Strike It Lucky: Difference between revisions
Butlerblog (talk | contribs) m →top: remove unnecessary name param; ({{infobox television}} handles this automatically) |
m Removing from Category:British game shows in subcat using Cat-a-lot |
||
Line 161: | Line 161: | ||
[[Category:1986 British television series debuts]] |
[[Category:1986 British television series debuts]] |
||
[[Category:1999 British television series endings]] |
[[Category:1999 British television series endings]] |
||
[[Category:British game shows]] |
|||
[[Category:English-language television shows]] |
[[Category:English-language television shows]] |
||
[[Category:ITV game shows]] |
[[Category:ITV game shows]] |
Revision as of 14:24, 19 December 2022
This article includes a list of general references, but it lacks sufficient corresponding inline citations. (August 2010) |
Strike It Lucky | |
---|---|
Also known as | Michael Barrymore's Strike It Rich (1996-99) |
Genre | Game show |
Created by | Kline & Friends |
Presented by | Michael Barrymore |
Voices of | John Benson Robin Houston Nick Jackson |
Country of origin | United Kingdom |
Original language | English |
No. of series | 13 |
No. of episodes | 209 |
Production | |
Production locations | Teddington Studios (1986–92)[1] Pinewood Studios (1993–94)[2] The London Studios (1996–99) |
Running time | 30 minutes (inc. adverts) |
Production companies | Thames in association with Talbot Television and Blair Entertainment's Kline & Friends Inc. (1986–94) LWT and Fremantle (UK) Productions (Grundy) (1996–99) |
Original release | |
Network | ITV |
Release | 29 October 1986 23 August 1999 | –
Related | |
Strike It Rich (US version) |
Strike It Lucky (known as Michael Barrymore's Strike It Rich from 1996 to 1999) is a British television game show that ran from 29 October 1986 to 23 August 1999, originally produced by Thames Television for ITV, and presented by the British comedian Michael Barrymore. It was based on the American game show Strike It Rich that aired in 1986.
Format
Main game
Three teams of two competed to win cash and prizes. One member of each team stood at the podium to answer questions, while the other moved along a path lined with 10 television monitors. Each team had its own path, and the moving contestants started at the first monitor, needing a total of nine steps to reach the other end. The team in control was given a category and a list of six answers, and the answering contestant chose to play two, three, or four questions. If they answered all the questions correctly, their teammate gained the right to move one step ahead per question. An incorrect answer gave the next team in line a chance to steal control by answering the same question and any that followed it. If all three teams missed the same question, the category was thrown out and a new one was offered to the team that had originally had control.
When a team finished answering the questions, the moving contestant advanced one step at a time and pressed the button below each monitor to reveal cash, a prize, or a Hot Spot (between five and eight altogether). If cash or a prize was revealed, the team could either bank it and end their turn, or risk it and take another step if they had earned any more. Finding a Hot Spot forfeited all un-banked prizes and ended the turn. If a team completed all their moves without finding a Hot Spot, all prizes found on that turn were automatically banked. Once a team's turn ended for any reason, the next team in line played.
If a team was on the sixth or seventh step of their path, they could not ask for any number of questions that would take them past the ninth one. A team on the eighth step could only play two questions and had to stop at the ninth step if they answered both correctly. Once a team reached the ninth step, they had a choice to either end the turn and bank the prizes, or to attempt one final open-ended question for which conferring was allowed. If they attempted the question on that same turn and missed, they forfeited the un-banked prizes and had to answer a new question on their next turn. The first team to correctly answer their final question won the game, banked any prizes still at risk, and advanced to the bonus round. If time was called before a team reached the ninth step, the team in last place was eliminated and the second-place team moved up to the same position as the leaders. These two teams were asked one final tiebreaker question; the first to answer correctly won the game.
Teams kept all cash and prizes they banked during the game. If a team finished with nothing in the bank, they received a consolation prize. In early episodes, this was a bottle of champagne. Later, Barrymore would either reveal the next two prizes along the team's path and award these, or allow the team to keep the last set of prizes they had lost to a Hot Spot.
Bonus round
The bonus round used all 30 monitors lining the three paths. Ten each of arrows, Hot Spots, and true/false questions were shuffled and hidden among the monitors. At the outset, the team bid on how few Hot Spots they believed they would hit during the round (two, three, or four); the lower their bid, the more money was at stake. They advanced one step at a time, choosing the top, middle, or bottom monitor at each step. Arrows represented safe moves, while a correct answer or miss on a question turned it into an arrow or Hot Spot, respectively.
If the team completed all 10 steps without exceeding their bid of Hot Spots, they won the cash prize for that bid. These prizes were £2,000/£1,500/£1,000 for the first three series of Strike It Lucky, increased to £3,000/£2,000/£1,000 for the fourth through eighth series, and again to £5,000/£4,000/£3,000 for the ninth. When the series was retitled Strike It Rich, the prizes were £10,000/£7,000/£5,000.
From the fourth through the ninth series, teams who failed to win their jackpot received 10% of its value for every safe step they took before exceeding their bid (£300/£200/£100, then £500/£400/£300). On Strike It Rich, the consolation was 5% per step (£500/£350/£250).
Transmissions
Strike it Lucky
Series | Start date | End date | Episodes |
---|---|---|---|
1 | 29 October 1986 | 31 December 1986 | 10 |
2 | 15 April 1987 | 24 June 1987 | 10 |
3 | 17 September 1987 | 28 January 1988 | 20 |
4 | 4 October 1988 | 14 February 1989 | 20 |
5 | 25 December 1989 | 4 June 1990 | 21 |
6 | 25 September 1990 | 12 February 1991 | 20 |
7 | 23 September 1991 | 26 December 1991 | 13 |
8 | 21 September 1992 | 28 December 1992 | 13 |
9 | 27 September 1993 | 29 December 1994 | 28 |
Michael Barrymore's Strike it Rich
Series | Start date | End date | Episodes |
---|---|---|---|
10 | 12 December 1996 | 3 April 1997 | 16 |
11 | 1 September 1997[3][4] | 29 December 1997 | 16 |
12 | 17 September 1998 | 26 November 1998 | 10 |
13 | 7 June 1999 | 23 August 1999 | 12 |
Ratings
Series 12
|
Series 13
|
References
- ^ "Teddington (Early Film Days, ABC, Thames)". TV Studio History. Retrieved 4 September 2021.
- ^ "Pinewood Studios". TV Studio History. Retrieved 4 September 2021.
- ^ Monday, 1 Sept 1997 The times newspaper TV listing
- ^ "The magic of the Internet". Imgur. Retrieved 16 August 2022.
- ^ a b c d "Weekly Top 30 Programmes". Broadcasters' Audience Research Board. Retrieved 27 December 2014.
External links
- Strike It Lucky at IMDb
- Strike it Lucky! at BFI
- Michael Barrymore's Strike it Rich! at BFI
- Strike It Lucky at UKGameshows.com
- 1980s British game shows
- 1990s British game shows
- 1986 British television series debuts
- 1999 British television series endings
- English-language television shows
- ITV game shows
- London Weekend Television shows
- Television series by Fremantle (company)
- Television series by ITV Studios
- Television series produced at Pinewood Studios
- Television series by Reg Grundy Productions
- Television shows produced by Thames Television
- Michael Barrymore
- Television shows shot at Teddington Studios