Jump to content

Super Smash Bros. Melee: Difference between revisions

From Wikipedia, the free encyclopedia
Content deleted Content added
Tags: Reverted Mobile edit Mobile app edit Android app edit
Reverted 1 edit by XMaster27 (talk): Incorrect
Line 37: Line 37:
'''''Super Smash Bros. Melee'''''{{efn|Known in Japan as {{nihongo|'''''Super Smash Bros. DX'''''|大乱闘スマッシュブラザーズ{{ruby-ja|DX|デラックス}}|Dai Rantō Sumasshu Burazāzu Derakkusu|lead=yes}}}} is a 2001 [[Fictional crossover|crossover]] [[fighting game|fighting video game]] developed by [[HAL Laboratory]] and published by [[Nintendo]] for the [[GameCube]]. It is the second installment in the ''[[Super Smash Bros.]]'' series. It features characters from Nintendo video game franchises such as ''[[Mario (franchise)|Mario]]'', ''[[The Legend of Zelda]]'', ''[[Star Fox]]'' and ''[[Pokémon (video game series)|Pokémon]]'', and ''[[Donkey Kong]]'' among others. The stages and gameplay modes reference or take designs from these franchises as well.
'''''Super Smash Bros. Melee'''''{{efn|Known in Japan as {{nihongo|'''''Super Smash Bros. DX'''''|大乱闘スマッシュブラザーズ{{ruby-ja|DX|デラックス}}|Dai Rantō Sumasshu Burazāzu Derakkusu|lead=yes}}}} is a 2001 [[Fictional crossover|crossover]] [[fighting game|fighting video game]] developed by [[HAL Laboratory]] and published by [[Nintendo]] for the [[GameCube]]. It is the second installment in the ''[[Super Smash Bros.]]'' series. It features characters from Nintendo video game franchises such as ''[[Mario (franchise)|Mario]]'', ''[[The Legend of Zelda]]'', ''[[Star Fox]]'' and ''[[Pokémon (video game series)|Pokémon]]'', and ''[[Donkey Kong]]'' among others. The stages and gameplay modes reference or take designs from these franchises as well.


''Melee'' includes all playable characters such as [[Super Smash Bros. (video game)|the first game]] and also adds characters from additional franchises such as ''[[Fire Emblem]]'', of which no games had been released outside Japan at the time, in addition to new stages and gameplay modes. Like other games in the ''Smash Bros.'' series, ''Melee''{{'}}s gameplay system offers an unorthodox approach to the fighting game genre, with a counter that measures damage with increasing percentages, representing the knockback the character will experience, rather than a depleting [[Health (gaming)|health bar]] seen in most fighting games.
''Melee'' includes all playable characters from [[Super Smash Bros. (video game)|the first game]] and also adds characters from additional franchises such as ''[[Fire Emblem]]'', of which no games had been released outside Japan at the time, in addition to new stages and gameplay modes. Like other games in the ''Smash Bros.'' series, ''Melee''{{'}}s gameplay system offers an unorthodox approach to the fighting game genre, with a counter that measures damage with increasing percentages, representing the knockback the character will experience, rather than a depleting [[Health (gaming)|health bar]] seen in most fighting games.


''Melee'' was first released in Japan in November 2001, in the Americas in December 2001, and in Europe and Australia in May 2002. The game received widespread acclaim from critics, earning praise for its visuals, simple controls, gameplay, and orchestrated soundtrack, as well as several awards and acknowledgments from various publications; it is now considered one of the [[List of video games considered the best|greatest video games ever made]]. It achieved strong sales upon its release, becoming the [[List of best-selling Nintendo GameCube video games|GameCube's best-selling title]], with over seven million copies sold by 2008. Considered one of the most competitively viable ''Smash Bros.'' games due to its fast-paced and aggressive gameplay, ''Melee'' has been featured in many [[competitive gaming]] tournaments, boasting a dedicated [[grassroots]] fan community which has kept its [[Super Smash Bros. in esports|competitive scene]] alive well beyond the game's original lifespan. It was followed by ''[[Super Smash Bros. Brawl]]'' for the [[Wii]] in 2008.
''Melee'' was first released in Japan in November 2001, in the Americas in December 2001, and in Europe and Australia in May 2002. The game received widespread acclaim from critics, earning praise for its visuals, simple controls, gameplay, and orchestrated soundtrack, as well as several awards and acknowledgments from various publications; it is now considered one of the [[List of video games considered the best|greatest video games ever made]]. It achieved strong sales upon its release, becoming the [[List of best-selling Nintendo GameCube video games|GameCube's best-selling title]], with over seven million copies sold by 2008. Considered one of the most competitively viable ''Smash Bros.'' games due to its fast-paced and aggressive gameplay, ''Melee'' has been featured in many [[competitive gaming]] tournaments, boasting a dedicated [[grassroots]] fan community which has kept its [[Super Smash Bros. in esports|competitive scene]] alive well beyond the game's original lifespan. It was followed by ''[[Super Smash Bros. Brawl]]'' for the [[Wii]] in 2008.

Revision as of 17:53, 18 November 2023

Super Smash Bros. Melee
North American box art
Developer(s)HAL Laboratory
Publisher(s)Nintendo
Director(s)Masahiro Sakurai
Producer(s)
Designer(s)
  • Masahiro Sakurai
  • Hitoshi Kobayashi
Programmer(s)Yoshiki Suzuki
Artist(s)Hitoshi Kobayashi[1]
Composer(s)
  • Hirokazu Ando
  • Shogo Sakai
  • Tadashi Ikegami
  • Takuto Kitsuta
SeriesSuper Smash Bros.
Platform(s)GameCube
Release
  • JP: November 21, 2001
  • NA: December 3, 2001
  • EU: May 24, 2002
  • AU: May 31, 2002
Genre(s)Fighting
Mode(s)Single-player, multiplayer

Super Smash Bros. Melee[a] is a 2001 crossover fighting video game developed by HAL Laboratory and published by Nintendo for the GameCube. It is the second installment in the Super Smash Bros. series. It features characters from Nintendo video game franchises such as Mario, The Legend of Zelda, Star Fox and Pokémon, and Donkey Kong among others. The stages and gameplay modes reference or take designs from these franchises as well.

Melee includes all playable characters from the first game and also adds characters from additional franchises such as Fire Emblem, of which no games had been released outside Japan at the time, in addition to new stages and gameplay modes. Like other games in the Smash Bros. series, Melee's gameplay system offers an unorthodox approach to the fighting game genre, with a counter that measures damage with increasing percentages, representing the knockback the character will experience, rather than a depleting health bar seen in most fighting games.

Melee was first released in Japan in November 2001, in the Americas in December 2001, and in Europe and Australia in May 2002. The game received widespread acclaim from critics, earning praise for its visuals, simple controls, gameplay, and orchestrated soundtrack, as well as several awards and acknowledgments from various publications; it is now considered one of the greatest video games ever made. It achieved strong sales upon its release, becoming the GameCube's best-selling title, with over seven million copies sold by 2008. Considered one of the most competitively viable Smash Bros. games due to its fast-paced and aggressive gameplay, Melee has been featured in many competitive gaming tournaments, boasting a dedicated grassroots fan community which has kept its competitive scene alive well beyond the game's original lifespan. It was followed by Super Smash Bros. Brawl for the Wii in 2008.

Gameplay

Like its predecessor, Super Smash Bros. Melee is a platform fighter that differs from traditional fighting games as the objective is to force their opponents beyond the boundaries of the stage.[2] Most attacks inflict damage and can, if enough damage is dealt, knock back the enemy. Each character's health is measured by a meter that represents damage as a percentage.[3] The higher the percentage value, the farther the player gets knocked back, and the easier they are to knock off the stage, which will result in the character's death and the loss of a stock, or life.[4] Unlike other games of the same genre, in which moves are entered by button-input combinations, most moves in Super Smash Bros. Melee can be accessed via one-button presses and a joystick direction. For example, by tilting the joystick to the side and pressing the "B" button, the character will use their "side special" attack. Tilting the joystick up, down, or not tilting it at all while pressing B will use the up, down, or neutral special, respectively.[5]

During battles, items related to Nintendo games or merchandise fall onto the game field. These items have purposes ranging from inflicting damage on the opponent to restoring health to the player. Some items are throwable (ranged items), some do melee damage (battering items), and some have an instant effect on the player (transforming items).[6]

Most stages have a theme relating to a Nintendo franchise or a specific Nintendo game and are interactive to the player. For example, the Mushroom Kingdom stage is from Super Mario Bros, and the Temple stage is from The Legend of Zelda. Although the stages are rendered in three dimensions, players can only move on a two-dimensional plane. Not all stages are available immediately; some stages must be "unlocked" by achieving particular requirements. Some stages feature moving elements and platforms and hazards that harm players, while others lack these elements.[7]

Single-player

Single-player mode provides the player with a variety of side-scrolling fighting challenges. The applicable modes range from "Classic Mode", which involves the player battling multiple opponents and a boss character,[8] to the "Home Run Contest", a minigame involving the player trying to launch a sandbag as far as possible with a Home Run Bat for ten seconds.[9] Some of these modes are personalized for the character; for example, the "Target Test" sets out a specialized area for a character in which they aim to destroy ten targets in the least amount of time they can. These areas may include references to that particular character's past and legacy.[10] Melee introduced "Adventure Mode", which takes the player to several predefined universes of characters in the Nintendo franchise. "All-Star Mode" is an unlockable feature that requires the player to defeat every character in the game while having only one stock and three health supplements between battles.[11]

Multiplayer

Bowser, Ness, Kirby, and Yoshi fight in a "Sudden Death" match on the Corneria stage, based on Star Fox.

In the multiplayer mode, up to four players or computer-controlled characters may fight in a free-for-all or on separate teams. The central processing unit (CPU) characters' artificial intelligence (AI) difficulty is ranked from one to nine in ascending order of difficulty. Individual players can also be handicapped; the higher the handicap, the stronger the player. Victory is determined in five ways, depending on the game type. The two most common multiplayer modes are “Time mode”, where the player or team with the most KOs and least falls wins after a predetermined amount of time, and "Stock mode",[12] a battle in which the last player or team with lives remaining wins. This can be changed to less conventional modes like "Coin mode", which rewards the richest player as the victor. Players must collect coins created by hitting enemies and try not to lose them by falling off the stage; harder hits release higher quantities of coins.[13] Other options are available, updating from Super Smash Bros., such as determining the number and type of items that appear during the battle.[14]

Trophies

Trophies (known as "Figures" in the Japanese version) of various Nintendo characters and objects can be collected throughout the game. These trophies include figures of playable characters, accessories, and items associated with them as well as series and characters not otherwise playable in the game. The trophies range from the well-known to the obscure, and even characters or elements only released in Japan.[15] Super Smash Bros. had a similar system of plush dolls; however, it only included the 12 playable characters. One trophy is exclusive to the Japanese version of the game.[16]

Playable characters

Super Smash Bros. Melee features 25 (26 if Zelda and Sheik are considered separate) characters,[17] 13 (14 with Zelda and Sheik separate) more than its predecessor. Fourteen are available initially, while the other 11 characters require completing specific tasks to become available. Every character featured in the game is derived from a popular Nintendo franchise.[18] All characters have a symbol that appears behind their damage meter which represents their series, such as a Triforce symbol behind Link's damage meter and a Poké Ball behind a Pokémon species. Some characters represent popular franchises, while others were less-known at the time of the release; Marth and Roy represent the Fire Emblem series, which was not released outside Japan at the time.[19] The characters' appearance in Super Smash Bros. Melee led to a rise in the popularity of the series, including releasing it outside of Japan.[20] References are made throughout the game to the relationship between characters of the same universe; in one of the events from "Event mode", Mario must defeat his enemy Bowser to rescue Princess Peach.[21] Furthermore, each character has recognizable moves from their original series, such as Samus's firearms from the Metroid series and Link's arsenal of weapons.[22]

Development and release

Super Smash Bros. Melee was developed by HAL Laboratory, with Masahiro Sakurai as the head of production. Mario creator Shigeru Miyamoto served as co-producer. The game was one of the first games released on the GameCube and highlighted the advancement in graphics over the Nintendo 64. The project proposal/initial design document for the game was completed on July 5, 1999. Sakurai wanted to make an opening FMV sequence to pay homage to the debut of the GameCube.[23] HAL and Sakurai worked with three separate graphic houses in Tokyo to make the opening sequence. On their official website, the developers posted screenshots and information highlighting and explaining the attention to physics and detail in the game, with references to changes from its predecessor.[24] The game was in development for 13 months, beginning around autumn 2000, and Sakurai called his lifestyle during this period "destructive" with no holidays and short weekends.[25] Unlike the experimental first Super Smash Bros., he felt great pressure to deliver a quality sequel, claiming it was the "biggest project I had ever led up to that point". Despite the stressful development cycle, in a 2010 interview, Sakurai proudly called Melee "the sharpest game in the series... it just felt really good to play", even compared to its successor, Super Smash Bros. Brawl.[25]

On the game's official Japanese website, Sakurai and the developers explained reasons for making particular characters playable and why some characters were not added. Initially, the development team wanted to replace Ness with Lucas, the main character of Mother 3, but retained Ness in consideration of delays. Video game developer Hideo Kojima originally requested the inclusion of Solid Snake to Sakurai, and Yuji Naka of Sonic Team requested the inclusion of Sonic the Hedgehog to Sakurai, but neither characters were added as the game was too far in development. Additional development time later enabled all three characters to be included in Brawl.[26][27][28][29] Marth and Roy were initially intended to be playable exclusively in the Japanese version of Super Smash Bros. Melee due to Fire Emblem's lack of representation in the West at the time; however, they received favorable attention during the game's North American localization, leading to the decision for the developers to include them in the Western version.[30][31]

Sakurai stated that the development team had suggested characters from four other games to represent the Famicom/NES era, until the developers eventually chose the Ice Climbers to fulfill this role.[32] Additionally, Ayumi Tachibana from Famicom Detective Club was considered as a playable character, but was ultimately relegated to a cameo role as a trophy.[33][34] The developers have noted characters that have very similar moves to each other on the website;[35] such characters have been referred to as "clones" in the media.[36]

Nintendo presented the game at the Electronic Entertainment Expo 2001 as a playable demonstration.[37] The next major exposition of the game came in August 2001 at Space World, when Nintendo displayed a playable demo that updated from the previous demo displayed at E3. Nintendo offered a playable tournament of the games for fans in which a GameCube and Super Smash Bros. Melee were prizes for the winner.[38] Before the game's release, the Japanese official website included weekly updates, including screenshots and character profiles.[39][40] Nintendo followed this trend with Super Smash Bros. Brawl, in which there were daily updates by the game's developer, Masahiro Sakurai.[41] Japanese gaming magazine Famitsu reported that Nintendo advertised the game in between showings of Pokémon 4Ever across movie theaters in Japan.[42] In January 2003, Melee was re-released as part of the Player's Choice program, a marketing label used by Nintendo to promote video games that have sold more than a million copies.[43] In August 2005, Nintendo bundled the game with the GameCube for $99.99.[44]

Music

Smashing...Live!
Soundtrack album by
ReleasedOctober 21, 2002
RecordedAugust 27, 2002
GenreVideo game soundtrack
Length61:52
LabelEnterbrain

Super Smash Bros. Melee features both new and re-arranged music from many of Nintendo's popular gaming franchises. In 2002, Enterbrain released a soundtrack in Japan titled Dairantou Smash Brothers DX Orchestra Concert. The same soundtrack was released in 2003 as Smashing... Live! as a bonus for subscribing to Nintendo Power magazine in North America, and also as a free gift in an issue of the British Official Nintendo Magazine. The soundtrack does not include music taken directly from the game, but features many live orchestral arrangements performed by the New Japan Philharmonic.[45] The game contains a number of unlockable tracks that can be obtained after making certain in-game accomplishments.[46] On the same website, the developers have posted discussions about the game's music and voice acting between Masahiro Sakurai and the game's composers.[47]

Shogo Sakai took over as the game's composer in place of Hirokazu Ando on February 14, 2001.[48]

Reception

Super Smash Bros. Melee received critical acclaim from reviewers, most of whom credited Melee's expansion of gameplay features from Super Smash Bros. Focusing on the additional features, GameSpy commented that "Melee really scores big in the 'we've added tons of great extra stuff' department".[56] Reviewers compared the game favorably to Super Smash Bros. IGN's Fran Mirabella III stated that it was "in an entirely different league than the N64 version";[14] GameSpot's Miguel Lopez praised the game for offering a more advanced "classic-mode" compared to its predecessor, while detailing the Adventure Mode as "really a hit-or-miss experience".[55] Despite a mixed response to the single-player modes, many reviewers expressed the game's multiplayer mode as a strong component of the game.[52][55][56] In their review of the game, GameSpy stated that "you'll have a pretty hard time finding a more enjoyable multiplayer experience on any other console".[56]

Melee's visuals garnered a positive reaction. GameSpot lauded the game's character and background models, stating that "the character models are pleasantly full-bodied, and the quality of their textures is amazing".[55] IGN's Fran Mirabella III praised the game's use of physics, animation and graphics, although his colleague Matt Casamassina thought that "some of the backgrounds lack the visual polish endowed upon the characters" when giving a second opinion about the game.[14]

Critics praised the game's orchestrated soundtrack;[14][55] while GameSpot's Greg Kasavin commented that "it all sounds brilliant".[55] GameSpy praised the music for its nostalgic effect, with soundtracks ranging from multiple Nintendo series.[56]

Reviewers have welcomed the simplistic controls,[52][14][56] but its "hyper-responsiveness", with the characters easily dashing and precise movements being difficult to perform, was expressed as a serious flaw of the game by GameSpot.[55] With a milder criticism of controls, Bryn Williams of GameSpy commented that "movement and navigation seems slightly too sensitive".[56] The basis of Melee's gameplay system is the battles between Nintendo characters, which has been suggested as being overly hectic; N-Europe questioned whether the gameplay is "too Frantic?", even though they enjoyed the variety of modes on offer.[58] Similarly, Nintendo Spin's Clark Nielsen stated that "Melee was too fast for its own good", and "skill was more about just being able to wrap your head around what was happening as opposed to really getting into the combat".[59] In regards to the pace of the game, Edge commented that it even made gameplay features such as "blocking" redundant, as the player is not given enough time to react to an attack.[51]

Despite the new features added to the game, some reviews criticized Melee for a lack of originality and for being too similar to its predecessor, Super Smash Bros. Caleb Hale from GameCritics.com noted that while it was "every bit as good as its Nintendo 64 predecessor" he also felt "the game doesn't expand much past that point".[60] On a similar note, Edge stated that "it's not evolution; it's reproduction", in reference to a perceived lack of innovation.[51] The nostalgic nature of the game received a positive reaction,[52] as well as the accompanying stages and items that allude to past Nintendo games.[58] Gaming journalists have welcomed the roster of 26 Nintendo characters,[52][56] as well as the trophy system, which Nintendo Spin labeled as "a great addition to this game".[56][61]

Sales

When released in Japan, it became the fastest selling GameCube game with 358,525 units sold in the week ending November 25, 2001.[62] This success continued as the game sold more than a million units only two months after its release, making it the first GameCube title to reach a million copies.[63] The game also sold well in North America, where it sold 250,000-copies in nine days.[64] In the United States, Super Smash Bros. Melee was the 19th best-selling video game in 2001 according to the NPD Group.[65][66] By July 2006, it had sold 3.2 million copies and earned $125 million in the United States alone. Next Generation ranked it as the fifth highest-selling game launched for the PlayStation 2, Xbox or GameCube between January 2000 and July 2006 in that country.[67] Approximately 4.06 million units have been sold in the country as of December 27, 2007.[68] With a software-to-hardware ratio of 3:4 at one time,[62] some have attributed the increasing sales of the GameCube near the launch date to Melee.[63] As of March 10, 2008, Super Smash Bros. Melee is the best-selling GameCube game, with more than seven million copies sold worldwide.[69] It has been estimated that at one point in time 70% of all GameCube owners also owned Melee.[70]

Awards and accolades

Several publications have acknowledged Super Smash Bros. Melee in competitions and awards. In their "Best of 2001" awards, GameSpy chose it as Best Fighting GameCube Game,[71] IGN's reader choice chose it as Game of the Year,[72] Electronic Gaming Monthly chose it as Best Multiplayer and Best GameCube Game,[73] and GameSpot chose it as the Best GameCube Game and tenth best game of the year.[74][75] During the 5th Annual Interactive Achievement Awards, the Academy of Interactive Arts & Sciences nominated Super Smash Bros. Melee for "Console Fighting Game of the Year" and "Outstanding Achievement in Animation", which were ultimately awarded to Dead or Alive 3 and Oddworld: Munch's Oddysee, respectively.[76] It also received a nomination in GameSpot's "Best Music" and "Best Fighting Game" categories.[77]

GameFAQs placed it sixth in a poll of the 100 best games ever and was in the final four of the "Best. Game. Ever." contest.[78][79] In the 200th issue of Electronic Gaming Monthly, the editors selected Melee as the 92nd most influential game in their "Top 200 Games of Their Time" list, defining Melee as "Billions of things to unlock, plus Yoshi pummeling Pikachu with a bat".[80] In a similar competition, Nintendo Power named Super Smash Bros. Melee the 16th best game ever to appear on a Nintendo console,[81] and selected it as the 2001 "Game of the Year". IGN named it the third best GameCube game of all-time in 2007 as a part of a feature reflecting on the GameCube's long lifespan, citing it as "the grand stage of fighters, much like Mario Kart is for racing fans".[82] GameSpy chose it as fourth in a similar list, citing that it had "better graphics, better music, more characters, more gameplay modes, more secrets to discover" in comparison to its predecessor.[83] The game was ranked 58th in Official Nintendo Magazine's "100 Greatest Nintendo Games Ever" feature.[84] In 2019, Game Informer ranked it as the 2nd best fighting game of all time.[85] Edge magazine ranked the game 91st on their 100 best Video Games in 2007.[86]

Legacy

The inclusion of Marth and Roy in Melee's roster led to increased awareness of the Fire Emblem series outside of Japan.[87][88][89] This, combined with the high sales and positive reception of Advance Wars, resulted in the next Fire Emblem title being localized.[89][90] The game, simply called Fire Emblem in Western markets, is a prequel to Fire Emblem: The Binding Blade, the game from which Roy originates.[91] All future Fire Emblem titles to date, barring Fire Emblem: New Mystery of the Emblem, have been released overseas.[87]

Competitive scene

Competitors at Awakening, a 2016 tournament

Super Smash Bros. Melee is a widely played competitive video game and has been featured in several high-profile tournaments.[70] Many consider it to be the most competitively viable game in the series.[92] Melee version NTSC was first released on the GameCube in 2001 in Japan and later North America, Nintendo ran the first ever Melee tournament named Premium Fight most likely from August 25 to August 27, 2001.[93]

The tournaments increased in popularity, and an echelon of competitively successful top players emerged in each region of the United States and Japan. Professional gaming organizations began to take more notice of Melee and started sponsoring players professionally. Several professional Melee players including Christopher "KillaOR" McKenzie, Isai Alvarado, and Ken were seen in the 2005 "I'm a Professional Gamer" episode of the MTV reality series True Life. Tournaments became larger, more televised and more professional. Increases in audience and competitor counts, as well as prize pools, were also seen. From 2004 to 2007, Major League Gaming sponsored Melee on its Pro Circuit. Ken Hoang, also known as "The King of Smash" was considered to be the game's best player from 2003 to 2006, and has won over $50,000 from Smash tournaments.[94][95][96][97][98][99]

Melee was also included in the Evolution Championship Series (Evo) in 2007, a fighting game tournament held in Las Vegas. Melee was hosted at Evo 2013 after a charity vote to decide the final game to be featured in its tournament lineup.[100][101] Due to the large turnout and popularity that year, Evo again included Melee at their 2014,[102] 2015,[103] 2016,[104] 2017,[105] and 2018 events.[106]

The competitive Smash community was featured in a 2013 crowd-funded documentary called The Smash Brothers. The film detailed the history of the professional scene and profiled seven prominent Melee players including Hoang, Azen, Jason "Mew2King" Zimmerman, Isai, PC Chris, KoreanDJ, and Evo 2013 and Evo 2014 champion, Joseph "Mang0" Marquez.[107][108] Commentary footage from a Melee tournament is the origin of the Wombo combo internet meme.[109]

In 2020, Project Slippi, a fork of the Dolphin emulator for Melee designed to introduce quality-of-life features such as replays and online play, was updated to support rollback netcode and integrated matchmaking, allowing netplay across large distances with little latency.[110][111] In the same year, an e-sports competition known as "The Big House" was sent a cease and desist by Nintendo, due to the usage of Slippi.[112]

Notes

  1. ^ Known in Japan as Super Smash Bros. DX (Japanese: 大乱闘スマッシュブラザーズDXデラックス, Hepburn: Dai Rantō Sumasshu Burazāzu Derakkusu)

References

  1. ^ "Full Game Credits". N-Sider. Archived from the original on November 7, 2007. Retrieved April 29, 2021.
  2. ^ Mirabella III, Fran; Peer Schenider; Craig Harris. "Guides: Super Smash Bros. Melee". IGN. Archived from the original on June 29, 2012. Retrieved December 22, 2007.
  3. ^ "Super Smash Bros. Melee—Game Freaks 365". Game Freaks 365. December 3, 2001. Archived from the original on May 6, 2008. Retrieved December 22, 2007.
  4. ^ Mirabella III, Fran; Peer Schenider; Craig Harris. "Guides: Super Smash Bros. Melee—Introduction". IGN. Archived from the original on June 29, 2012. Retrieved December 29, 2007.
  5. ^ Mirabella III, Fran; Peer Schenider; Craig Harris. "Guides: Super Smash Bros. Melee—Basics". IGN. Archived from the original on December 11, 2007. Retrieved December 22, 2007.
  6. ^ Mirabella III, Fran; Peer Schenider; Craig Harris. "Guides: Super Smash Bros. Melee—Items". IGN. Archived from the original on December 11, 2007. Retrieved December 22, 2007.
  7. ^ Mirabella III, Fran; Peer Schenider; Craig Harris. "Guides: Super Smash Bros. Melee—Stages". IGN. Archived from the original on March 8, 2012. Retrieved December 22, 2007.
  8. ^ Mirabella III, Fran; Peer Schenider; Craig Harris. "Guides: Super Smash Bros. Melee—Classic Mode". IGN. Archived from the original on December 9, 2006. Retrieved December 22, 2007.
  9. ^ Mirabella III, Fran; Peer Schenider; Craig Harris. "Guides: Super Smash Bros. Melee—Home Run Contest". IGN. Archived from the original on October 2, 2007. Retrieved December 22, 2007.
  10. ^ Mirabella III, Fran; Peer Schenider; Craig Harris. "Guides: Super Smash Bros. Melee—Target Test". IGN. Archived from the original on December 10, 2007. Retrieved December 22, 2007.
  11. ^ "Super Smash Bros. Melee (GameCube) review". www.honestgamers.com. Retrieved October 22, 2023.
  12. ^ Super Smash Bros. Melee instruction booklet (PDF). p. 32. Archived (PDF) from the original on November 15, 2019. Retrieved March 1, 2019.
  13. ^ "Guides: Super Smash Bros. Melee previews—Yahooo". Yahoo. November 27, 2001. Archived from the original on July 5, 2008. Retrieved December 22, 2007.
  14. ^ a b c d e f Mirabella III, Fran (December 3, 2001). "IGN: Super Smash Bros Melee review". IGN. Archived from the original on December 5, 2007. Retrieved December 14, 2007.
  15. ^ Mirabella III, Fran; Peer Schenider; Craig Harris. "Guides: Super Smash Bros. Melee—Trophies". IGN. Archived from the original on December 9, 2007. Retrieved December 22, 2007.
  16. ^ Mirabella III, Fran; Peer Schenider; Craig Harris. "Guides: Super Smash Bros. Melee—Secrets". IGN. Archived from the original on December 5, 2007. Retrieved December 22, 2007.
  17. ^ "Character roster" (in Japanese). Nintendo. Archived from the original on February 7, 2008. Retrieved February 6, 2008.
  18. ^ Mirabella III, Fran; Peer Schenider; Craig Harris. "Guides: Super Smash Bros. Melee–Characters". IGN. Archived from the original on January 10, 2011. Retrieved December 22, 2007.
  19. ^ Mirabella III, Fran; Peer Schenider; Craig Harris. "Guides: Super Smash Bros. Melee—Marth". IGN. Archived from the original on December 5, 2007. Retrieved December 22, 2007.
  20. ^ "Fire Emblem (GBA)". NinDB. Archived from the original on June 25, 2010. Retrieved December 22, 2007.
  21. ^ Mirabella III, Fran; Peer Schenider; Craig Harris. "Guides: Super Smash Bros. Melee—Events". IGN. Archived from the original on December 6, 2007. Retrieved December 22, 2007.
  22. ^ Mirabella III, Fran; Peer Schenider; Craig Harris. "Guides: Super Smash Bros. Melee–Samus Aran". IGN. Archived from the original on January 31, 2009. Retrieved December 22, 2007.
  23. ^ "Smash Bros. FMV Explained". IGN. August 31, 2001. Archived from the original on January 12, 2008. Retrieved November 24, 2007.
  24. ^ "A Detailed Melee". IGN. September 7, 2001. Archived from the original on February 9, 2007. Retrieved November 24, 2007.
  25. ^ a b George, Richard (December 8, 2010). "Super Smash Bros Creator: "Melee The Sharpest"". IGN. Archived from the original on August 7, 2023. Retrieved March 31, 2013.
  26. ^ Sakurai, Masahiro (July 17, 2001). "Super Smash Bros. Melee" (in Japanese). Nintendo. Archived from the original on August 18, 2014. Retrieved November 24, 2007.
  27. ^ Sakurai, Masahiro (October 1, 2007). "Super Smash Bros. Brawl—Lucas". Nintendo. Archived from the original on November 24, 2007. Retrieved November 24, 2007.
  28. ^ Sakurai, Masahiro (September 21, 2007). "Super Smash Bros. Brawl—Snake". Nintendo. Archived from the original on June 23, 2012. Retrieved November 24, 2007.
  29. ^ "E306 Super Smash Bros. Brawl Q&A". Kotaku. May 11, 2007. Archived from the original on June 4, 2006. Retrieved December 30, 2007.
  30. ^ Sakurai, Masahiro (January 15, 2002). "Super Smash Bros. Melee—Roy" (in Japanese). Nintendo. Archived from the original on November 26, 2007. Retrieved November 24, 2007.
  31. ^ Sakurai, Masahiro (December 14, 2001). "Super Smash Bros. Melee—Marth" (in Japanese). Nintendo. Archived from the original on April 14, 2016. Retrieved November 24, 2007.
  32. ^ Sakurai, Masahiro (October 9, 2001). "Super Smash Bros. Melee—Ice Climbers" (in Japanese). Nintendo. Archived from the original on November 17, 2007. Retrieved November 24, 2007. The four games considered were Balloon Fight ("the balloon would be easily blown"), Urban Champion ("seem too small"), Clu Clu Land ("they know how to fight?") and Excitebike ("would have to jump")
  33. ^ Yusaki, Hiyo (2001). "アンケート投稿拳!! from Questionnaire: 発売後のアンケート集計拳!!". 速報スマブラ拳!! (in Japanese). Nintendo. p. 51. Archived from the original on December 15, 2020. Retrieved February 19, 2021.
  34. ^ Sugita, Tomokazu; Ito, Kenji (March 19, 2015). 杉田智和&伊藤賢治!大乱闘スマッシュブラザーズ 特別ゲーム実況 [Tomokazu Sugita & Kenji Ito! Super Smash Bros. Special Game Live] (Niconico) (in Japanese). Japan: Dwango. Event occurs at 1h15m57s. Archived from the original on February 19, 2021. Retrieved February 19, 2021.
  35. ^ "Roy" (in Japanese). Nintendo. January 15, 2002. Archived from the original on January 5, 2008. Retrieved January 11, 2008.
  36. ^ "IGN: Super Smash Bros. Melee". IGN. January 10, 2002. Archived from the original on May 9, 2008. Retrieved January 11, 2008.
  37. ^ "IGN: E3: Hands-on Impressions for Super Smash bros Melee". IGN. May 17, 2001. Archived from the original on August 7, 2011. Retrieved November 24, 2007.
  38. ^ "IGN: Spaceworld 2001: Super Smash Bros Melee hands-on". IGN. August 25, 2001. Archived from the original on August 7, 2011. Retrieved November 24, 2007.
  39. ^ "Super Smashing Moves". IGN. July 19, 2001. Archived from the original on January 9, 2008. Retrieved November 24, 2007.
  40. ^ "Super Smash Bros. Melee" (in Japanese). Nintendo. Archived from the original on November 22, 2007. Retrieved November 24, 2007.
  41. ^ "Super Smash Bros. Brawl". Nintendo. Archived from the original on November 13, 2007. Retrieved November 24, 2007.
  42. ^ "Nintendo kicks-off GameCube hype in Japan". IGN. July 12, 2001. Archived from the original on June 5, 2008. Retrieved November 24, 2007.
  43. ^ "Nintendo Expands Player's Choice Line-up". IGN. January 23, 2003. Archived from the original on June 5, 2008. Retrieved November 24, 2007.
  44. ^ Casamassina, Matt (July 7, 2005). "Super Smash Bros. Bundle". IGN. Archived from the original on July 3, 2007. Retrieved November 24, 2007.
  45. ^ Wachman, Dylan (August 21, 2005). "Smashing…Live! Review". Sputnik Music. Retrieved March 15, 2008.
  46. ^ "Attending hidden manipulation" (in Japanese). Nintendo. January 25, 2002. Archived from the original on January 16, 2008. Retrieved January 10, 2008.
  47. ^ "Discussions music staff" (in Japanese). Nintendo. January 18, 2002. Archived from the original on January 5, 2008. Retrieved January 10, 2008.
  48. ^ "Melee Music Developer Roundtable: Orchestra and Chorus I". May 10, 2016. Archived from the original on March 27, 2022. Retrieved July 19, 2022.
  49. ^ "Super Smash Bros. Melee for GameCube Reviews". Metacritic. CBS Interactive. Archived from the original on September 17, 2013. Retrieved July 14, 2013.
  50. ^ Frankle, Gavin. "Super Smash Bros. Melee Review". AllGame. Archived from the original on November 14, 2014. Retrieved August 6, 2017.
  51. ^ a b c "Super Smash Bros. DX review". Edge. No. 106. January 2002. p. 89.
  52. ^ a b c d e Bramwell, Tom (May 23, 2002). "Super Smash Bros Melee//GC//Eurogamer". Eurogamer. Archived from the original on December 20, 2008. Retrieved December 14, 2007.
  53. ^ ニンテンドーゲームキューブ - 大乱闘スマッシュブラザーズDX. Weekly Famitsu. No.915 Pt.2. Pg.96. June 30, 2006.
  54. ^ "Geimen.net (Japanese)" (in Japanese). Geimen.net. Archived from the original on April 22, 2006. Retrieved December 14, 2007.
  55. ^ a b c d e f g Lopez, Miguel (December 1, 2001). "Super Smash Bros Melee for GameCube review—GameSpot". GameSpot. Archived from the original on October 10, 2014. Retrieved December 14, 2007.
  56. ^ a b c d e f g h i Williams, Bryn (December 3, 2001). "Super GameSpy: Smash Bros Melee review". GameSpy. Archived from the original on July 11, 2011. Retrieved December 14, 2007.
  57. ^ "Rated GameCube". Official Nintendo Magazine (1). March 2006.
  58. ^ a b "N-Europe: Smash Bros :Melee review". N-Europe. April 11, 2001. Archived from the original on December 25, 2008. Retrieved December 15, 2007.
  59. ^ Nielsen, Clark (May 27, 2007). "The Games We Hate". Nintendo Spin. Archived from the original on December 11, 2008. Retrieved February 24, 2008.
  60. ^ Hale, Caleb (February 20, 2002). "GameCritics.com: Smash Bros :Melee review". GameCritics.com. Archived from the original on December 31, 2007. Retrieved December 15, 2007.
  61. ^ Zuk, Michal (April 25, 2004). "Super Smash Bros Melee—Nintendo Spin". Nintendo Spin. Archived from the original on July 4, 2007. Retrieved December 23, 2007.
  62. ^ a b "Smash Bros. Melee hot in Japan". IGN. November 29, 2001. Archived from the original on June 5, 2008. Retrieved December 21, 2007.
  63. ^ a b "Smash Bros. Melee "Million" in Japan". IGN. January 16, 2002. Archived from the original on July 8, 2007. Retrieved December 21, 2007.
  64. ^ Satterfield, Shane (December 14, 2001). "Nintendo announces more sales figures". GameSpot. Archived from the original on January 28, 2021. Retrieved December 21, 2007.
  65. ^ "Annual 2001 Video Game Best-Selling Titles". NPDFunworld. NPD Group. Archived from the original on June 27, 2002. Retrieved March 12, 2008.
  66. ^ "Annual 2001 Video Game Best-Selling Titles". NPDFunworld. NPD Group. Archived from the original on April 24, 2003. Retrieved March 12, 2008.
  67. ^ Campbell, Colin; Keiser, Joe (July 29, 2006). "The Top 100 Games of the 21st Century". Next Generation. Archived from the original on October 28, 2007.
  68. ^ "US Platinum chart games". The Magic Box. December 27, 2007. Archived from the original on April 21, 2007. Retrieved February 21, 2008.
  69. ^ "At Long Last, Nintendo Proclaims: Let the Brawls Begin on Wii!". Nintendo. March 10, 2008. Archived from the original on October 14, 2013. Retrieved March 15, 2008.
  70. ^ a b Groot, Justin (December 5, 2016). Why 'Super Smash Bros. Melee' Is Still the King. Wenner Media. Archived from the original on April 30, 2017. Retrieved December 5, 2016.
  71. ^ "GameCube Fighting Game of the Year: Super Smash Bros. Melee". GameSpy. Archived from the original on December 20, 2007. Retrieved December 23, 2007.
  72. ^ "Insider: Reader's Choice awards". IGN. January 19, 2001. Archived from the original on August 13, 2004. Retrieved December 23, 2007.
  73. ^ "2001 "Gamers' Choice Awards"". Electronic Gaming Monthly. No. 153. Ziff Davis. April 2002. ISSN 1058-918X. Archived from the original on March 6, 2008.
  74. ^ "The Best and Worst of 2001: Best GameCube Game". GameSpot. Archived from the original on October 9, 2002. Retrieved December 23, 2007.
  75. ^ "The Best and Worst of 2001: The Top Ten Video Games of the Year". GameSpot. Archived from the original on December 27, 2001. Retrieved December 23, 2007.
  76. ^ "5th Annual Interactive Achievement Awards: Winners". Academy of Interactive Arts & Sciences. Archived from the original on June 3, 2004. Retrieved February 7, 2002.
  77. ^ GameSpot VG Staff (February 23, 2002). "GameSpot's Best and Worst Video Games of 2001". GameSpot. Archived from the original on August 3, 2002.
  78. ^ "Spring 2004: Best. Game. Ever". GameFAQs. Archived from the original on October 23, 2012. Retrieved March 8, 2008.
  79. ^ "Fall 2005: 10-Year Anniversary Contest—The 10 Best Games Ever". GameFAQs. Archived from the original on July 16, 2015. Retrieved March 8, 2008.
  80. ^ Semrad, Steve. "1UP 200 Greatest games of all time". 1UP.com. Archived from the original on September 27, 2007. Retrieved December 23, 2007.
  81. ^ "Top 200". Nintendo Power. No. 200. February 2006.
  82. ^ "The Top 25 GameCube Games of All Time". IGN. March 16, 2007. Archived from the original on April 6, 2012. Retrieved March 18, 2007.
  83. ^ "Top 25 GameCube Games of All-Time - #4: Super Smash Bros. Melee". GameSpy. August 12, 2005. Archived from the original on August 12, 2007. Retrieved September 13, 2007.
  84. ^ "100 Greatest Nintendo Games Ever". Official Nintendo Magazine (40): 07. March 2009.
  85. ^ "What are the top 30 fighting games of all time? Game Informer offers their full list". April 20, 2019. Archived from the original on April 22, 2019. Retrieved April 22, 2019.
  86. ^ EDGE presents: The 100 Best Videogames (2007). United Kingdom: Future Publishing. August 16, 2020. p. 24.
  87. ^ a b Brown, Mark (April 18, 2013). "Pocket Primer: A complete history of Fire Emblem". Pocket Gamer. Archived from the original on March 4, 2016. Retrieved June 6, 2016.
  88. ^ メイキング オブ ファイアーエムブレム 開発秘話で綴る25周年、覚醒そしてif (in Japanese). Tokuma Shoten. November 28, 2015. ISBN 978-4-19-864056-9.
  89. ^ a b East, Thomas (April 13, 2013). "Fire Emblem through the ages". Official Nintendo Magazine. Archived from the original on April 16, 2013. Retrieved July 17, 2015.
  90. ^ "The Making Of: Advance Wars". Edge. April 26, 2010. p. 2. Archived from the original on January 24, 2012. Retrieved November 19, 2016.
  91. ^ East, Thomas (May 30, 2013). "The making of Fire Emblem Awakening". Official Nintendo Magazine. Archived from the original on June 11, 2013. Retrieved March 7, 2016.
  92. ^ Myers, Andy (October 2005). "Smash Takes Over". Nintendo Power. Vol. 196. p. 106.
  93. ^ Palakurthi, Anokh (December 3, 2018). "The Book of Melee". bignokh.com. Archived from the original on December 14, 2021. Retrieved December 14, 2021.
  94. ^ Brown, Chris (March 10, 2011). "Know Your Roots: Ken Gets Carried". Major League Gaming. Archived from the original on February 17, 2012. Retrieved February 18, 2012.
  95. ^ Dodero, Camille (November 21, 2006). "The Next action sport". The Phoenix. Archived from the original on July 9, 2016. Retrieved March 3, 2008.
  96. ^ Campbell, Sean (May 29, 2006). "Are they worth fighting for?". Got Frag. Archived from the original on February 10, 2012. Retrieved March 3, 2008.
  97. ^ Beauchamp, Travis (2013). The Smash Brothers. EastPointPictures. Archived from the original on December 12, 2021. Retrieved January 27, 2015.
  98. ^ Khan, Imad (June 13, 2014). "Will Wii U's 'Smash Bros.' win over the 'Melee' crowd?". The Daily Dot. Archived from the original on February 13, 2015. Retrieved January 27, 2015. Right now, the competitive scene is still playing the 2001 GameCube release, Super Smash Bros. Melee. It's an excellent game, and rather amazingly suited for tournament play. The speed and mechanics allow for a lot of creativity. When Super Smash Bros. Brawl was released in 2008 for the Wii, players looked at it with confusion. It was too far removed from the fast and frantic play of Melee.
  99. ^ "2004 Events". Major League Gaming. September 10, 2006. Archived from the original on February 20, 2009. Retrieved December 14, 2007.
  100. ^ "EVO 2008 Championship series—SSBM". EVO 2008. March 5, 2008. Archived from the original on March 25, 2014. Retrieved March 18, 2008.
  101. ^ "Fighting Game Fans Raise over $225,000 for Breast Cancer Research. Smash Wins!". February 1, 2013. Archived from the original on January 30, 2016. Retrieved September 2, 2017.
  102. ^ Bogos, Steven (March 13, 2014). "Nintendo Allows Super Smash Bros. Melee at EVO 2014". The Escapist. Retrieved October 24, 2023.
  103. ^ "EVO 2015 lineup: Smash, Persona, Tekken, and more". Destructoid. January 21, 2015. Retrieved October 24, 2023.
  104. ^ "EVO 2016's lineup includes Street Fighter V and Pokken". Destructoid. January 27, 2016. Retrieved October 24, 2023.
  105. ^ "EVO 2017 Championship lineup revealed". Destructoid. January 25, 2017. Retrieved October 24, 2023.
  106. ^ "EVO 2018 Championship lineup revealed". Destructoid. February 7, 2018. Retrieved October 24, 2023.
  107. ^ Hernandez, Patricia (October 6, 2013). "A Fascinating Look At The World's Best Super Smash Bros. Players". Kotaku. Archived from the original on February 5, 2014. Retrieved February 8, 2014.
  108. ^ O'Neill, Patrick Howell (October 6, 2013). "'The Smash Brothers' might be the best eSports documentary of all time". The Daily Dot. Archived from the original on February 21, 2014. Retrieved February 8, 2014.
  109. ^ Hernandez, Patricia (December 8, 2014). "Smash Bros.' Most Famous Moment, Explained". Kotaku. Gawker Media. Archived from the original on May 27, 2016. Retrieved May 5, 2016.
  110. ^ Walker, Ian (June 23, 2020). "Fans Just Gave Super Smash Bros. Melee Cutting-Edge Online Multiplayer". Kotaku. Archived from the original on July 18, 2020. Retrieved July 18, 2020.
  111. ^ Smajstrla, Ann (June 23, 2020). "Fan mod adds modern online features to 'Super Smash Bros. Melee'". Engadget. Archived from the original on July 11, 2020. Retrieved July 18, 2020.
  112. ^ Good, Owen S. (November 19, 2020). "Smash Bros. tournament The Big House 10 canceled over netcode". Polygon. Archived from the original on December 8, 2020. Retrieved December 11, 2020.