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== History ==
== History ==
Oxide Games focuses primarily on games and game engines for the [[Personal computer]] (PC).<ref>{{Cite web |date=2013-10-23 |title=Oxide Games is a new studio of strategy veterans, with a new 64-bit engine |url=https://www.vg247.com/oxide-games-is-a-new-studio-of-strategy-veterans-with-a-new-64-bit-engine |access-date=2022-06-15 |website=VG247 |language=en}}</ref><ref>{{Cite web |date=2022-06-12 |title=Xbox Game Studios and Oxide Games Announce Ara: History Untold |url=https://news.xbox.com/en-us/2022/06/12/xbox-game-studios-and-oxide-games-announce-ara-history-untold/ |access-date=2022-06-15 |website=Xbox Wire |language=en-US}}</ref> Initially founded to develop a next-generation game engine and games to use it<ref>{{Cite web |last=Wardell |first=Brad |date=2016-04-06 |title=Building a 4th-Generation RTS |url=https://www.ign.com/articles/2016/04/06/building-a-4th-generation-rts |access-date=2022-06-15 |website=IGN |language=en}}</ref> the studio developed the Nitrous engine to take advantage of new graphics APIs that allowed multiple CPU cores to simultaneously access the GPU such as [[DirectX]] 12 and [[Mantle (API)]].<ref>{{Cite web |title=Get some hands-on time with the Nitrous Engine in Star Swarm |url=https://www.pcgamesn.com/get-some-hands-time-nitrous-engine-star-swarm |access-date=2022-06-15 |website=PCGamesN |language=en-GB}}</ref>
Oxide Games focuses primarily on games and game engines for the [[Personal computer]] (PC).<ref>{{Cite web |date=2013-10-23 |title=Oxide Games is a new studio of strategy veterans, with a new 64-bit engine |url=https://www.vg247.com/oxide-games-is-a-new-studio-of-strategy-veterans-with-a-new-64-bit-engine |access-date=2022-06-15 |website=VG247 |language=en}}</ref><ref>{{Cite web |date=2022-06-12 |title=Xbox Game Studios and Oxide Games Announce Ara: History Untold |url=https://news.xbox.com/en-us/2022/06/12/xbox-game-studios-and-oxide-games-announce-ara-history-untold/ |access-date=2022-06-15 |website=Xbox Wire |language=en-US}}</ref> Initially founded to develop a next-generation game engine and games to use it<ref>{{Cite web |last=Wardell |first=Brad |date=2016-04-06 |title=Building a 4th-Generation RTS |url=https://www.ign.com/articles/2016/04/06/building-a-4th-generation-rts |access-date=2022-06-15 |website=IGN |language=en}}</ref> the studio developed the Nitrous engine to take advantage of new graphics APIs that allowed multiple CPU cores to simultaneously access the GPU such as [[DirectX]] 12 and [[Mantle (API)|Mantle]].<ref>{{Cite web |title=Get some hands-on time with the Nitrous Engine in Star Swarm |url=https://www.pcgamesn.com/get-some-hands-time-nitrous-engine-star-swarm |access-date=2022-06-15 |website=PCGamesN |language=en-GB}}</ref>


The studio's first release of its Nitrous technology came in the form of Star Swarm, a demonstration of thousands of 3D entities on screen to demonstrate the potential of a multicore rendering and task system.<ref>{{Cite news |last=Meer |first=Alec |date=2014-01-31 |title=All The Spaceships: Incredible (& Free) Star Swarm Demo |language=en |work=Rock, Paper, Shotgun |url=https://www.rockpapershotgun.com/star-swarm-free |access-date=2022-06-15}}</ref>
The studio's first release of its Nitrous technology came in the form of Star Swarm, a demonstration of thousands of 3D entities on screen to demonstrate the potential of a multicore rendering and task system.<ref>{{Cite news |last=Meer |first=Alec |date=2014-01-31 |title=All The Spaceships: Incredible (& Free) Star Swarm Demo |language=en |work=Rock, Paper, Shotgun |url=https://www.rockpapershotgun.com/star-swarm-free |access-date=2022-06-15}}</ref>

Revision as of 22:17, 24 January 2024

Oxide Games
Company typePrivate
IndustryVideo games
FoundedJanuary 1, 2013; 11 years ago (2013-01-01)
Founders
Headquarters,
U.S.
ProductsAshes of the Singularity
Number of employees
65
Websiteoxidegames.com

Oxide Games is an American video game developer based in Lutherville-Timonium, Maryland. The studio was founded in January 2013 by Brad Wardell and former Firaxis employees Dan Baker, Marc Meyer, Brian Wade, and Tim Kipp.[1]

History

Oxide Games focuses primarily on games and game engines for the Personal computer (PC).[2][3] Initially founded to develop a next-generation game engine and games to use it[4] the studio developed the Nitrous engine to take advantage of new graphics APIs that allowed multiple CPU cores to simultaneously access the GPU such as DirectX 12 and Mantle.[5]

The studio's first release of its Nitrous technology came in the form of Star Swarm, a demonstration of thousands of 3D entities on screen to demonstrate the potential of a multicore rendering and task system.[6]

In 2016, the studio's first game was published by Stardock, Ashes of the Singularity. It was the first game to make use of DirectX 12 after previously making a pre-beta version of it available as a benchmark for the new API.[7]

The studio's founders helped contributed to High-Level Shader Language (HLSL)[8] and have worked on several notable titles including Civilization, Command and Conquer, and Galactic Civilizations series.[9]

On June 12, 2022 as part of the Xbox & Bethesda Games Showcase 2022,[10] Oxide announced Ara: History Untold.[11] This will be a 4X game comparable to the Civilization series of games that many members of the Oxide Games team worked on prior to the studio's formation.[12]

Games developed

Year Title Platform(s)
2016 Ashes of the Singularity Microsoft Windows
2024 Ara: History Untold Microsoft Windows

Nitrous Engine

Nitrous Engine[13] is the proprietary game engine software used in development for Oxide Games products. It uses the power of its proprietary SWARM (Simultaneous Work and Rendering Model) technology to achieve incredible performance on modern, multi-core computer hardware. SWARM allows Nitrous to do things previously thought impossible in real-time 3D rendering, like Object Space Lighting—the same techniques used in the film industry—and having thousands of unique individual units onscreen at once.[14]

In 2016 Oxide and Dan Baker were part of the first major tech Demo for DX12 along with Brian Langley, Microsoft's DirectX 12 lead, Max McMullen, Microsoft's principle lead for Direct3D.[15]

In April 2020 AMD and Oxide Games announced a multi-year partnership[16] to co-develop graphics technologies for the growing cloud gaming market. The companies plan to create a robust set of tools and technologies for cloud rendering designed from the ground up to embrace the real-time demands of cloud-based gaming.

The Nitrous engine has been used by Stardock on a number of games including Star Control: Origins and Siege of Centauri.[17]

Accolades

In 2020, the studio was recognized by The Baltimore Sun as one of Baltimore's Top Small Employers for the year.[18]

References

  1. ^ "Oxide Games is a new studio of strategy veterans, with a new 64-bit engine". VG247. 2013-10-23. Retrieved 2022-06-15.
  2. ^ "Oxide Games is a new studio of strategy veterans, with a new 64-bit engine". VG247. 2013-10-23. Retrieved 2022-06-15.
  3. ^ "Xbox Game Studios and Oxide Games Announce Ara: History Untold". Xbox Wire. 2022-06-12. Retrieved 2022-06-15.
  4. ^ Wardell, Brad (2016-04-06). "Building a 4th-Generation RTS". IGN. Retrieved 2022-06-15.
  5. ^ "Get some hands-on time with the Nitrous Engine in Star Swarm". PCGamesN. Retrieved 2022-06-15.
  6. ^ Meer, Alec (2014-01-31). "All The Spaceships: Incredible (& Free) Star Swarm Demo". Rock, Paper, Shotgun. Retrieved 2022-06-15.
  7. ^ "Ashes of the Singularity DirectX 12 gaming benchmark". HEXUS. 2015-08-18. Retrieved 2022-06-15.
  8. ^ Dan Baker from Oxide Games talks DX12, Ashes of the Singularity, retrieved 2022-06-15
  9. ^ Civilization V Developers React to 33 Millisecond Speedrun (And More) - IGN, 11 December 2021, retrieved 2022-06-08
  10. ^ Xbox & Bethesda Games Showcase 2022, retrieved 2022-06-12
  11. ^ "Ara: History Untold is a new turn-based strategy about what could have been". Eurogamer.net. 2022-06-12. Retrieved 2022-06-13.
  12. ^ Rich Stanton (2022-06-12). "Civilisation meets Crusader Kings in Ara: History Untold". PC Gamer. Retrieved 2022-06-13.
  13. ^ Futter, Mike. "Industry Veterans Form Oxide Games, Prepare New Cross-Platform Engine". Game Informer. Retrieved 2022-06-08.
  14. ^ "A deep dive into the making of the eye-popping Star Swarm demo (interview)". VentureBeat. 2014-01-21. Retrieved 2022-06-15.
  15. ^ Smith, Ryan. "Discussing the State of DirectX 12 With Microsoft & Oxide Games". www.anandtech.com. Retrieved 2022-06-08.
  16. ^ "AMD and Oxide Games Join Forces to Advance Cloud Gaming Graphics". 2020-04-30.
  17. ^ "Stardock Reveals Siege of Centauri". OC3D. 2019-03-07. Retrieved 2022-06-15.
  18. ^ "Baltimore's top small employers for 2020 | PHOTOS". Baltimore Sun. Retrieved 2022-06-08.