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| engine = [[Unreal Engine 3]]<ref>{{cite web|url=http://n0n4m3.x10host.com/2010/12/30/ugo-volt-2005-2008/|title=Ugo Volt (2005 – 2008)|work=x10host.com}}</ref><br />EMotion FX 2 <ref>{{cite web|url=http://www.emotionfx.com/|title=Emotionfx Games|work=emotionfx.com}}</ref><br />[[Ageia|AGEIA PhysX]]
| engine = [[Unreal Engine 3]]<ref>{{cite web|url=http://n0n4m3.x10host.com/2010/12/30/ugo-volt-2005-2008/|title=Ugo Volt (2005 – 2008)|work=x10host.com}}</ref><br />EMotion FX 2 <ref>{{cite web|url=http://www.emotionfx.com/|title=Emotionfx Games|work=emotionfx.com}}</ref><br />[[Ageia|AGEIA PhysX]]
| platforms = [[Microsoft Windows]]<br />[[Xbox 360]]
| platforms = [[Microsoft Windows]]<br />[[Xbox 360]]
| released = December 2007 (Cancelled)
| released = Cancelled
| genre = [[First-person shooter]], [[Third-person shooter]]
| genre = [[First-person shooter]], [[Third-person shooter]]
| modes = [[Single Player]]
| modes = [[Single Player]]
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'''Ugo Volt''' (formerly '''FLOW: Prospects of Mayhem''') was a game developed by [[Move Interactive, Produções de Software S.A.|Move Interactive S.A.]] (2005-2008), set in the 22nd century in a post-apocalyptic [[Lisbon]] due to global warming. It was also the first [[Portugal|Portuguese]] game to be featured at [[Electronic Entertainment Expo|E3]] in 2006.<ref>{{Cite press release | url=http://www.gesventure.pt/em_destaque/move_interactive.pdf | title=PRIMEIRA EMPRESA PORTUGUESA A EXPÔR NA E3 | publisher=[[Move Interactive]] | date=2006-05-05 | format=PDF | language=Portuguese | accessdate=2007-12-26}}</ref>
'''Ugo Volt''' (formerly '''FLOW: Prospects of Mayhem''') was a game developed by [[Move Interactive, Produções de Software S.A.|Move Interactive S.A.]] (2005-2008), set in the 22nd century in a post-apocalyptic [[Lisbon]] due to global warming. It was also the first [[Portugal|Portuguese]] game to be featured at [[Electronic Entertainment Expo|E3]] in 2006.<ref>{{Cite press release | url=http://www.gesventure.pt/em_destaque/move_interactive.pdf | title=PRIMEIRA EMPRESA PORTUGUESA A EXPÔR NA E3 | publisher=[[Move Interactive]] | date=2006-05-05 | format=PDF | language=Portuguese | accessdate=2007-12-26}}</ref>


In 2007, due to financial problems, they decided to put Ugo Volt on hold for a time and started to create a new videogame [[Floribella (video game)|Floribella: The Game]] in partnership with [[Sociedade Independente de Comunicação|SIC]], with purpose to raise some money to continue Ugo Volt. Unfortunately, after a long battle with the investors to secure funding and losing half the team in the process, Move Interactive eventually gave up and closed down the project. In June 2008, Move Interactive closed.
In 2007, due to financial problems, they decided to put Ugo Volt on hold for a time and started to create a new videogame ''[[Floribella (video game)|Floribella: The Game]]'' in partnership with [[Sociedade Independente de Comunicação|SIC]], with purpose to raise some money to continue Ugo Volt. Unfortunately, after a long battle with the investors to secure funding and losing half the team in the process, Move Interactive eventually gave up and closed down the project. In June 2008, Move Interactive closed.


==Engine==
==Engine==

Revision as of 03:01, 31 July 2022

Ugo Volt
Developer(s)Move Interactive, Produções de Software S.A.
Director(s)Rogério Silva
Producer(s)Michael Heinz
Designer(s)Ricardo Teixeira
Artist(s)Marco Leal
Writer(s)Rogério Silva
Composer(s)Dyna Media
EngineUnreal Engine 3[1]
EMotion FX 2 [2]
AGEIA PhysX
Platform(s)Microsoft Windows
Xbox 360
ReleaseCancelled
Genre(s)First-person shooter, Third-person shooter
Mode(s)Single Player

Ugo Volt (formerly FLOW: Prospects of Mayhem) was a game developed by Move Interactive S.A. (2005-2008), set in the 22nd century in a post-apocalyptic Lisbon due to global warming. It was also the first Portuguese game to be featured at E3 in 2006.[3]

In 2007, due to financial problems, they decided to put Ugo Volt on hold for a time and started to create a new videogame Floribella: The Game in partnership with SIC, with purpose to raise some money to continue Ugo Volt. Unfortunately, after a long battle with the investors to secure funding and losing half the team in the process, Move Interactive eventually gave up and closed down the project. In June 2008, Move Interactive closed.

Engine

The Ugo Volt tech demo in E3 2006 was powered by an in-house engine developed by Move Interactive. In 2007, the company switched to Unreal Engine 3 in an attempt to give the small development team more freedom to focus on the actual game.

References

  1. ^ "Ugo Volt (2005 – 2008)". x10host.com.
  2. ^ "Emotionfx Games". emotionfx.com.
  3. ^ "PRIMEIRA EMPRESA PORTUGUESA A EXPÔR NA E3" (PDF) (Press release) (in Portuguese). Move Interactive. 2006-05-05. Retrieved 2007-12-26.