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''The Witch Queen'' centers on the titular Savathûn, who along with her siblings Oryx, the Taken King, and Xivu Arath, the Hive God of War, lead the Hive, an undead species that serve the Worm Gods and are closely aligned with the behavior of the Darkness and its Pyramids of the Black Fleet. The Hive follow the Sword Logic, a religious belief that living beings can only justify their existence to live through combat, a tenet that is diametrically opposite to that of the Light, the Traveler, and those that have allied with it, including humanity and the Vanguard.
''The Witch Queen'' centers on the titular Savathûn, who along with her siblings Oryx, the Taken King, and Xivu Arath, the Hive God of War, lead the Hive, an undead species that serve the Worm Gods and are closely aligned with the behavior of the Darkness and its Pyramids of the Black Fleet. The Hive follow the Sword Logic, a religious belief that living beings can only justify their existence to live through combat, a tenet that is diametrically opposite to that of the Light, the Traveler, and those that have allied with it, including humanity and the Vanguard.


Unlike her siblings' focus on combat, Savathûn's methods to serve the Worm Gods has been based on subterfuge and trickery, and had taken steps to prevent the Vanguard from contacting the Darkness as it entered the Solar System (as depicted during ''[[Destiny 2: Shadowkeep#Season of Arrivals|Season of Arrivals]]''). Over the previous year during the events of ''[[Destiny 2: Beyond Light|Beyond Light]]'', Savathûn had further manipulated the Vanguard. She claimed to have rescued a weakened Osiris from Xivu Arath from within the Ascendant Realm. She then took his form to influence the Vanguard into strategic alliances with factions of the Cabal and Fallen. During ''[[Destiny 2: Beyond Light#Season of the Lost|Season of the Lost]]'', Savathûn revealed her true form but was held captive by Queen Mara Sov of the Reef. She made a deal with Mara: she helps to recover the lost Techeuns from the Ascendant Realm and returns Osiris in exchange for Mara's protection from Xivu Arath and her freedom from the Worm Gods, a deal that the Vanguard were wary of. Mara's ritual was successful with the assistance of her rescued Techeuns and she was able to capture Savathûn's worm, but Savathûn herself escaped, leaving behind Osiris' true body.
Unlike her siblings' focus on combat, Savathûn's methods to serve the Worm Gods has been based on subterfuge and trickery, and had taken steps to prevent the Vanguard from contacting the Darkness as it entered the Solar System (as depicted during ''[[Destiny 2: Shadowkeep#Season of Arrivals|Season of Arrivals]]''). During the events of ''[[Destiny 2: Beyond Light|Beyond Light]]'' One year Ago, Savathûn had further manipulated the Vanguard. She claimed to have rescued a weakened Osiris from Xivu Arath from within the Ascendant Realm. She then took his form to influence the Vanguard into strategic alliances with factions of the Cabal and Fallen. During ''[[Destiny 2: Beyond Light#Season of the Lost|Season of the Lost]]'', Savathûn revealed her true form but was held captive by Queen Mara Sov of the Reef. She made a deal with Mara: she helps to recover the lost Techeuns from the Ascendant Realm and returns Osiris in exchange for Mara's protection from Xivu Arath and her freedom from the Worm Gods, a deal that the Vanguard were wary of. Mara's ritual was successful with the assistance of her rescued Techeuns and she was able to capture Savathûn's worm, but Savathûn herself escaped, leaving behind Osiris' true body.


''The Witch Queen'' begins shortly after Mara's ritual at the end of ''Season of the Lost''. The planet Mars has suddenly reappeared after being taken by the Darkness over a year ago at the end of ''Season of Arrivals''. The Vanguard and Ikora Rey's Hidden intelligence agents explore the planet. Ikora and [[Eris Morn]] discover evidence of more Darkness artifacts sent by the Pyramids. They find nearby Cabal activity looking to destroy Savathûn's Hive ship, and the player's Guardian instead uses a Cabal weapon to board the ship and chase down Savathûn. Aboard, they discover that Savathûn is able to wield the power of Light and used that to infuse her Hive warriors, known as the Lucent Brood, with powers similar to that of the Guardians.<ref>{{cite web | url = https://www.vg247.com/destinty-2-witch-queen-expansion-features | title = Destiny 2: The Witch Queen expansion features enemies who will use Light against you | first = Stephany | last = Nunneley | date = August 24, 2021 | accessdate= August 25, 2021 | work = [[VG247]] }}</ref> After defeating a Lightbearer Knight and destroying its Ghost, the Guardian is then lured into Savathûn's Throne World, where they face more of the Lucent Hive and eventually Savathûn herself, who escapes and expels the Guardian from her Throne World.
''The Witch Queen'' begins shortly after Mara's ritual at the end of ''Season of the Lost''. The planet Mars has suddenly reappeared after being taken by the Darkness over a year ago at the end of ''Season of Arrivals''. The Vanguard and Ikora Rey's Hidden intelligence agents explore the planet. Ikora and [[Eris Morn]] discover evidence of more Darkness artifacts sent by the Pyramids. They find nearby Cabal activity looking to destroy Savathûn's Hive ship, and the player's Guardian instead uses a Cabal weapon to board the ship and chase down Savathûn. Aboard, they discover that Savathûn is able to wield the power of Light and used that to infuse her Hive warriors, known as the Lucent Brood, with powers similar to that of the Guardians.<ref>{{cite web | url = https://www.vg247.com/destinty-2-witch-queen-expansion-features | title = Destiny 2: The Witch Queen expansion features enemies who will use Light against you | first = Stephany | last = Nunneley | date = August 24, 2021 | accessdate= August 25, 2021 | work = [[VG247]] }}</ref> After defeating a Lightbearer Knight and destroying its Ghost, the Guardian is then lured into Savathûn's Throne World, where they face more of the Lucent Hive and eventually Savathûn herself, who escapes and expels the Guardian from her Throne World.

Revision as of 02:08, 8 July 2022

Destiny 2: The Witch Queen
Cover art, featuring three Guardians being looked upon by Savathûn, The Witch Queen, within her Throne World
Developer(s)Bungie
Publisher(s)Bungie
Director(s)Joe Blackburn
Composer(s)
  • Michael Salvatori
  • Skye Lewin
  • Josh Mosser
  • Michael Sechrist
  • Rotem Moav
  • Pieter Schlosser
Platform(s)
ReleaseFebruary 22, 2022
Genre(s)Action role-playing, first-person shooter
Mode(s)Multiplayer

Destiny 2: The Witch Queen is a major expansion for Destiny 2, a first-person shooter video game by Bungie. Representing the sixth expansion and the fifth year of extended content for Destiny 2, it was originally planned for release in late 2021, but due to the impact of the COVID-19 pandemic, the expansion was delayed by three months and was released on February 22, 2022. Prior to release, Bungie reported that The Witch Queen had over 1 million pre-orders, "on track to becoming the most pre-ordered expansion in Destiny 2 history".

The expansion revolves around Savathûn, The Witch Queen, the sister of Oryx, who was the antagonist of the original Destiny's (2014) first major expansion, The Taken King (2015). The expansion adds new content across the game, including new missions, Player versus Environment locations, Player versus Player maps, player gear, weaponry, and a new raid. There are also four planned seasons of content to be released throughout Year 5. The first, Season of the Risen, released simultaneously with the expansion and ran until May 24. The second and current season, Season of the Haunted, then began and will run until August 23.

Gameplay

The Witch Queen introduces a new location, Savathûn's Throne World, above Mars within the Ascendant Realm.[1] In addition to world activities, a new raid, "Vow of the Disciple", was released on March 5, 2022.[2] Two additional dungeons will also be added over the course of the expansion.[3] New and existing story content was expanded with a new "Legendary" difficulty, designed to be challenging for single players but with improved rewards for completing.[4] At the same time, some content from the Forsaken (2018) expansion was removed from the game and placed in the Destiny Content Vault; this included the full Forsaken campaign, the Tangled Shore destination and its activities, but not the Dreaming City, the Last Wish raid, the Shattered Throne dungeon, or the strikes. Ahead of this, Forsaken's campaign was made free-to-play for all players on December 7, 2021, with a bundle pack available to purchase to access the endgame content for players who did not already own Forsaken.[5] While the other seasonal activities from Beyond Light (2020) were removed with The Witch Queen, the Battlegrounds activity from Season of the Chosen (Season 13) was merged with the existing strikes under one playlist, named Vanguard Operations.[6]

Savathûn's Lucent Brood, Hive warriors that carry the power of Light, is a new major enemy within The Witch Queen. They have similar Light-focused abilities within the Arc, Solar, and Void classes as the players' Guardian characters as well as their own Ghosts that can resurrect them unless the Guardians can destroy the Ghost within a limited window.[7]

Beyond Light introduced Stasis as a power of Darkness which, unlike the other three powers of Light which each had three subtrees that could be selected, used customizable Aspects and Fragments to give the player more customization of how Stasis could be used. Over the course of The Witch Queen, Bungie will bring similar Aspects and Fragments to the original Light powers, starting with Void at the launch of The Witch Queen, followed by Solar in Season of the Haunted (Season 17), then Arc in Season 18. These changes maintain the basic abilities but allow players to modify and mix effects atop these powers.[8] Bungie does plan to introduce additional Darkness powers but does not plan on adding these until after they have completed the Light power conversion within The Witch Queen.[9]

The Witch Queen introduces a new weapon type, the glaive, which has both melee and short-range attacks as well as defensive capabilities. Unlike most other weapon drops which have randomized perks, glaives have abilities that can be customized by the player through a new weapon crafting system, which can also be used to craft other types of weapons. Game director Joe Blackburn stated it would not be similar to weapon crafting in massively multiplayer online games, it would not favor experienced players with numerous existing resources over novice players, and would not have pay to win-style mechanics.[10] Blackburn stated this crafting system would allow players to customize a weapon to their playstyle or to shift a weapon within the game's changing meta without having to "farm" for a new version of the weapon.[11] The new Deepsight ability also plays a role in the new weapon crafting system. Players craft weapons at a new location called The Enclave, located on Mars (accessible from within the Throne World location). To craft weapons, players need to obtain weapon patterns (blueprints) from the world or through in-game activities or quests, as well as find and use special "Deepsight Resonance" weapons to unlock and extract crafting materials. Crafting materials can also be purchased from Master Rahool and obtained from Banshee-44 upon accumulating specific amounts of “gunsmith reputation”, which is gained from dismantling weapons and armor. Once a weapon has been crafted, it can then be further upgraded and modified through use in gameplay, unlocking new and enhanced perks. Players also have the ability to further customize their crafted weapons by obtaining cosmetic "Mementos" from certain activities. A weapon can be crafted and modified indefinitely, so as long as the weapon patterns, crafting materials, weapon perks, and other necessary resources are obtained and unlocked for use. Bungie stated that the initial weapons from The Witch Queen and its raid and seasonal content, including some exotic weapons, would be the only weapons that can be crafted, but plan to include legacy weapons from previous releases in future seasons.[12]

Other significant gameplay changes include:

  • The seasonal artifact, which provides unique mods and bonus power levels across all characters on a player's account for a season as introduced in Shadowkeep, continues to be used in The Witch Queen, but players are now able to unlock all 25 mods instead of only being able to choose 12, though each mod beyond the 12th has an increasing experience cost to obtain.[13]
  • The cost to switch element type on armor is significantly reduced to primarily glimmer (the normal in-game currency) and an upgrade module. This change is intended to reduce the need for players to keep a range of armor in their inventory and vaults to cover the different elements.[13]
  • Orbs of power are no longer generated from performing multikills with a masterworked weapon, but instead are generated by a set of helmet mods that generate orbs when a weapon of the same element or type as the mod is used to create multikills. This is to tie into the new weapon crafting system.[13]
  • Once the player reaches the "soft limit" power level with The Witch Queen (1500 at the start of the expansion), rare quality (blue) engrams that drop from playlist activities are automatically converted to in-game currency (glimmer), rather than flooding the player's inventory. Rare quality engrams still drop before the soft cap is reached to help with leveling.[14]
  • Starting with Season 17, Bungie will streamline the weapon crafting system by removing the Ruinous, Mutable, Adroit, Energetic, and Drowned Element crafting materials. Creating and modifying weapons will now only require Neutral Element (renamed as Resonant Element), Drowned Alloys, Resonant Alloys, and Ascendant Alloys.[15]
  • Starting with Season 17, Bungie will introduce raid and dungeon rotators. While the most recent raid and dungeon will continue to remain a source for pinnacle gear, the rotators will cycle through the older raids and dungeons still in the game on a weekly basis, with the opportunity to earn pinnacle gear from that activity. Furthermore, for the current raid or dungeon in rotation, the normal per-weekly lockouts on gear will be removed to allow these to be farmable.[16]
  • Also in Season 17, the Iron Banner competitive PvP mode will be reworked, based on narrative changes to Lord Saladin's character from Season of the Risen, in which he has become part of the Cabal War Council and named as Valus Forge, bringing ideas from his time with the Cabal into the event.[17] It will use a reward-based progression system similar to Vanguard Ops, Crucible, Gambit, and Trials of Osiris. Furthermore, Iron Banner will only be featured twice per season, while the base game mode (currently Control) will rotate each season, starting with the capture-the-flag game mode Rift from the original Destiny (which will be put into rotation starting in Season 18). Power level advantages will also be disabled. Zone Control (also from the original game) will also return as part of the Crucible Labs playlist during Season 17. [18]

Seasonal changes

In addition to the major story and content added with The Witch Queen, Bungie divides the year into four seasons. With each season, Power Level minimums and caps are raised by 10 Power levels. Each season offers a free-tier and paid-tier season pass to acquire new gear, game currency, and cosmetics, as well as new activities and triumphs associated with those activities, some of which requires purchase of the season pass to access. Like the previous year (Year 4), seasonal activities and story missions can still be accessed in subsequent seasons for the duration of Year 5 (some triumphs, however, can only be completed during the active season).

Season of the Risen (Season 16) began with the launch of The Witch Queen on February 22, 2022. New and existing players' Power levels were increased to the new minimum Power level of 1350, a soft cap of 1500, with the hard Power level cap set to 1550, and the pinnacle reward cap at 1560. The season added the "PsiOps Battlegrounds" activity, in which the player infiltrates Lucent Brood strongholds within Earth's European Dead Zone and Cosmodrome and on Earth's Moon to locate a Lightbearer Hive lieutenant, then enter its mindscape to capture it with the help of Empress Caiatl's Psions. Completing the activity rewards seasonal weapons and gear with the help of a revamped War Table in the H.E.L.M. The season also introduced an exotic quest called "Vox Obscura" that rewards a new exotic breech-loaded grenade launcher, the Dead Messenger; completing the Master version of the activity rewards its catalyst. This activity has players returning to part of the Mars destination from the original Destiny (2014). The seasonal artifact featured during this season was the Synaptic Spear (featuring mods focusing on mid- to long-range weapons and Void abilities).

Season of the Haunted (Season 17) began on May 24, 2022, with the hard Power level cap being raised to 1560, and the pinnacle reward cap at 1570. It features the return of the Leviathan ship, which previously had been occupied by Emperor Calus, Empress Caiatl's father, now corrupted with Darkness, infesting its halls with Nightmares when it arrives in orbit above Earth's Moon to commune with the Lunar Pyramid.[19] The Solar subclasses were updated for this season to match the same aspect and fragment approach used with Stasis and Void. The season introduced two new activities: "Nightmare Containment", free to all players, in which players patrol the Leviathan's upper decks to summon Nightmares and destroy them; and "Sever", a weekly mission available only to season pass holders, where players infiltrate the Leviathan's Underbelly section to destroy Nightmares conjured by Emperor Calus. The H.E.L.M. was expanded and updated to support these additional activities, while some areas of the original Leviathan raid are fully explorable as new patrol zones. A new dungeon, "Duality", was released on May 27, 2022, and takes place in the mindscape of Emperor Calus. Among new weapons include the return of Trespasser, an exotic sidearm from the original game's Rise of Iron expansion, as well as weapons from the vaulted Menagerie activity from Season of Opulence (Season 7), updated with new perks and can be crafted at the Mars Relic. The seasonal artifact featured during this season is the Nightmare Harvester (featuring mods focusing on close- to mid-range weapons and Solar abilities).[20][21]

Plot

The Witch Queen centers on the titular Savathûn, who along with her siblings Oryx, the Taken King, and Xivu Arath, the Hive God of War, lead the Hive, an undead species that serve the Worm Gods and are closely aligned with the behavior of the Darkness and its Pyramids of the Black Fleet. The Hive follow the Sword Logic, a religious belief that living beings can only justify their existence to live through combat, a tenet that is diametrically opposite to that of the Light, the Traveler, and those that have allied with it, including humanity and the Vanguard.

Unlike her siblings' focus on combat, Savathûn's methods to serve the Worm Gods has been based on subterfuge and trickery, and had taken steps to prevent the Vanguard from contacting the Darkness as it entered the Solar System (as depicted during Season of Arrivals). During the events of Beyond Light One year Ago, Savathûn had further manipulated the Vanguard. She claimed to have rescued a weakened Osiris from Xivu Arath from within the Ascendant Realm. She then took his form to influence the Vanguard into strategic alliances with factions of the Cabal and Fallen. During Season of the Lost, Savathûn revealed her true form but was held captive by Queen Mara Sov of the Reef. She made a deal with Mara: she helps to recover the lost Techeuns from the Ascendant Realm and returns Osiris in exchange for Mara's protection from Xivu Arath and her freedom from the Worm Gods, a deal that the Vanguard were wary of. Mara's ritual was successful with the assistance of her rescued Techeuns and she was able to capture Savathûn's worm, but Savathûn herself escaped, leaving behind Osiris' true body.

The Witch Queen begins shortly after Mara's ritual at the end of Season of the Lost. The planet Mars has suddenly reappeared after being taken by the Darkness over a year ago at the end of Season of Arrivals. The Vanguard and Ikora Rey's Hidden intelligence agents explore the planet. Ikora and Eris Morn discover evidence of more Darkness artifacts sent by the Pyramids. They find nearby Cabal activity looking to destroy Savathûn's Hive ship, and the player's Guardian instead uses a Cabal weapon to board the ship and chase down Savathûn. Aboard, they discover that Savathûn is able to wield the power of Light and used that to infuse her Hive warriors, known as the Lucent Brood, with powers similar to that of the Guardians.[22] After defeating a Lightbearer Knight and destroying its Ghost, the Guardian is then lured into Savathûn's Throne World, where they face more of the Lucent Hive and eventually Savathûn herself, who escapes and expels the Guardian from her Throne World.

The Guardian ends up back on Mars where they communicate with Ikora, bewildered over the fact that Savathûn had stolen the Light for herself and for her Hive warriors, but Ikora explains that it is unlike Savathûn to show her face easily being the Hive god of cunning and lies. Ikora concludes that due to Savathûn and her Hive now being able to wield the Light, the morality between Light and Darkness has increasingly become blurred. Noticing a Darkness artifact that the Guardian had obtained from Savathûn's ship, Ikora asks them to visit the nearby Pyramid Relic. The Guardian activates the Relic by using the artifact, which gives them a power of the Darkness called Deepsight. The Relic also creates a weapon out of the artifact, a glaive called The Enigma, for the Guardian to use in combat; the Guardian is also granted the ability to shape their own weapons through the Relic. Ikora then explains that the Relic also has the ability to manipulate time, hence temporal distortions were appearing throughout Mars, but wonders why Savathûn would go after it. She then orders the Guardian to return to Savathûn's Throne World to search for more answers, while giving the Guardian the Synaptic Spear, a Cabal artifact infused with Light-suppression technology, to aid them in the battles to come.[23]

Returning to the Throne World, the Guardian is contacted by Fynch, a Hive Ghost who regrets joining Savathûn's forces and has refused to revive his Hive Lightbearer. Fynch tells the Guardian to investigate Xivu Arath's temple in the Throne World, where they manage to find the shell of Sagira, Osiris' Ghost who sacrificed herself to save his life at the beginning of Season of the Hunt. Upon recovering Sagira's shell, the Guardian's Deepsight power triggers a psychic imprint, which reveals an old memory of Savathûn talking about a mysterious being called the Witness. Believing that the Guardian's new power may uncover more secrets, Ikora asks them to return to the Pyramid on Europa. On Europa, the Guardian battles Cabal forces who have defected from Empress Caiatl's army to search for trinkets of Darkness, and eventually reaches the Darkness statue and communes with it, enhancing their Deepsight ability. Returning to Mars, Ikora informs the Guardian of a location in the Throne World with high concentration of psychic energy, and instructs them to take Sagira's shell there. Using Deepsight, the Guardian navigates the caverns in the Throne World until they reach a portal, which takes them to the Altar of Reflection. Here, they use Sagira's shell to fully uncover Savathûn's memory, which reveals that the Witness is the entity who controls the Darkness, and that Savathûn had used her time in disguise as Osiris to learn something about the Light.[23]

Afterwards, Fynch contacts the Guardian again, this time tipping them to a possible lead within Oryx's temple in the Throne World. The Guardian heads to Oryx's temple, where they battle against one of Savathûn's warriors, Alak-Hul, the Lightblade. Upon defeating Alak-Hul, the Guardian recovers the Tablets of Ruin, which were used by Oryx to create the Taken. Returning to the Altar of Reflection, the Guardian uncovers a second memory from Savathûn, where she reveals that the Witness has the power to move worlds between different realities, and that she intends to move the Traveler to her Throne World and seal it away. After reporting to Ikora, the Guardian follows up on another lead from Fynch and travels to the temple of Sathona (Savathûn's previous form prior to her transformation into a Hive god). The Guardian finds Sathona's statue, holding onto a worm familiar. With no other objects of interest, the Guardian recovers the familiar, which triggers an illusion of an Ahamkara. The Guardian defeats the illusion of the wish-dragon, then escapes the temple with the worm familiar. However, the Altar of Reflection refuses to let the Guardian enter with the worm, forcing them to reconvene with Ikora.[23]

On Mars, Commander Zavala confronts Ikora on keeping the investigation secret from him. Ikora, unable to trust in her judgment, takes a temporary leave. Eris informs the Guardian of a new lead, which she later reveals to be from Mara Sov. The Guardian enters the apothecary wing of Savathûn's palace, where they are instructed to recover a crystal shard which was part of Mara's spell to imprison Savathûn in the Dreaming City during Season of the Lost. The Guardian recovers the shard, which allows them to enter the Altar this time. They then uncover the memory, which reveals that Savathûn died in the outskirts of the Last City some time after escaping the Dreaming City following the exorcism ritual, only to be resurrected by the Traveler willingly. Savathûn then appears before the Guardian, thanking them for helping her remember her past life, before attempting to kill them. The Guardian escapes and returns to the Tower, where they attend a meeting with the Vanguard and brief Zavala on the revelation. Ikora resolves to stop Savathûn at all costs, in spite of the Traveler's action. She later deduces that the worm familiar object recovered from Sathona's statue may have been the actual familiar of her father, the Osmium King, calcified from age. She then takes the familiar to the Relic on Mars, which reveals a memory of young Sathona prior to the Traveler's arrival on her homeworld of Fundament. Billions of years ago, the Worm Gods were sealed in the core of Fundament while the Traveler prepared to grant the proto-Hive a Golden Age, as it would later do for the Fallen and humanity. The memory depicts the Witness coming up with a plan to trick Sathona into freeing the Worm Gods by framing the Traveler for an imminent cataclysm.[23]

Ikora informs the Guardian that Savathûn is already performing a ritual to pull the Traveler into her Throne World and seal it away, and instructs them to use Sathona's memory to disrupt her ritual. The Guardian arrives in the Throne World and battles the Lucent Hive and the Scorn, before finally facing Savathûn once more. Arriving at the ritual site, the Guardian kills Savathûn's Threadweavers, severing their web that connects to the Traveler, then unveils Sathona's memory, which confuses and enrages Savathûn. With the tables turned on the Witch Queen, the Guardian engages in one final showdown with Savathûn and successfully kills her. In her dying breath, Savathûn smugly warns the Guardian and Ghost that the Witness is coming. Savathûn's Ghost, Immaru, manages to escape as the Traveler is returned to Earth. Meanwhile, somewhere in space, the Witness prepares the Black Fleet for one final assault on the Solar System. Following Savathûn's defeat, the Vanguard recovers her remains, while the Guardian continues to work with Fynch to disrupt the Lucent Hive's activities.[23] Fynch reveals to Ikora and the Guardian that Savathûn keeps a wellspring of Light energy, which she uses to distribute Light to her Brood. Ikora deploys Guardians regularly to attack Hive forces protecting the Wellspring, as well as defend it from Scorn invaders.

In the wake of Savathûn's demise, Mara Sov arrives on Mars to meet with the Guardian. She presents them with Savathûn's dying worm, revealing that the Witch Queen herself was present on behalf of the Witness during the Collapse, and both she and her worm knew of the secret that prevented humanity's end during that event. Mara proposes reviving the worm and giving it a new host, seemingly volunteering for the task herself. Mara sends the Guardian to find the Dark City, a city with Pyramid-like architecture shrouded in Darkness within the Throne World, where the Guardian can find Hive Cryptoglyphs to revitalize the worm, and incubators to infuse it. The Guardian battles Scorn forces within the Dark City and eventually acquires a set of Cryptoglyphs and reaches an incubator, but only manages to partially revive the worm. The Guardian contacts Fynch, who points them toward more incubators hidden around the Throne World. After finding runes to repair the Cryptoglyphs, the Guardian finds the incubators and revives the worm, who speaks to them. The worm reveals that Mara plans to kill Eris, Crow, and the Guardian, to which she affirms, but only as a contingency should they fall to the Darkness's control. After fully revitalizing the worm, Savathûn's curse triggers, causing its energy to quickly deplete. The Guardian takes the worm to Savathûn's palace and uses Hive wells to heal it. Afterwards, Mara contacts them and instructs them to recover concentrated Hive Light to stabilize the worm, before performing the ritual. After meeting up with Mara in Xivu Arath's temple, she infuses the worm into a grenade launcher and hands it to the Guardian, who then defends Mara from Scorn forces while she finishes the ritual. Afterwards, the worm reveals that during the Collapse, Savathûn deceived the Witness and sent it away to protect the Traveler, inadvertently preventing humanity's extinction in the process. Mara asks the Guardian to keep the Parasite grenade launcher, and the worm itself, a secret.

Sometime later, a fireteam of Guardians decide to investigate a sunken Pyramid ship in the outskirts of Savathûn's Throne World, where they are contacted by Mara, who warns them that unlike the Pyramids they encountered on the Moon and Europa, they are not being beckoned by it, but within resides the first Disciple; the Disciples are revealed to be extremely powerful entities who collectively follow and do the bidding of the Witness. With Savathûn defeated, the Disciple now wishes to take control of the Throne World from within the Pyramid by using the Scorn ("Vow of the Disciple" raid). Rhulk, Disciple of the Witness, contacts the Guardians as they approach the Pyramid and beckons them into it. Upon entering the Pyramid after escorting a Darkness barge through the swamp guarded by Scorn forces, the Guardians fight their way through, activating obelisks of Darkness and eventually defeating the Caretaker, an empowered Scorn Abomination that was a successful result of an experiment by Rhulk using worm larvae produced by a catatonic Worm God, Xita, the Nurturing Worm. The Guardians also discover that the Pyramid hosted a twisted, museum-like collection of artifacts, murals and experiments curated by Rhulk himself, including a massive rib bone taken from the Leviathan of Fundament, as well as calcified and dissected worm larvae and Scorn. It is also revealed that Rhulk also used Xita to produce worm larvae for Savathûn's Hive and for his experiments on the Scorn. Soon after battling through legions of Scorn and Taken using artifacts of Light and Darkness, the Guardians eventually reach the heart of the Pyramid, atop a massive Darkness monolith called the Upended, powered by the catatonic Xita, where they are greeted by Rhulk himself, revealed to be a mysterious yet bloodthirsty alien entity, who attacks them. After an arduous battle, the Guardians kill Rhulk once and for all, eliminating a major threat of the Witness.[24]

Shortly after Rhulk's defeat, the Guardian returns to Fynch, who congratulates them on their efforts in defeating the Disciple of the Witness, but warns them that the Scorn may be seeking an opportunity to control the Pyramid. Fynch advises the Guardian to return to the Pyramid and defend it from Scorn forces seeking to plunder the secrets within. The Guardian then returns to the Enclave on Mars and finds a note left by Mara Sov on the Hidden's evidence board, confirming the situation. The Guardian returns to the Pyramid, where they discover that the Scorn are attempting to empower themselves using a combination of worm larvae and Pyramid technology. After wiping out the Scorn forces, the Guardian takes the opportunity to learn more about the origins of Rhulk, revealed to be the last surviving member of a warrior alien species from the planet Lubrae, and was taken in by the Witness as its first Disciple after he annihilated his entire planet of all life. It is also revealed that Rhulk was responsible for the creation of the Hive; upon meeting the Worm Gods in the core of Fundament and subjugating them, Rhulk had created a strain of worm larvae from the imprisoned Xita that would be implanted into the proto-Hive, turning them into undead soldiers that would feed off of death and conquest. The Guardian is then deployed to the Pyramid regularly by Mara to protect it from the Scorn and keep it under Vanguard control.

Season of the Risen

Shortly after the Guardian's skirmish with the Cabal on Mars, the Guardian returns to the Tower where they witness a tense meeting between Zavala, Lord Saladin, Crow, and Empress Caiatl, in response to the death of her soldiers on Mars. Hoping to put the incident behind them, Zavala explains to Caiatl that the Lucent Brood have begun to invade the Solar System from Savathûn's Throne World and requests for her help, to which she agrees. The Guardian then meets with Caiatl and Saladin in the H.E.L.M., where they request the Guardian to engage in psychic warfare against the Lucent Hive by using the Synaptic Spear given to them by Ikora. Using the Spear, the Guardian infiltrates one of the Lucent Hive's strongholds in the European Dead Zone, leading them to a Lucent Hive lieutenant, Mor'ak, Lightstealer. After weakening the Hive lieutenant, Caiatl's Psions capture it and they send the Guardian into its mindscape to sever its connection to the Light. After successfully crippling the lieutenant, the Guardian then transports it back to the H.E.L.M., where Saladin contacts the Guardian again and reveals that the Lucent Hive are now going after Guardians to drain them of their Light for unknown purposes. He advises the Guardian to continue to capture more Lucent Hive lieutenants until they can better understand their motives.

After capturing a second Hive lieutenant, Uul'nath, Lightcleanser, in the Cosmodrome, the Guardian witnesses Saladin and Crow argue in the H.E.L.M. over the ethics of their actions against the Hive. Crow, who is still recovering after Savathûn invaded his mind, suggests that the Hive lieutenants should be killed out of mercy rather than being probed for information; Saladin, despite disagreeing with the Vanguard and the Cabal's method, affirms that they should not show kindness toward the Hive. Later, Saladin speaks with the Guardian and expresses his concern over Crow's mentality. Over the course of the operation, Saladin also begins to understand and empathize with the Cabal, no longer showing aggression toward his former enemies.

Eventually, Saladin learns that the Lucent Hive intends to wrestle control of the Scarlet Keep on Earth's Moon from Xivu Arath's forces, in order to perform a ritual and manifest Savathûn's Throne World. The Guardian arrives on the Moon to stop the ritual, though the Vanguard is unable to contact Crow for recon assistance. Nevertheless, the Guardian succeeds in capturing the Lucent Hive lieutenant, Korosek, Thronebringer, in charge of the ritual. They later return to the H.E.L.M. with Saladin, and learn that Crow attempted to shut down the psychic analysis machinery housing the Hive lieutenants, inadvertently killing Caiatl's Psion emissary in the process. Caiatl later confronts the Vanguard and demands Crow's life in exchange for the Psion, but Saladin intervenes and offers his own. Caiatl accepts and declares Saladin part of her Cabal War Council, giving him the Bracus rank. Saladin later contacts the Guardian to notify them of his decision, and reveals that he left his axe behind as a message for Crow. Zavala also informs the Guardian that he has decommissioned the psychic analysis program, and has suggested Caiatl to continue gathering dead Lucent Hive lieutenants for incineration.

Amidst the ongoing operation, Caiatl requests the Guardian to investigate a Cabal Psion faction who is spreading Darkness-inspired propaganda. As she is unable to send her own soldiers, she relies on the Vanguard to deal with the rebel faction. The Guardian returns to Mars and clears out the Psion faction's stronghold and takes out its leader, Qabix, the Insurgent. Deciphering the propaganda broadcast, Caiatl learns that her father, Emperor Calus, has aligned himself with the Black Fleet and the Witness, and is funding the Psion faction to recruit Red Legion soldiers, promising them salvation. Over the weeks, the Guardian is asked to return to the rebel stronghold and continue disrupting the Psions' broadcasts, where they learn of their leader Yirix being responsible for the attempted assassination on Zavala's life during Season of the Chosen as revenge on the Guardians' part for thwarting the Psion Flayers' efforts with the Sundial on Mercury during Season of Dawn and the Cabal's attempt to crash the Almighty in the Last City during Season of the Worthy.

Season of the Haunted

Following the abrupt end of the Lucent Hive psychic analysis program and Lord Saladin's integration into Empress Caiatl's War Council, the Vanguard discovers that the Leviathan, the flagship of the exiled Cabal emperor Calus, has suddenly reappeared in the Solar System in orbit above Earth's Moon and is attempting to commune with the lunar Pyramid. In response to Emperor Calus's return and the threat from his newfound allegiance to the Black Fleet and the Witness, the Vanguard sends the H.E.L.M., fully revealed to be a mobile command ship, to the Moon's orbit, and the Guardian is then tasked by Commander Zavala and Eris Morn to investigate the ship. As the Guardian explores the now derelict Leviathan, they discover that the ship has been overrun by Darkness and infested with Egregore, Darkness fungal growths that were previously seen on the Glykon during Season of the Chosen. The Guardian also discovers that the ship, due to its close proximity to the Moon and its communion with the Pyramid, is also now infested with Nightmares. One particular Nightmare, taking on the form of Zavala's deceased wife Safiyah, lures the Guardian to Calus's throne room, where they are ambushed by Darkness-powered Loyalist Cabal. Eris tries to teleport the Guardian out to safety but to no success, and the Guardian is forced to escape the Leviathan themself and reconvene with Zavala, Eris, Empress Caiatl, and Crow in the H.E.L.M. During these events, it is revealed that Calus had gone mad after hearing the voice of the Witness, causing him to experiment with the Crown of Sorrow on the Glykon to control the powers of Darkness through Egregore.[25]

In the H.E.L.M., Eris explains to Caiatl about the Nightmares infesting the Leviathan and that she is able to provide protection through a Hive séance ritual involving the Crown of Sorrow, now under Eris's control, and a Hive artifact called the Nightmare Harvester, but Caiatl refuses to get involved due to Eris's usage of Hive magic. Eris then performs the séance ritual with Zavala, Crow, and the Guardian to bind them to each other and to the Crown of Sorrow, which also manifests the Nightmares of Safiyah, Uldren Sov, and even Dominus Ghaul that begin to haunt Zavala, Crow, and Caiatl. The Guardian is then given the powered Nightmare Harvester to help contain the Nightmares haunting the Leviathan and bind them to the Crown of Sorrow. After the Guardian contains several Nightmares from the Leviathan's Castellum into the Nightmare Harvester, both the Guardian and Crow head to the Leviathan's Underbelly section to perform a severance ritual in order to weaken Calus's connection with the Pyramid; Crow, however, is continuously haunted by the Nightmare of Uldren, who derides Crow for his actions in his past life. Upon arriving in the Leviathan's Gauntlet, Crow performs the severance ritual and summons the Nightmare of Fikrul, the Fanatic. The Guardian manages to destroy the Nightmare of the Fanatic but the severance ritual fails due to Crow resisting the Nightmare of Uldren. The Guardian then checks in on Crow back in the H.E.L.M., where he is recovering from the failed severance ritual. Eris then contacts the Guardian afterwards, commenting that she underestimated the situation when Crow failed to sever his Nightmare as she discovers that the Leviathan has now become an extension of the Lunar Pyramid. Eris advises the Guardian to return to the Leviathan to contain more Nightmares while she formulates a new strategy. Eventually, Crow and Guardian return to the Underbelly to attempt the severance ritual again. Instead of attempting to banish the Nightmare of Uldren, Crow slowly acknowledges and accepts responsibility for his past life. Crow attempts the severance ritual once again and is finally successful, and the Nightmare of Uldren transforms into the Memory of Uldren, successfully weakening Emperor Calus's connection with the Pyramid. Back at the H.E.L.M., Crow explains to the Guardian that acknowledging and accepting responsibility for his actions as Uldren Sov made him a stronger and better person.

Following Crow's successful severance ritual, Zavala offers to aid in the next severance ritual, but he becomes haunted and distraught by the Nightmare of Safiyah who blames him for the death of their son Hakim. Though the Guardian defeats the Nightmare of Kethiks, Grief Unforgiven in the Underbelly, the ritual fails due to Zavala's continued grief. Back at the H.E.L.M., Eris tells the Guardian of Zavala's relationship with Safiyah, whom he had met back during the Dark Age while he was still being mentored by Saladin. Zavala had fallen in love with Safiyah, and left Saladin to live with and marry her. The two found an infant boy left alive from a Fallen attack, and raised him as their own, named Hakim. Zavala considered giving up his Light, but one day they were attacked by a Fallen raiding party. Hakim raced to join Zavala in battle but was killed. Zavala tried to apologize to Safiyah but she claimed there was nothing for Zavala to apologize for. They separated, Zavala returning to join Saladin, while Safiyah married again and had her own family. Over time, Zavala has tried to apologize to the descendants of Safiyah, but had not found any form of forgiveness, leaving him still grief-stricken to the present. Eventually, Zavala finds the strength to confront his trauma, and returns to the Underbelly to attempt the severance ritual again with the Guardian by his side. Zavala performs the severance ritual again and is ultimately successful, with the Nightmare of Safiyah transforming into the Memory of Safiyah. Zavala continues to beg for forgiveness over Hakim's death, but the Memory of Safiyah reassures him that it was never his fault to begin with. The Guardian returns to the H.E.L.M., where Zavala explains that the entire ordeal had made him further question his faith in the Traveler and is contemplating on leaving the Guardian life. While Zavala's successful severance ritual further broke Calus's connection with the Pyramid, Eris informs the Guardian that one more severance ritual is needed.

Shortly after Zavala's successful severance ritual, the Guardian and Eris find out that Caiatl is attempting to banish the Nightmare of Dominus Ghaul, who berates her for her ineptitude in leading the Cabal race as empress. The Guardian then receives a message from Caiatl in the H.E.L.M., telling them to not interfere. Nevertheless, the Guardian decides to return to the Underbelly to find Caiatl, where she attempts to perform the severance ritual to banish the Nightmare of Ghaul despite not being bound to the Crown of Sorrow, but ultimately fails despite the Guardian defeating the Nightmare of Ghaul himself. Eris then summons to the Guardian to the Moon, where she discovers that Nightmares have once again populated the Scarlet Keep due to Emperor Calus's influence and advises the Guardian to investigate. The Guardian heads to the Scarlet Keep where they destroy a Nightmare that is calling out to the lunar Pyramid, where the Guardian heads to afterwards and finds dead Loyalist Cabal infected with Egregore that were ferrying Calus's mind to the Pyramid. The Guardian then reconvenes with Eris via the Crown of Sorrow in the H.E.L.M., where she explains that Calus, now a Disciple of the Witness, intends take control of the Pyramid and claim its power to aid the Witness in bringing about a second Collapse. Eris later convinces Caiatl to perform the séance ritual in order to eventually sever Calus's final connection to the Pyramid. After performing the séance ritual to bind her to the Crown of Sorrow, Caiatl, with newfound confidence, asks the Guardian to join her in the Underbelly to attempt the severance ritual again, to which she is ultimately successful, with the Nightmare of Ghaul transforming into the Memory of Ghaul. Back at the H.E.L.M., Caiatl contacts the Guardian and thanks them, proving that she is a capable leader and that the Cabal will have a brighter future under her reign as empress. Eris, however, contacts the Guardian and advises them something is amiss despite severing Calus's final connection to the Pyramid.

During these events, clan liaison Suraya Hawthorne advises a fireteam of Guardians to personally meet up with Eris in the Leviathan's Tribute Hall, despite Eris herself breaking Vanguard protocol. The Guardians travel to the Tribute Hall and speak with Eris, where she gives them the opportunity to enter the fractured mindscape of Emperor Calus and steal his darkest secrets from him ("Duality" dungeon). The Guardians enter Calus's consciousness via a Hive portal created by Eris, where they fight their way through, splitting between a material realm and a Nightmare realm both representing the exiled Cabal emperor's torment, and defeating the Nightmare of Gahlran, the Sorrow Bearer along the way. As the Guardians go deeper into Calus's mind, they unlock a vault in the mindscape which uncovers Calus's past involving his daughter Caiatl, who eventually betrayed him and sent him into exile aboard the Leviathan, which led him to commune with the Darkness and seek the Witness's favor. Eventually, the Guardians arrive at a shrine of Darkness holding a giant Bell of Conquests, where they are greeted by the Nightmare of Caiatl, Princess-Imperial, representing Calus's greatest shame. After defeating the Nightmare of Caiatl, Eris transports the Guardians back to the Tribute Hall, where she states that through his memories, Emperor Calus is seeking to transfigure himself as a Disciple of the Witness and to help the Witness's endgame of heralding the "final shape" of the universe.

Eventually, the Guardian is contacted by Eris through the Crown of Sorrow at the H.E.L.M., who discovers that despite Caiatl's successful severance ritual, Emperor Calus had successfully began to integrate his consciousness into the Lunar Pyramid. With time running out before Calus fully assumes complete control of the Pyramid, the Guardian, Eris, Crow, Zavala and Caiatl return to the Leviathan to perform one more severance ritual, this time in the heart of the Pyramid where Calus's consciousness resides. The Guardian fights their way through the Leviathan once more into Calus's throne room, where they enter a portal leading to the heart of the Lunar Pyramid, where they meet up with Caiatl. Caiatl then confronts her father, whose consciousness appears before her and the Guardian and attacks them. With the help of the Memories of Uldren, Safiyah and Ghaul, the Guardian defeats Calus. The Guardian returns to the H.E.L.M., where Eris comments that despite Emperor Calus's defeat, he is not truly gone as he had fully become a Disciple of the Witness and the harbinger of the second Collapse. Eris warns the Guardian that they had reached the point of no return, as the Witness is near and it is the beginning of the end.

Development

Since Forsaken, Bungie had found a pattern of holding a large major expansion each year along with four seasonal segments within that year for Destiny 2. The Witch Queen had been planned to start Destiny 2's fifth year of content with a target release of November 2021. However, in February 2021, the company confirmed that a combination of delays from the COVID-19 pandemic and the busyness of the late-2021 release calendar, they had opted to move The Witch Queen to February 2022.[26] The fourth year of content that began with the Beyond Light expansion (November 2020) was in turn extended by three months due to this delay. With the extended time, Bungie announced a special series of events within the game to launch in December 2021 that would celebrate the company's 30th anniversary, featuring weapons, armor, and other cosmetics inspired by their previous games, including Marathon and Halo.[27]

The setting for The Witch Queen, Savathûn's Throne World, was designed to provide a setting for the players as Guardians to solve the mystery of how Savathûn came to gain control of the Light for her Lucent Brood. Inspired by the television show True Detective, the Throne World is based on a swamp-like setting to provide a moody landscape, according to Blackburn, who also said that the campaign would be the action game equivalent of a mystery game.[4] While Bungie does not plan to have a large alternative reality game as they had during Season of Dawn (Season 9), Blackburn said that Bungie does want players to work individually and together to solve the season's mystery.[4]

The Witch Queen was originally announced alongside Beyond Light (2020), with The Witch Queen and the following expansion, Lightfall, announced for a late 2021 and 2022 release, respectively. When it was announced that The Witch Queen had been delayed to February 2022, Lightfall was also delayed to early 2023, and another expansion, The Final Shape, was announced for early 2024. This will conclude the first major arc, the "Light and Darkness Saga", that Bungie has planned for Destiny 2, and prepare them to introduce a new arc after The Final Shape.[26]

On February 2, 2022, Bungie announced that The Witch Queen had surpassed 1 million pre-orders,[28] putting it "on track to becoming the most pre-ordered expansion in Destiny 2 history".[29]

Reception

Destiny 2: The Witch Queen received "generally favorable" reviews, according to review aggregator Metacritic.[42][43][44]

GameSpot praised the campaign for incorporating elements from raids and dungeons, writing that, "Levels drip-feed you new mechanics and ideas all along the way so that it all comes together in the boss fight, and coupled with Destiny 2's already excellent combat foundation, it makes for an intensely fast-paced, hectic experience".[45] Game Informer liked the new location, the Throne World, "On one side is the towering edifice of Savathûn’s sprawling palace grounds... That aesthetic gives way to a miasmic otherworldly swamp that feels dirty and overgrown. At both ends, there are secrets to uncover and impressive sights to see".[46] GamesRadar+ enjoyed the balancing of the campaign, "the Witch Queen campaign, particularly its Legendary mode, is a superb balance of challenge and power fantasy. Legendary feels just right. It's excellent in co-op... missions spit out twice the loot on Legendary, which makes the Power leveling process even easier".[47]

PCGamesN felt the new raid was the best in series history, "There are important roles for every player in each encounter, a good mix of different forms of challenge, and two excellent bosses which demand more from players than simply sitting in a Well of Radiance every damage phase".[48] While liking the new activities, GameSpot criticized the new weapon crafting system as being overly convuluted, "The system generally feels a bit too grindy in its earliest iteration--a lot of unlocking weapons and their various upgrades still requires a huge reliance on random drops".[49] IGN praised the Hive Guardians as adding a unique challenge to Destiny 2, "Victory against these formidable foes requires smart gunplay, patience, and most importantly, that you remember to quickly run and crush the enemy Ghost before it can revive them. A challenging new enemy type that forces you to think about how you approach an encounter like this is exactly what Destiny has needed to spruce up combat".[50]

References

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