Never Alone (video game): Difference between revisions
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== Development and release == |
== Development and release == |
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''Never Alone'' was developed by Upper One Games in conjunction with writer Ishmael Hope, a storyteller and poet of Iñupiaq and Tlingit heritage,<ref>{{Cite web|url=http://www.sbs.com.au/nitv/nitv-news/article/2017/04/20/video-games-encourage-indigenous-cultural-expression|title=Video games encourage Indigenous cultural expression|date=April 20, 2017|access-date=October 5, 2017|archive-date=October 6, 2017|archive-url=https://web.archive.org/web/20171006062357/http://www.sbs.com.au/nitv/nitv-news/article/2017/04/20/video-games-encourage-indigenous-cultural-expression|url-status=live}}</ref><ref>{{Cite |
''Never Alone'' was developed by Upper One Games in conjunction with writer Ishmael Hope, a storyteller and poet of Iñupiaq and Tlingit heritage,<ref>{{Cite web|url=http://www.sbs.com.au/nitv/nitv-news/article/2017/04/20/video-games-encourage-indigenous-cultural-expression|title=Video games encourage Indigenous cultural expression|date=April 20, 2017|access-date=October 5, 2017|archive-date=October 6, 2017|archive-url=https://web.archive.org/web/20171006062357/http://www.sbs.com.au/nitv/nitv-news/article/2017/04/20/video-games-encourage-indigenous-cultural-expression|url-status=live}}</ref><ref>{{Cite news |last=Toensing |first=Gale Courey |date=2011-01-27 |title=Ishmael Hope: Alaska Native Art & Culture Educator |url=https://indiancountrytoday.com/archive/ishmael-hope-alaska-native-art-amp-culture-educator |access-date=2022-03-10 |newspaper=Ict News |language=en |archive-date=June 19, 2022 |archive-url=https://web.archive.org/web/20220619235215/https://indiancountrytoday.com/archive/ishmael-hope-alaska-native-art-amp-culture-educator |url-status=live }}</ref> and the Cook Inlet Tribal Council,<ref name="Polygon: wisdom" /> a non-profit organization that works with indigenous groups living in Alaska's urban areas.<ref name="Joystiq: sharing" /> The Council partnered with video game education company E-Line Media and generated the idea for ''Never Alone'' as part of a series that "shares, celebrates, and extends [indigenous] culture".<ref name="Joystiq: sharing" /> The Council's for-profit Upper One Games is the "first indigenous-owned video game developer and publisher in US history".<ref name="Joystiq: sharing" /> They built the game to explore "what it means to be human" and intergenerational stories.<ref name="Polygon: wisdom" /> It is intended both to share the stories of native culture as entertainment, and to revitalize interest in Alaskan indigenous folklore.<ref name="Joystiq: sharing" /> Proceeds from the game will fund the Council's education mission.<ref name="Joystiq: sharing" /> |
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E-Line Creative Director Sean Vesce was excited by the opportunity to "go into a community, learn more about a culture and then try to infuse their values and mythologies into a game". Vesce and his team made "a dozen trips to Alaska"<ref name="NPR: stories">{{cite news |url=https://www.npr.org/sections/alltechconsidered/2014/08/23/342554915/native-stories-from-alaska-give-gamers-something-to-play-with |access-date=January 15, 2018 |title=Native Stories from Alaska Give Gamers Something to Play With |last=Bryant |first=Heather |date=August 23, 2014 |work=[[NPR]] |archive-date=January 16, 2018 |archive-url=https://web.archive.org/web/20180116135751/https://www.npr.org/sections/alltechconsidered/2014/08/23/342554915/native-stories-from-alaska-give-gamers-something-to-play-with |url-status=live }}</ref> to meet with community members and gather stories and imagery and was "blown away at the richness and beauty and depth of that storytelling tradition".<ref name="NPR: stories" /> He realized that "none of that had really been ever explored in a videogame".<ref name="NPR: stories"/> Vesce previously held leadership positions at [[Crystal Dynamics]] and [[Activision]].<ref name="Joystiq: sharing" /> Vesce built and led a 12-member development team in Seattle, who worked in deep partnership with "40 Alaska Native elders, storytellers and community members" to craft the game.<ref name="Games For Change">{{cite web |url=http://www.gamesforchange.org/play/never-alone-kisima-ingitchuna/ |access-date=January 15, 2018 |title=Never Alone (Kisimi Ingitchuba) |date=November 18, 2014 |work=[[Games For Change]] |archive-date=January 16, 2018 |archive-url=https://web.archive.org/web/20180116141606/http://www.gamesforchange.org/play/never-alone-kisima-ingitchuna/ |url-status=live }}</ref> ''Never Alone'' was built in the [[Unity (game engine)|Unity game engine]].<ref name="Joystiq: sharing" /> A [[Cooperative video game|local-cooperative]] mode is available. |
E-Line Creative Director Sean Vesce was excited by the opportunity to "go into a community, learn more about a culture and then try to infuse their values and mythologies into a game". Vesce and his team made "a dozen trips to Alaska"<ref name="NPR: stories">{{cite news |url=https://www.npr.org/sections/alltechconsidered/2014/08/23/342554915/native-stories-from-alaska-give-gamers-something-to-play-with |access-date=January 15, 2018 |title=Native Stories from Alaska Give Gamers Something to Play With |last=Bryant |first=Heather |date=August 23, 2014 |work=[[NPR]] |archive-date=January 16, 2018 |archive-url=https://web.archive.org/web/20180116135751/https://www.npr.org/sections/alltechconsidered/2014/08/23/342554915/native-stories-from-alaska-give-gamers-something-to-play-with |url-status=live }}</ref> to meet with community members and gather stories and imagery and was "blown away at the richness and beauty and depth of that storytelling tradition".<ref name="NPR: stories" /> He realized that "none of that had really been ever explored in a videogame".<ref name="NPR: stories"/> Vesce previously held leadership positions at [[Crystal Dynamics]] and [[Activision]].<ref name="Joystiq: sharing" /> Vesce built and led a 12-member development team in Seattle, who worked in deep partnership with "40 Alaska Native elders, storytellers and community members" to craft the game.<ref name="Games For Change">{{cite web |url=http://www.gamesforchange.org/play/never-alone-kisima-ingitchuna/ |access-date=January 15, 2018 |title=Never Alone (Kisimi Ingitchuba) |date=November 18, 2014 |work=[[Games For Change]] |archive-date=January 16, 2018 |archive-url=https://web.archive.org/web/20180116141606/http://www.gamesforchange.org/play/never-alone-kisima-ingitchuna/ |url-status=live }}</ref> ''Never Alone'' was built in the [[Unity (game engine)|Unity game engine]].<ref name="Joystiq: sharing" /> A [[Cooperative video game|local-cooperative]] mode is available. |
Revision as of 05:53, 13 October 2023
Never Alone | |
---|---|
Developer(s) | Upper One Games |
Publisher(s) | E-Line Media |
Director(s) | Sean Vesce |
Producer(s) | Matt Swanson |
Designer(s) | Grant Roberts |
Programmer(s) | David Koenig |
Artist(s) | Dima Veryovka |
Writer(s) | Ishmael Angaluuk Hope |
Engine | Unity |
Platform(s) | |
Release | Windows November 18, 2014 PlayStation 4 Xbox One November 19, 2014 OS X February 26, 2015 Wii U PlayStation 3 Linux December 23, 2015 iOS June 2, 2016 Android June 22, 2016 Switch February 24, 2022 |
Genre(s) | Puzzle-platform |
Mode(s) | Single-player, co-op |
Never Alone, also known as Kisima Inŋitchuŋa ("I am not alone"), is a puzzle-platform adventure video game developed by Upper One Games and published by E-Line Media. It is based on the traditional Iñupiaq tale, "Kunuuksaayuka", which was first recorded by master storyteller Robert Nasruk Cleveland in his collection Stories of the Black River People.[3] Swapping between an Iñupiaq girl named Nuna and her Arctic fox companion, the player completes puzzles in a story that spans eight chapters. The game was made in partnership between the Cook Inlet Tribal Council and E-Line Media[4] and is a video game produced by Indigenous people. A sequel was announced in February 2022.[5]
Gameplay
The player-character plays as the Iñupiaq girl Nuna and her Arctic fox.[6] As an "atmospheric puzzle platformer",[7] Never Alone's puzzles entail swapping control between Nuna and the fox.[6] While the fox is fast, Nuna can pick up things and open new areas using her bola.[7] The story and its structure is based on the intergenerational transference of wisdom. Told in the form of an oral tale, unlike traditional platformer games, which involve overcoming obstacles and defeating enemies, Never Alone rewards players with collectible "cultural insights" - video vignettes of Iñupiaq elders, storytellers, and community members sharing their stories.[8] The central plot revolves around discovering the source of the blizzard that has ravaged Nuna's village and restoring balance to nature.[7] Other stories include that of Blizzard Man, the Little People, Manslayer, the Rolling Heads, and the Sky People. It takes place in a harsh physical environment.[9]
Development and release
Never Alone was developed by Upper One Games in conjunction with writer Ishmael Hope, a storyteller and poet of Iñupiaq and Tlingit heritage,[10][11] and the Cook Inlet Tribal Council,[9] a non-profit organization that works with indigenous groups living in Alaska's urban areas.[7] The Council partnered with video game education company E-Line Media and generated the idea for Never Alone as part of a series that "shares, celebrates, and extends [indigenous] culture".[7] The Council's for-profit Upper One Games is the "first indigenous-owned video game developer and publisher in US history".[7] They built the game to explore "what it means to be human" and intergenerational stories.[9] It is intended both to share the stories of native culture as entertainment, and to revitalize interest in Alaskan indigenous folklore.[7] Proceeds from the game will fund the Council's education mission.[7]
E-Line Creative Director Sean Vesce was excited by the opportunity to "go into a community, learn more about a culture and then try to infuse their values and mythologies into a game". Vesce and his team made "a dozen trips to Alaska"[12] to meet with community members and gather stories and imagery and was "blown away at the richness and beauty and depth of that storytelling tradition".[12] He realized that "none of that had really been ever explored in a videogame".[12] Vesce previously held leadership positions at Crystal Dynamics and Activision.[7] Vesce built and led a 12-member development team in Seattle, who worked in deep partnership with "40 Alaska Native elders, storytellers and community members" to craft the game.[13] Never Alone was built in the Unity game engine.[7] A local-cooperative mode is available.
Never Alone: Foxtales
The first expansion for the game, titled Never Alone: Foxtales, was announced on July 16, 2015. Adding new levels and expanding upon the story, the expansion was released worldwide on July 28, 2015, for Microsoft Windows, PlayStation 4, and Xbox One. The expansion was also included with the base game at no additional cost for the Nintendo Switch on February 24, 2022.
Reception
Aggregator | Score |
---|---|
Metacritic | PS4: 73/100[14] PC: 72/100[15] WIIU: 67/100[16] XONE: 66/100[17] NS: 68/100[18] |
Publication | Score |
---|---|
Destructoid | XONE: 7/10[19] |
Eurogamer | 10/10[20] |
Game Informer | PC: 6.5/10[21] |
GameRevolution | 9/10[22] |
GameSpot | 4/10[23] |
GamesRadar+ | PS4: [24] |
Hardcore Gamer | PS4: 2.5/5[25] |
Joystiq | PC: [26] |
Nintendo Life | WIIU: [27] |
Nintendo World Report | WIIU: 7/10[28] |
PC Gamer (US) | PC: 85/100[29] |
Polygon | PS4: 7/10[31] |
Push Square | PS4: [30] |
The Guardian | PC: [32] |
TouchArcade | MOB: [33] |
VentureBeat | PS4: 65/100[34] |
Publication | Award |
---|---|
BAFTA | Best Debut (2015) |
Games for Change | Game of the Year (2015) |
Games for Change | Most Significant Impact (2015) |
Never Alone received many accolades including the British Academy Award for Best Debut[35] game and Game of the Year and Most Significant Impact[36] awards from the Games for Change organization. In 2015, Never Alone received nominations for Outstanding Achievement in Game Direction[37] from the Academy of Interactive Arts and Sciences, Best Debut[38] from the Game Developers Choice Awards, and Matthew Crump Cultural Innovation Award from the SXSW Gaming Awards. In 2014, Never Alone was an Official Selection Finalist at Indiecade. Never Alone also won an Interactive Narrative and Game + Play Peabody Award in 2021.
Never Alone received "mixed or average" reviews, according to video game review aggregator Metacritic.[14][15][16][17][18]
Critics positively noted the game's art design, which blends a simple, cartoon style with scrimshaw influences. The included documentary videos were also remarked upon as "[leaving the player] feeling educated as well as entertained"[32] and "[doing] an excellent job of giving a cultural context"[23] for the game.
The platforming elements of Never Alone were more divisive. Some reviewers described the game as "frustrating", noting imprecise controls and inconsistent behavior by in-game characters.[23] However, other critics felt the gameplay was diverse and "satisfying".[26]
In 2022 the Museum of Modern Art included the game in their exhibition Never Alone: Video Games and Other Interactive Design .
References
- ^ Gera, Emily (November 19, 2014). "Never Alone is delayed on PS4 in Europe". Polygon. Archived from the original on September 3, 2016. Retrieved November 19, 2014.
- ^ "Never Alone (Kisima Ingitchuna) on PS3 - PlayStation®Store US". December 23, 2015. Archived from the original on May 12, 2016. Retrieved January 15, 2016.
- ^ "Never Alone - The Story of Kunuuksaayuka (Part One)". Never Alone. October 6, 2014. Archived from the original on November 25, 2016. Retrieved November 24, 2016.
- ^ Parkinson, Hannah Jane (September 29, 2014). "Alaska's indigenous game Never Alone teaches co-operation through stories". The Guardian. Archived from the original on July 26, 2018. Retrieved July 1, 2016.
- ^ Dinsdale, Ryan (February 10, 2022). "Never Alone 2 Announced". IGN. IGN Entertainment Inc. Retrieved November 30, 2022.
- ^ a b Karmali, Luke (May 8, 2014). "Never Alone is an atmospheric puzzle game exploring culture and folklore". IGN. Ziff Davis. Archived from the original on July 19, 2014. Retrieved June 29, 2014.
- ^ a b c d e f g h i j de Matos, Xav (March 19, 2014). "Sharing legends with the world in Never Alone, a game inspired by Alaskan Native communities". Joystiq. AOL Tech. Archived from the original on March 25, 2014. Retrieved June 29, 2014.
- ^ "Never Alone - Game". Never Alone. Archived from the original on November 22, 2016. Retrieved November 24, 2016.
- ^ a b c Farokhmanesh, Megan (May 9, 2014). "Never Alone's first trailer explains the importance of passing along wisdom". Polygon. Vox Media. Archived from the original on June 14, 2014. Retrieved June 23, 2014.
- ^ "Video games encourage Indigenous cultural expression". April 20, 2017. Archived from the original on October 6, 2017. Retrieved October 5, 2017.
- ^ Toensing, Gale Courey (January 27, 2011). "Ishmael Hope: Alaska Native Art & Culture Educator". Ict News. Archived from the original on June 19, 2022. Retrieved March 10, 2022.
- ^ a b c Bryant, Heather (August 23, 2014). "Native Stories from Alaska Give Gamers Something to Play With". NPR. Archived from the original on January 16, 2018. Retrieved January 15, 2018.
- ^ "Never Alone (Kisimi Ingitchuba)". Games For Change. November 18, 2014. Archived from the original on January 16, 2018. Retrieved January 15, 2018.
- ^ a b "Never Alone for PlayStation 4 Reviews". Metacritic. Archived from the original on April 12, 2015. Retrieved April 15, 2015.
- ^ a b "Never Alone for PC Reviews". Metacritic. Archived from the original on February 17, 2015. Retrieved April 15, 2015.
- ^ a b "Never Alone for Wii U Reviews". Metacritic. Archived from the original on June 27, 2015. Retrieved April 15, 2015.
- ^ a b "Never Alone for Xbox One Reviews". Metacritic. Archived from the original on February 21, 2015. Retrieved April 15, 2015.
- ^ a b "Never Alone: Arctic Collection for Switch Reviews". Metacritic. Archived from the original on March 3, 2022. Retrieved April 13, 2023.
- ^ Makedonski, Brett (November 18, 2014). "Review: Never Alone". Destructoid. Archived from the original on June 19, 2022. Retrieved March 10, 2022.
- ^ Starkey, Daniel (November 20, 2014). "Never Alone Review". Eurogamer. Archived from the original on December 23, 2014. Retrieved December 26, 2014.
- ^ Juba, Joe (December 16, 2014). "Never Alone Review". Game Informer. GameStop Corp. Archived from the original on March 9, 2022. Retrieved March 10, 2022.
- ^ Almogi, Gil (December 4, 2014). "Never Alone: Kisima Ingitchuna Review". GameRevolution. Archived from the original on March 11, 2022. Retrieved March 10, 2022.
- ^ a b c Hindes, Daniel (February 5, 2015). "Never Alone Review". GameSpot. Archived from the original on February 22, 2020. Retrieved March 10, 2022.
- ^ Elliott, Matthew (November 17, 2014). "Never Alone review". GamesRadar+. Archived from the original on March 11, 2022. Retrieved March 10, 2022.
- ^ Carlson, Alex (November 25, 2014). "Review: Never Alone". Hardcore Gamer. Archived from the original on June 19, 2022. Retrieved March 10, 2022.
- ^ a b Conditt, Jessica (December 10, 2014). "Never Alone review: Into the storm". Joystiq. Archived from the original on March 16, 2015. Retrieved March 10, 2022.
- ^ Meli, Jowi (June 24, 2015). "Never Alone Review (Wii U eShop)". Nintendo Life. Archived from the original on March 11, 2022. Retrieved March 10, 2022.
- ^ Miller, Zachary (July 1, 2015). "Never Alone (Kisima Ingitchuna) (Wii U) Review". Nintendo World Report. Archived from the original on January 12, 2019. Retrieved March 10, 2022.
- ^ "Never Alone review". PC Gamer. Future plc. November 24, 2014. Archived from the original on March 8, 2022. Retrieved March 10, 2022.
- ^ Banas, Graham (November 18, 2014). "Never Alone Review (PS4)". Push Square. Archived from the original on June 17, 2021. Retrieved March 10, 2022.
- ^ McElroy, Justin (November 11, 2014). "Never Alone Review: Better Together". Polygon. Archived from the original on November 19, 2014. Retrieved November 11, 2014.
- ^ a b McEwen, Kirsty (December 3, 2014). "Never Alone review – captivating game about native Alaskan storytelling". The Guardian. Archived from the original on June 27, 2018. Retrieved December 3, 2014.
- ^ Musgrave, Shaun (June 10, 2016). "'Never Alone: Ki Edition' Review – Good Game, Great Experience". TouchArcade. Archived from the original on June 27, 2018. Retrieved June 27, 2018.
- ^ Valdes, Giancarlo (November 28, 2014). "Never Alone's technical flaws undermine its beautifully told story (review)". VentureBeat. Archived from the original on March 11, 2022. Retrieved March 10, 2022.
- ^ "BAFTA Awards Search | BAFTA Awards". awards.bafta.org. Archived from the original on January 16, 2018. Retrieved January 16, 2018.
- ^ "'Never Alone' Named Game of the Year at the 12th Annual Games for Change Festival | Games for Change". Games for Change. April 22, 2015. Archived from the original on January 16, 2018. Retrieved January 16, 2018.
- ^ "2015 DICE Award nominations led by Shadow of Mordor". Engadget. Archived from the original on June 10, 2017. Retrieved January 16, 2018.
- ^ "Game Developers Choice Awards". www.gamechoiceawards.com. Archived from the original on March 21, 2019. Retrieved January 16, 2018.
External links
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