya X. Short – Womenize! – Inspiring Stories". Womenize! Action Program. 2022-02-23. Retrieved 2022-02-26.
  4. ^ a b "20 women in gaming you should know". VentureBeat. 2020-03-02. Retrieved 2022-02-26.
  5. ^ a b published, Jody Macgregor (2020-01-20). "8 people shaping PC gaming at the start of the decade". PC Gamer. Retrieved 2022-02-26.
  6. ^ Schreier, Jason (2017-10-25). "Opinion | Video Games Are Destroying the People Who Make Them". The New York Times. ISSN 0362-4331. Retrieved 2022-02-26.
  7. ^ "Your game studio doesn't have to survive to succeed". VentureBeat. 2019-01-16. Retrieved 2022-02-26.
  8. ^ Shea, Cam (2020-06-01). "The Games Industry on the Biggest Changes in the Last Decade". IGN. Retrieved 2022-02-26.
  9. ^ a b "Boyfriend Dungeon Director: Despite The Bad Faith, It's Good That We're Talking". Kotaku. Retrieved 2022-02-26.
  10. ^ "Boyfriend Dungeon is like Tinder for swords". VentureBeat. 2017-10-19. Retrieved 2022-02-26.

Category:Southern Methodist University alumni Category:Reed College alumni Category:Women video game designers