Mario Kart: Difference between revisions
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* ''[[Mario Kart: Super Circuit]]'' introduced unlockable ''Super Mario Kart'' tracks, as both games use the [[mode 7]] effect. |
* ''[[Mario Kart: Super Circuit]]'' introduced unlockable ''Super Mario Kart'' tracks, as both games use the [[mode 7]] effect. |
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* ''[[Mario Kart: Double Dash!!]]'' featured [[co-operative]] [[LAN]] play and double-manned karts. It also introduced double item boxes. It also further added eleven new playable characters: [[Princess Daisy|Daisy]], [[Birdo]], Baby Mario, Baby Luigi, Paratroopa, [[Diddy Kong]], [[Bowser Jr.]], [[Waluigi]], [[Toadette]], [[Petey Piranha]], and [[King Boo]]. It introduced character exclusive items, and introduced unlockable characters and karts. Mirror mode is now played on 150cc. It also introduced new alternate battle modes: "Shine Thief", and "Bob-omb Blast". |
* ''[[Mario Kart: Double Dash!!]]'' featured [[co-operative]] [[LAN]] play and double-manned karts. It also introduced double item boxes. It also further added eleven new playable characters: [[Princess Daisy|Daisy]], [[Birdo]], Baby Mario, Baby Luigi, Paratroopa, [[Diddy Kong]], [[Bowser Jr.]], [[Waluigi]], [[Toadette]], [[Petey Piranha]], and [[King Boo]]. It introduced character exclusive items, and introduced unlockable characters and karts. Mirror mode is now played on 150cc. It also introduced new alternate battle modes: "Shine Thief", and "Bob-omb Blast". |
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* ''[[Mario Kart DS]]'' featured [[Second screen|dual-screen]] play to take advantage of the system's capabilities. It introduced custom emblems. It also introduced Online play via the now defunct [[Nintendo Wi-Fi Connection]], a mission mode, and proper retro tracks. New playable characters included [[Dry Bones (character)|Dry Bones]], [[R.O.B.]], and [[Shy Guy (Mario)|Shy Guy]] (who is exclusive to [[DS Download Play]]). This game also added three new items, the Blooper |
* ''[[Mario Kart DS]]'' featured [[Second screen|dual-screen]] play to take advantage of the system's capabilities. It introduced custom emblems. It also introduced Online play via the now defunct [[Nintendo Wi-Fi Connection]], a mission mode, and proper retro tracks. New playable characters included [[Dry Bones (character)|Dry Bones]], [[R.O.B.]], and [[Shy Guy (Mario)|Shy Guy]] (who is exclusive to [[DS Download Play]]). This game also added three new items, the Blooper, the Bullet Bill, and triple bananas. The bomb-omb is now a normal item, no loner being exclusive to [[Wario]] and [[Waluigi]]. |
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* ''[[Mario Kart Wii]]'' introduced motion controls, the ability to perform mid-air tricks, 12-player racing, and [[motorbikes|bikes]].<ref name="Mario Kart Wii Details">{{Cite web |last=Sato, Yoshi |date=February 6, 2008 |title=Mario Kart Wii Detailed |url=http://www.1up.com/news/mario-kart-wii-detailed |url-status=dead |archive-url=https://web.archive.org/web/20131029192825/http://www.1up.com/news/mario-kart-wii-detailed |archive-date=October 29, 2013 |access-date=May 21, 2013 |publisher=1up.com}}</ref> It introduced six new playable characters: Baby Peach, Baby Daisy, [[Rosalina (Mario)|Rosalina]], [[Funky Kong]], [[Dry Bowser]], and two [[Mii]] outfits. It introduced three new items: the [[New Super Mario Bros.|Mega Mushroom]], the Thundercloud, and the [[Mario Bros.|POW Block]], the last two of which are exclusive to this game. This game was the final appearance of the Fake Item Box. It also introduced a new battle mode titled "Coin Runners". |
* ''[[Mario Kart Wii]]'' introduced motion controls, the ability to perform mid-air tricks, 12-player racing, and [[motorbikes|bikes]].<ref name="Mario Kart Wii Details">{{Cite web |last=Sato, Yoshi |date=February 6, 2008 |title=Mario Kart Wii Detailed |url=http://www.1up.com/news/mario-kart-wii-detailed |url-status=dead |archive-url=https://web.archive.org/web/20131029192825/http://www.1up.com/news/mario-kart-wii-detailed |archive-date=October 29, 2013 |access-date=May 21, 2013 |publisher=1up.com}}</ref> It introduced six new playable characters: Baby Peach, Baby Daisy, [[Rosalina (Mario)|Rosalina]], [[Funky Kong]], [[Dry Bowser]], and two [[Mii]] outfits. It introduced three new items: the [[New Super Mario Bros.|Mega Mushroom]], the Thundercloud, and the [[Mario Bros.|POW Block]], the last two of which are exclusive to this game. This game was the final appearance of the Fake Item Box. It also introduced a new battle mode titled "Coin Runners". |
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* ''[[Mario Kart 7]]'' featured [[Stereoscopy|stereoscopic 3D graphics]]. It introduced [[hang gliders|gliders]] and [[Amphibious vehicle|submersible]] karts, an alternate [[First-person (video games)|first-person]] perspective, and kart customization. It introduced four new playable characters: Metal Mario, [[Lakitu]], [[Wiggler (Mario)|Wiggler]], and Honey Queen. It also re-introduced Coins for a small speed boost. |
* ''[[Mario Kart 7]]'' featured [[Stereoscopy|stereoscopic 3D graphics]]. It introduced [[hang gliders|gliders]] and [[Amphibious vehicle|submersible]] karts, an alternate [[First-person (video games)|first-person]] perspective, and kart customization. It introduced four new playable characters: Metal Mario, [[Lakitu]], [[Wiggler (Mario)|Wiggler]], and Honey Queen. It also re-introduced Coins for a small speed boost. |
Revision as of 23:20, 3 February 2023
Mario Kart | |
---|---|
Genre(s) | Racing |
Developer(s) |
|
Publisher(s) | Nintendo |
Creator(s) | |
Platform(s) | |
First release | Super Mario Kart August 27, 1992 |
Latest release | Mario Kart Live: Home Circuit October 16, 2020 |
Spin-offs | Mario Kart Arcade GP |
Mario Kart[a] is a series of racing games developed and published by Nintendo. Players compete in go-kart races while using various power-up items. It features characters and courses from the Mario series as well as other gaming franchises such as The Legend of Zelda, Animal Crossing, F-Zero and Splatoon.
The series was launched in 1992 with Super Mario Kart on the Super Nintendo Entertainment System, to critical and commercial success.[1] The Mario Kart series totals fourteen games, with six on home consoles, three on handheld consoles, four arcade games co-developed with Namco, and one for mobile phones. The latest game in the series, Mario Kart Live: Home Circuit, was released on the Nintendo Switch in October 2020. Over 164.43 million copies in the series have been sold worldwide.
Gameplay
In the Mario Kart series, players compete in go-kart races, controlling one of a selection of characters, mainly from the Mario franchise. Up to twelve characters can compete in each race (the number depends between games).
Gameplay is enhanced by power-up items obtained by driving into item boxes laid out on the course. These power-ups include Mushrooms to give players a speed boost, red and green Shells to be thrown at opponents, Banana peels, and Fake Item Boxes as hazards. The game chooses an item based on the player's current position in the race. For example, players lagging far behind may receive more powerful items, such as Bullet Bills which give the player a bigger speed boost depending on the place of the player, while the leader may only receive small defensive items, such as Shells or Bananas and occasionally coins. Called rubber banding, this gameplay mechanism allows other racers a realistic chance to catch up to the leading racer. They can perform driving techniques during the race such as rocket starts, slipstreaming, drifting, and mini-turbos.
Each new game has introduced new gameplay elements, such as new circuits, items, modes, and playable characters.
- Mario Kart 64 introduced 3D graphics, 4-player racing, slipstreaming,[2] items dangling (the ability to hold bananas and shells to defend against projectiles) and introduced two new characters: Wario and Donkey Kong. It also introduced seven items: the Fake Item Box, Triple Red Shells, Triple Green Shells, Triple Mushrooms, the Banana Bunch, the Golden Mushroom, and the Spiny Shell. In addition to the three Grand Prix engine classes, Mirror Mode was introduced, in which tracks are flipped laterally.
- Mario Kart: Super Circuit introduced unlockable Super Mario Kart tracks, as both games use the mode 7 effect.
- Mario Kart: Double Dash!! featured co-operative LAN play and double-manned karts. It also introduced double item boxes. It also further added eleven new playable characters: Daisy, Birdo, Baby Mario, Baby Luigi, Paratroopa, Diddy Kong, Bowser Jr., Waluigi, Toadette, Petey Piranha, and King Boo. It introduced character exclusive items, and introduced unlockable characters and karts. Mirror mode is now played on 150cc. It also introduced new alternate battle modes: "Shine Thief", and "Bob-omb Blast".
- Mario Kart DS featured dual-screen play to take advantage of the system's capabilities. It introduced custom emblems. It also introduced Online play via the now defunct Nintendo Wi-Fi Connection, a mission mode, and proper retro tracks. New playable characters included Dry Bones, R.O.B., and Shy Guy (who is exclusive to DS Download Play). This game also added three new items, the Blooper, the Bullet Bill, and triple bananas. The bomb-omb is now a normal item, no loner being exclusive to Wario and Waluigi.
- Mario Kart Wii introduced motion controls, the ability to perform mid-air tricks, 12-player racing, and bikes.[3] It introduced six new playable characters: Baby Peach, Baby Daisy, Rosalina, Funky Kong, Dry Bowser, and two Mii outfits. It introduced three new items: the Mega Mushroom, the Thundercloud, and the POW Block, the last two of which are exclusive to this game. This game was the final appearance of the Fake Item Box. It also introduced a new battle mode titled "Coin Runners".
- Mario Kart 7 featured stereoscopic 3D graphics. It introduced gliders and submersible karts, an alternate first-person perspective, and kart customization. It introduced four new playable characters: Metal Mario, Lakitu, Wiggler, and Honey Queen. It also re-introduced Coins for a small speed boost.
- Mario Kart 8 introduced the 200cc engine class,[b] anti-gravity racing, ATVs, uploading highlights to YouTube, up to four local players in Grand Prix races, downloadable content, HD graphics, and fifteen new playable characters: the Koopalings (Iggy Koopa, Roy Koopa, Lemmy Koopa, Larry Koopa, Wendy O. Koopa, Ludwig von Koopa and Morton Koopa Jr.), Baby Rosalina, Pink Gold Peach, Tanooki Mario, Cat Peach, Link from The Legend of Zelda, and Villager (male and female) and Isabelle from Animal Crossing, the last six which are available as downloadable content.[4]
- Mario Kart 8 Deluxe added the Inklings from Splatoon as playable characters, saw the return of double item boxes, added a new layer of mini-turbo, added alternate skins for Metal Mario and Link that respectively depict their gold and Breath of the Wild appearances, and added "Renegade Roundup", a new battle mode similar to cops and robbers.
- Mario Kart Tour was the Mario Kart debut on a non-Nintendo device, and introduced a points-based system for certain racing actions. It introduced Peachette, Pauline, Hammer Bro (and his boomerang, fire, and ice versions), Monty Mole, Captain Toad, Dixie Kong, Kamek, Nabbit, King Bob-omb, Meowser, and many more alternate outfits for characters. The alternate outfits are rare items. It introduced Frenzy Mode, and before its removal in 2022, gacha and loot box mechanics, and continuously-renewing character outfits and karts. Character-specific items and increased item probabilities have been re-added. It reintroduced the Mega Mushroom.
- Mario Kart Live: Home Circuit uses a combination of augmented reality (AR), remote-controlled karts, and cameras, to create tracks using markers in the physical world, on which onscreen opponents are raced.
Modes
Each game has a variety of modes. The following five modes recur most often in the series:
- Grand Prix – Players compete in various "cups" of four courses each (five in Super Mario Kart) with difficulty levels based on the size of the engine, larger engines meaning faster speeds. Before Mario Kart 8 there were four difficulties: 50cc, 100cc, 150cc, and Mirror Mode, where all tracks will flipped horizontally. In Mario Kart 8, a fifth difficulty level: 200cc, was added.[b] Players earn points according to their finishing position in each race and the placement order gets carried over to the next race as the new starting grid. At the end of the cup, the top three players with the most points overall will receive a trophy in bronze, silver, and gold.
- Time Trials – The player races alone in order to finish any course in the fastest time possible. The best time is then saved as a ghost, which the player can race against in later trials. Mario Kart: Double Dash!! introduced Staff Ghosts, which are ghosts set by members of the Nintendo development team.
- Match Race – Multiple human players race on any course with customized rules such as team racing and item frequency.
- Battle – Multiple human players use in-game offensive items (shells, etc.) to battle each other in a closed arena. In the most used battle type, balloon battle, each player starts with three balloons and loses one per hit; the last player with at least one balloon wins. Various battle types have been added to the series, and single-player battles with CPU controlled players.
- Online Multiplayer – Players compete in races and battles through online services, such as Nintendo Wi-Fi Connection, Nintendo Network, and Nintendo Switch Online. Players can share Time Trial ghosts, and participate in tournaments. In races and battles, players are matched by VR (VS Rating) and BR (Battle Rating) respectively, which is a number between 0 and 99,999 (9,999 in Mario Kart Wii). Players gain or lose points based on performance in a race or battle. The game attempts to match players with a similar rating.
Development
The debut game in the Mario Kart series was Super Mario Kart released for the SNES in 1992. Its development was overseen by Shigeru Miyamoto, the Japanese designer of many successful Nintendo games including Super Mario Bros. Darran Jones of NowGamer suggests that the success of Super Mario Kart resulted from the Super Mario characters, and being a new type of racing game.[5]
Games
1992 | Super Mario Kart |
---|---|
1993 | |
1994 | |
1995 | |
1996 | Mario Kart 64 |
1997 | |
1998 | |
1999 | |
2000 | |
2001 | Mario Kart: Super Circuit |
2002 | |
2003 | Mario Kart: Double Dash |
2004 | |
2005 | Mario Kart Arcade GP |
Mario Kart DS | |
2006 | |
2007 | Mario Kart Arcade GP 2 |
2008 | Mario Kart Wii |
2009 | |
2010 | |
2011 | Mario Kart 7 |
2012 | |
2013 | Mario Kart Arcade GP DX |
2014 | Mario Kart 8 |
2015 | |
2016 | |
2017 | Mario Kart 8 Deluxe |
Mario Kart Arcade GP VR | |
2018 | |
2019 | Mario Kart Tour |
2020 | Mario Kart Live: Home Circuit |
Console
Year | Game | Platform | Virtual Console/ Nintendo Switch Online re-release | |||||
---|---|---|---|---|---|---|---|---|
Wii | Wii U | 3DS | New 3DS | Switch | Android /iOS | |||
1992 | Super Mario Kart | SNES | ||||||
1996 | Mario Kart 64 | Nintendo 64 | ||||||
2001 | Mario Kart: Super Circuit | Game Boy Advance | [nb 1] | [nb 1] | ||||
2003 | Mario Kart: Double Dash | Nintendo GameCube | † | |||||
2005 | Mario Kart DS | Nintendo DS | † | † | ||||
2008 | Mario Kart Wii | Wii | ‡ | † | ||||
2011 | Mario Kart 7 | Nintendo 3DS | ‡ | ‡ | ||||
2014 | Mario Kart 8 | Wii U | ‡ | |||||
2017 | Mario Kart 8 Deluxe | Nintendo Switch | ‡ | |||||
2019 | Mario Kart Tour | Android/iOS | ‡ | |||||
2020 | Mario Kart Live: Home Circuit | Nintendo Switch | ‡ |
Arcade
- Mario Kart Arcade GP (2005, developed by Namco)
- Mario Kart Arcade GP 2 (2007, developed by Namco Bandai Games)
- Mario Kart Arcade GP DX (2013, developed by Namco Bandai Games)[6]
- Mario Kart Arcade GP VR (2017, developed by Bandai Namco Studios)[7][8]
Mobile
- Mario Kart Tour (2019)
Upcoming games
In January 2022, Dr. Serkan Toto, an industry analyst for GamesIndustry.biz indicated that a new entry in the Mario Kart series (referred to by some as Mario Kart 9) was "in active development" at Nintendo.[9] The game would feature "a new twist", and could be announced as soon as 2022.[10] After the report, fans theorized that the "twist" present in the next entry in the series would be crossover-centric, or take inspiration from Formula One racing.[11]
Canceled games
- VB Mario Kart was scheduled for the Virtual Boy in 1995. It was revealed in a 2000 issue of German gaming magazine The Big N, but was canceled early in development prior to its official announcement due to the Virtual Boy's commercial failure.[12][13]
- Mario Kart XXL is a Game Boy Advance tech demo developed by Denaris Entertainment Software for Nintendo in 2004. It was originally created as a non-Mario demo known as R3D-Demo before being repurposed.[14]
Reception
This section needs expansion. You can help by adding to it. (June 2008) |
Game | Year | Units sold (in millions) |
GameRankings | Metacritic |
---|---|---|---|---|
Super Mario Kart | 1992 | 8.76[15] | 94% | 94/100 |
Mario Kart 64 | 1996 | 9.87[15] | 87% | 83/100 |
Mario Kart: Super Circuit | 2001 | 5.90[15] | 92% | 93/100 |
Mario Kart: Double Dash | 2003 | 6.96[15] | 87% | 87/100 |
Mario Kart DS | 2005 | 23.60[16] | 91% | 91/100 |
Mario Kart Wii | 2008 | 37.38[17] | 82% | 82/100 |
Mario Kart 7 | 2011 | 18.95[18] | 85% | 85/100 |
Mario Kart 8 | 2014 | 8.46[19] | 88% | 88/100 |
Mario Kart 8 Deluxe | 2017 | 48.41[20] | 92% | 92/100 |
Mario Kart Live: Home Circuit | 2020 | 1.27[21] | 75/100 |
The Mario Kart series is critically acclaimed. Nintendo Power named it one of the greatest multiplayer experiences, citing the diversity in game modes and the entertainment value.[22]
Guinness World Records listed six records set by the Mario Kart series, including "First Console Kart Racing Game", "Best Selling Racing Game", and "Longest Running Kart Racing Franchise". Guinness World Records ranked Super Mario Kart number 1 of the top 50 console games of all time based on initial impact and lasting legacy.[23] Super Mario Kart was inducted into the World Video Game Hall of Fame in 2019.[24]
Sales
Like the Super Mario series, the Mario Kart series is a commercial success with 169.59 million copies sold in total.[25] It is currently the most successful racing game franchise of all time. Super Mario Kart is the fourth best-selling Super Nintendo Entertainment System game with 8.76 million copies sold.[15] Mario Kart 64 is the second best-selling game for the Nintendo 64 (behind Super Mario 64), at 9.87 million copies.[15] Mario Kart: Double Dash is the second best-selling GameCube game (next to Super Smash Bros. Melee) with 6.96 million copies sold.[15] Mario Kart Wii is the second best-selling in the series and is the second best-selling Wii game (next to Wii Sports) at 37.38 million copies.[17] Mario Kart 8 is the best-selling Wii U game at 8.46 million total copies sold.[19] It was the fastest-selling Wii U game with 1.2 million copies shipped in North America and Europe combined on its first few days since launch, until Super Smash Bros. for Wii U.[26][27] The enhanced port for the Nintendo Switch, Mario Kart 8 Deluxe, is the fastest-selling game in the series with 459,000 units sold in the United States in one day of its launch.[28] It is the highest-selling Nintendo Switch game[29] with a total of 48.41 million copies worldwide, outperforming the Wii U version. Both versions have a combined total of 56.87 million copies sold, making it the best-selling game in the series.
The handheld games are commercial successes. Mario Kart: Super Circuit is the fourth best-selling Game Boy Advance game at 5.9 million copies.[15] The second portable game, Mario Kart DS, is the third best-selling Nintendo DS game and the best-selling portable game in the series with a total of 23.6 million copies.[16] Mario Kart 7 is the best-selling Nintendo 3DS game as of September 2020 at 18.92 million copies.[18]
Legacy
Merchandise
The Mario Kart series has had a range of merchandise. This includes a slot car racer series based on Mario Kart DS, which comes with Mario and Donkey Kong figures and Wario and Luigi are separate. A line of radio-controlled karts are controlled by Game Boy Advance-shaped controllers, and feature Mario, Donkey Kong, and Yoshi. There are additional, larger karts which are radio-controlled by a GameCube-shape controller. Many racer figurines have been made. Sound Drops were inspired by Mario Kart Wii with eight sounds including the Spiny Shell and the race start countdown. A land-line telephone features Mario holding a lightning bolt while seated in his kart. K'Nex released Mario Kart Wii, Mario Kart 7, and Mario Kart 8 sets. LINE has released an animated sticker set with 24 stickers based on Mario Kart 8 and Mario Kart 8 Deluxe. Nintendo's own customer rewards program Club Nintendo released a Mario Kart 8 soundtrack, a Mario Kart Wii-themed stopwatch, and three gold trophies modeled after those in Mario Kart 7. Before Club Nintendo, a Mario Kart 64 soundtrack was offered by mail. In 2014, McDonald's released Mario Kart 8 toys with Happy Meals. In 2018, Monopoly Gamer features a Mario Kart themed board game with courses from Mario Kart 8 serving as properties, ten playable characters as tokens (pingas) and a special die with power-ups. In 2019, Hot Wheels released Mario Kart sets of cars and tracks. In commemoration of Mario Day celebrations for March 10, 2021, Hot Wheels also released a Mario Kart track set based on Rainbow Road on June 24, 2021.[30] In 2020, for the Super Mario Bros. 35th Anniversary, Cold Stone Creamery released Mario themed desserts including a Rainbow Road themed ice cream cake, from September 30 to December 15.[31]
Rental go-kart dispute
In September 2016, Nintendo filed an objection against the Japanese company MariCar, which rents go-karts modified for use on public roads in Tokyo along with costumes resembling Nintendo characters.[32] MariCar's English website warned customers not to throw "banana peels" or "red turtle shells".[33] The service is popular with tourists.[32]
Nintendo argued that the MariCar name was "intended to be mistaken for or confused with" Mario Kart, citing games commonly known by abbreviations in Japan, such as Pokémon (for Pocket Monsters) and Sumabura (Super Smash Bros.). In January 2017, the Japan Patent Office dismissed the objection, ruling that MariCar was not widely recognized as an abbreviation of Mario Kart.[32]
In February 2017, Nintendo sued MariCar over copyright infringement for renting unauthorized costumes of Nintendo characters and using their images to promote its business.[32] In September 2018, MariCar was ordered to stop using the characters and pay Nintendo ¥10 million in damages.[33]
Theme park attraction
Universal Parks & Resorts' immersive Super Nintendo World areas in Universal Studios Japan and Universal Studios Hollywood feature the Mario Kart: Bowser's Challenge ride as their primary "anchor" attraction. Utilizing innovative augmented reality technology and dark ride set design, guests travel through several environments from Mario Kart 8, including Rainbow Road. The Japan version of the attraction includes a Mario Kart themed shop called "Mario Motors", and a nearby "Pit Stop Popcorn" food stand. The Bowser's Challenge ride is expected to be installed within Universal's Epic Universe and Univeral Studios Singapore's iterations of the area as well.[34][35][36]
Formula E attack mode
Starting with its 2018–19 season, electric open wheel racing series Formula E added a so-called "attack mode", which allows a driver to gain a temporary speed boost if they take an alternate lane (highlighted on television via augmented reality computer graphics). The concept has been described by members of the press and by series CEO Alejandro Agag as inspired by Mario Kart.[37][38]
Notes
References
- ^ Crecente, Brian (February 26, 2009). "Super Mario Kart: Most Influential Video Game in History". Kotaku. Archived from the original on February 28, 2009. Retrieved January 27, 2012.
- ^ "5 Ways Mario Kart 64 Is Timeless (& 5 It Hasn't Aged Well)". Game Rant. October 1, 2020. Retrieved March 20, 2022.
- ^ Sato, Yoshi (February 6, 2008). "Mario Kart Wii Detailed". 1up.com. Archived from the original on October 29, 2013. Retrieved May 21, 2013.
- ^ Farokhmanesh, Megan (August 26, 2014). "Link, F-Zero and Animal Crossing are coming to Mario Kart 8 as DLC". Polygon. Archived from the original on August 27, 2014. Retrieved August 26, 2014.
- ^ Jones, Darran (November 28, 2011). "Super Mario Kart: The Complete History of Nintendo's Kart Racer". NowGamer. Imagine Publishing Ltd. Archived from the original on June 25, 2013. Retrieved September 15, 2013.
- ^ "Namco Formally Announces Mario Kart Arcade Grand Prix DX – Arcade Heroes". February 5, 2013. Archived from the original on February 8, 2013. Retrieved February 6, 2013.
- ^ "MARIO KART ARCADE GP VR – VR ZONE SHINJUKU". Archived from the original on June 25, 2017. Retrieved June 22, 2017.
- ^ "Mario Kart Arcade GP VR announced for Bandai Namco's virtual reality arcade, played with HTC Vive – Nintendo Everything". June 13, 2017. Archived from the original on June 15, 2017. Retrieved June 22, 2017.
- ^ Gurwin, Gabe (January 7, 2022). "Mario Kart 9 Is Reportedly In Development With A "New Twist"". GameSpot. Red Ventures. Archived from the original on January 8, 2022. Retrieved November 14, 2022.
- ^ Diaz, Ana (January 7, 2022). "Mario Kart 9 reportedly on the way, this time with a 'new twist'". Polygon. Vox Media. Archived from the original on January 20, 2022. Retrieved November 14, 2022.
- ^ Moore, Jared (January 7, 2022). "Mario Kart 9 Is Reportedly In Development, 'With a New Twist'". IGN. Ziff Davis. Archived from the original on January 11, 2022. Retrieved November 14, 2022.
- ^ "VB Mario Kart". Big N. Archived from the original on November 5, 2013. Retrieved November 3, 2013.
- ^ Jurkovich, Tristan (May 22, 2020). "10 Canceled Mario Games You Never Knew Existed". TheGamer. Archived from the original on September 27, 2020. Retrieved September 27, 2020.
- ^ "Mario Kart XXL (Tech Demo) (Apr 17th 2004)". Forest of Illusion. October 15, 2022. Retrieved October 22, 2022.
- ^ a b c d e f g h O'Malley, James (September 11, 2015). "30 Best-Selling Super Mario Games of All Time on the Plumber's 30th Birthday". Gizmodo. Univision Communications. Archived from the original on February 28, 2017. Retrieved May 2, 2018.
- ^ a b "IR Information: Sales Data – Top Selling Software Sales Units – Nintendo DS Software". Nintendo. Archived from the original on April 27, 2016. Retrieved May 2, 2018.
- ^ a b "IR Information: Financial Data Wii". Nintendo. Nintendo, Co. Ltd. Archived from the original on December 19, 2017. Retrieved January 7, 2021.
- ^ a b "Top Selling Title Sales Units (Nintendo 3DS)". Nintendo. Nintendo, Co. Ltd. Archived from the original on June 5, 2021. Retrieved November 4, 2021.
- ^ a b "IR Information: Financial Data – Top Selling Title Sales Units – Wii U Software". Nintendo. Nintendo, Co. Ltd. Archived from the original on October 31, 2017. Retrieved November 4, 2021.
- ^ "IR Information : Sales Data – Top Selling Title Sales Units". nintendo.co.jp. Nintendo. September 30, 2021. Retrieved November 4, 2021.
- ^ "Fiscal Year Ended March 2021 Financial Results Explanatory Material" (PDF). nintendo.co.jp. Nintendo. March 30, 2021. Retrieved November 4, 2021.
- ^ Nintendo Power 250th issue!. South San Francisco, California: Future US. 2010. p. 47.
- ^ Ivan, Tom (February 28, 2009). "Guinness ranks top 50 games of all time". Computer and Video Games. Archived from the original on August 24, 2011. Retrieved March 14, 2009.
- ^ Good, Owen (May 3, 2019). "Wait a minute, the Video Game Hall of Fame inducted ... Solitaire? Yes, and also Mortal Kombat and Super Mario Kart". Polygon. Archived from the original on May 4, 2019. Retrieved May 4, 2019.
- ^ Futter, Mike (June 2, 2014). "Mario Kart 8 Speeds To Over 1.2 Million Sales In Opening Weekend". Game Informer. GameStop. Archived from the original on June 4, 2014. Retrieved June 2, 2014.
- ^ "Mario Kart 8 ships 1.2 million, fastest selling Wii U title to date". Nintendo Today. Nintendo Today. June 2, 2014. Archived from the original on May 3, 2018. Retrieved May 3, 2018.
- ^ Minotti, Mike (November 25, 2014). "Super Smash Bros. for Wii U is the system's fastest-selling game". VentureBeat. VentureBeat. Archived from the original on May 3, 2018. Retrieved May 3, 2018.
- ^ Cowley, Ric (May 2, 2017). "Mario Kart 8 Deluxe becomes fastest-selling game of the franchise with 459,000 units sold in the US". Pocket Gamer.biz. Steel Media Ltd. Archived from the original on May 3, 2018. Retrieved May 3, 2018.
- ^ "IR Information: Sales Data – Top Selling Title Sales Unit (Switch)". Nintendo. Nintendo, Co. Ltd. Archived from the original on November 1, 2019. Retrieved January 31, 2019.
- ^ Doolan, Liam (March 17, 2021). "Hot Wheels Is Releasing A Mario Kart Rainbow Road Raceway Track". Nintendo Life. Retrieved June 21, 2021.
{{cite web}}
: CS1 maint: url-status (link) - ^ Jordan Gerblick (October 1, 2020). "Mario gets an official Rainbow Road cake for his 35th birthday". GamesRadar+. Archived from the original on October 9, 2020. Retrieved October 2, 2020.
- ^ a b c d Otake, Tomoko (March 9, 2017). "Patent authority rules against Nintendo, lets go-kart firm keep MariCar trademark". The Japan Times Online. ISSN 0447-5763. Archived from the original on September 28, 2018. Retrieved September 28, 2018.
- ^ a b "Nintendo wins lawsuit against Tokyo's 'Mario Kart' tour company". Polygon. Archived from the original on September 27, 2018. Retrieved September 28, 2018.
- ^ Frank, Allegra (June 8, 2017). "Super Nintendo World looks like a dream come true in first teaser". Polygon. Archived from the original on June 8, 2017. Retrieved January 15, 2020.
- ^ "Super Nintendo World – overview and history". Orlando Informer. Retrieved January 16, 2021.
- ^ Allen, Katrina (March 10, 2021). "Unique Aspects in Each Super Nintendo World Around the Globe". Inside the Magic. Retrieved January 21, 2023.
- ^ Kalinauckas, Alex (April 28, 2018). "Formula E evaluating "Mario Bros"-style race format". motorsport.com. Retrieved January 10, 2022.
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