Blender Bros.: Difference between revisions
Wiichicken (talk | contribs) alt text for box art |
First edit, I changed the Developers from "A.I" to Hudson Soft, which can be seen from Ref 1. Other than that, I had edited some of the grammar. |
||
Line 1: | Line 1: | ||
{{tone|date=June 2022}}{{Infobox video game |
{{tone|date=June 2022}}{{Infobox video game |
||
| image = Blender-bros-box.jpg |
| image = Blender-bros-box.jpg |
||
| developer = |
| developer = [[Hudson Soft]] |
||
| publisher = [[Infogrames]]<br>[[Piko Interactive]] (Windows) |
| publisher = [[Infogrames]]<br>[[Piko Interactive]] (Windows) |
||
| designer = |
| designer = |
||
Line 11: | Line 11: | ||
}} |
}} |
||
'''''Blender Bros.''''' is a [[platform game]] for the [[Game Boy Advance]], developed by |
'''''Blender Bros.''''' is a [[platform game]] for the [[Game Boy Advance]], developed by [[Hudson Soft]] and published by [[Infogrames]] in 2002. |
||
== Plot == |
== Plot == |
||
Blender, a dog-like animal and the leader of the Cosmo Keepers is determined to save the galaxy from the evil Zooligans. He uses his robotic ears for [[sonar]] navigation |
Blender, a dog-like animal and the leader of the Cosmo Keepers, is determined to save the galaxy from the evil Zooligans. He uses his robotic ears for [[sonar]] navigation and flight to execute his signature "Spin Move" attack. |
||
Blender is aided by the Mini Bros. a series of ball-like robots |
Blender is aided by the Mini Bros., a series of ball-like robots that exhibit various special support abilities, including illuminating dark areas and healing Blender. |
||
== Gameplay == |
== Gameplay == |
||
Blender performs most of his attacks using his ears, generally using the B button depending on context. Pressing down in mid-air, or pressing A to jump from the crouch position, will cause Blender to flip upside-down and perform a high jump. Pressing B while doing a high jump will cause Blender to perform a "downward attack" resembling a drill. Blender can also charge his B spin |
Blender performs most of his attacks using his ears, generally using the B button, depending on context. Pressing down in mid-air, or pressing A to jump from the crouch position, will cause Blender to flip upside-down and perform a high jump. Pressing B while doing a high jump will cause Blender to perform a "downward attack" resembling a drill. Blender can also charge his B spin to perform a "spin wave". The spin wave is Blender's longest-range attack, not including the extra attack range given by equipping Nuckle (the default Bro that players start the game with). |
||
The levels are nonlinear |
The levels are nonlinear and focus on puzzle-solving and dexterity rather than speed (though the levels are timed, and players can track their times for each level). One unique aspect of the levels is the ability to interact with the background. Most levels consist of two layers, a front and back area, that players can periodically move between. When players are in the front area, enemies and switches can be seen in the back area, forewarning them about the next part of the level. If they have access to a cosmo ball (a red ball that Blender can throw to kill enemies or hit switches), they can throw it upward to hit objects in the back area, allowing them to eliminate enemies before having to cross paths with them. |
||
The total game consists of seven worlds - Oasis, Diva, Earth, Shelltarl, Cosmo Heaven, Fo9, and Millitar. With the exception of Shelltarl, which is a single long level, each world is divided into three main stages, followed by a boss.<ref name="IGN">Craig, Harris. [http://gameboy.ign.com/articles/357/357887p1.html "IGN: Blender Bros. Review"]. April 29, 2002. IGN.</ref> Oasis is the only world unlocked at first. Players also have access to Cosmo Heaven, but only as a hub at first. After beating Oasis, they unlock Diva and Shelltarl. After beating those, Earth and Fo9 are unlocked. Beating these unlocks Millitar. Upon completing Millitar, Cosmo Heaven is invaded by the Zooligans, turning it into the final world of the game. |
The total game consists of seven worlds - Oasis, Diva, Earth, Shelltarl, Cosmo Heaven, Fo9, and Millitar. With the exception of Shelltarl, which is a single long level, each world is divided into three main stages, followed by a boss.<ref name="IGN">Craig, Harris. [http://gameboy.ign.com/articles/357/357887p1.html "IGN: Blender Bros. Review"]. April 29, 2002. IGN.</ref> Oasis is the only world unlocked at first. Players also have access to Cosmo Heaven, but only as a hub at first. After beating Oasis, they unlock Diva and Shelltarl. After beating those, Earth and Fo9 are unlocked. Beating these unlocks Millitar. Upon completing Millitar, Cosmo Heaven is invaded by the Zooligans, turning it into the final world of the game. |
Revision as of 22:58, 14 November 2022
This article's tone or style may not reflect the encyclopedic tone used on Wikipedia. (June 2022) |
Blender Bros. | |
---|---|
Developer(s) | Hudson Soft |
Publisher(s) | Infogrames Piko Interactive (Windows) |
Platform(s) | |
Release |
|
Genre(s) | Platform |
Mode(s) | Single-player, multiplayer |
Blender Bros. is a platform game for the Game Boy Advance, developed by Hudson Soft and published by Infogrames in 2002.
Plot
Blender, a dog-like animal and the leader of the Cosmo Keepers, is determined to save the galaxy from the evil Zooligans. He uses his robotic ears for sonar navigation and flight to execute his signature "Spin Move" attack.
Blender is aided by the Mini Bros., a series of ball-like robots that exhibit various special support abilities, including illuminating dark areas and healing Blender.
Gameplay
Blender performs most of his attacks using his ears, generally using the B button, depending on context. Pressing down in mid-air, or pressing A to jump from the crouch position, will cause Blender to flip upside-down and perform a high jump. Pressing B while doing a high jump will cause Blender to perform a "downward attack" resembling a drill. Blender can also charge his B spin to perform a "spin wave". The spin wave is Blender's longest-range attack, not including the extra attack range given by equipping Nuckle (the default Bro that players start the game with).
The levels are nonlinear and focus on puzzle-solving and dexterity rather than speed (though the levels are timed, and players can track their times for each level). One unique aspect of the levels is the ability to interact with the background. Most levels consist of two layers, a front and back area, that players can periodically move between. When players are in the front area, enemies and switches can be seen in the back area, forewarning them about the next part of the level. If they have access to a cosmo ball (a red ball that Blender can throw to kill enemies or hit switches), they can throw it upward to hit objects in the back area, allowing them to eliminate enemies before having to cross paths with them.
The total game consists of seven worlds - Oasis, Diva, Earth, Shelltarl, Cosmo Heaven, Fo9, and Millitar. With the exception of Shelltarl, which is a single long level, each world is divided into three main stages, followed by a boss.[1] Oasis is the only world unlocked at first. Players also have access to Cosmo Heaven, but only as a hub at first. After beating Oasis, they unlock Diva and Shelltarl. After beating those, Earth and Fo9 are unlocked. Beating these unlocks Millitar. Upon completing Millitar, Cosmo Heaven is invaded by the Zooligans, turning it into the final world of the game.
Throughout the game, players can collect different Bros. Bros are familiars that give them particular abilities. Nuckle, the Bro players start out with, gives them extra range for their primary attack. Some Bros can also be evolved when the right music is played for them. The records to play this music are available in the shop for ten bones a piece (bones being the currency of the game).
Reception
Aggregator | Score |
---|---|
Metacritic | 73/100[2] |
Publication | Score |
---|---|
GameSpot | 7.4/10[3] |
Blender Bros. received mixed to positive reviews, averaging a score of 73/100 on Metacritic based on 10 critics' reviews.[2]
Tim Tracy of GameSpot gave this a 7.4 and wrote, "If you enjoy good 2D platform games, you can't go wrong with this one."[3] A common criticism of the game was that it was too short and ended too quickly.[1][3][4]
References
- ^ a b Craig, Harris. "IGN: Blender Bros. Review". April 29, 2002. IGN.
- ^ a b "Blender Bros. reviews". Metacritic. CBS Interactive. Retrieved August 21, 2016.
- ^ a b c Tracy, Tim. "Blender Bros. for Game Boy Advance Review". GameSpot. May 3, 2002.
- ^ Fwifflo. "Game Over Online Magazine - Blender Bro.s". June 27, 2002. Game Over Online Magazine.