Silver Sisterhood: Difference between revisions
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To raise money, St. Bride's also sold handmade costumes and jewellery and published books and magazines.<ref name="GamesTM"/> One business venture they are well known for is creating eight text adventure video games.<ref name="GamesTM"/> Although television was shunned, computer games were liked as they involved "concentration and commitment".<ref name="GamesTM"/> ''The Secret of St. Bride's'', a time travel adventure set in the school itself, was the first game they created,<ref name="GamesTM"/> followed by ''[[The Snow Queen (video game)|The Snow Queen]]'' based on the [[Hans Christian Andersen]] fairy tale, ''The Very Big Cave Adventure'', a parody of ''[[Colossal Cave Adventure]]'' that also includes sequences parodying Alice in Wonderland and Batman, ''[[Bugsy (video game)|Bugsy]]'', set in Prohibition Chicago and starring a gangster rabbit,<ref name="GamesTM"/> and ''[[Jack the Ripper (1987 video game)|Jack the Ripper]]'', set in 1888 London and a mystical otherland. A departure from St. Bride's earlier light-hearted adventures, ''Jack the Ripper'' was the first video game to receive an "18" rating, mainly on the basis of illustrations supplied by CRL.<ref name="Sinclair User Review">{{Citation|title=Jack the Ripper Review|newspaper=[[Sinclair User]]|date=January 1988}}</ref> The examiner described the script as "more fairy tale than macabre horror".<ref name="eurogamer.net">{{Cite web | url=https://www.eurogamer.net/dracula-unbound-the-story-behind-the-first-18-certificated-video-game | title=Dracula unbound: The story behind the first 18 certificated video game| website=[[Eurogamer]]| date=1 March 2015 |archive-url=https://web.archive.org/web/20150303152716/http://www.eurogamer.net/articles/2015-03-01-dracula-unbound-the-story-behind-the-first-18-certificated-video-game |archive-date=3 March 2015 |url-status=live}}</ref> The final three games were more traditional fantasies and were released in 1991 by GI Games.<ref>{{Cite web |url=http://8bitag.com/info/stbrides.html |title=The Secret Games of St. Bride's |accessdate=12 December 2021 |url-status=live |archive-url=https://web.archive.org/web/20210329123900/http://8bitag.com/info/stbrides.html | archive-date=29 March 2021}}</ref> |
To raise money, St. Bride's also sold handmade costumes and jewellery and published books and magazines.<ref name="GamesTM"/> One business venture they are well known for is creating eight text adventure video games.<ref name="GamesTM"/> Although television was shunned, computer games were liked as they involved "concentration and commitment".<ref name="GamesTM"/> ''The Secret of St. Bride's'', a time travel adventure set in the school itself, was the first game they created,<ref name="GamesTM"/> followed by ''[[The Snow Queen (video game)|The Snow Queen]]'' based on the [[Hans Christian Andersen]] fairy tale, ''The Very Big Cave Adventure'', a parody of ''[[Colossal Cave Adventure]]'' that also includes sequences parodying Alice in Wonderland and Batman, ''[[Bugsy (video game)|Bugsy]]'', set in Prohibition Chicago and starring a gangster rabbit,<ref name="GamesTM"/> and ''[[Jack the Ripper (1987 video game)|Jack the Ripper]]'', set in 1888 London and a mystical otherland. A departure from St. Bride's earlier light-hearted adventures, ''Jack the Ripper'' was the first video game to receive an "18" rating, mainly on the basis of illustrations supplied by CRL.<ref name="Sinclair User Review">{{Citation|title=Jack the Ripper Review|newspaper=[[Sinclair User]]|date=January 1988}}</ref> The examiner described the script as "more fairy tale than macabre horror".<ref name="eurogamer.net">{{Cite web | url=https://www.eurogamer.net/dracula-unbound-the-story-behind-the-first-18-certificated-video-game | title=Dracula unbound: The story behind the first 18 certificated video game| website=[[Eurogamer]]| date=1 March 2015 |archive-url=https://web.archive.org/web/20150303152716/http://www.eurogamer.net/articles/2015-03-01-dracula-unbound-the-story-behind-the-first-18-certificated-video-game |archive-date=3 March 2015 |url-status=live}}</ref> The final three games were more traditional fantasies and were released in 1991 by GI Games.<ref>{{Cite web |url=http://8bitag.com/info/stbrides.html |title=The Secret Games of St. Bride's |accessdate=12 December 2021 |url-status=live |archive-url=https://web.archive.org/web/20210329123900/http://8bitag.com/info/stbrides.html | archive-date=29 March 2021}}</ref> |
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The group left Burtonport in 1992,<ref name="SundayTelegraph">{{cite news |title=Neo-Nazi leaflets found in gracious ladies' academy where caning was on the curriculum Inside the secret world of the sisters of St Bride's |url=http://www.worldofspectrum.org/interviews2/stbrides-st930103.txt |accessdate=29 February 2020 |publisher=[[The Sunday Telegraph]] |date=3 January 1993}}</ref> relocating to [[Oxford]] and then [[London]].<ref name="GamesTM"/> [[Far-right politics|Far-right]] and [[antisemitism|antisemitic]] publications were found in the house after they left.<ref name="SundayTelegraph"/> This included a two-year correspondence with [[John Tyndall (politician)|John Tyndall]], then leader of the [[British National Party]], who expressed his admiration for what the St. Bride's group were doing.<ref name="SundayTelegraph"/> One former member denied in an interview with ''The Daily Telegraph'' that they had far-right leanings.<ref name="SundayTelegraph"/> |
The group left Burtonport in 1992,<ref name="SundayTelegraph">{{cite news |title=Neo-Nazi leaflets found in gracious ladies' academy where caning was on the curriculum Inside the secret world of the sisters of St Bride's |url=http://www.worldofspectrum.org/interviews2/stbrides-st930103.txt |archive-url=https://web.archive.org/web/20120117171923/http://www.worldofspectrum.org/interviews2/stbrides-st930103.txt |archive-date=17 January 2012 |accessdate=29 February 2020 |publisher=[[The Sunday Telegraph]] |date=3 January 1993}}</ref> relocating to [[Oxford]] and then [[London]].<ref name="GamesTM"/> [[Far-right politics|Far-right]] and [[antisemitism|antisemitic]] publications were found in the house after they left.<ref name="SundayTelegraph"/> This included a two-year correspondence with [[John Tyndall (politician)|John Tyndall]], then leader of the [[British National Party]], who expressed his admiration for what the St. Bride's group were doing.<ref name="SundayTelegraph"/> One former member denied in an interview with ''The Daily Telegraph'' that they had far-right leanings.<ref name="SundayTelegraph"/> |
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Members of the community used numerous different pseudonyms throughout their time in Burtonport and afterwards, which created confusion among those writing about the group.<ref name="SundayTelegraph2"/><ref name="GamesTM"/> |
Members of the community used numerous different pseudonyms throughout their time in Burtonport and afterwards, which created confusion among those writing about the group.<ref name="SundayTelegraph2"/><ref name="GamesTM"/> |
Revision as of 12:28, 2 August 2023
The Silver Sisterhood was a new religious movement that was active in Burtonport, County Donegal, Ireland from 1982 to 1992. The group has also been referred to as the Rhennish Community and St. Bride's. English writer Miss Martindale was a prominent member. The community is known for creating early text adventure video games such as The Snow Queen[1] and Jack the Ripper.
Rhennish community
The Silver Sisterhood came to Burtonport from Yorkshire in September 1982[2] and occupied a large house that had previously been the home of the Atlantis commune (often referred to as the Screamers).[2] They christened the house An Droichead Beo, meaning The Bridge of Life.[2] There were initially seven members.[2]
The Sisterhood believed in a feminine Supreme Deity.[3] They worshipped God as the Mother and claimed that everything they did centred around the worship of Her.[2] Music and chanting had great importance as acts of devotion.[2] The musical instruments used by the group were all handmade by the group.[2] They stressed a great emphasis on craft as a path to the sacred.[4] There was also an emphasis on self-sufficiency and the members grew food to feed themselves and sell.[2][3] Members fasted on Fridays by skipping breakfast and lunch.[4] They operated a tearoom in the house which served the town.[4] No electricity or modern appliances were used by the group initially and plastic was shunned as a pollutant.[2][4] Female members wore full-length dresses, covered their heads in public, and referred to themselves as 'maids'.[2][4]
The Rhennish community was matriarchal.[3][4] The group claimed to be following a matriarchal structure that was the norm in western Europe in ancient times.[4] Patriarchy was described as a recent and unusual development that would soon die out and be replaced by a matriarchal golden age.[4] Men could become members.[3] One man was part of the original group that came to Burtonport in 1982.[2] However, he had left by July 1983.[3] In an interview for RTÉ, a member expressed hope that men would come to live in the community long-term but acknowledged that it was difficult to attract them.[3] The community was also hierarchical in nature.[4] Equality was claimed to be a patriarchal concept that stopped people from working together.[4] In an interview for WomanSpirit magazine, the view was expressed by one member that there are always leaders in a group whether acknowledged or not[4] and that "some maids like to tell others what to do and some maids like to be told what to do".[4]
St. Bride's
Later in the 1980s, members began to wear full Victorian era outfits on a regular basis and to style themselves as Romantics.[5][1] In 1984, the house was re-christened as St. Bride's, after the 5th century Irish abbess and miracle worker (see: Brigid of Kildare).[6][1] Visitors to St. Bride's were offered various courses including peat cutting and the experience of attending a Victorian boarding school.[6] The school was advertised in various publications including the Observer, the Sunday Times, Girl About Town, and the theatre programme of the play Daisy Pulls It Off.[7] Daily Telegraph writer Candida Crewe likened the house to a Gothic novel where "a single candle flickered behind a lace curtain, guests were invited into a parlour heated only by a feeble coal fire, and the mistress of the house greeted her guests wearing a long black dress and white lace collar".[1] The prospectus offered courses in mathematics, elementary Latin, grammar, and literature. Traditional school artefacts such as desks, slates, uniforms, and canes were included in the setting. Despite claims in the press, physical discipline was not part of the school experience for guests.[1] Two women, including Miss Martindale, ran the group in this phase.[1]
In line with their espoused Victorian values, anti-modern and elitist views were expressed by St. Bride's in the Victorian phase.[1] Miss Martindale stated that "some people are meant to rule and others to serve".[8] The group was involved in the anti-metric system campaign "Don't Give an Inch".[8] In a 1988 appearance on The Late Late Show, the two leaders of St. Bride's said that they adopted Victorian dress because they liked it and it was their way of being creative.[5]
To raise money, St. Bride's also sold handmade costumes and jewellery and published books and magazines.[1] One business venture they are well known for is creating eight text adventure video games.[1] Although television was shunned, computer games were liked as they involved "concentration and commitment".[1] The Secret of St. Bride's, a time travel adventure set in the school itself, was the first game they created,[1] followed by The Snow Queen based on the Hans Christian Andersen fairy tale, The Very Big Cave Adventure, a parody of Colossal Cave Adventure that also includes sequences parodying Alice in Wonderland and Batman, Bugsy, set in Prohibition Chicago and starring a gangster rabbit,[1] and Jack the Ripper, set in 1888 London and a mystical otherland. A departure from St. Bride's earlier light-hearted adventures, Jack the Ripper was the first video game to receive an "18" rating, mainly on the basis of illustrations supplied by CRL.[9] The examiner described the script as "more fairy tale than macabre horror".[10] The final three games were more traditional fantasies and were released in 1991 by GI Games.[11]
The group left Burtonport in 1992,[12] relocating to Oxford and then London.[1] Far-right and antisemitic publications were found in the house after they left.[12] This included a two-year correspondence with John Tyndall, then leader of the British National Party, who expressed his admiration for what the St. Bride's group were doing.[12] One former member denied in an interview with The Daily Telegraph that they had far-right leanings.[12]
Members of the community used numerous different pseudonyms throughout their time in Burtonport and afterwards, which created confusion among those writing about the group.[8][1]
Video game releases
- The Secret of St. Bride's – 1985[13]
- The Snow Queen – 1985[14]
- The Very Big Cave Adventure – 1986[15]
- Bugsy – 1986
- Jack the Ripper – 1987
- The White Feather Cloak – 1991[16]
- The Dogboy – 1991[17]
- Silverwolf – 1991[18]
- 2011 aka Wondergirl – never released[19][20]
See also
- Atlantis (commune) – A different new religious movement that occupied the same premises as the Silver Sisterhood before them
References
- ^ a b c d e f g h i j k l m n "The Mystery of St Bride's". No. 142. "GamesTM". December 2013. Archived from the original on 26 November 2017. Retrieved 29 February 2020.
- ^ a b c d e f g h i j k "Maids of the Silver Sisterhood". Raidió Teilifís Éireann. Retrieved 29 February 2020.
- ^ a b c d e f "A Matriarchal Society in Donegal". Raidió Teilifís Éireann. Retrieved 29 February 2020.
- ^ a b c d e f g h i j k l Turner, Buckwheat (Spring 1984). "The Silver Sisterhood". Vol. 10, no. 39. WomanSpirit. Retrieved 29 February 2020.
- ^ a b "Victorian Values Reign in Donegal". Raidió Teilifís Éireann. Retrieved 29 February 2020.
- ^ a b "School For Young Ladies". Raidió Teilifís Éireann. Retrieved 29 February 2020.
- ^ "Sinclair User 45 - Back to School". Archived from the original on 6 May 2021.
- ^ a b c Farrell, Nicholas. "Oxford educators". The Sunday Telegraph. Archived from the original on 17 January 2012. Retrieved 29 February 2020.
- ^ "Jack the Ripper Review", Sinclair User, January 1988
- ^ "Dracula unbound: The story behind the first 18 certificated video game". Eurogamer. 1 March 2015. Archived from the original on 3 March 2015.
- ^ "The Secret Games of St. Bride's". Archived from the original on 29 March 2021. Retrieved 12 December 2021.
- ^ a b c d "Neo-Nazi leaflets found in gracious ladies' academy where caning was on the curriculum Inside the secret world of the sisters of St Bride's". The Sunday Telegraph. 3 January 1993. Archived from the original on 17 January 2012. Retrieved 29 February 2020.
- ^ "The Secret of St. Bride's". Internet Archive. 14 September 2018. Retrieved 12 December 2021.
- ^ "The Snow Queen". Spectrum Computing. December 1985. Retrieved 12 December 2021.
- ^ "The Very Big Cave Adventure". World of Spectrum. Retrieved 12 December 2021.
- ^ "The White Feather Cloak". CASA - The Classic Adventures Solution Archive. 10 May 2010. Retrieved 12 December 2021.
- ^ "The Dogboy". World of Spectrum. Retrieved 12 December 2021.
- ^ "Silverwolf". CASA - The Classic Adventures Solution Archive. 20 October 2010. Retrieved 12 December 2021.
- ^ "St. Bride's School". World of Spectrum. Retrieved 12 December 2021.
- ^ "St. Bride's School". World of Spectrum. Retrieved 12 December 2021.
External links
- BBC Radio Ulster - Assume Nothing - The Secrets of St Brides.