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|director = Dean Lester
|director = Dean Lester
|designer = Rob Brown<br>Christina Chen<br>Jonathan Seal<br>Krishnan Shankar
|designer = Rob Brown<br>Christina Chen<br>Jonathan Seal<br>Krishnan Shankar
|programmer = Scot Bayless<br>Joe Bigballs<br>Todd Roberts<br>Krishnan Shankar<br>Eric Straub
|programmer = Scot Bayless<br>Christina Chen<br>Todd Roberts<br>Krishnan Shankar<br>Eric Straub
|series = ''[[Microsoft Flight Simulator]]''
|series = ''[[Microsoft Flight Simulator]]''
|platforms = [[Microsoft Windows]]
|platforms = [[Microsoft Windows]]

Revision as of 19:37, 26 January 2024

Combat Flight Simulator:
WWII Europe Series
Developer(s)Microsoft
Publisher(s)Microsoft
Director(s)Dean Lester
Designer(s)Rob Brown
Christina Chen
Jonathan Seal
Krishnan Shankar
Programmer(s)Scot Bayless
Christina Chen
Todd Roberts
Krishnan Shankar
Eric Straub
SeriesMicrosoft Flight Simulator
Platform(s)Microsoft Windows
ReleaseOctober 28, 1998[1]
Genre(s)Combat flight simulation game
Mode(s)Single player, multiplayer

Microsoft Combat Flight Simulator: WWII Europe Series is the first version of all three combat flight simulation games from Microsoft. It was released on 28 October 1998 and it is set in the European Theatre of World War II. This game spawned two sequels: Combat Flight Simulator 2 in 2000 and Combat Flight Simulator 3: Battle for Europe in 2002.

Gameplay

Combat Flight Simulator features 6 modes, Free Flight, Quick Combat, Single Missions, Campaigns, Multiplayer, and Training Missions. Free Flight allows players to fly around the entirety of Europe. Quick Combat puts the player into the air against waves of AI opponents. Single Missions are missions where you have to take-off to complete tasks, before landing. Campaigns are more elaborate mission sequences. Multiplayer was a mode that allowed you to fly online with other players, fly in formations, and engage in dog-fights. Training Missions are missions that teach you dogfighting techniques and the basics of flight.

Reception

Sales

Combat Flight Simulator was a commercial success.[2] It was the United States' 19th-best-selling computer game during the first half of 1999,[3] and totaled 260,708 sales and $10.8 million revenues in the country by that October.[4] The game's defeat of its direct competitor, Jane's WWII Fighters, contributed to the end of Electronic Arts' Jane's Combat Simulations brand.[4][5]

Global sales surpassed 450,000 copies by June 2000.[2]

Critical reviews

Combat Flight Simulator was a finalist for Computer Gaming World's 1998 "Best Simulation" award, which ultimately went to European Air War.[7]

See also

References

  1. ^ "Combat Flight Sim on Shelves". GameSpot. October 28, 1998. Archived from the original on June 14, 2000. Retrieved December 6, 2019.
  2. ^ a b Marks, Bob (June 2000). "Interview: Microsoft's Rob Brown on CFS2". Combatsim. Archived from the original on August 15, 2000.
  3. ^ IGN Staff (August 3, 1999). "And the Winners Are..." IGN. Archived from the original on March 5, 2000. Retrieved April 3, 2020.
  4. ^ a b Brown, Ken (October 1999). "EA Scraps Jane's A-10". Computer Gaming World. No. 183. pp. 44, 46.
  5. ^ Geryk, Bruce. "PC Gaming Graveyard; Jane's A-10 Warthog". GameSpot. Toward Multiplay. Archived from the original on August 18, 2000. Retrieved April 3, 2020.
  6. ^ Takeda, Kenji (December 3, 1998). "Combat Flight Simulator WWII Europe Series Review". PC Gaming World. Archived from the original on August 16, 2000.
  7. ^ Staff (April 1999). "Computer Gaming World's 1999 Premier Awards; CGW Presents the Best Games of 1998". Computer Gaming World. No. 177. pp. 90, 93, 96–105.