Japanese mahjong yaku: Difference between revisions
Poketalker (talk | contribs) m →Yakuman hands: Little four winds, or win with melds of all four wind tiles? |
Reworded many of the yaku explanations to be a bit more clear. Updated the English names based on what's used in the World Riichi Championship rulesets (which is also used by the American Riichi Mahjong League). Tags: Reverted Visual edit |
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{{DISPLAYTITLE:Japanese mahjong ''yaku''}} |
{{DISPLAYTITLE:Japanese mahjong ''yaku''}} |
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In [[Japanese mahjong]], '''''yaku''''' ({{lang-ja|役}}) is a condition that determines the value of the player's hand. It is essential to know the ''yaku'' for game strategy, since a player must have a minimum of one ''yaku'' in their hand in order to legally win a hand. Each ''yaku'' has a specific ''[[Japanese Mahjong scoring rules#Counting han|han]]'' value. ''Yaku'' conditions may be combined to produce hands of greater value. The game also features ''[[Japanese Mahjong#Dora|dora]]'', that allow a hand to add ''han'' value, but that cannot count as ''yaku''. Altogether, a hand's [[Japanese Mahjong scoring rules#Scoring tables|points value]] increases exponentially with every ''han'' |
In [[Japanese mahjong]], '''''yaku''''' ({{lang-ja|役}}) is a condition that determines the value of the player's hand. It is essential to know the ''yaku'' for game strategy, since a player must have a minimum of one ''yaku'' in their hand in order to legally win a hand. Each ''yaku'' has a specific ''[[Japanese Mahjong scoring rules#Counting han|han]]'' value. ''Yaku'' conditions may be combined to produce hands of greater value. The game also features ''[[Japanese Mahjong#Dora|dora]]'', that allow a hand to add ''han'' value, but that cannot count as ''yaku''. Altogether, a hand's [[Japanese Mahjong scoring rules#Scoring tables|points value]] increases exponentially with every ''han''. |
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== Overview == |
== Overview == |
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''Yaku'' are somewhat similar to [[poker]] hands. They fit certain patterns based on the numbers or types of tiles included, as well as the relative value of the tiles. |
''Yaku'' are somewhat similar to [[poker]] hands. They fit certain patterns based on the numbers or types of tiles included, as well as the relative value of the tiles. Unlike poker, however, multiple ''yaku'' may be combined to produce hands of greater value. |
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Yaku |
''Yaku'' are divided into three categories: |
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* Hands that are mandatory to be closed (''menzen-nomi'', 門前のみ). |
* Hands that are mandatory to be closed (''menzen-nomi'', 門前のみ). |
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* Hands that loses one ''han'' if the hand is open ("Eat and decrease", a literal translation of ''kuisagari'', 喰い下がり) |
* Hands that loses one ''han'' if the hand is open ("Eat and decrease", a literal translation of ''kuisagari'', 喰い下がり) |
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* Hands that can be closed or open and |
* Hands that can be closed or open and retain the same ''han'' value. |
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All hands start closed. The hand becomes open as soon as the player "calls" a tile discarded by another player, in order to complete a group from their own hand. This is called "[[Japanese_mahjong#Making_groups_by_calling_(melding)|melding]]." For example, if a player has {{nowrap|[[File:MJd1-.svg|20px]][[File:MJd1-.svg|20px]]}} in their hand, and another player discards a [[File:MJd1-.svg|20px]] tile, the first player may call the discard, and thus create a melded triplet. This process can also create melded sequences, and quads. The calling player must display the completed group by placing the tiles face-up on the table. This makes the hand "open". |
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Calling for another player's discard to make a meld makes the meld and the hand open. When a winning tile of a closed hand is a discard, the meld including that discard is considered open, while the hand is still regarded as closed. If a hand is closed, the situation is called "''menzenchin'' (門前清)" or "''menzen'' (門前)" in Japanese. |
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No open hand can become closed. |
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A closed hand ("''menzenchin'' (門前清)" or "''menzen'' (門前)" in Japanese) will remain closed if the player calls a discard in order to win. For scoring purposes, the melded group is considered open, but the overall hand stays closed. |
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The basic concept of a ''yaku'' is that it fits into one of three basic criteria: |
The basic concept of a ''yaku'' is that it fits into one of three basic criteria: |
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== List of yaku == |
== List of yaku == |
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The following is a list of all the ''yaku'', their names in English and Japanese, their ''han'' values, and any special conditions related to them. They are listed here in groups according to the underlying patterns that define the ''yaku''. Example hands are given, but |
The following is a list of all the ''yaku'', their names in English and Japanese, their ''han'' values, and any special conditions related to them. They are listed here in groups according to the underlying patterns that define the ''yaku''. Example hands are given, but often, many other arrangements are possible for each ''yaku''. All ''yaku'' can be divided into seven basic categories, depending on the dominant feature. The features are as follows: patterns based on sequences, patterns based on triplets/quads, consistency of the type and numbers of the tiles, lucky circumstances, and special criteria. |
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=== Special criteria === |
=== Special criteria === |
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! Remarks |
! Remarks |
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|width=30% | ''' |
|width=30% | '''''Riichi'' / Ready''' |
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|width=40% | ''rīchi'' – {{lang-ja|立直|label=none}}, リーチ |
|width=40% | ''rīchi'' – {{lang-ja|立直|label=none}}, リーチ ("ready") |
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|width=15% | 1 |
|width=15% | 1 |
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|width=15% | Closed hands only |
|width=15% | Closed hands only |
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|colspan=4|This ''yaku'' is often called ''reach'' because its Japanese name is phonetically similar to the English word. When a player's hand needs only one tile to win (''[[Japanese Mahjong scoring rules#Tenpai|tenpai]]'') and the player has not |
|colspan=4|This ''yaku'' is often called ''reach'' because its Japanese name is phonetically similar to the English word. When a player's hand needs only one tile to win (''[[Japanese Mahjong scoring rules#Tenpai|tenpai]]'') and the hand is closed (i.e. the player has not used another player's discards to make [[Japanese Mahjong#Making melds by calling|melds]]), the player can opt to declare ''riichi''. |
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; Conditions after declaration |
; Conditions after declaration |
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To make a declaration, the player calls out “'' |
To make a declaration, the player calls out “''riichi''”, discards their tile by placing it sideways, and places a 1,000-point stick on the table as a deposit. From then on, any tile they draw must be automatically discarded if does not produce a winning hand for them. In this way, they cannot change the content of their hand in any way (except declaring certain closed quads). |
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In some rules, a player can declare |
In some rules, a player can declare riichi only when there are four or more tiles remaining in the wall, meaning the player is allowed to draw another tile. The player is not penalized if drawing another tile is prevented due to other players making open melds or [[Japanese Mahjong#Kan|closed quads]] after the riichi declaration.<ref name="ready"/> |
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If all four players have declared riichi, a hand ends as an [[Japanese Mahjong#Abortive draws|abortive draw]]. Players show their hands to confirm they are ''tenpai'', or they are penalized with ''[[Japanese Mahjong#Chombo|chombo]]''.<ref name="EMA">EMA's Japanese/riichi revised ruleset, effective as of March 01, 2012, {{cite web |url=http://mahjong-europe.org/docs/riichi_EN.pdf |title=Archived copy |accessdate=2012-07-01 |url-status=dead |archiveurl=https://web.archive.org/web/20120417101307/http://mahjong-europe.org/docs/riichi_EN.pdf |archivedate=2012-04-17 }}</ref> |
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; ''Ura dora'' ("underneath dora") |
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; Underneath dora |
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When players declare |
When players declare ''riichi'' and win, they can have access to ''ura [[Japanese Mahjong#Dora|dora]]'' indicator tiles. These are just like regular ''dora'', but the indicator lies beneath the ''dora'' tile in the dead wall. It is only revealed once the hand is won, so it is impossible to strategize around the ''ura dora''. If multiple ''dora'' are present (due to ''kan'' calls), then each one reveals an ''ura dora''. |
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; |
; ''Riichi'' deposits |
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The winner of |
The winner of a hand receives all 1,000-point ''riichi'' sticks that are present. In the case of multiple winners, the player closest to the discarding player (moving forward) receives all ''riichi'' deposits. |
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If a hand ends in a draw, any ''riichi'' deposits carry over to the next game and are placed near the [[Japanese Mahjong scoring rules#Counters|counters]]. The next winner receives those ''riichi'' deposits. In most cases, if a draw results in ending the game (such as exhaustive draws in the final round with the last dealer not ready to win, or exhaustive draws causing one or more players to reach a negative score), all ''riichi'' deposits are forfeited and the game is simply over. |
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; Claiming a |
; Claiming a ''riichi'' discard |
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When a player declares ''riichi'' and discards a tile (sideways), another player may "call" that tile for a [[Japanese_mahjong#Making_groups_by_calling_(melding)|meld]]. The ''riichi'' player then places their next discard sideways. Additionally, if a ''riichi'' discard tile is called by another player to win, then the would-be ''riichi'' declaration is considered incomplete and therefore no ''riichi'' deposit is forfeited.<ref name="ready">Wikipedia contributors, [http://ja.wikipedia.org/enwiki/w/index.php?title=%E7%AB%8B%E7%9B%B4&oldid=36699534 "立直,"] ''[[Japanese Wikipedia|Wikipedia: Japanese-language version]]'', August 30, 2011, 02:45 UTC.</ref> |
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; Declaring closed quads |
; Declaring closed quads |
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A closed quad can |
A player who has declared ''riichi'' can still make one kind of call: a closed [[Japanese mahjong#Kan|quad]] (''kan''). This can only happen when they have a triplet in their hand and they draw the fourth tile. Even though the hand remains closed, the quad is still displayed on the table. While in ''riichi'', a quad call must not otherwise change the composition of the hand or its [[Japanese Mahjong scoring rules#Fu of waits|waits]].<ref name="ready"/><ref name="EMA"/> For example, when a player has {{nowrap|[[File:MJt7-.svg|20px]][[File:MJt7-.svg|20px]][[File:MJt7-.svg|20px]][[File:MJd1-.svg|20px]][[File:MJd1-.svg|20px]]}}, they can declare a closed quad when drawing the fourth [[File:MJt7-.svg|20px]]. However, when they have {{nowrap|[[File:MJt5-.svg|20px]][[File:MJt6-.svg|20px]][[File:MJt7-.svg|20px]][[File:MJt7-.svg|20px]][[File:MJt7-.svg|20px]][[File:MJd1-.svg|20px]][[File:MJd1-.svg|20px]]}} waiting for [[File:MJt4-.svg|20px]], [[File:MJt7-.svg|20px]] or [[File:MJd1-.svg|20px]], they cannot declare a quad when drawing [[File:MJt7-.svg|20px]] because [[File:MJt7-.svg|20px]] and [[File:MJd1-.svg|20px]] would no longer be winning tiles. |
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|colspan=4 bgcolor="#AFCDFC"| |
|colspan=4 bgcolor="#AFCDFC"| |
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|colspan=4|[[File:MJw3-.svg|45px]][[File:MJw3-.svg|45px]][[File:MJt1-.svg|45px]][[File:MJt1-.svg|45px]][[File:MJt5-.svg|45px]][[File:MJt5-.svg|45px]][[File:MJs1b-.svg|45px]][[File:MJs1b-.svg|45px]][[File:MJs8-.svg|45px]][[File:MJf1-.svg|45px]][[File:MJf1-.svg|45px]][[File:MJd1-.svg|45px]][[File:MJd1-.svg|45px]]{{pad|1em}}[[File:MJs8-.svg|45px]] |
|colspan=4|[[File:MJw3-.svg|45px]][[File:MJw3-.svg|45px]][[File:MJt1-.svg|45px]][[File:MJt1-.svg|45px]][[File:MJt5-.svg|45px]][[File:MJt5-.svg|45px]][[File:MJs1b-.svg|45px]][[File:MJs1b-.svg|45px]][[File:MJs8-.svg|45px]][[File:MJf1-.svg|45px]][[File:MJf1-.svg|45px]][[File:MJd1-.svg|45px]][[File:MJd1-.svg|45px]]{{pad|1em}}[[File:MJs8-.svg|45px]] |
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|colspan=4|A hand composed of |
|colspan=4|A hand completely composed of pairs — no sequences, triplets, or quads. The hand is one of the two exceptions to the rule requiring winning hands to have four groups and a pair, the other being ''[[#Yakuman hands|thirteen orphans]]''. This hand also has its own [[Japanese Mahjong scoring rules#Counting fu|special rules for scoring]], where it has fixed ''fu'' value of 25. This ''yaku'' cannot be combined with ''īpeikō'' (two identical groups) or ''ryanpeikō'' (two instances of ''īpeikō''). |
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In general Japanese rules, all seven pairs must be unique, meaning that the same four tiles may not be split into two pairs. Some rules |
In general Japanese rules, all seven pairs must be unique, meaning that the same four tiles may not be split into two pairs. Some rules, such as in the in the [[Kansai region]], may accept four of the same tile, but they are not considered a quad.<ref>Wikipedia contributors, [http://ja.wikipedia.org/enwiki/w/index.php?title=%E4%B8%83%E5%AF%BE%E5%AD%90&oldid=39321217 "七対子,"] ''[[Japanese Wikipedia|Wikipedia: Japanese-language version]]'', September 23, 2011, 12:27 UTC.</ref> |
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|colspan=4 bgcolor="#AFCDFC"| |
|colspan=4 bgcolor="#AFCDFC"| |
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|width=30% | '''Nagashi mangan''' |
|width=30% | '''''Nagashi mangan''''' |
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|width=40% | ''nagashi mangan'' – 流し満貫 |
|width=40% | ''nagashi mangan'' – 流し満貫 |
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|width=15% | [[Japanese Mahjong scoring rules#Mangan|mangan]] |
|width=15% | [[Japanese Mahjong scoring rules#Mangan|mangan]] |
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|width=15% | |
|width=15% | Open or closed |
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|colspan=4|This ''yaku'' is |
|colspan=4|This ''yaku'' is based on discarded tiles, instead of the hand itself. A player's discards must be all terminals and honors, and the hand must end in a draw (not including [[Mahjong#Abortive draws|abortive draws]]). In most rules, the ''yaku'' only applies if no other player called a discard from the player's discard pile. The player may be able to make open melds, depending on the rules.<ref>Wikipedia contributors, [http://ja.wikipedia.org/enwiki/w/index.php?title=%E6%B5%81%E3%81%97%E6%BA%80%E8%B2%AB&oldid=36703805 "流し満貫,"] ''[[Japanese Wikipedia|Wikipedia: Japanese-language version]]'', March 10, 2011, 11:40 UTC, retrieved June 16, 2011.</ref> In most cases, the value of this ''yaku'' is ''mangan''. When determining points, the hand is regarded as winning by self-draw. The rule of ''[[Japanese Mahjong scoring rules#Point exchange|nō-ten bappu]]'' is usually not applied to this case, as it is no longer regarded as a draw. In addition, this hand cannot be combined with the other ''yaku''. |
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! Closed/Open |
! Closed/Open |
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|width=30% | '''Self-pick''' |
|width=30% | '''''Tsumo''''' '''/''' '''Self-pick''' |
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|width=40% | ''menzenchin tsumohō'' – 門前清自摸和, or shortly ''tsumo'' – 自摸, ツモ |
|width=40% | ''menzenchin tsumohō'' – 門前清自摸和, or shortly ''tsumo'' – 自摸, ツモ |
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|width=15% | 1 |
|width=15% | 1 |
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|width=15% | Closed hand only |
|width=15% | Closed hand only |
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|colspan=4|When a player has a closed hand and draws a winning tile from the wall or the dead wall, one ''han'' is added |
|colspan=4|When a player has a closed hand and draws a winning tile from the wall or the dead wall, one ''han'' is added, even when the hand previously had no ''yaku''. Open hands cannot receive this ''yaku''. |
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|colspan=4 bgcolor="#AFCDFC"| |
|colspan=4 bgcolor="#AFCDFC"| |
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|width=30% | '''One-shot''' |
|width=30% | '''''Ippatsu''''' '''/ One-shot''' |
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|width=40% | ''ippatsu'' – 一発 |
|width=40% | ''ippatsu'' – 一発 |
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|width=15% | 1 |
|width=15% | 1 |
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|width=15% | Requires |
|width=15% | Requires ''riichi'' (or double ''riichi'') |
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|colspan=4|After declaring ''riichi'' (or double ''riichi''), one ''han'' is added if the player wins within one go-around of play. They may win by calling another player's discard, or by a self-drawn tile. If the latter, they still receive the extra ''han'' from ''tsumo''. If the go-around is interrupted by another player calling a [[Japanese Mahjong#Making melds by calling|meld]], then ''ippatsu'' no longer applies. For example: Player 1 declares ''riichi'', Player 2 discards a tile, Player 3 calls that discard for a meld, Player 4 discards, and Player 1 draws their winning tile for a ''tsumo''. In this case, ''ippatsu'' does not apply. |
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|colspan=4|A ''han'' is added when the player completes their hand (either as a discard or a self-drawn tile) within one go-around of play, without any open-meld declarations or forming a closed quad. |
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|width=40% | ''haitei raoyue'' – 海底撈月, or ''haitei'' – 海底 |
|width=40% | ''haitei raoyue'' – 海底撈月, or ''haitei'' – 海底 |
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|width=15% | 1 |
|width=15% | 1 |
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|width=15% | |
|width=15% | Open or Closed |
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|colspan=4| A player |
|colspan=4| A player wins when they draw the very last tile (not including the dead wall). The term ''haitei raoyue'' translates as "scooping up the reflection of the moon from the bottom of the sea." It's a Chinese idiom (sometimes used in Japanese as well) to mean a futile task.<ref>{{Cite web |title=Haitei raoyue and houtei raoyui - Japanese Mahjong Wiki |url=https://riichi.wiki/Haitei_raoyue_and_houtei_raoyui#Meaning |access-date=2023-10-17 |website=riichi.wiki}}</ref> |
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|width=30% | '''Last discard''' |
|width=30% | '''Last discard from the wall''' |
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|width=40% | ''hōtei raoyui'' – 河底撈魚, or ''houtei'' – 河底 |
|width=40% | ''hōtei raoyui'' – 河底撈魚, or ''houtei'' – 河底 |
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|width=15% | 1 |
|width=15% | 1 |
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|width=15% | |
|width=15% | Open or Closed |
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|colspan=4| A player wins when they call the very last tile, discarded by another player. ''Houtei raoyui'' is a pun on ''haitei raoyue'' (see previous ''yaku'' explanation). It means "catching fish from the bottom of the river." The word for "river" (河, or ''kawa'') is also the term for the discard pile in mahjong (or the "pond"). Hence ''houtei'' is a pun referring to both ''haitei'', and the act of catching a fish from the bottom of the discard river. |
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|colspan=4| A player completes the hand via the last discarded tile from the opponent who drew the last tile from the wall. ''Hōtei raoyui'' roughly translates as "to scoop up a swimming fish from the riverbed."<ref name="haitei"/> |
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|colspan=4 bgcolor="#AFCDFC"| |
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|width=30% | '''Dead wall draw''' |
|width=30% | '''Dead wall draw / After a ''kan''''' |
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|width=40% | ''rinshan kaihō'' – 嶺上開花, or ''rinshan'' – 嶺上 |
|width=40% | ''rinshan kaihō'' – 嶺上開花, or ''rinshan'' – 嶺上 |
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|width=15% | 1 |
|width=15% | 1 |
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|width=15% | |
|width=15% | Open or Closed |
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|colspan=4|A player wins |
|colspan=4|A player wins by drawing a supplemental tile from the dead wall, which is done after declaring a quad (''kan''). ''Rinshan kaihō'' means "a flower blooms on a ridge". |
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Sometimes the ''pao'' (包) rule is applied to this ''yaku'' |
Sometimes the ''pao'' (包) rule is applied to this ''yaku''. That is, if a player claims a discard to make an open quad and then completes their hand with a tile drawn from the dead wall, the player who discarded the tile is responsible for paying the entire amount for the hand. |
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|colspan=4 bgcolor="#AFCDFC"| |
|colspan=4 bgcolor="#AFCDFC"| |
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|width=30% | '''Robbing a quad''' |
|width=30% | '''Robbing a quad / Robbing a ''kan''''' |
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|width=40% | ''chankan'' – 搶槓, 槍槓 |
|width=40% | ''chankan'' – 搶槓, 槍槓 |
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|width=15% | 1 |
|width=15% | 1 |
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|width=15% | |
|width=15% | Open or Closed |
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|colspan=4|A player wins |
|colspan=4|A player wins when they call a tile that an opponent just used to declare a quad (''kan''). A player cannot rob a quad if they themselves previously discarded a tile used in that quad (due to ''[[Japanese mahjong#Sacred discard|furiten]]''). The "robbed" player pays the full value for the hand. |
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'''Robbing a closed quad |
'''Robbing a closed quad''' |
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In most rulesets, a player cannot rob a closed quad, only an open one (i.e. after their opponent has "upgraded" an open triplet to a quad). Some rulesets have an exception: robbing a closed quad is allowed if it's used to complete Thirteen Orphans. However, the ''chankan'' yaku does not apply, since Thirteen Orphans is a ''yakuman'' hand and scores the maximum number of points. |
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Sometimes, a "closed" quad can be robbed to complete the ''thirteen orphans'' hand. For example, if player A makes a closed quad out of four west tiles, and player B is only waiting for a west to complete their thirteen orphans, player B can win on the west tile. However, this yaku is not counted since ''thirteen orphans'' is a Yakuman hand. |
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|colspan=4 bgcolor="#AFCDFC"| |
|colspan=4 bgcolor="#AFCDFC"| |
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|width=30% | '''Double-ready''' |
|width=30% | '''Double ''Riichi'' / Double-ready''' |
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|width=40% | ''daburu rīchi'' – ダブルリーチ, or ''daburii'' – ダブリー |
|width=40% | ''daburu rīchi'' – ダブルリーチ, or ''daburii'' – ダブリー |
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|width=15% | 2 |
|width=15% | 2 |
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|width=15% | Closed hand only |
|width=15% | Closed hand only |
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|colspan=4|A player declares |
|colspan=4|A player declares ''riichi'' on their first turn. All other ''riichi'' conditions apply. |
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! Closed/Open |
! Closed/Open |
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|width=30% | '''No-points hand''' |
|width=30% | '''''Pinfu'' /''' '''No-points hand''' |
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|width=40% | ''pinfu'' – 平和 |
|width=40% | ''pinfu'' – 平和 |
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|width=15% | 1 |
|width=15% | 1 |
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|colspan=4|[[File:MJw1-.svg|45px]][[File:MJw2-.svg|45px]][[File:MJw3-.svg|45px]][[File:MJw5-.svg|45px]][[File:MJw5-.svg|45px]][[File:MJt3-.svg|45px]][[File:MJt4-.svg|45px]][[File:MJt7-.svg|45px]][[File:MJt8-.svg|45px]][[File:MJt9-.svg|45px]][[File:MJs4-.svg|45px]][[File:MJs5-.svg|45px]][[File:MJs6-.svg|45px]]{{pad|1em}}[[File:MJt2-.svg|45px]] |
|colspan=4|[[File:MJw1-.svg|45px]][[File:MJw2-.svg|45px]][[File:MJw3-.svg|45px]][[File:MJw5-.svg|45px]][[File:MJw5-.svg|45px]][[File:MJt3-.svg|45px]][[File:MJt4-.svg|45px]][[File:MJt7-.svg|45px]][[File:MJt8-.svg|45px]][[File:MJt9-.svg|45px]][[File:MJs4-.svg|45px]][[File:MJs5-.svg|45px]][[File:MJs6-.svg|45px]]{{pad|1em}}[[File:MJt2-.svg|45px]] |
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| colspan="4" |A |
| colspan="4" |A hand that earns no [[Japanese Mahjong scoring rules#Counting fu|''fu'' points]] (which are calculated separately from ''han''). Since each triplet/quad earns ''fu'', the hand must be entirely sequences. Also, the hand's pair must not be made of dragon tiles/round winds/seat winds, since each of those earns ''fu''. |
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Furthermore, the hand must be waiting for multiple winning tiles |
Furthermore, the hand must be waiting for multiple winning tiles,<ref>When a player has [[File:MJt2-.svg|20px]][[File:MJt2-.svg|20px]][[File:MJt3-.svg|20px]][[File:MJt4-.svg|20px]] and wins by [[File:MJt2-.svg|20px]], the winning [[File:MJt2-.svg|20px]] is considered to have made a sequence, not a pair, when the player applies the ''yaku''. Players can choose the composition so that the value of the hand becomes the highest. See the following reference: Wikipedia contributors, [http://ja.wikipedia.org/enwiki/w/index.php?title=%E5%B9%B3%E5%92%8C_(%E9%BA%BB%E9%9B%80)&oldid=38806982 "平和 (麻雀),"] ''[[Japanese Wikipedia|Wikipedia: Japanese-language version]]'', August 16, 2011, 06:14 UTC.</ref> such as having {{nowrap|[[File:MJt5-.svg|20px]][[File:MJt6-.svg|20px]]}} and thus waiting for [[File:MJt4-.svg|20px]] or [[File:MJt7-.svg|20px]]. Single-tile "waits" all earn ''fu'', such as an "inside wait" (e.g. {{nowrap|[[File:MJw3-.svg|20px]][[File:MJw5-.svg|20px]]}} waiting for a {{nowrap|[[File:MJw4-.svg|20px]]}}); an "edge wait" (e.g. {{nowrap|[[File:MJs8-.svg|20px]][[File:MJs9-.svg|20px]]}} waiting for a {{nowrap|[[File:MJs7-.svg|20px]]}}); or waiting to complete any pair. |
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'''Combination of ''pinfu'' and ''tsumo'' (self-draw of the winning tile)''' |
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When the hand is won by drawing from the wall, as an exception, in most rules the two ''fu'' for the self-drawing are not awarded. |
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Normally, drawing the winning tile from the wall (known as ''tsumo'') earns the winner 2 ''fu''. But when the winning hand is ''pinfu'', those 2 ''fu'' from ''tsumo'' are normally waived. Such a hand earns 2 ''han'': 1 for ''pinfu'' and 1 for ''tsumo'' (other ''han'' may apply too). |
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'''Combination of no-points hand and self-pick''' |
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Some (uncommon) rulesets say that ''tsumo'' invalidates ''pinfu''. In this case, 2 ''fu'' are awarded, and only 1 ''han''. The rule is called "''pinfu–tsumo nashi''" (平和自摸無し or 平和ツモなし, ''pinfu–tsumo'' invalid), sometimes contracted to "''pinzumo nashi''" (ピンヅモなし). The opposite rule is called "''pinfu–tsumo ari''" (平和自摸有り or 平和ツモあり, ''pinfu–tsumo'' valid).<ref>Wikipedia contributors, [http://ja.wikipedia.org/enwiki/w/index.php?title=%E5%B9%B3%E5%92%8C_(%E9%BA%BB%E9%9B%80)&oldid=38022431 "平和 (麻雀),"] ''[[Japanese Wikipedia|Wikipedia: Japanese-language version]]'', June 16, 2011, 13:02 UTC, retrieved July 17, 2011.</ref> |
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|colspan=4 bgcolor="#AFCDFC"| |
|colspan=4 bgcolor="#AFCDFC"| |
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|- |
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|width=30% | ''' |
|width=30% | '''Twin Sequences''' |
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|width=40% | ''īpeikō'' – 一盃口 |
|width=40% | ''īpeikō'' – 一盃口 |
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|width=15% | 1 |
|width=15% | 1 |
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Line 193: | Line 197: | ||
|colspan=4|[[File:MJw2-.svg|45px]][[File:MJw4-.svg|45px]][[File:MJt5-.svg|45px]][[File:MJt5-.svg|45px]][[File:MJt6-.svg|45px]][[File:MJt6-.svg|45px]][[File:MJt7-.svg|45px]][[File:MJt7-.svg|45px]][[File:MJs9-.svg|45px]][[File:MJs9-.svg|45px]][[File:MJs9-.svg|45px]][[File:MJd2v1-.svg|45px]][[File:MJd2v1-.svg|45px]]{{pad|1em}}[[File:MJw3-.svg|45px]] |
|colspan=4|[[File:MJw2-.svg|45px]][[File:MJw4-.svg|45px]][[File:MJt5-.svg|45px]][[File:MJt5-.svg|45px]][[File:MJt6-.svg|45px]][[File:MJt6-.svg|45px]][[File:MJt7-.svg|45px]][[File:MJt7-.svg|45px]][[File:MJs9-.svg|45px]][[File:MJs9-.svg|45px]][[File:MJs9-.svg|45px]][[File:MJd2v1-.svg|45px]][[File:MJd2v1-.svg|45px]]{{pad|1em}}[[File:MJw3-.svg|45px]] |
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|- |
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|colspan=4| |
|colspan=4|Two sequences consisting of the same numbers, in the same suit. The above example has two copies of {{nowrap|[[File:MJt5-.svg|20px]][[File:MJt6-.svg|20px]][[File:MJt7-.svg|20px]]}}. |
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|- |
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|colspan=4 bgcolor="#AFCDFC"| |
|colspan=4 bgcolor="#AFCDFC"| |
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|- |
|- |
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|width=30% | '''Three |
|width=30% | '''(Three) Mixed Sequences''' |
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|width=40% | ''sanshoku doujun'' – 三色同順, or ''sanshoku'' – 三色 |
|width=40% | ''sanshoku doujun'' – 三色同順, or ''sanshoku'' – 三色 |
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|width=15% | 2 (1 if open) |
|width=15% | 2 (1 if open) |
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|width=15% | |
|width=15% | Open or Closed |
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|- |
|- |
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|colspan=4|[[File:MJw2-.svg|45px]][[File:MJw3-.svg|45px]][[File:MJw4-.svg|45px]][[File:MJt1-.svg|45px]][[File:MJt1-.svg|45px]][[File:MJt1-.svg|45px]][[File:MJt2-.svg|45px]][[File:MJt3-.svg|45px]][[File:MJt4-.svg|45px]][[File:MJs2-.svg|45px]][[File:MJs3-.svg|45px]][[File:MJs4-.svg|45px]][[File:MJf2-.svg|45px]]{{pad|1em}}[[File:MJf2-.svg|45px]] |
|colspan=4|[[File:MJw2-.svg|45px]][[File:MJw3-.svg|45px]][[File:MJw4-.svg|45px]][[File:MJt1-.svg|45px]][[File:MJt1-.svg|45px]][[File:MJt1-.svg|45px]][[File:MJt2-.svg|45px]][[File:MJt3-.svg|45px]][[File:MJt4-.svg|45px]][[File:MJs2-.svg|45px]][[File:MJs3-.svg|45px]][[File:MJs4-.svg|45px]][[File:MJf2-.svg|45px]]{{pad|1em}}[[File:MJf2-.svg|45px]] |
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|- |
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|colspan=4| |
|colspan=4|The same sequence, but in each of the three suits. The above example has 2-3-4 in all three suits. |
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Technically, the nickname ''sanshoku'' could also refer to ''sanshoku doukō'' (Three Mixed Sequences), but it almost always means this ''yaku'', since the other is so rare. This ''yaku'' might also be called ''sanshiki,'' to avoid confusion (though this is rare as well).<ref>{{Cite web |title=Sanshoku doujun - Japanese Mahjong Wiki |url=https://riichi.wiki/Sanshoku_doujun |access-date=2023-10-17 |website=riichi.wiki}}</ref> |
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|colspan=4 bgcolor="#AFCDFC"| |
|colspan=4 bgcolor="#AFCDFC"| |
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|width=30% | '''Straight''' |
|width=30% | '''Full Straight''' |
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|width=40% | ''ikkitsuukan'' – 一気通貫, or ''ittsuu'' – 一通 |
|width=40% | ''ikkitsuukan'' – 一気通貫, or ''ittsuu'' – 一通 |
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|width=15% | 2 (1 if open) |
|width=15% | 2 (1 if open) |
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|width=15% | |
|width=15% | Open or Closed |
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|- |
|- |
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|colspan=4|[[File:MJw9-.svg|45px]][[File:MJw9-.svg|45px]][[File:MJw9-.svg|45px]][[File:MJs2-.svg|45px]][[File:MJs3-.svg|45px]][[File:MJs4-.svg|45px]][[File:MJs5-.svg|45px]][[File:MJs6-.svg|45px]][[File:MJs7-.svg|45px]][[File:MJs8-.svg|45px]][[File:MJs9-.svg|45px]][[File:MJd3e-.svg|45px]][[File:MJd3e-.svg|45px]]{{pad|1em}}[[File:MJs1b-.svg|45px]] |
|colspan=4|[[File:MJw9-.svg|45px]][[File:MJw9-.svg|45px]][[File:MJw9-.svg|45px]][[File:MJs2-.svg|45px]][[File:MJs3-.svg|45px]][[File:MJs4-.svg|45px]][[File:MJs5-.svg|45px]][[File:MJs6-.svg|45px]][[File:MJs7-.svg|45px]][[File:MJs8-.svg|45px]][[File:MJs9-.svg|45px]][[File:MJd3e-.svg|45px]][[File:MJd3e-.svg|45px]]{{pad|1em}}[[File:MJs1b-.svg|45px]] |
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|colspan=4| |
|colspan=4|Three sequences of 1-2-3, 4-5-6, and 7-8-9 in a single suit (creating a full run from 1 to 9). Similar in concept to a "straight" in poker. |
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|- |
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|colspan=4 bgcolor="#AFCDFC"| |
|colspan=4 bgcolor="#AFCDFC"| |
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|- |
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|width=30% | ''' |
|width=30% | '''Double Twin Sequences''' |
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|width=40% | ''ryanpeikō'' – 二盃口 |
|width=40% | ''ryanpeikō'' – 二盃口 |
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|width=15% | 3 |
|width=15% | 3 |
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Line 226: | Line 231: | ||
|colspan=4|[[File:MJt2-.svg|45px]][[File:MJt2-.svg|45px]][[File:MJt3-.svg|45px]][[File:MJt3-.svg|45px]][[File:MJt4-.svg|45px]][[File:MJt4-.svg|45px]][[File:MJw6-.svg|45px]][[File:MJw6-.svg|45px]][[File:MJw7-.svg|45px]][[File:MJw7-.svg|45px]][[File:MJw8-.svg|45px]][[File:MJf1-.svg|45px]][[File:MJf1-.svg|45px]]{{pad|1em}}[[File:MJw8-.svg|45px]] |
|colspan=4|[[File:MJt2-.svg|45px]][[File:MJt2-.svg|45px]][[File:MJt3-.svg|45px]][[File:MJt3-.svg|45px]][[File:MJt4-.svg|45px]][[File:MJt4-.svg|45px]][[File:MJw6-.svg|45px]][[File:MJw6-.svg|45px]][[File:MJw7-.svg|45px]][[File:MJw7-.svg|45px]][[File:MJw8-.svg|45px]][[File:MJf1-.svg|45px]][[File:MJf1-.svg|45px]]{{pad|1em}}[[File:MJw8-.svg|45px]] |
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|colspan=4|Two independent sets of identical sequences (''īpeikō''). The above example has two copies of {{nowrap|[[File:MJt2-.svg|20px]][[File:MJt3-.svg|20px]][[File:MJt4-.svg|20px]]}} and two copies of {{nowrap|[[File:MJw6-.svg|20px]][[File:MJw7-.svg|20px]][[File:MJw8-.svg|20px]]}}. |
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Some rules may not allow the two sets to be the same, i.e. four identical sequences. This ''yaku'' does not count seven pairs as the tiles are based on sequences, and not pairs. |
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|} |
|} |
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=== Yaku based on triplets and/or quads === |
=== Yaku based on triplets and/or quads === |
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When the following hands involve triplets, quads are also acceptable |
When the following hands involve triplets, quads are also acceptable. But if they require quads, triplets do not count. Each ''yaku'' is worth two han, regardless of whether the hand is closed or open. |
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{| class="wikitable" width=100% |
{| class="wikitable" width=100% |
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Line 239: | Line 245: | ||
! Closed/Open |
! Closed/Open |
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|width=30% | '''All |
|width=30% | '''All Triplets''' |
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|width=40% | ''toitoihō'' – 対々和, or ''toitoi'' – 対々 |
|width=40% | ''toitoihō'' – 対々和, or ''toitoi'' – 対々 |
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|width=15% | 2 |
|width=15% | 2 |
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| width="15%" | Closed |
| width="15%" | Open or Closed |
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|- |
|- |
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|colspan=4|[[File:MJw8-.svg|45px]][[File:MJw8-.svg|45px]][[File:MJw8-.svg|45px]][[File:MJt3-.svg|45px]][[File:MJt3-.svg|45px]][[File:MJt3-.svg|45px]][[File:MJs1b-.svg|45px]][[File:MJs1b-.svg|45px]][[File:MJs1b-.svg|45px]][[File:MJs7-.svg|45px]][[File:MJs7-.svg|45px]][[File:MJf4-.svg|45px]][[File:MJf4-.svg|45px]]{{pad|1em}}[[File:MJs7-.svg|45px]] |
|colspan=4|[[File:MJw8-.svg|45px]][[File:MJw8-.svg|45px]][[File:MJw8-.svg|45px]][[File:MJt3-.svg|45px]][[File:MJt3-.svg|45px]][[File:MJt3-.svg|45px]][[File:MJs1b-.svg|45px]][[File:MJs1b-.svg|45px]][[File:MJs1b-.svg|45px]][[File:MJs7-.svg|45px]][[File:MJs7-.svg|45px]][[File:MJf4-.svg|45px]][[File:MJf4-.svg|45px]]{{pad|1em}}[[File:MJs7-.svg|45px]] |
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|- |
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| colspan="4" |The hand consists of all triplets or quads and no sequences. |
| colspan="4" |The hand consists of all triplets (or quads) and no sequences. If the hand is closed and won via self-draw (''tsumo''), then it becomes Four Concealed Triplets and is awarded ''yakuman'' instead. |
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|- |
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|colspan=4 bgcolor="#AFCDFC"| |
|colspan=4 bgcolor="#AFCDFC"| |
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|- |
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|width=30% | '''Three |
|width=30% | '''Three Concealed Triplets''' |
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|width=40% | ''san'ankō'' – 三暗刻 |
|width=40% | ''san'ankō'' – 三暗刻 |
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|width=15% | 2 |
|width=15% | 2 |
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|width=15% | Closed |
|width=15% | Open or Closed |
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|- |
|- |
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|colspan=4|[[File:MJw1-.svg|45px]][[File:MJw4-.svg|45px]][[File:MJw4-.svg|45px]][[File:MJw4-.svg|45px]][[File:MJt1-.svg|45px]][[File:MJt2-.svg|45px]][[File:MJt3-.svg|45px]][[File:MJt9-.svg|45px]][[File:MJt9-.svg|45px]][[File:MJt9-.svg|45px]][[File:MJs2-.svg|45px]][[File:MJs2-.svg|45px]][[File:MJs2-.svg|45px]]{{pad|1em}}[[File:MJw1-.svg|45px]] |
|colspan=4|[[File:MJw1-.svg|45px]][[File:MJw4-.svg|45px]][[File:MJw4-.svg|45px]][[File:MJw4-.svg|45px]][[File:MJt1-.svg|45px]][[File:MJt2-.svg|45px]][[File:MJt3-.svg|45px]][[File:MJt9-.svg|45px]][[File:MJt9-.svg|45px]][[File:MJt9-.svg|45px]][[File:MJs2-.svg|45px]][[File:MJs2-.svg|45px]][[File:MJs2-.svg|45px]]{{pad|1em}}[[File:MJw1-.svg|45px]] |
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|- |
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|colspan=4|Three sets of triplets or quads formed without calling |
|colspan=4|Three sets of triplets (or quads) formed without calling any tiles. The tiles for the three triplets/quads must all be self-drawn, but the fourth group can be [[Japanese_mahjong#Making_groups_by_calling_(melding)|melded]] (i.e. formed by calling an opponent's discard). As long as the three triplets/quads remain hidden from opponents, then they are considered concealed, and the ''yaku'' still applies. The exception is a closed quad (''kan''), which is still considered concealed, despite being visible to the opponents. |
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|- |
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|colspan=4 bgcolor="#AFCDFC"| |
|colspan=4 bgcolor="#AFCDFC"| |
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|- |
|- |
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|width=30% | '''Three |
|width=30% | '''(Three) Mixed Triplets''' |
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|width=40% | ''sanshoku doukō'' – 三色同刻 |
|width=40% | ''sanshoku doukō'' – 三色同刻 |
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|width=15% | 2 |
|width=15% | 2 |
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|width=15% | |
|width=15% | Open or Closed |
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|- |
|- |
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|colspan=4|[[File:MJw3-.svg|45px]][[File:MJw3-.svg|45px]][[File:MJt3-.svg|45px]][[File:MJt3-.svg|45px]][[File:MJt3-.svg|45px]][[File:MJt6-.svg|45px]][[File:MJt7-.svg|45px]][[File:MJt8-.svg|45px]][[File:MJs3-.svg|45px]][[File:MJs3-.svg|45px]][[File:MJs3-.svg|45px]][[File:MJf3-.svg|45px]][[File:MJf3-.svg|45px]]{{pad|1em}}[[File:MJw3-.svg|45px]] |
|colspan=4|[[File:MJw3-.svg|45px]][[File:MJw3-.svg|45px]][[File:MJt3-.svg|45px]][[File:MJt3-.svg|45px]][[File:MJt3-.svg|45px]][[File:MJt6-.svg|45px]][[File:MJt7-.svg|45px]][[File:MJt8-.svg|45px]][[File:MJs3-.svg|45px]][[File:MJs3-.svg|45px]][[File:MJs3-.svg|45px]][[File:MJf3-.svg|45px]][[File:MJf3-.svg|45px]]{{pad|1em}}[[File:MJw3-.svg|45px]] |
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|- |
|- |
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|colspan=4| |
|colspan=4|The same triplet, but in each of the three suits. The above example shows 3-3-3 in all three suits. |
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|- |
|- |
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|colspan=4 bgcolor="#AFCDFC"| |
|colspan=4 bgcolor="#AFCDFC"| |
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|- |
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|width=30% | '''Three |
|width=30% | '''Three Quads / Three ''Kan''''' |
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|width=40% | ''sankantsu'' – 三槓子 |
|width=40% | ''sankantsu'' – 三槓子 |
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|width=15% | 2 |
|width=15% | 2 |
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|width=15% | |
|width=15% | Open or Closed |
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|- |
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⚫ | | colspan="4" |[[File:MJf4-.svg|45px]][[File:MJf4-.svg|45px]][[File:MJf4-.svg|45px]][[File:MJt1-.svg|45px]][[File:MJt2-.svg|45px]][[File:MJt3-.svg|45px]][[File:MJs2-.svg|45px]][[File:MJs2-.svg|45px]]{{pad|1em}}[[File:MJf4-.svg|45px]]called: [[File:MJw8-.svg|45px]][[File:MJw8-.svg|45px]][[File:MJw8-.svg|45px]][[File:MJw8-.svg|45px]] + [[File:MJs1b-.svg|45px]] [[File:MJs1b-.svg|45px]] [[File:MJs1b-.svg|45px]] [[File:MJs1b-.svg|45px]] |
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|- |
|- |
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|colspan=4|Three quads in one hand, |
| colspan="4" |Three quads (''kan'') in one hand. Each of the quads must be called, but can be open or closed. |
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|} |
|} |
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=== Yaku based on terminal or honor tiles=== |
=== Yaku based on terminal or honor tiles=== |
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These hands involve terminals and/or honors, or lack thereof |
These hands involve terminals and/or honors, or lack thereof (such as ''tan'yao'' and ''yakuhai'' due to their simplicity). |
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{| class="wikitable" width=100% |
{| class="wikitable" width=100% |
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Line 499: | Line 507: | ||
|width=15% | Closed/Open |
|width=15% | Closed/Open |
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|- |
|- |
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|colspan=4|[[File:MJs2-.svg|45px]][[File:MJs2-.svg|45px]][[File:MJs3-.svg|45px]][[File:MJs3-.svg|45px]][[File:MJs4-.svg|45px]][[File:MJs4-.svg|45px]][[File:MJs6-.svg|45px]][[File:MJs6-.svg|45px]][[File:MJs8-.svg|45px]][[File:MJs8-.svg|45px]][[File:MJs8-.svg|45px]][[File:MJd2v1-.svg|45px]][[File:MJd2v1-.svg|45px]]{{pad|1em}}[[File:MJs6-.svg|45px]] |
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|colspan=4|<!-- The Wikimedia Commons tiles are not the best example here since the "green" tiles have other colors on them too --> |
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⚫ | [[File: |
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|colspan=4|A hand containing only green tiles (2, 3, 4, 6 and 8 bamboo, and green dragon). Many of the Japanese sets exclusively color those tiles as green only (other bamboo tiles of 1, 5, 7, and 9 have red paint on them, thereby not making them all green). A green dragon pair/triplet is not necessarily required to complete a hand. |
|colspan=4|A hand containing only green tiles (2, 3, 4, 6 and 8 bamboo, and green dragon). Many of the Japanese sets exclusively color those tiles as green only (other bamboo tiles of 1, 5, 7, and 9 have red paint on them, thereby not making them all green). A green dragon pair/triplet is not necessarily required to complete a hand. |
Revision as of 00:22, 18 October 2023
In Japanese mahjong, yaku (Template:Lang-ja) is a condition that determines the value of the player's hand. It is essential to know the yaku for game strategy, since a player must have a minimum of one yaku in their hand in order to legally win a hand. Each yaku has a specific han value. Yaku conditions may be combined to produce hands of greater value. The game also features dora, that allow a hand to add han value, but that cannot count as yaku. Altogether, a hand's points value increases exponentially with every han.
Overview
Yaku are somewhat similar to poker hands. They fit certain patterns based on the numbers or types of tiles included, as well as the relative value of the tiles. Unlike poker, however, multiple yaku may be combined to produce hands of greater value.
Yaku are divided into three categories:
- Hands that are mandatory to be closed (menzen-nomi, 門前のみ).
- Hands that loses one han if the hand is open ("Eat and decrease", a literal translation of kuisagari, 喰い下がり)
- Hands that can be closed or open and retain the same han value.
All hands start closed. The hand becomes open as soon as the player "calls" a tile discarded by another player, in order to complete a group from their own hand. This is called "melding." For example, if a player has in their hand, and another player discards a tile, the first player may call the discard, and thus create a melded triplet. This process can also create melded sequences, and quads. The calling player must display the completed group by placing the tiles face-up on the table. This makes the hand "open".
No open hand can become closed.
A closed hand ("menzenchin (門前清)" or "menzen (門前)" in Japanese) will remain closed if the player calls a discard in order to win. For scoring purposes, the melded group is considered open, but the overall hand stays closed.
The basic concept of a yaku is that it fits into one of three basic criteria:
- It contains a pattern of some kind
- It can consistently be formed during a game, although it does not necessarily need to be common
- It is based on specific game situations, such as discards or actions taken by other players
Finally, when it comes to points scoring, the total number of han in the hand is counted. When the han value is four or less, fu is also counted. The combination of the han value and fu value corresponds to a points table.
List of yaku
The following is a list of all the yaku, their names in English and Japanese, their han values, and any special conditions related to them. They are listed here in groups according to the underlying patterns that define the yaku. Example hands are given, but often, many other arrangements are possible for each yaku. All yaku can be divided into seven basic categories, depending on the dominant feature. The features are as follows: patterns based on sequences, patterns based on triplets/quads, consistency of the type and numbers of the tiles, lucky circumstances, and special criteria.
Special criteria
Name | Japanese | Han value | Remarks |
---|---|---|---|
Riichi / Ready | rīchi – Template:Lang-ja, リーチ ("ready") | 1 | Closed hands only |
This yaku is often called reach because its Japanese name is phonetically similar to the English word. When a player's hand needs only one tile to win (tenpai) and the hand is closed (i.e. the player has not used another player's discards to make melds), the player can opt to declare riichi.
To make a declaration, the player calls out “riichi”, discards their tile by placing it sideways, and places a 1,000-point stick on the table as a deposit. From then on, any tile they draw must be automatically discarded if does not produce a winning hand for them. In this way, they cannot change the content of their hand in any way (except declaring certain closed quads). In some rules, a player can declare riichi only when there are four or more tiles remaining in the wall, meaning the player is allowed to draw another tile. The player is not penalized if drawing another tile is prevented due to other players making open melds or closed quads after the riichi declaration.[1] If all four players have declared riichi, a hand ends as an abortive draw. Players show their hands to confirm they are tenpai, or they are penalized with chombo.[2]
When players declare riichi and win, they can have access to ura dora indicator tiles. These are just like regular dora, but the indicator lies beneath the dora tile in the dead wall. It is only revealed once the hand is won, so it is impossible to strategize around the ura dora. If multiple dora are present (due to kan calls), then each one reveals an ura dora.
The winner of a hand receives all 1,000-point riichi sticks that are present. In the case of multiple winners, the player closest to the discarding player (moving forward) receives all riichi deposits. If a hand ends in a draw, any riichi deposits carry over to the next game and are placed near the counters. The next winner receives those riichi deposits. In most cases, if a draw results in ending the game (such as exhaustive draws in the final round with the last dealer not ready to win, or exhaustive draws causing one or more players to reach a negative score), all riichi deposits are forfeited and the game is simply over.
When a player declares riichi and discards a tile (sideways), another player may "call" that tile for a meld. The riichi player then places their next discard sideways. Additionally, if a riichi discard tile is called by another player to win, then the would-be riichi declaration is considered incomplete and therefore no riichi deposit is forfeited.[1]
A player who has declared riichi can still make one kind of call: a closed quad (kan). This can only happen when they have a triplet in their hand and they draw the fourth tile. Even though the hand remains closed, the quad is still displayed on the table. While in riichi, a quad call must not otherwise change the composition of the hand or its waits.[1][2] For example, when a player has , they can declare a closed quad when drawing the fourth . However, when they have waiting for , or , they cannot declare a quad when drawing because and would no longer be winning tiles. | |||
Seven pairs | chītoitsu – 七対子, or chītoi – 七対 | 2 | Closed hands only |
A hand completely composed of pairs — no sequences, triplets, or quads. The hand is one of the two exceptions to the rule requiring winning hands to have four groups and a pair, the other being thirteen orphans. This hand also has its own special rules for scoring, where it has fixed fu value of 25. This yaku cannot be combined with īpeikō (two identical groups) or ryanpeikō (two instances of īpeikō).
In general Japanese rules, all seven pairs must be unique, meaning that the same four tiles may not be split into two pairs. Some rules, such as in the in the Kansai region, may accept four of the same tile, but they are not considered a quad.[3] | |||
Nagashi mangan | nagashi mangan – 流し満貫 | mangan | Open or closed |
This yaku is based on discarded tiles, instead of the hand itself. A player's discards must be all terminals and honors, and the hand must end in a draw (not including abortive draws). In most rules, the yaku only applies if no other player called a discard from the player's discard pile. The player may be able to make open melds, depending on the rules.[4] In most cases, the value of this yaku is mangan. When determining points, the hand is regarded as winning by self-draw. The rule of nō-ten bappu is usually not applied to this case, as it is no longer regarded as a draw. In addition, this hand cannot be combined with the other yaku. |
Yaku based on luck
These hands are all worth one han.
Name | Japanese | Han value | Closed/Open |
---|---|---|---|
Tsumo / Self-pick | menzenchin tsumohō – 門前清自摸和, or shortly tsumo – 自摸, ツモ | 1 | Closed hand only |
When a player has a closed hand and draws a winning tile from the wall or the dead wall, one han is added, even when the hand previously had no yaku. Open hands cannot receive this yaku. | |||
Ippatsu / One-shot | ippatsu – 一発 | 1 | Requires riichi (or double riichi) |
After declaring riichi (or double riichi), one han is added if the player wins within one go-around of play. They may win by calling another player's discard, or by a self-drawn tile. If the latter, they still receive the extra han from tsumo. If the go-around is interrupted by another player calling a meld, then ippatsu no longer applies. For example: Player 1 declares riichi, Player 2 discards a tile, Player 3 calls that discard for a meld, Player 4 discards, and Player 1 draws their winning tile for a tsumo. In this case, ippatsu does not apply. | |||
Last tile from the wall | haitei raoyue – 海底撈月, or haitei – 海底 | 1 | Open or Closed |
A player wins when they draw the very last tile (not including the dead wall). The term haitei raoyue translates as "scooping up the reflection of the moon from the bottom of the sea." It's a Chinese idiom (sometimes used in Japanese as well) to mean a futile task.[5] | |||
Last discard from the wall | hōtei raoyui – 河底撈魚, or houtei – 河底 | 1 | Open or Closed |
A player wins when they call the very last tile, discarded by another player. Houtei raoyui is a pun on haitei raoyue (see previous yaku explanation). It means "catching fish from the bottom of the river." The word for "river" (河, or kawa) is also the term for the discard pile in mahjong (or the "pond"). Hence houtei is a pun referring to both haitei, and the act of catching a fish from the bottom of the discard river. | |||
Dead wall draw / After a kan | rinshan kaihō – 嶺上開花, or rinshan – 嶺上 | 1 | Open or Closed |
A player wins by drawing a supplemental tile from the dead wall, which is done after declaring a quad (kan). Rinshan kaihō means "a flower blooms on a ridge".
Sometimes the pao (包) rule is applied to this yaku. That is, if a player claims a discard to make an open quad and then completes their hand with a tile drawn from the dead wall, the player who discarded the tile is responsible for paying the entire amount for the hand. | |||
Robbing a quad / Robbing a kan | chankan – 搶槓, 槍槓 | 1 | Open or Closed |
A player wins when they call a tile that an opponent just used to declare a quad (kan). A player cannot rob a quad if they themselves previously discarded a tile used in that quad (due to furiten). The "robbed" player pays the full value for the hand.
Robbing a closed quad In most rulesets, a player cannot rob a closed quad, only an open one (i.e. after their opponent has "upgraded" an open triplet to a quad). Some rulesets have an exception: robbing a closed quad is allowed if it's used to complete Thirteen Orphans. However, the chankan yaku does not apply, since Thirteen Orphans is a yakuman hand and scores the maximum number of points. | |||
Double Riichi / Double-ready | daburu rīchi – ダブルリーチ, or daburii – ダブリー | 2 | Closed hand only |
A player declares riichi on their first turn. All other riichi conditions apply. |
Yaku based on sequences
Name | Japanese | Han value | Closed/Open |
---|---|---|---|
Pinfu / No-points hand | pinfu – 平和 | 1 | Closed hand only |
A hand that earns no fu points (which are calculated separately from han). Since each triplet/quad earns fu, the hand must be entirely sequences. Also, the hand's pair must not be made of dragon tiles/round winds/seat winds, since each of those earns fu.
Furthermore, the hand must be waiting for multiple winning tiles,[6] such as having and thus waiting for or . Single-tile "waits" all earn fu, such as an "inside wait" (e.g. waiting for a ); an "edge wait" (e.g. waiting for a ); or waiting to complete any pair. Combination of pinfu and tsumo (self-draw of the winning tile) Normally, drawing the winning tile from the wall (known as tsumo) earns the winner 2 fu. But when the winning hand is pinfu, those 2 fu from tsumo are normally waived. Such a hand earns 2 han: 1 for pinfu and 1 for tsumo (other han may apply too). Some (uncommon) rulesets say that tsumo invalidates pinfu. In this case, 2 fu are awarded, and only 1 han. The rule is called "pinfu–tsumo nashi" (平和自摸無し or 平和ツモなし, pinfu–tsumo invalid), sometimes contracted to "pinzumo nashi" (ピンヅモなし). The opposite rule is called "pinfu–tsumo ari" (平和自摸有り or 平和ツモあり, pinfu–tsumo valid).[7] | |||
Twin Sequences | īpeikō – 一盃口 | 1 | Closed hands only |
Two sequences consisting of the same numbers, in the same suit. The above example has two copies of . | |||
(Three) Mixed Sequences | sanshoku doujun – 三色同順, or sanshoku – 三色 | 2 (1 if open) | Open or Closed |
The same sequence, but in each of the three suits. The above example has 2-3-4 in all three suits.
Technically, the nickname sanshoku could also refer to sanshoku doukō (Three Mixed Sequences), but it almost always means this yaku, since the other is so rare. This yaku might also be called sanshiki, to avoid confusion (though this is rare as well).[8] | |||
Full Straight | ikkitsuukan – 一気通貫, or ittsuu – 一通 | 2 (1 if open) | Open or Closed |
Three sequences of 1-2-3, 4-5-6, and 7-8-9 in a single suit (creating a full run from 1 to 9). Similar in concept to a "straight" in poker. | |||
Double Twin Sequences | ryanpeikō – 二盃口 | 3 | Closed hand only |
Two independent sets of identical sequences (īpeikō). The above example has two copies of and two copies of .
Some rules may not allow the two sets to be the same, i.e. four identical sequences. This yaku does not count seven pairs as the tiles are based on sequences, and not pairs. |
Yaku based on triplets and/or quads
When the following hands involve triplets, quads are also acceptable. But if they require quads, triplets do not count. Each yaku is worth two han, regardless of whether the hand is closed or open.
Name | Japanese | Han value | Closed/Open |
---|---|---|---|
All Triplets | toitoihō – 対々和, or toitoi – 対々 | 2 | Open or Closed |
The hand consists of all triplets (or quads) and no sequences. If the hand is closed and won via self-draw (tsumo), then it becomes Four Concealed Triplets and is awarded yakuman instead. | |||
Three Concealed Triplets | san'ankō – 三暗刻 | 2 | Open or Closed |
Three sets of triplets (or quads) formed without calling any tiles. The tiles for the three triplets/quads must all be self-drawn, but the fourth group can be melded (i.e. formed by calling an opponent's discard). As long as the three triplets/quads remain hidden from opponents, then they are considered concealed, and the yaku still applies. The exception is a closed quad (kan), which is still considered concealed, despite being visible to the opponents. | |||
(Three) Mixed Triplets | sanshoku doukō – 三色同刻 | 2 | Open or Closed |
The same triplet, but in each of the three suits. The above example shows 3-3-3 in all three suits. | |||
Three Quads / Three Kan | sankantsu – 三槓子 | 2 | Open or Closed |
called: + | |||
Three quads (kan) in one hand. Each of the quads must be called, but can be open or closed. |
Yaku based on terminal or honor tiles
These hands involve terminals and/or honors, or lack thereof (such as tan'yao and yakuhai due to their simplicity).
Yaku based on suits
The following two yaku are related to a single suit. They both lose one han when they are open.
Yakuman hands
There is a special set of hands so difficult to attain that they are worth the limit of points just for having them. The limit value, along with the hands themselves, are called yakuman (役満, or yaku-mangan 役満貫).[9] All yakuman hands override all other han values, while some hands can themselves be combined to form multiple yakuman. Some conditions on the limit hands can render themselves double the value, or called daburu yakuman (ダブル役満).
Yaku can also be formed into a yakuman, otherwise known as kazoe-yakuman (数え役満), or counted yakuman, which consist of yaku hands and dora tiles that adds up to a minimum 13 han.
The thirteen orphans, four closed triplets and big three dragons are considered relatively easy to complete among yakuman hands and are collectively called "the three big families of yakuman" (Japanese: 役満御三家).[9]
Some of yakuman hands may have respective names in some regions. The names used here mostly come from American publications, which are based on Chinese translations.
Name | Japanese | Value | Closed/Open |
---|---|---|---|
Thirteen orphans | kokushi musō/kokushi musō jūsanmen machi – 国士無双 / 国士無双13面待ち (13 wait) | Limit / Double limit (13 wait) | Closed hand only |
Along with seven pairs (Chītoitsu), this is the second hand that contradicts the requirement for a hand to have four melds and a pair, which is formed by acquiring all the terminal and honor tiles of one kind, and a pair formed from one of any 13 tiles. In most rules, if a player wins in a 13-way wait for the pair, the hand value doubles.
The Japanese name of the yaku, kokushi musō, means "a peerless distinguished person in a country."[10] Other names for this yaku are shīsan yaochū (十三么九) which means "thirteen of smallest numbers and 9's [and honors]," or its abbreviation shīsan yao (十三么). | |||
Four concealed triplets | sūankō – 四暗刻 / sūankō tankimachi - 四暗刻単騎待ち (single wait) | Limit / Double limit (single wait) | Closed hand only |
A hand that has four closed triplets/quads. Only a tile drawn off the wall can be won via waiting for two pairs, but single-tile waiting (which doubles the value in most rules) for the pair can be won by either a self-drawn tile or from another player's discard. | |||
Big three dragons | daisangen – 大三元 | Limit | Closed/Open |
A triplet or quad of each type of dragon tile. | |||
Little four winds | shōsūshī – 小四喜 | Limit | Closed/Open |
A hand consisting of three triplets/quads of winds and a pair of the fourth wind. | |||
Big four winds | daisūshī – 大四喜 | Double limit | Closed/Open |
A hand consisting of four triplets/quads of winds. It can be worth one or two yakuman in some rules. Little four winds (shōsūshī) and this yaku are kinds of sūshīhoō (四喜和).[11] | |||
All honors | tsūīsō – 字一色 | Limit | Closed/Open |
A hand composed exclusively of wind and dragon tiles. | |||
All terminals | chinrōtō – 清老頭 | Limit | Closed/Open |
A hand containing only 1's and 9's (terminals). | |||
All green | ryūīsō – 緑一色 | Limit | Closed/Open |
A hand containing only green tiles (2, 3, 4, 6 and 8 bamboo, and green dragon). Many of the Japanese sets exclusively color those tiles as green only (other bamboo tiles of 1, 5, 7, and 9 have red paint on them, thereby not making them all green). A green dragon pair/triplet is not necessarily required to complete a hand. | |||
Nine gates | chūren pōtō – 九蓮宝燈 / junsei chūren pōtō - 純正九蓮宝燈 (nine wait) | Limit / Double limit (nine wait) | Closed hand only |
A hand composed of 1-1-1-2-3-4-5-6-7-8-9-9-9 of one suit, plus any other tile of the same suit. In most rules, if the hand waits for all nine tiles (with the tiles sequence of 1-1-1-2-3-4-5-6-7-8-9-9-9), the limit value is doubled. Regardless of the value of the extra tile, this is always a standard mahjong hand of four melds and a pair, as shown in the animation below. | |||
Four kans | sūkantsu – 四槓子 | Limit | Closed/Open |
A hand consist of four quads, either closed or hands. Normally, a hand is declared drawn when four quads are called by multiple players, instead, the play continues until the player wins a hand or a fifth quad is called by another player. |
Yakuman on opening hands
The following are yakuman hands completed on the first go-around.
Name | Japanese | Value | Closed/Open |
---|---|---|---|
Heavenly hand | tenhō – 天和 | Limit | Closed hand only, dealer only |
A hand is won by the dealer on the very first draw, regardless of its contents. Because the hand is closed and the winning tile is considered as a drawn tile, it fulfills the yaku criteria. | |||
Hand of earth | chīhō – 地和 | Limit | Closed hand only, non-dealer only |
A hand is won by any non-dealer on the very first round of play, regardless of its contents, and without declaring any open-meld, including closed quads.[12] Like Heavenly hand, Hand of earth fulfills the yaku criteria of a closed-hand self-drawn tile. | |||
Hand of man | renhō – 人和 | Limit | Closed only, non-dealer only |
In general rules, the yaku is achieved if a non-dealer completes a hand with a discard before the first self-drawing when no one has declared open melds. Depending on rules, the hand needs or does not need other yaku, and its value can be counted as either yakuman, baiman or mangan. Some rules mention that players can win on other players' first discard and thus some players can go out after the first draw or that if the player wins on the dealer's first discard. The hand is sometimes optional.[13] |
Ancient or local yaku
The following table details yaku and yakuman hands that are usually not recognized as valid but may appear in house rules.
Name | Japanese | Value | Closed/Open |
---|---|---|---|
Three chained triplets | sanrenkō – 三連刻 | 2 | Closed/Open |
A hand with three number triplets or quads in one suit with successive numbers. This hand is a local rule and not an officially recognized rule for Japanese mahjong.[14] | |||
Four chained triplets | sūrenkō – 四連刻 | Limit | Closed/Open |
A hand with four number triplets or quads in one suit with successive numbers. This hand is a local rule and not an officially recognized rule for Japanese mahjong.[15] | |||
Chariot | Suit specific names (see below) | Limit | Closed only |
A hand composed of 2-2-3-3-4-4-5-5-6-6-7-7-8-8 of one suit. This hand is a local rule and not an officially recognized rule for Japanese mahjong.[16]
Each of the numbered suits may also use special names for this hand:
| |||
Big seven stars | daichisei – 大七星 | Double limit | Closed hand only |
This is the seven pair variation to all honors. which increments the yakuman value towards all honors. It is very unusual to play with rules that will allow it. | |||
Thirteen unconnected tiles | shīsanpūtā / shīsanbudō - 十三不塔 | Limit | Closed only |
The hand contains thirteen tiles such that there are no pairs and no number tiles closer than three apart from one another, plus an additional one of any of the tiles in the hand. Can only be claimed by a player on their first draw. | |||
Fourteen unconnected tiles | shīsūpūtā - 十四不塔 | Limit | Closed only |
The hand contains fourteen tiles so that there are no pairs and no number tiles closer than three apart from one another. Can only be claimed by a player on their first draw. | |||
Eight consecutive wins | pārenchan – 八連荘 | Limit | Dealer only |
A player wins eight times consecutively. The conditions of the hand depend on rules, which can be triggered by achieving either the ninth consecutive win onwards, or per every eight wins. It has nothing to do with the number of counters because the number increases when a hand is a draw. In some rules, no other yaku is necessary in the eighth winning. Some say the player must be a dealer from the first time. The player is always a dealer when the hand is accomplished. The hand is often optional.[17] |
References
- ^ a b c Wikipedia contributors, "立直," Wikipedia: Japanese-language version, August 30, 2011, 02:45 UTC.
- ^ a b EMA's Japanese/riichi revised ruleset, effective as of March 01, 2012, "Archived copy" (PDF). Archived from the original (PDF) on 2012-04-17. Retrieved 2012-07-01.
{{cite web}}
: CS1 maint: archived copy as title (link) - ^ Wikipedia contributors, "七対子," Wikipedia: Japanese-language version, September 23, 2011, 12:27 UTC.
- ^ Wikipedia contributors, "流し満貫," Wikipedia: Japanese-language version, March 10, 2011, 11:40 UTC, retrieved June 16, 2011.
- ^ "Haitei raoyue and houtei raoyui - Japanese Mahjong Wiki". riichi.wiki. Retrieved 2023-10-17.
- ^ When a player has and wins by , the winning is considered to have made a sequence, not a pair, when the player applies the yaku. Players can choose the composition so that the value of the hand becomes the highest. See the following reference: Wikipedia contributors, "平和 (麻雀)," Wikipedia: Japanese-language version, August 16, 2011, 06:14 UTC.
- ^ Wikipedia contributors, "平和 (麻雀)," Wikipedia: Japanese-language version, June 16, 2011, 13:02 UTC, retrieved July 17, 2011.
- ^ "Sanshoku doujun - Japanese Mahjong Wiki". riichi.wiki. Retrieved 2023-10-17.
- ^ a b Wikipedia contributors, "役満貫," Wikipedia: Japanese-language version, December 24, 2011, 08:40 UTC.
- ^ Wikipedia contributors, "国士無双," Wikipedia: Japanese-language version, September 23, 2011, 14:17 UTC, retrieved October 7, 2011.
- ^ Wikipedia contributors, "四喜和," Wikipedia: Japanese-language version, June 18, 2011, 03:46 UTC, retrieved September 1, 2011.
- ^ Wikipedia contributors, "地和," Wikipedia: Japanese-language version, October 12, 2011, 12:36 UTC.
- ^ Wikipedia contributors, "人和," Wikipedia: Japanese-language version, February 28, 2012, 15:37 UTC.
- ^ Wikipedia contributors, "三連刻", Wikipedia: Japanese-language version, April 12, 2011 01:09, UTC, retrieved April 16, 2013.
- ^ Wikipedia contributors, "四連刻", Wikipedia: Japanese-language version, July 2, 2012, 00:48 UTC, retrieved April 16, 2013.
- ^ Wikipedia contributors, "大車輪 (麻雀)", Wikipedia: Japanese-language version, April 4, 2013 18:39, UTC, retrieved April 16, 2013.
- ^ Wikipedia contributors, "八連荘," Wikipedia: Japanese-language version, November 20, 2010, 18:09 UTC, retrieved June 17, 2011.