Character animation: Difference between revisions
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{{Short description|Specialized area of the animation process}} |
{{Short description|Specialized area of the animation process}} |
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{{More footnotes needed|date=September 2012}} |
{{More footnotes needed|date=September 2012}} |
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{{Use |
{{Use dmy dates|date=October 2023}} |
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'''Character animation''' is a specialized area of the [[animation]] process, which involves bringing animated '''{{visible anchor|character}}s''' to life. The role of a character animator is analogous to that of a film or stage [[actor]] and character animators are often said to be "actors with a pencil" (or a mouse). Character animators breathe life |
'''Character animation''' is a specialized area of the [[animation]] process, which involves bringing animated '''{{visible anchor|character}}s''' to life. The role of a character animator is analogous to that of a film or stage [[actor]] and character animators are often said to be "actors with a pencil" (or a mouse). Character animators breathe life into their characters, creating the illusion of thought, emotion, and personality. Character animation is often distinguished from [[creature animation]], which involves bringing [[photorealism|photorealistic]] animals and creatures to life. |
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==Origins== |
==Origins== |
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[[Winsor McCay]]'s ''[[Gertie the Dinosaur]]'' (1914) is often considered the first example of true character animation. Later, [[Otto Messmer]] imbued [[Felix the Cat]] with an instantly recognizable personality during the 1920s. |
[[Winsor McCay]]'s ''[[Gertie the Dinosaur]]'' (1914) is often considered the first example of true character animation. Later, [[Otto Messmer]] imbued [[Felix the Cat]] with an instantly recognizable personality during the 1920s. |
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In the 1930s, [[Walt Disney]] made character animation a particular focus of his animation studio, best showcased in productions such as ''[[Three Little Pigs (film)|Three Little Pigs]]'' (1933), ''[[Snow White and the Seven Dwarfs (1937 film)|Snow White and the Seven Dwarfs]]'' (1937), ''[[Pinocchio (1940 movie)|Pinocchio]]'' (1940), and ''[[Dumbo]]'' (1941). ''Snow White and the Seven Dwarfs'' was the "first full |
In the 1930s, [[Walt Disney]] made character animation a particular focus of his animation studio, best showcased in productions such as ''[[Three Little Pigs (film)|Three Little Pigs]]'' (1933), ''[[Snow White and the Seven Dwarfs (1937 film)|Snow White and the Seven Dwarfs]]'' (1937), ''[[Pinocchio (1940 movie)|Pinocchio]]'' (1940), and ''[[Dumbo]]'' (1941). ''Snow White and the Seven Dwarfs'' was the "first full-length animated and musical feature" in [[Technicolor]].<ref>{{cite web|last=A.|first=Brad|title=Walt Disney: Long Biography|url=http://www.justdisney.com/walt_disney/biography/long_bio.html|publisher=N.p|access-date=25 January 2013}}</ref> Disney [[animator]]s such as [[Bill Tytla]], [[Ub Iwerks]], [[Grim Natwick]], [[Fred Moore (animator)|Fred Moore]], [[Ward Kimball]], [[Les Clark]], John Sibley, [[Marc Davis (animator)|Marc Davis]], [[Wolfgang Reitherman]], Hal King, [[Hamilton Luske]], [[Norm Ferguson (animator)|Norm Ferguson]], [[Eric Larson]], [[John Lounsbery]], [[Milt Kahl]], [[Frank Thomas (animator)|Frank Thomas]] and [[Ollie Johnston]] all became masters of the technique.{{citation needed|date=September 2012}} |
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Frank and Ollie, as they were affectionately known by their protégés, taught that the thoughts and emotions behind the character were primary to the creation of every [[scene (film)|scene]].<ref>{{cite web|url=http://www.scene-stealers.com/blogs/siggraph-2008-the-classic-disney-influence|title=Siggraph 2008: The Classic Disney Influence|access-date=2009-06-27|archive-url=https://web.archive.org/web/20090911075033/http://www.scene-stealers.com/blogs/siggraph-2008-the-classic-disney-influence/|archive-date=2009-09-11|url-status=dead}}</ref> Out of all the [[Nine Old Men]], Frank and Ollie were the most known for their [[mentor]]/apprentice relationships, and the sharing of their knowledge about creating characters, most notably as transcribed through ''[[Disney Animation: The Illusion of Life]]''. This book relays the [[12 basic principles of animation]] |
Frank and Ollie, as they were affectionately known by their protégés, taught that the thoughts and emotions behind the character were primary to the creation of every [[scene (film)|scene]].<ref>{{cite web|url=http://www.scene-stealers.com/blogs/siggraph-2008-the-classic-disney-influence|title=Siggraph 2008: The Classic Disney Influence|access-date=2009-06-27|archive-url=https://web.archive.org/web/20090911075033/http://www.scene-stealers.com/blogs/siggraph-2008-the-classic-disney-influence/|archive-date=2009-09-11|url-status=dead}}</ref> Out of all the [[Nine Old Men]], Frank and Ollie were the most known for their [[mentor]]/apprentice relationships, and the sharing of their knowledge about creating characters, most notably as transcribed through ''[[Disney Animation: The Illusion of Life]]''. This book relays the [[12 basic principles of animation]] and is informally considered to be the 'animation bible' for any student of animation.{{citation needed|date=September 2012}} |
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Other notable figures in character animation include the [[Warner Bros. Cartoons|Schlesinger/Warner Bros.]] directors ([[Tex Avery]], [[Chuck Jones]], [[Bob Clampett]], [[Frank Tashlin]], [[Robert McKimson]], and [[Friz Freleng]]), cartoon animators [[Max Fleischer]] and [[Walter Lantz]], pioneering animators [[Hanna-Barbera]], former Disney animator [[Don Bluth]], independent animator [[Richard Williams (animator)|Richard Williams]], [[John Lasseter]] at [[Pixar]], and latter-day Disney animators [[Andreas Deja]], [[Glen Keane]] and [[Eric Goldberg (animator)|Eric Goldberg]]. Character animation is not limited to Hollywood studios, however. Some of the finest examples of character animation can be found in the work of [[Nick Park]] of [[Aardman Animations]] and Russian independent animator [[Yuri Norstein]].{{citation needed|date=September 2012}} |
Other notable figures in character animation include the [[Warner Bros. Cartoons|Schlesinger/Warner Bros.]] directors ([[Tex Avery]], [[Chuck Jones]], [[Bob Clampett]], [[Frank Tashlin]], [[Robert McKimson]], and [[Friz Freleng]]), cartoon animators [[Max Fleischer]] and [[Walter Lantz]], pioneering animators [[Hanna-Barbera]], former Disney animator [[Don Bluth]], independent animator [[Richard Williams (animator)|Richard Williams]], [[John Lasseter]] at [[Pixar]], and latter-day Disney animators [[Andreas Deja]], [[Glen Keane]] and [[Eric Goldberg (animator)|Eric Goldberg]]. Character animation is not limited to Hollywood studios, however. Some of the finest examples of character animation can be found in the work of [[Nick Park]] of [[Aardman Animations]] and Russian independent animator [[Yuri Norstein]].{{citation needed|date=September 2012}} |
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==Visual effects and creature animation== |
==Visual effects and creature animation== |
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[[File:Sintel-hand_(cropped).png|thumb|A [[character rig]] for skeletal animation]] |
[[File:Sintel-hand_(cropped).png|thumb|A [[character rig]] for skeletal animation]] |
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Character animation is often contrasted with creature animation, in which |
Character animation is often contrasted with creature animation, in which specialized animators bring to life realistic animals and creatures, such as dinosaurs and fantasy creatures. Visual effects animators specialize in animating vehicles, machinery, and natural phenomena such as rain, snow, lightning, and water, as well as the "non-natural" effects often seen in [[science fiction]] films. There is a good deal of overlap between these areas. Sometimes, visual effects animators will use the same principles of character animation; an early example is the [[pseudopod]] in ''[[The Abyss]]''.<ref>{{cite book|url=https://books.google.com/books?id=62FrKLO2M3AC&pg=PA17 |last=Beane |first=Andy |title=3D Animation Essentials |page=17 |year=2012 |publisher=John Wiley & Sons |isbn=9781118239056 |access-date=12 October 2020}}</ref> |
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On-going computer science research on character animation deals with the question of generating multi-layer [[Level of detail (computer graphics)|level of detail]] at run-time to allow large crowd rendering in [[real-time computer graphics|real-time]] applications.<ref name="SM08">{{cite journal|url=http://liris.cnrs.fr/publis/?id=3547 |title=Multi-Layer Level of Detail for Character Animation |date=November 2008 |journal=The Fifth Workshop on Virtual Reality and Physical Simulation (VRIPHYS'08) |first1=Yann |last1=Savoye |first2=Alexandre |last2=Meyer |pages=Proceedings of the 5th Workshop On 57–67 |doi=10.2312/PE/vriphys/vriphys08/057-066|isbn=9783905673708 |s2cid=216094434 }}</ref> Realistic character movements are often simulated using [[motion capture]]<ref>{{cite book|chapter-url=https://media.adelaide.edu.au/acvt/Publications/2001/2001-Markerless%20Motion%20Capture%20of%20Complex%20Full-Body%20Movement%20for%20Character%20Animation.pdf |last1=Davison |first1=Andrew J |first2=Jonathan |last2=Deutscher |first3=Ian D |last3=Reid |title=Computer Animation and Simulation 2001 |chapter=Markerless Motion Capture of Complex Full-Body Movement for Character Animation |series=Eurographics |year=2001 |pages=3–14 |access-date=13 October 2020 |doi=10.1007/978-3-7091-6240-8_1|isbn=978-3-211-83711-5 }}<!-- do not remove URL: doi is subscription-only --></ref> and [[soft-body dynamics]] simulations.<ref>{{cite journal |url=http://libliu.net/SoftControl/SoftControl_final.pdf |last1=Liu |first1=L |first2=K |last2=Yin |first3=B |last3=Wang |last4=Guo |first4=B |title=Simulation and control of skeleton-driven soft body characters |journal=ACM Transactions on Graphics |volume=32 |issue=6 |date=1 November 2013 |pages=1–8 |access-date=13 October 2020 |doi=10.1145/2508363.2508427 |s2cid=4200690 |archive-date=January 15, 2021 |archive-url=https://web.archive.org/web/20210115174932/http://libliu.net/SoftControl/SoftControl_final.pdf |url-status=dead }}<!--do not remove URL: doi is subscription only & URL is from primary author's website--></ref> |
On-going computer science research on character animation deals with the question of generating multi-layer [[Level of detail (computer graphics)|level of detail]] at run-time to allow large crowd rendering in [[real-time computer graphics|real-time]] applications.<ref name="SM08">{{cite journal|url=http://liris.cnrs.fr/publis/?id=3547 |title=Multi-Layer Level of Detail for Character Animation |date=November 2008 |journal=The Fifth Workshop on Virtual Reality and Physical Simulation (VRIPHYS'08) |first1=Yann |last1=Savoye |first2=Alexandre |last2=Meyer |pages=Proceedings of the 5th Workshop On 57–67 |doi=10.2312/PE/vriphys/vriphys08/057-066|isbn=9783905673708 |s2cid=216094434 }}</ref> Realistic character movements are often simulated using [[motion capture]]<ref>{{cite book|chapter-url=https://media.adelaide.edu.au/acvt/Publications/2001/2001-Markerless%20Motion%20Capture%20of%20Complex%20Full-Body%20Movement%20for%20Character%20Animation.pdf |last1=Davison |first1=Andrew J |first2=Jonathan |last2=Deutscher |first3=Ian D |last3=Reid |title=Computer Animation and Simulation 2001 |chapter=Markerless Motion Capture of Complex Full-Body Movement for Character Animation |series=Eurographics |year=2001 |pages=3–14 |access-date=13 October 2020 |doi=10.1007/978-3-7091-6240-8_1|isbn=978-3-211-83711-5 }}<!-- do not remove URL: doi is subscription-only --></ref> and [[soft-body dynamics]] simulations.<ref>{{cite journal |url=http://libliu.net/SoftControl/SoftControl_final.pdf |last1=Liu |first1=L |first2=K |last2=Yin |first3=B |last3=Wang |last4=Guo |first4=B |title=Simulation and control of skeleton-driven soft body characters |journal=ACM Transactions on Graphics |volume=32 |issue=6 |date=1 November 2013 |pages=1–8 |access-date=13 October 2020 |doi=10.1145/2508363.2508427 |s2cid=4200690 |archive-date=January 15, 2021 |archive-url=https://web.archive.org/web/20210115174932/http://libliu.net/SoftControl/SoftControl_final.pdf |url-status=dead }}<!--do not remove URL: doi is subscription only & URL is from primary author's website--></ref> |
Revision as of 12:33, 7 December 2023
This article includes a list of general references, but it lacks sufficient corresponding inline citations. (September 2012) |
Character animation is a specialized area of the animation process, which involves bringing animated characters to life. The role of a character animator is analogous to that of a film or stage actor and character animators are often said to be "actors with a pencil" (or a mouse). Character animators breathe life into their characters, creating the illusion of thought, emotion, and personality. Character animation is often distinguished from creature animation, which involves bringing photorealistic animals and creatures to life.
Origins
Winsor McCay's Gertie the Dinosaur (1914) is often considered the first example of true character animation. Later, Otto Messmer imbued Felix the Cat with an instantly recognizable personality during the 1920s.
In the 1930s, Walt Disney made character animation a particular focus of his animation studio, best showcased in productions such as Three Little Pigs (1933), Snow White and the Seven Dwarfs (1937), Pinocchio (1940), and Dumbo (1941). Snow White and the Seven Dwarfs was the "first full-length animated and musical feature" in Technicolor.[1] Disney animators such as Bill Tytla, Ub Iwerks, Grim Natwick, Fred Moore, Ward Kimball, Les Clark, John Sibley, Marc Davis, Wolfgang Reitherman, Hal King, Hamilton Luske, Norm Ferguson, Eric Larson, John Lounsbery, Milt Kahl, Frank Thomas and Ollie Johnston all became masters of the technique.[citation needed]
Frank and Ollie, as they were affectionately known by their protégés, taught that the thoughts and emotions behind the character were primary to the creation of every scene.[2] Out of all the Nine Old Men, Frank and Ollie were the most known for their mentor/apprentice relationships, and the sharing of their knowledge about creating characters, most notably as transcribed through Disney Animation: The Illusion of Life. This book relays the 12 basic principles of animation and is informally considered to be the 'animation bible' for any student of animation.[citation needed]
Other notable figures in character animation include the Schlesinger/Warner Bros. directors (Tex Avery, Chuck Jones, Bob Clampett, Frank Tashlin, Robert McKimson, and Friz Freleng), cartoon animators Max Fleischer and Walter Lantz, pioneering animators Hanna-Barbera, former Disney animator Don Bluth, independent animator Richard Williams, John Lasseter at Pixar, and latter-day Disney animators Andreas Deja, Glen Keane and Eric Goldberg. Character animation is not limited to Hollywood studios, however. Some of the finest examples of character animation can be found in the work of Nick Park of Aardman Animations and Russian independent animator Yuri Norstein.[citation needed]
Games
Though typical examples of character animation are found in animated feature films, the role of character animation within the gaming industry is rapidly increasing. Game developers are using more complicated characters that allow the gamer to more fully connect with the gaming experience. Prince of Persia, God of War, Team Fortress or Resident Evil contain examples of character animation in games.[citation needed]
Visual effects and creature animation
Character animation is often contrasted with creature animation, in which specialized animators bring to life realistic animals and creatures, such as dinosaurs and fantasy creatures. Visual effects animators specialize in animating vehicles, machinery, and natural phenomena such as rain, snow, lightning, and water, as well as the "non-natural" effects often seen in science fiction films. There is a good deal of overlap between these areas. Sometimes, visual effects animators will use the same principles of character animation; an early example is the pseudopod in The Abyss.[3]
On-going computer science research on character animation deals with the question of generating multi-layer level of detail at run-time to allow large crowd rendering in real-time applications.[4] Realistic character movements are often simulated using motion capture[5] and soft-body dynamics simulations.[6]
References
- ^ A., Brad. "Walt Disney: Long Biography". N.p. Retrieved 25 January 2013.
- ^ "Siggraph 2008: The Classic Disney Influence". Archived from the original on 11 September 2009. Retrieved 27 June 2009.
- ^ Beane, Andy (2012). 3D Animation Essentials. John Wiley & Sons. p. 17. ISBN 9781118239056. Retrieved 12 October 2020.
- ^ Savoye, Yann; Meyer, Alexandre (November 2008). "Multi-Layer Level of Detail for Character Animation". The Fifth Workshop on Virtual Reality and Physical Simulation (VRIPHYS'08): Proceedings of the 5th Workshop On 57–67. doi:10.2312/PE/vriphys/vriphys08/057-066. ISBN 9783905673708. S2CID 216094434.
- ^ Davison, Andrew J; Deutscher, Jonathan; Reid, Ian D (2001). "Markerless Motion Capture of Complex Full-Body Movement for Character Animation" (PDF). Computer Animation and Simulation 2001. Eurographics. pp. 3–14. doi:10.1007/978-3-7091-6240-8_1. ISBN 978-3-211-83711-5. Retrieved 13 October 2020.
- ^ Liu, L; Yin, K; Wang, B; Guo, B (1 November 2013). "Simulation and control of skeleton-driven soft body characters" (PDF). ACM Transactions on Graphics. 32 (6): 1–8. doi:10.1145/2508363.2508427. S2CID 4200690. Archived from the original (PDF) on 15 January 2021. Retrieved 13 October 2020.
Bibliography
- Goldberg, Eric Character Animation Crash Course Silman-James Press, USA (7 July 2008)] Retrieved September 2012
- Thomas, Frank, and Johnston, Ollie, The Illusion of Life: Disney Animation. Hyperion. (1981, reprint 1997) ISBN 978-0-7868-6070-8.
- Williams, Richard, The Animator's Survival Kit: A Manual of Methods, Principles and Formulas for Computer, Stop-motion, Games and Classical Animators, Faber and Faber, 2002 (expanded edition 2009)