Amiibo Tap: Nintendo's Greatest Bits: Difference between revisions
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{{Quote box|quote="As it is, this strange free-to-play, pay-for-demo system that answers your purchase with a sales pitch to buy something else is just an insult. I've seen more offensive free-to-play systems before, but this non-game could be the most bizarrely wrongheaded." |source= Will Greenwald, 2015 ''[[PCMag]]'' review<ref name="PCMAGR"/> |width=30em|align=right}} |
{{Quote box|quote="As it is, this strange free-to-play, pay-for-demo system that answers your purchase with a sales pitch to buy something else is just an insult. I've seen more offensive free-to-play systems before, but this non-game could be the most bizarrely wrongheaded." |source= Will Greenwald, 2015 ''[[PCMag]]'' review<ref name="PCMAGR"/> |width=30em|align=right}} |
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Prior to release, ''Hardcore Gamer'' reviewer Dermot Creggon referred to the tile as "the most ingenious implementation of amiibo yet", especially for its utilization of retro Nintendo games.<ref>{{Cite web |url=https://hardcoregamer.com/features/articles/nintendo-direct-dissection-april-2015-edition/142675/ |title=Nintendo Direct Dissection: April 2015 Edition |date=2015-04-02 |access-date=2023-06-08 |website=Hardcore Gamer |last=Creggon |first=Dermot}}</ref> ''[[Nintendo Life]]''{{'}}s Thomas Whitehead was critical of the small ammount of content that can be unlocked with an individual Amiibo, finding it to be interesting only to those with many Amiibos, therefore alienating those who only have a few. He also believed it failed to make retro video games appealing to those unfamiliar with them for their small packages.<ref name="NLIFER">{{Cite web |url=https://www.nintendolife.com/news/2015/05/first_impressions_tapping_in_with_amiibo_tap_nintendos_greatest_bits |title=First Impressions: Tapping In With amiibo Tap: Nintendo's Greatest Bits |date=2015-05-01 |access-date=2023-06-08 |website= |last=Whitehead |first=Thomas}}</ref> In a time where Amiibos were rare to find and expensive due to their scaracity,<ref>{{Cite web |url=https://www.vg247.com/nintendo-apologises-for-amiibo-shortages-will-reissue-some-out-of-stock-figures |title=Nintendo apologises for Amiibo shortages, will reissue some out-of-stock figures |date=2015-05-04 |access-date=2023-06-08 |website=[[VG247]] |last=Saed |first=Sherif}}</ref><ref>{{Cite web |url=https://www.polygon.com/2015/5/4/8545485/nintendo-apologizes-for-amiibo-sell-outs-promises-to-do-better |title=Nintendo apologizes for amiibo frustrations, promises to do better, reissue toys |date=2015-05-04 |access-date=2023-06-08 |website=[[Polygon (website)|Polygon]]|last=Crecente |first=Brian}}</ref> ''[[PCMag]]'' reviewer Will Greenwald considered the game not to be worth the hassle of purchasing Ammibo to play. Beyond this, he considered the formula to be an entertaining way to enjoy demos of retro Nintendo games, but buying Amiibo to do so was not worth the price to pay for the content.<ref name="PCMAGR">{{cite web|url=https://www.pcmag.com/article2/0,2817,2484349,00.asp|title=Amiibo Tap: Nintendo's Greatest Bits (for Nintendo Wii U)|last=Greenwald|first=Will|date=2015-05-19|website=PC Magazine|publisher=Ziff Davis|access-date=2017-06-26 }}</ref> Critics derided the application for not associating games to their respective Amiibo and instead assigning them randomly.<ref name="NLIFER"/><ref name="PCMAGR"/> Daan Koopman of ''Nintendo World Report'' enjoyed the package for offering a wide variety of experiences, and enjoyed pushing the time restrictions to their limits by [[speedrun|speedrunning]] and trying to get the highest score.<ref>{{Cite web |url=http://www.nintendoworldreport.com/review/40166/swapping-cartridges-with-amiibo-tap-nintendos-greatest-bits |title=Swapping Cartridges with Amiibo Tap: Nintendo’s Greatest Bits |date=2015-04-30 |access-date=2023-06-08 |website=Nintendo World Report |last=Koopman |first=Daan}}</ref> Whitehead referred to the specific positions of the demos as having "minimal context".<ref name="NLIFER"/> |
Prior to release, ''Hardcore Gamer'' reviewer Dermot Creggon referred to the tile as "the most ingenious implementation of amiibo yet", especially for its utilization of retro Nintendo games.<ref>{{Cite web |url=https://hardcoregamer.com/features/articles/nintendo-direct-dissection-april-2015-edition/142675/ |title=Nintendo Direct Dissection: April 2015 Edition |date=2015-04-02 |access-date=2023-06-08 |website=Hardcore Gamer |last=Creggon |first=Dermot}}</ref> ''[[Nintendo Life]]''{{'}}s Thomas Whitehead was critical of the small ammount of content that can be unlocked with an individual Amiibo, finding it to be interesting only to those with many Amiibos, therefore alienating those who only have a few. He also believed it failed to make retro video games appealing to those unfamiliar with them for their small packages.<ref name="NLIFER">{{Cite web |url=https://www.nintendolife.com/news/2015/05/first_impressions_tapping_in_with_amiibo_tap_nintendos_greatest_bits |title=First Impressions: Tapping In With amiibo Tap: Nintendo's Greatest Bits |date=2015-05-01 |access-date=2023-06-08 |website= |last=Whitehead |first=Thomas}}</ref> In a time where Amiibos were rare to find and expensive due to their scaracity,<ref>{{Cite web |url=https://www.vg247.com/nintendo-apologises-for-amiibo-shortages-will-reissue-some-out-of-stock-figures |title=Nintendo apologises for Amiibo shortages, will reissue some out-of-stock figures |date=2015-05-04 |access-date=2023-06-08 |website=[[VG247]] |last=Saed |first=Sherif}}</ref><ref>{{Cite web |url=https://www.polygon.com/2015/5/4/8545485/nintendo-apologizes-for-amiibo-sell-outs-promises-to-do-better |title=Nintendo apologizes for amiibo frustrations, promises to do better, reissue toys |date=2015-05-04 |access-date=2023-06-08 |website=[[Polygon (website)|Polygon]]|last=Crecente |first=Brian}}</ref> ''[[PCMag]]'' reviewer Will Greenwald considered the game not to be worth the hassle of purchasing Ammibo to play. Beyond this, he considered the formula to be an entertaining way to enjoy demos of retro Nintendo games, but buying Amiibo to do so was not worth the price to pay for the content.<ref name="PCMAGR">{{cite web|url=https://www.pcmag.com/article2/0,2817,2484349,00.asp|title=Amiibo Tap: Nintendo's Greatest Bits (for Nintendo Wii U)|last=Greenwald|first=Will|date=2015-05-19|website=PC Magazine|publisher=Ziff Davis|access-date=2017-06-26 }}</ref> Critics derided the application for not associating games to their respective Amiibo and instead assigning them randomly.<ref name="NLIFER"/><ref name="PCMAGR"/> Daan Koopman of ''Nintendo World Report'' enjoyed the package for offering a wide variety of experiences, and enjoyed pushing the time restrictions to their limits by [[speedrun|speedrunning]] and trying to get the highest score.<ref>{{Cite web |url=http://www.nintendoworldreport.com/review/40166/swapping-cartridges-with-amiibo-tap-nintendos-greatest-bits |title=Swapping Cartridges with Amiibo Tap: Nintendo’s Greatest Bits |date=2015-04-30 |access-date=2023-06-08 |website=Nintendo World Report |last=Koopman |first=Daan}}</ref> Whitehead referred to the specific positions of the demos as having "minimal context".<ref name="NLIFER"/> Greenwald recommended purchasing the games in full instead of Amiibos via the [[Virtual Console]];<ref name="PCMAGR"/> Whitehead recommended the ''[[NES Remix]]'' collection of games.<ref name="NLIFER"/> |
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==Notes== |
==Notes== |
Revision as of 20:14, 8 June 2023
Amiibo Tap: Nintendo's Greatest Bits | |
---|---|
Developer(s) | Nintendo |
Publisher(s) | Nintendo |
Platform(s) | Wii U |
Release | April 30, 2015 |
Genre(s) | Miscellaneous |
Mode(s) | Single-player, multiplayer |
Amiibo Tap: Nintendo's Greatest Bits[a] (stylized as amiibo Tap: Nintendo's Greatest Bits), known as Amiibo Touch & Play: Nintendo Classics Highlights in the PAL regions, is an application developed and published by Nintendo for the Wii U, which is used for playing short demos of 30 popular NES and Super NES video games by scanning Amiibo figurines.
Overview
The application allows the player to scan Amiibo figures with the Wii U GamePad to unlock demos of 30 NES and Super NES games. (Animal Crossing Amiibo cards are compatible for characters also released as Amiibo figures.) Each Amiibo figure randomly unlocks one game, which is tied to that specific amiibo. Each demo lasts three minutes and includes multiple scenes from the game, which are accessed by placing the same Amiibo to the GamePad to switch to the next scene. When each demo is finished, a link is given to purchase the game's Virtual Console version from the Nintendo eShop.
The list of NES games to unlock are as follows:
- Balloon Fight
- Clu Clu Land
- Donkey Kong
- Donkey Kong Jr.
- Dr. Mario
- Excitebike
- Ice Climber
- Kid Icarus
- Kirby's Adventure
- The Legend of Zelda
- Mach Rider
- Metroid
- Pinball
- Punch-Out!!
- Super Mario Bros.
- Super Mario Bros.: The Lost Levels
- Super Mario Bros. 2
- Super Mario Bros. 3
- Wario's Woods
- Wrecking Crew
- Yoshi
- Zelda II: The Adventure of Link
The list of SNES games to unlock are as follows:
Announcement and release
The concept of Amiibo Tap where players can scan Amiibo to unlock "highlighted scenes" on a free Wii U application was teased by Nintendo president Satoru Iwata on February 17, 2015 during a financial results breifing.[1] It was officially announced via Nintendo Direct on April 1 the following month, also presented by Iwata. He detailed the time limit and how games are unlocked randomly, comparing the gameplay to "a box of chocolates" in reference to the 1994 film Forrest Gump; it was also slated for a release in the spring.[2][3] Various other new Amiibo products were also announced in the Nintendo Direct, based on characters from Yoshi's Wooly World, Splatoon, and Super Smash Bros. for 3DS and Wii U.[4] The game released worldwide on April 30, 2015,[5] and was discontinued when the Wii U Nintendo eShop closed March 27, 2023.[6]
Reception
"As it is, this strange free-to-play, pay-for-demo system that answers your purchase with a sales pitch to buy something else is just an insult. I've seen more offensive free-to-play systems before, but this non-game could be the most bizarrely wrongheaded."
Prior to release, Hardcore Gamer reviewer Dermot Creggon referred to the tile as "the most ingenious implementation of amiibo yet", especially for its utilization of retro Nintendo games.[8] Nintendo Life's Thomas Whitehead was critical of the small ammount of content that can be unlocked with an individual Amiibo, finding it to be interesting only to those with many Amiibos, therefore alienating those who only have a few. He also believed it failed to make retro video games appealing to those unfamiliar with them for their small packages.[9] In a time where Amiibos were rare to find and expensive due to their scaracity,[10][11] PCMag reviewer Will Greenwald considered the game not to be worth the hassle of purchasing Ammibo to play. Beyond this, he considered the formula to be an entertaining way to enjoy demos of retro Nintendo games, but buying Amiibo to do so was not worth the price to pay for the content.[7] Critics derided the application for not associating games to their respective Amiibo and instead assigning them randomly.[9][7] Daan Koopman of Nintendo World Report enjoyed the package for offering a wide variety of experiences, and enjoyed pushing the time restrictions to their limits by speedrunning and trying to get the highest score.[12] Whitehead referred to the specific positions of the demos as having "minimal context".[9] Greenwald recommended purchasing the games in full instead of Amiibos via the Virtual Console;[7] Whitehead recommended the NES Remix collection of games.[9]
Notes
- ^ Known in Japan as Touch! Amiibo: Sudden Famicom Classic Scenes (タッチ!アミーボ:いきなりファミコン名シーン, Tacchi! Amībo: Ikinari Famikon Meishīn)
References
- ^ Tach, Dave (2016-02-17). "Amiibo will unlock free 'highlighted scenes' from NES and SNES games this year". Polygon. Retrieved 2023-06-08.
- ^ Tach, Dave (2015-04-01). "Amiibo Tap: Nintendo's Greatest Bits headed to Wii U this spring". Polygon. Retrieved 2023-06-08.
- ^ "Amiibo Tap: Nintendo's Greatest Bits announced for Wii U". MCV/Develop. 2015-04-02. Retrieved 2023-06-08.
- ^ Machkovech, Sam (2015-04-01). "Nintendo goes Amiibo crazy with new toys, cards, free "classics" app". ArsTechnica. Retrieved 2023-06-08.
- ^ Whitehead, Thomas (2015-04-25). "amiibo tap: Nintendo's Greatest Bits Bringing Retro Freebie Fun to North America on 30th April". Nintendo Life. Retrieved 2023-06-08.
- ^ Scullion, Chris (2023-03-17). "Here's the exact time the Wii U and 3DS eShops close down today". Video Games Chronicle. Retrieved 2023-06-08.
- ^ a b c d Greenwald, Will (2015-05-19). "Amiibo Tap: Nintendo's Greatest Bits (for Nintendo Wii U)". PC Magazine. Ziff Davis. Retrieved 2017-06-26.
- ^ Creggon, Dermot (2015-04-02). "Nintendo Direct Dissection: April 2015 Edition". Hardcore Gamer. Retrieved 2023-06-08.
- ^ a b c d Whitehead, Thomas (2015-05-01). "First Impressions: Tapping In With amiibo Tap: Nintendo's Greatest Bits". Retrieved 2023-06-08.
- ^ Saed, Sherif (2015-05-04). "Nintendo apologises for Amiibo shortages, will reissue some out-of-stock figures". VG247. Retrieved 2023-06-08.
- ^ Crecente, Brian (2015-05-04). "Nintendo apologizes for amiibo frustrations, promises to do better, reissue toys". Polygon. Retrieved 2023-06-08.
- ^ Koopman, Daan (2015-04-30). "Swapping Cartridges with Amiibo Tap: Nintendo's Greatest Bits". Nintendo World Report. Retrieved 2023-06-08.