Tanya X. Short: Difference between revisions
c/e, expand acronyms |
→Early life: add desc |
||
Line 31: | Line 31: | ||
== Early life == |
== Early life == |
||
As a teenager, Short designed content for [[MUD]]s. She graduated from [[SMU Guildhall]].<ref>{{Cite web |title=Tanya Short {{!}} SMU Guildhall |url=https://www.smu.edu/Guildhall/People/Alumni/Alumni-Spotlight/Tanya-Short |access-date=2022-02-26 |website=www.smu.edu}}</ref> |
As a teenager, Short designed content for [[MUD]]s, a type of online [[text-based game]]s. She graduated from [[SMU Guildhall]].<ref>{{Cite web |title=Tanya Short {{!}} SMU Guildhall |url=https://www.smu.edu/Guildhall/People/Alumni/Alumni-Spotlight/Tanya-Short |access-date=2022-02-26 |website=www.smu.edu}}</ref> |
||
== Career == |
== Career == |
Revision as of 21:23, 10 March 2022
This article, Tanya X. Short, has recently been created via the Articles for creation process. Please check to see if the reviewer has accidentally left this template after accepting the draft and take appropriate action as necessary.
Reviewer tools: Inform author |
- Comment: Sources do not demonstrate significant coverage of the subject themselves (per WP:BIO) - works they have produced that may be notable, but that does not confer notability on the subject. Interviews are considered primary, not secondary, sources. -Liancetalk/contribs 07:02, 10 March 2022 (UTC)
- Comment: This draft reads like a resume, but Wikipedia is not for resumes. This draft does not establish biographical notability. Do not use Wikipedia to post your resume or advertise your qualifications. See also Wikipedia is not a web host.This page has been moved back from article space to draft space. Please read the comments by the draftifying reviewer and address them. Do not resubmit this draft without addressing the comments of the previous reviewer. If you do not understand why this article was sent back to draft space, ask the reviewer rather than simply resubmitting. You may ask for advice on how to improve this draft at the Teahouse or on the talk pages of any of the reviewers. (The declining reviewers may advise you to ask for advice at the Teahouse.)If this draft is resubmitted without any improvement or with very little improvement, it will probably be rejected, and it may be nominated for deletion, or a partial block may be requested against further submission by the responsible editor. Robert McClenon (talk) 00:17, 27 February 2022 (UTC)
- Comment: The text lacks cohesion and is not written in a neutral tone. bonadea contributions talk 23:54, 26 February 2022 (UTC)
This article has multiple issues. Please help improve it or discuss these issues on the talk page. (Learn how and when to remove these messages)
|
Tanya X. Short is an American video game designer. She co-founded the indie game studio Kitfox Games in 2013, where she has designed games such as Boyfriend Dungeon (2013).
Early life
As a teenager, Short designed content for MUDs, a type of online text-based games. She graduated from SMU Guildhall.[1]
Career
At Funcom, Short worked as a narrative designer,[2] designing levels and boss fights for massively multiplayer online role-playing games.[3] She founded Kitfox Games in 2014 with Shattered Planet collaborators,[4] emphasizing healthy work culture.[5] Short is a critic of crunch,[5][6] which she suggests could be countered with co-ops and unions.[7]
Competition and diversity has increased in indie games with greater availability of game creation tools[8] along with Kickstarter for market research.[9] Short focused on importance of inclusivity in dating sims like Boyfriend Dungeon,[10] a role-playing video game about dating one's weapons.[9]
Short was also a founder of Pixelles, a non-profit organization which supports women in game development.[4]
References
- ^ "Tanya Short | SMU Guildhall". www.smu.edu. Retrieved 2022-02-26.
- ^ "From AAA to Indie: Kitfox Games Is Carving Its Own Quirky Path to Success". The Escapist. 2020-03-19. Retrieved 2022-02-26.
- ^ "Tanya X. Short – Womenize! – Inspiring Stories". Womenize! Action Program. 2022-02-23. Retrieved 2022-02-26.
- ^ a b "20 women in gaming you should know". VentureBeat. 2020-03-02. Retrieved 2022-02-26.
- ^ a b Jody Macgregor (2020-01-20). "8 people shaping PC gaming at the start of the decade". PC Gamer. Retrieved 2022-02-26.
- ^ Schreier, Jason (2017-10-25). "Opinion | Video Games Are Destroying the People Who Make Them". The New York Times. ISSN 0362-4331. Retrieved 2022-02-26.
- ^ "Your game studio doesn't have to survive to succeed". VentureBeat. 2019-01-16. Retrieved 2022-02-26.
- ^ Shea, Cam (2020-06-01). "The Games Industry on the Biggest Changes in the Last Decade". IGN. Retrieved 2022-02-26.
- ^ a b "Boyfriend Dungeon Director: Despite The Bad Faith, It's Good That We're Talking". Kotaku. Retrieved 2022-02-26.
- ^ "Boyfriend Dungeon is like Tinder for swords". VentureBeat. 2017-10-19. Retrieved 2022-02-26.