Teleglitch: Difference between revisions
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==Gameplay== |
==Gameplay== |
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''Teleglitch'' puts the player in the role of a scientist at a military technology research station on a distant planet, lone survivor of a disaster that claimed the lives of the other inhabitants. |
''Teleglitch'' puts the player in the role of a scientist at a military technology research station on a distant planet, lone survivor of a disaster that claimed the lives of the other inhabitants. It is played from a top-down point of view, requiring the player to dodge and shoot in all directions while defending themselves against the monsters and robots that were being developed at the station. As players advance through the game they can collect different weapons and items, many of which can be combined into new weapons and tools to aid the player. Similar to the stealth game [[Monaco: What's Yours is Mine]], players can only see what is in their character's line of sight, with level details being revealed from the shadows as they move through an area. |
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Each level features a different part of the base, but the layout of each level is [[Procedural generation|randomly varied]] on each playthrough, requiring the player to adapt to the different layouts as they're unable to learn standard routes through the levels.<ref>{{cite web|title=Teleglitch: Die More Edition|url=http://diemore.teleglitch.com/|access-date=24 December 2013|url-status=dead|archive-url=https://web.archive.org/web/20131219190829/http://diemore.teleglitch.com/|archive-date=19 December 2013|df=dmy-all}}</ref> |
Each level features a different part of the base, but the layout of each level is [[Procedural generation|randomly varied]] on each playthrough, requiring the player to adapt to the different layouts as they're unable to learn standard routes through the levels.<ref>{{cite web|title=Teleglitch: Die More Edition|url=http://diemore.teleglitch.com/|access-date=24 December 2013|url-status=dead|archive-url=https://web.archive.org/web/20131219190829/http://diemore.teleglitch.com/|archive-date=19 December 2013|df=dmy-all}}</ref> |
Revision as of 02:37, 17 December 2023
Teleglitch | |
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Developer(s) | Test3 Projects |
Publisher(s) | Paradox Interactive |
Platform(s) | Windows Mac OS X Linux |
Release | November 2012 (initial release) 24 July 2013 (Die More Edition) |
Genre(s) | Action |
Mode(s) | Single-player |
Teleglitch is a game developed by Test3 Projects, a rogue-like action game incorporating features of survival horror. After initial release, a version incorporating free expansion content was released through Paradox as the Die More Edition.[1]
Gameplay
Teleglitch puts the player in the role of a scientist at a military technology research station on a distant planet, lone survivor of a disaster that claimed the lives of the other inhabitants. It is played from a top-down point of view, requiring the player to dodge and shoot in all directions while defending themselves against the monsters and robots that were being developed at the station. As players advance through the game they can collect different weapons and items, many of which can be combined into new weapons and tools to aid the player. Similar to the stealth game Monaco: What's Yours is Mine, players can only see what is in their character's line of sight, with level details being revealed from the shadows as they move through an area.
Each level features a different part of the base, but the layout of each level is randomly varied on each playthrough, requiring the player to adapt to the different layouts as they're unable to learn standard routes through the levels.[2]
Reception
Aggregator | Score |
---|---|
Metacritic | 84/100[3] (Die More Edition) 78/100[4] |
Publication | Score |
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Destructoid | 8.5/10[5] |
Edge | 7/10[6] |
IGN | 7.8/10[7] |
Teleglitch received positive reviews from critics. PC Gamer referred to it as a "sophisticated, thrilling, and occasionally brutal shooter",[8] and Rock Paper Shotgun noted it as "one of the best games of 2013."[9] It has an aggregate score of 84/100 on Metacritic.[3] Criticism focused particularly on the game's difficulty level, which can require repeated play-throughs in order to progress.[7]
References
- ^ Pearson, Craig (27 June 2013). "More Rogue To Like: Teleglitch: Die More". Rock, Paper, Shotgun. Retrieved 24 December 2013.
- ^ "Teleglitch: Die More Edition". Archived from the original on 19 December 2013. Retrieved 24 December 2013.
- ^ a b "Teleglitch for PC Reviews". Metacritic. Retrieved 25 December 2013.
- ^ "Teleglitch: Die More Edition for PC Reviews". Metacritic. Retrieved 18 November 2020.
- ^ "Teleglitch: Die More Edition". Destructoid. Retrieved 25 December 2013.
- ^ "Teleglitch: Die More Edition review". Edge. 26 July 2013. Retrieved 25 December 2013.
- ^ a b Maiberg, Emanuel (27 August 2013). "TELEGLITCH: DIE MORE EDITION REVIEW: IT HURTS SO GOOD". Retrieved 25 December 2013.
- ^ Savage, Phil (November 2013). "Teleglitch Review". PC Gamer. p. 64.
- ^ Walker, John (22 December 2013). "The Amazing & Astonishing RPS Advent Calendar: Day 22". Rock, Paper, Shotgun. Retrieved 26 December 2013.