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'''''Supercross 2000''''' is a [[racing game]] based on the [[motorbike]] racing sport of [[supercross]]. It was published by [[EA Sports]] for [[PlayStation (console)|PlayStation]] and [[Nintendo 64]] consoles in North America on October 31, 1999 and in February 2000 in Europe.
'''''Supercross 2000''''' is a [[racing game]] based on the sport of [[AMA Supercross Championship|Supercross]]. It was published by [[EA Sports]] for [[PlayStation (console)|PlayStation]] and [[Nintendo 64]] consoles in North America on October 31, 1999 and in February 2000 in Europe.


==Gameplay==
==Game play==
''Supercross 2000'' contains a range of gameplay modes. These gameplay modes include:
''Supercross 2000'' contains a range of game play modes. These game play modes include:


* The Season, Quick Race and Single Race put you on one of the 16 stadium tracks where you race against the one of the twenty five pro riders featured in the game.<ref name=":0">{{Cite web |last=Boulding |first=Aaron |date=1999-12-04 |title=Supercross 2000 |url=https://www.ign.com/articles/1999/12/04/supercross-2000 |access-date=2022-07-17 |website=IGN |language=en}}</ref>
* Quick Race, in which players begin a randomly selected race.
* Quick Freestyle, in which players are given an allotted period of time in which to perform as many stunts as possible.
* Quick Freestyle, in which players are given an allotted period of time in which to perform as many stunts as possible.
* Single Race, in which up to two players race on 16 Supercross tracks or 5 amateur tracks.
* Single Race, in which up to two players race on 16 Supercross tracks or 5 amateur tracks.
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==Features==
==Features==
* Recreations of factory bikes with accompanying physics simulations.
* Recreations of factory bikes with accompanying physics simulations.
* Play-by-play announcing from ESPN commentators [[David Bailey (motocross)|David Bailey]] and [[Art Eckman]].
* Play-by-play announcing from ESPN commentators [[David Bailey (motocross)|David Bailey]]<ref name=":0" /> and [[Art Eckman]].
* The simulation of tracks wearing down during the course of each race, which gradually develops into grooves and ruts.
* The simulation of tracks wearing down during the course of each race, which gradually develops into grooves and ruts.
*Nintendo Pak peripheral support, including for the [[Controller Pak]], [[Rumble Pak]], and [[Nintendo 64 accessories#Expansion Pak|Expansion Pak]].
*Nintendo Pak peripheral support, including for the [[Controller Pak]], [[Rumble Pak]], and [[Nintendo 64 accessories#Expansion Pak|Expansion Pak]].

Revision as of 05:49, 17 July 2022

Supercross 2000
Box art
Developer(s)MBL Research
Publisher(s)EA Sports
Composer(s)Jerry Martin
Platform(s)Nintendo 64, PlayStation
ReleasePlayStation
  • NA: October 31, 1999
  • EU: 1999
Nintendo 64
  • NA: October 31, 1999
  • EU: February 2000
Genre(s)Racing
Mode(s)Single player, multiplayer

Supercross 2000 is a racing game based on the sport of Supercross. It was published by EA Sports for PlayStation and Nintendo 64 consoles in North America on October 31, 1999 and in February 2000 in Europe.

Game play

Supercross 2000 contains a range of game play modes. These game play modes include:

  • The Season, Quick Race and Single Race put you on one of the 16 stadium tracks where you race against the one of the twenty five pro riders featured in the game.[1]
  • Quick Freestyle, in which players are given an allotted period of time in which to perform as many stunts as possible.
  • Single Race, in which up to two players race on 16 Supercross tracks or 5 amateur tracks.
  • Freestyle, in which up to two players compete with the goal of performing the most stunts in an allotted period of time.
  • Practice, in which a player may practice racing on the provided tracks.
  • Season, in which one player competes in races across the 16 Supercross tracks.

Supercross 2000 is licensed by the AMA and by Pace Motor Sports. It includes all 16 real stadium tracks from the series, as well as 25 of the Supercross and freestyle riders from the 1998 season.

Features

  • Recreations of factory bikes with accompanying physics simulations.
  • Play-by-play announcing from ESPN commentators David Bailey[1] and Art Eckman.
  • The simulation of tracks wearing down during the course of each race, which gradually develops into grooves and ruts.
  • Nintendo Pak peripheral support, including for the Controller Pak, Rumble Pak, and Expansion Pak.

Riders

Soundtrack

Reception

The game received "mixed or average reviews" on both platforms according to video game review aggregator GameRankings.[26][27]

References

  1. ^ a b Boulding, Aaron (December 4, 1999). "Supercross 2000". IGN. Retrieved July 17, 2022.
  2. ^ McCall, Scott. "Supercross 2000 (N64) - Review". AllGame. All Media Network. Archived from the original on November 16, 2014. Retrieved March 10, 2016.
  3. ^ Wigmore, Glenn. "Supercross 2000 (PS) - Review". AllGame. All Media Network. Archived from the original on November 14, 2014. Retrieved March 10, 2016.
  4. ^ "Supercross 2000". Consoles + (in French). No. 98. March 2000. p. 134. Retrieved December 1, 2021.
  5. ^ "Supercross 2000". Computer and Video Games. No. 219. March 2000. p. 82. Retrieved December 1, 2021.
  6. ^ Hager, Dean; Davison, John; Hsu, Dan; Chou, Che (February 2000). "Supercross 2000 (PS)". Electronic Gaming Monthly. No. 127. p. 183. Retrieved December 1, 2021.
  7. ^ Reppen, Erik (January 2000). "Supercross 2000 (N64)". Game Informer. No. 81. FuncoLand. Archived from the original on May 17, 2000. Retrieved March 10, 2016.
  8. ^ "REVIEW for Supercross 2000 (N64)". GameFan. Shinno Media. November 24, 1999.
  9. ^ Lamchop (January 2000). "Supercross 2000 (N64)". GamePro. No. 136. IDG Entertainment. p. 126. Retrieved November 11, 2020.
  10. ^ "Supercross 2000 (PS)". GamePro. IDG Entertainment. 2000.
  11. ^ Gerstmann, Jeff (December 13, 1999). "Supercross 2000 Review (N64)". GameSpot. CBS Interactive. Retrieved March 10, 2016.
  12. ^ Gerstmann, Jeff (December 23, 1999). "Supercross 2000 Review (PS)". GameSpot. CBS Interactive. Retrieved March 10, 2016.
  13. ^ Adam, Arthur (May 2000). "Supercross 2000 (N64)". Hyper. No. 79. Next Media Pty Ltd. p. 70. Retrieved November 11, 2020.
  14. ^ Boulding, Aaron (December 3, 1999). "Supercross 2000 (N64)". IGN. Ziff Davis. Retrieved March 10, 2016.
  15. ^ Nix, Marc (November 19, 1999). "Supercross 2000 (PS)". IGN. Ziff Davis. Retrieved March 10, 2016.
  16. ^ Melo (2000). "Supercross 2000". Jeuxvideo.com (in French). Archived from the original on February 3, 2004. Retrieved December 1, 2021.
  17. ^ Swen (April 2000). "Supercross 2000". Mega Fun (in German). p. 75. Retrieved December 1, 2021.
  18. ^ Georg (February 2000). "Supercross 2000". Mega Fun (in German). p. 72. Retrieved December 1, 2021.
  19. ^ Bickham, Jes (March 2000). "Supercross 2000". N64 Magazine. No. 39. Future Publishing. p. 64. Retrieved November 11, 2020.
  20. ^ "Supercross 2000". Nintendo Power. Vol. 128. Nintendo of America. January 2000. p. 144. Retrieved November 11, 2020.
  21. ^ "Supercross 2000". Official Nintendo Magazine. No. 89. February 2000. pp. 32–35. Retrieved December 1, 2021.
  22. ^ Maruyama, Wataru (February 2000). "Supercross 2000". Official U.S. PlayStation Magazine. Vol. 3, no. 5. Ziff Davis. p. 94. Retrieved November 10, 2020.
  23. ^ Axel (February 2000). "Supercross 2000". Video Games (in German). p. 137. Retrieved December 1, 2021.
  24. ^ Alex (January 2000). "Supercross 2000". Video Games (in German). p. 144. Retrieved December 1, 2021.
  25. ^ a b Braxton-Brown, Justin (January 14, 2000). "Real-life cycle". The Cincinnati Enquirer. Gannett Company. Archived from the original on July 1, 2001. Retrieved March 10, 2016.
  26. ^ a b "Supercross 2000 for Nintendo 64". GameRankings. CBS Interactive. Archived from the original on May 12, 2019. Retrieved November 10, 2020.
  27. ^ a b "Supercross 2000 for PlayStation". GameRankings. CBS Interactive. Archived from the original on May 21, 2019. Retrieved November 10, 2020.