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'''''Conker's Pocket Tales''''' is an [[Action-adventure game|action-adventure]] video game developed and published by [[Rare (company)|Rare]], and distributed by [[Nintendo]] for the [[Game Boy Color]] in 1999. It is the first game in the ''[[Conker (series)|Conker]]'' series and follows the story of [[Conker the Squirrel]] as he retrieves his stolen birthday presents and rescues his girlfriend Berri, who has been kidnapped by the Evil Acorn. The cartridge is dual-format, allowing it to also run on the original [[Game Boy]] with some gameplay differences.
'''''Conker's Pocket Tales''''' is a 1999 [[Action-adventure game|action-adventure]] video game developed and published by [[Rare (company)|Rare]] for the [[Game Boy Color]]. It is the first game in the ''[[Conker (series)|Conker]]'' series and follows the story of [[Conker the Squirrel]] as he retrieves his stolen birthday presents and rescues his girlfriend Berri, who has been kidnapped by the Evil Acorn. The cartridge is dual-format, allowing it to also run on the original [[Game Boy]] with some gameplay differences.


==Gameplay==
==Gameplay==
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==Development and release==
==Development and release==
''Conker's Pocket Tales'' is the first [[Game Boy Color]] game that was developed by [[Rare (company)|Rare]].<ref name="GI review">{{Cite web |author=Reiner, The Raging Gamer|url=http://www.gameinformer.com/reviews/review_detail.cfm?ITEM_ID=4304 |title=Conker's Pocket Tales – Game Boy Color |website=[[Game Informer]] |date=29 October 1999 |archive-url=https://web.archive.org/web/20001025202638/http://www.gameinformer.com/reviews/review_detail.cfm?ITEM_ID=4304 |archive-date=25 October 2000 |url-status=dead}}</ref> The game was released in 1999 for North America on June 8 and for Europe in August.<ref name="NA release">{{Cite web |title=Conker's Pocket Tales |website=[[IGN]] |url=http://pocket.ign.com/games/10774.html |archive-url=https://web.archive.org/web/19991103194119/http://pocket.ign.com/games/10774.html |archive-date=3 November 1999 |url-status=dead}}</ref><ref name="PGB review"/> Development began after the release of ''[[Donkey Kong Land III]]'' in 1997. Rare sought to make an action-adventure game in the vein of ''[[The Legend Of Zelda]]'', with a more darker tone in the vein of gothic films. After seeing early versions of ''[[Conker’s Bad Fur Day]]'', they decided to remove the gothic theme and replace it with a fantasy theme, with Conker as its main character. The entire score was composed by [[Robin Beanland]], with [[Eveline Fischer]] programming it into the Game Boy.
''Conker's Pocket Tales'' is the first [[Game Boy Color]] game that was developed by [[Rare (company)|Rare]].<ref name="GI review">{{Cite web |author=Reiner, The Raging Gamer|url=http://www.gameinformer.com/reviews/review_detail.cfm?ITEM_ID=4304 |title=Conker's Pocket Tales – Game Boy Color |website=[[Game Informer]] |date=29 October 1999 |archive-url=https://web.archive.org/web/20001025202638/http://www.gameinformer.com/reviews/review_detail.cfm?ITEM_ID=4304 |archive-date=25 October 2000 |url-status=dead}}</ref> The game was released in 1999 for North America on June 8 and for Europe in August.<ref name="NA release">{{Cite web |title=Conker's Pocket Tales |website=[[IGN]] |url=http://pocket.ign.com/games/10774.html |archive-url=https://web.archive.org/web/19991103194119/http://pocket.ign.com/games/10774.html |archive-date=3 November 1999 |url-status=dead}}</ref><ref name="PGB review"/> Development began after the release of ''[[Donkey Kong Land III]]'' in 1997. Rare sought to make an action-adventure game in the vein of ''[[The Legend Of Zelda]]'', with a more darker tone in the vein of gothic films. After seeing early versions of ''[[Conker’s Bad Fur Day]]'', they decided to remove the gothic theme and replace it with a fantasy theme, with Conker as its main character. The entire score was composed by [[Robin Beanland]], with [[Eveline Fischer]] programming it into the Game Boy. The game is the only game in the series to be intended for a family audience, as early versions of ''[[Conker’s Bad Fur Day]]'' at the time is still intended for a family audience.


==Reception==
==Reception==
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''Conker's Pocket Tales'' received generally mixed reviews from critics.<ref name="GameRankings">{{Cite web|title=Conker's Pocket Tales|url=https://www.gamerankings.com/gbc/575394-conkers-pocket-tales/index.html|url-status=dead|archive-url=https://web.archive.org/web/20190504111231/https://www.gamerankings.com/gbc/575394-conkers-pocket-tales/index.html|archive-date=4 May 2019|accessdate=24 November 2010|website=[[GameRankings]]}}</ref> ''[[N64 Magazine]]'' considered it as one of the best Game Boy Color games at the time of its release.<ref name="N64 review"/> ''[[IGN]]'' contributor Adam Cleveland that while it was not a masterpiece, it still showed Rare as a leading developer in 8-bit titles.<ref name="IGN review"/> ''[[Nintendo Power]]'' staff felt the game took full advantage of the Game Boy Color's space in terms of graphics and gameplay.<ref name="NP review"/> On the other hand, a disappointed Reiner, the Raging Gamer, writing for ''[[Game Informer]]'', did not, describing the game as having "insulting" gameplay, a boring premise, and starring an "annoying little squirrel".<ref name="GI review"/>
''Conker's Pocket Tales'' received mixed reviews from critics.<ref name="GameRankings">{{Cite web|title=Conker's Pocket Tales|url=https://www.gamerankings.com/gbc/575394-conkers-pocket-tales/index.html|url-status=dead|archive-url=https://web.archive.org/web/20190504111231/https://www.gamerankings.com/gbc/575394-conkers-pocket-tales/index.html|archive-date=4 May 2019|accessdate=24 November 2010|website=[[GameRankings]]}}</ref> ''[[N64 Magazine]]'' considered it as one of the best Game Boy Color games at the time of its release.<ref name="N64 review"/> ''[[IGN]]'' contributor Adam Cleveland that while it was not a masterpiece, it still showed Rare as a leading developer in 8-bit titles.<ref name="IGN review"/> ''[[Nintendo Power]]'' staff felt the game took full advantage of the Game Boy Color's space in terms of graphics and gameplay.<ref name="NP review"/> On the other hand, a disappointed Reiner, the Raging Gamer, writing for ''[[Game Informer]]'', did not, describing the game as having "insulting" gameplay, a boring premise, and starring an "annoying little squirrel".<ref name="GI review"/>


The most enthusiastic reviews of ''Conker's Pocket Tales'' highlighted its depth, ''[[Official Nintendo Magazine]]'' calling it "one huge adventure you've gotta play".<ref name = "ONM"/> ''Planet Game Boy'' magazine praised the game's size and included minigames, stating that ''Pocket Tales'' is "a real grower" and that its lengthy lifespan of 20 hours "will fly by".<ref name="PGB review">{{Cite magazine|author=Jes Bickham|date=1999|title=Conker's Pocket Tales|url=https://archive.org/details/Planet_Game_Boy_Issue_02_1999/page/n13/mode/2up|magazine=Planet Game Boy|publisher=[[Future Publishing]]|issue=2|pages=16–17}}</ref> Similarly, ''[[N64 Magazine]]'' wrote that the game is "far more engrossing than you'd expect it to be after [its] dismal start", highlighting its length, puzzles and exploration aspect.<ref name="N64 review">{{Cite magazine|date=August 1999|title=Conker's Pocket Tales|url=https://archive.org/details/n6431/page/n41/mode/2up|magazine=[[N64 Magazine]]|publisher=[[Future Publishing]]|issue=31|pages=42–43}}</ref> Staff from ''[[Nintendo Power]]'' praised its length, amount of mini-games, and a challenge level suitable for both young and experienced players.<ref name="NP review"/> Conversely, ''[[:fr:Player One|Player One]]''{{'}}s Carlito, opined that despite it being a decent action adventure title with "funny action" and a high amount of levels, bosses and collectable weapons, the game was easy (especially with its repetitive puzzles) to the point of being beatable quickly.<ref name = "PlayerOne"/> Dean Scott of ''[[Computer and Video Games]]'' found its gameplay too repetitive, as well as the environments and enemies too dull, for the player to be immersed in it.<ref name = "CVG"/>
The most enthusiastic reviews of ''Conker's Pocket Tales'' highlighted its depth, ''[[Official Nintendo Magazine]]'' calling it "one huge adventure you've gotta play".<ref name = "ONM"/> ''Planet Game Boy'' magazine praised the game's size and included minigames, stating that ''Pocket Tales'' is "a real grower" and that its lengthy lifespan of 20 hours "will fly by".<ref name="PGB review">{{Cite magazine|author=Jes Bickham|date=1999|title=Conker's Pocket Tales|url=https://archive.org/details/Planet_Game_Boy_Issue_02_1999/page/n13/mode/2up|magazine=Planet Game Boy|publisher=[[Future Publishing]]|issue=2|pages=16–17}}</ref> Similarly, ''[[N64 Magazine]]'' wrote that the game is "far more engrossing than you'd expect it to be after [its] dismal start", highlighting its length, puzzles and exploration aspect.<ref name="N64 review">{{Cite magazine|date=August 1999|title=Conker's Pocket Tales|url=https://archive.org/details/n6431/page/n41/mode/2up|magazine=[[N64 Magazine]]|publisher=[[Future Publishing]]|issue=31|pages=42–43}}</ref> Staff from ''[[Nintendo Power]]'' praised its length, amount of mini-games, and a challenge level suitable for both young and experienced players.<ref name="NP review"/> Conversely, ''[[:fr:Player One|Player One]]''{{'}}s Carlito, opined that despite it being a decent action adventure title with "funny action" and a high amount of levels, bosses and collectable weapons, the game was easy (especially with its repetitive puzzles) to the point of being beatable quickly.<ref name = "PlayerOne"/> Dean Scott of ''[[Computer and Video Games]]'' found its gameplay too repetitive, as well as the environments and enemies too dull, for the player to be immersed in it.<ref name = "CVG"/>

Revision as of 03:59, 11 April 2022

Conker's Pocket Tales
Developer(s)Rare
Publisher(s)Rare
Designer(s)Gary Richards
Gareth Jones
Programmer(s)Richard Brough
Artist(s)Keri Gunn
Composer(s)Eveline Fischer
Robin Beanland
SeriesConker
Platform(s)Game Boy Color
Release
  • NA: 8 June 1999
  • EU: August 1999
Genre(s)Action-adventure
Mode(s)Single-player

Conker's Pocket Tales is a 1999 action-adventure video game developed and published by Rare for the Game Boy Color. It is the first game in the Conker series and follows the story of Conker the Squirrel as he retrieves his stolen birthday presents and rescues his girlfriend Berri, who has been kidnapped by the Evil Acorn. The cartridge is dual-format, allowing it to also run on the original Game Boy with some gameplay differences.

Gameplay

Conker's Pocket Tales follows the story of Conker the Squirrel as he retrieves his birthday presents and rescues his girlfriend Berri after they were stolen and she was kidnaped by the Evil Acorn.[1] The game is played from a top-down perspective,[2] with Conker exploring large environments in an attempt to find all his stolen presents. By collecting a certain number of presents in each area and defeating a boss, players unlock access to the next one. In addition to standard running and jumping, Conker can perform a mid-air ground-pounding attack that can hit buttons to solve puzzles. Conker also has the ability to dig up patches of soft dirt, emerging at another predetermined patch to reach inaccessible areas, and uses a slingshot to defeat enemies or hit distant switches. Puzzles are also solved by pushing blocks into grooves in the floor.

The game can be played on both Game Boy and Game Boy Color. However, the layout and some events in the game are different depending on the console it is played on.[1] The game can be paused and saved anywhere when played on a Game Boy Color or later model, but can only be saved at specific save points when played on a non-color Game Boy.

Development and release

Conker's Pocket Tales is the first Game Boy Color game that was developed by Rare.[3] The game was released in 1999 for North America on June 8 and for Europe in August.[4][5] Development began after the release of Donkey Kong Land III in 1997. Rare sought to make an action-adventure game in the vein of The Legend Of Zelda, with a more darker tone in the vein of gothic films. After seeing early versions of Conker’s Bad Fur Day, they decided to remove the gothic theme and replace it with a fantasy theme, with Conker as its main character. The entire score was composed by Robin Beanland, with Eveline Fischer programming it into the Game Boy. The game is the only game in the series to be intended for a family audience, as early versions of Conker’s Bad Fur Day at the time is still intended for a family audience.

Reception

Conker's Pocket Tales received mixed reviews from critics.[6] N64 Magazine considered it as one of the best Game Boy Color games at the time of its release.[1] IGN contributor Adam Cleveland that while it was not a masterpiece, it still showed Rare as a leading developer in 8-bit titles.[8] Nintendo Power staff felt the game took full advantage of the Game Boy Color's space in terms of graphics and gameplay.[9] On the other hand, a disappointed Reiner, the Raging Gamer, writing for Game Informer, did not, describing the game as having "insulting" gameplay, a boring premise, and starring an "annoying little squirrel".[3]

The most enthusiastic reviews of Conker's Pocket Tales highlighted its depth, Official Nintendo Magazine calling it "one huge adventure you've gotta play".[10] Planet Game Boy magazine praised the game's size and included minigames, stating that Pocket Tales is "a real grower" and that its lengthy lifespan of 20 hours "will fly by".[5] Similarly, N64 Magazine wrote that the game is "far more engrossing than you'd expect it to be after [its] dismal start", highlighting its length, puzzles and exploration aspect.[1] Staff from Nintendo Power praised its length, amount of mini-games, and a challenge level suitable for both young and experienced players.[9] Conversely, Player One's Carlito, opined that despite it being a decent action adventure title with "funny action" and a high amount of levels, bosses and collectable weapons, the game was easy (especially with its repetitive puzzles) to the point of being beatable quickly.[11] Dean Scott of Computer and Video Games found its gameplay too repetitive, as well as the environments and enemies too dull, for the player to be immersed in it.[7]

Comparisons were frequently made to The Legend of Zelda: Link's Awakening, and many reviewers, even favorable ones, felt Conker's Pocket Tales was not as good.[7][1] Carlito called it as playable as Link's Awaking, particularly with its controls.[11] Reiner also acknowledged Conker's movements and that there were "noble and interesting" design choices.[3]

References

  1. ^ a b c d e f "Conker's Pocket Tales". N64 Magazine. No. 31. Future Publishing. August 1999. pp. 42–43.
  2. ^ a b Scott Alan Marriott. "Conker's Pocket Tales". AllGame. Archived from the original on 14 November 2014. Retrieved 14 November 2014.
  3. ^ a b c d Reiner, The Raging Gamer (29 October 1999). "Conker's Pocket Tales – Game Boy Color". Game Informer. Archived from the original on 25 October 2000.
  4. ^ "Conker's Pocket Tales". IGN. Archived from the original on 3 November 1999.
  5. ^ a b c Jes Bickham (1999). "Conker's Pocket Tales". Planet Game Boy. No. 2. Future Publishing. pp. 16–17.
  6. ^ a b "Conker's Pocket Tales". GameRankings. Archived from the original on 4 May 2019. Retrieved 24 November 2010.
  7. ^ a b c Scott, Dean (September 1999). "Conker's Pocket Tales". Computer and Video Games. No. 214. p. 36. Retrieved 7 October 2021.
  8. ^ a b Cleveland, Adam (4 February 2000). "Conker's Pocket Tales". IGN. Archived from the original on 25 October 2012. Retrieved 2 January 2014.
  9. ^ a b c Levi; Jason; Scott (June 1999). "Conker's Pocket Tales". Nintendo Power. No. 121. Nintendo of America. p. 112. Retrieved 7 October 2021.
  10. ^ a b "Conker's Pocket Tales". Official Nintendo Magazine. No. 83. August 1999. p. 36. Retrieved 7 October 2021.
  11. ^ a b c Carlito (September 1999). "Conker's Pocket Tales". No. 100. p. 148. Retrieved 7 October 2021. {{cite magazine}}: Cite magazine requires |magazine= (help)