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I want a Nobel Peace Prize for all the work I did for this wiki article. I feel like I’m responsible for half of the length of this thing. I added the meaning of bad cuts and maps, I added the entire How Actions Affect Energy table, the entire Points section(including the massive modifiers table, which took forever to make). Oh. By the way, I don’t know what SC stands for in terms of how it relates to Small notes, so can someone help me out? Not last or least is the Built-In Songs table.
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m I added a link to the Linkin Park Wikipedia article at the Linkin Park music pack section.
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Revision as of 04:48, 11 March 2024

Beat Saber
Developer(s)Oculus Development Team
Publisher(s)Beat Games (Previous), Oculus VR
Designer(s)
  • Ján Ilavský
  • Vladimír Hrinčár
  • Peter Hrinčár
Artist(s)Jan Ilavský
Composer(s)Jaroslav Beck
EngineUnity
Platform(s)PlayStation 4, Pico 4, Windows, Oculus Quest, Meta Quest 2, Meta Quest Pro, Meta Quest 3, PlayStation 5
ReleaseMay 21, 2019
Genre(s)Rhythm
Mode(s)Single-player, Multi-player

Beat Saber is a virtual reality rhythm game developed by three Slovaks Ján Ilavský, Vladimír Hrinčár, Peter Hrinčár and published by Czech game developer Beat Games. It takes place in many different surrealistic neon environments and features the player slicing blocks representing musical beats with a pair of brightly-colored sabers. Following an early access release in May 2018, the game was officially released for PlayStation 4 and Windows(Also known as PCVR or personal computer virtual reality on Steam VR) on May 21, 2019, and supports most virtual reality headsets including HTC Vive, Oculus Quest, Quest 2, Quest 3, and Quest Pro, PlayStation VR, PlayStation VR2, and Valve Index.

Gameplay

The player uses VR controllers to wield a pair of glowing sabers, which by default are colored red and blue for left and right respectively, although the colors are changeable to any color. In each song, the game presents the player with a stream of approaching blocks laid out in sync with the song's beats and notes, located in one of the 12 possible positions of a 4x3 grid. Each one may also be marked with an arrow indicating one of eight possible directions in which the block may be required to be cut through. There are also blocks with dots instead of arrows, which players may hit in any direction from the sides (not poked through the dot). When a block is properly cut by a saber, it is destroyed and a score is awarded, based on the length and angle of the swing and the accuracy of the cut. In addition, there are sometimes bombs that the player should not hit, and obstacles in the form of oncoming walls that the player's head should avoid. The term “map” refers to the layout of these blocks, walls, and bombs in a song.

Underneath the path where the blocks travel is a white bar that slowly fills up as the player hits notes correctly. If the player hits any note in the incorrect direction or with the wrong saber, called a bad cut, this “energy bar,” also called your “battery” will decrease by a small bit. If the player completely misses a note, the bar will lose a larger amount. If the bar becomes completely empty, the level will end. The "No Fail" setting allows you to keep playing the level even after the energy has been depleted.

How Actions Affect Energy
Action Battery Value
Miss Lose 15
Bad cut Lose 10
Saber hits a bomb Lose 10
Player hits a wall Lose an amount proportional to the amount of time spent in the wall
Hit a block correctly Gain 1

The battery bar has a maximum of 100, and when you start a song, the bar is halfway full.

Since the addition of Original Soundtrack (OST) 5, two new mechanics were introduced to the game. One new mechanic features a new block called a Chain, which starts with a "slice" which indicates which direction to cut. After the lead slice, there are a number of smaller "slices" which can be cut. The other new mechanic is the arc. An arc is a line showing the recommended path for your saber to follow. It is connected to a block and continues on until it either connects to another block or stops altogether. Both of these new mechanics also calculate score differently than the original blocks.[1]

Since its early access stages, the game included a single-player mode as well as a party mode. Single player sees scores being submitted to global leaderboards. Party mode features a leaderboard with the player's names, which are entered after each song is played. Additionally, the game includes a practice mode that allows the player to alter the song's speed, or start playing it from any point in time, and not just the beginning. The game added a multiplayer mode, called 'online', in which anywhere from two to five players can play a level together, with the person with the highest score winning. In online mode, the game awards the player with badges based on performance.[2]

Beat Saber shipped with ten songs, but has been expanded with several downloadable content packs and updates which include new songs. Several of these include original songs, but many more packages(often abbreviated to “packs”) are licensed songs featuring music and special stages from various artists and record labels. In addition, the community has created modifications for Beat Saber, allowing user-made songs and maps. Each song has five levels of difficulty: the easiest being Easy, then Normal, Hard, Expert, and the hardest being Expert+.

Points

Points are used to evaluate performance on a level, and thus placement on leaderboards. The better the swing is, the more points are awarded for the swing. You are awarded 100 points for a 100° approach to the block and a 60° follow-through. You are awarded 15 points for cutting the block directly in half. This means the maximum amount of points a player can score on a block, before multipliers, is 115. If the player cuts the blocks correctly, they can create a combo which gives more points.[3] Your combo affects your multiplier, which is simply just what the score of a block is multiplied by.

Multipliers
Multiplier Good Cuts Needed to Progress to the Next Multiplier
x1 1
x2 3
x4 7
x8 N/A

If you break your combo, either by hitting a bomb, missing or bad cutting a block, or failing to avoid a wall, your combo goes down by one level, from 8 to 4, 4 to 2, or 2 to 1. If you do not break your combo at all during a song, you achieve a Full Combo of that song.

Modifiers are options you can enable and disable through a menu. They affect different aspects of a song, such as the presence of bombs, or the speed at which the song plays.

Modifier(Other Name)(Abbriviation) Description Point Value Notes
No Fail(No other name)(NF) Lets the player keep playing even after they deplete all energy. -50% Point reduction only activates if the player fails the level.
One Life(Insta fail)(IF) Every mistake depletes all engergy 0% Mutually exclusive with Four Lives.
Four Lives(Battery Energy)(BE) Making 4 mistakes depletes all your energy 0% Mutually exclusive with One Life.
No Bombs(None)(NB) All bombs are removed from the level -10% None
No Walls(No Obstacles)(NO) All walls are removed -5% None
No Arrows(None)(NA) All the notes can be cut in any direction -30% Mutually exclusive with Strict Angles
Ghost Notes(None)(GN) Notes are invisible and arrows disappear before they can reach you. +11% Mutually exclusive with Disappearing Arrows.
Disappearing Arrows(None)(DA) Arrows on the notes disappear before they reach you +7% Mutually exclusive with Ghost Notes and No Arrows
Small Notes(Strict Cuts(?))(SC) Notes are 50% normal size 0% None
Pro Mode(None)(SA) Hit boxes match the notes precisely 0% None
Strict Angles(None)(SA) Tolerance between note arrow and cut direction for good note cut is reduced 0% Mutually exclusive with No Arrows, and activation of this modifier requires Pro Mode
Zen Mode(None)(ZM) No notes, obstacles, or bombs. Just enjoy the song and the lights! -100% Mutually exclusive with all above(but not below).
Slower Song(None)(SS) Song plays 15% slower -30% Mutually exclusive with all other speed modifiers.
Faster Song(None)(FS) Song plays 20% faster +8% Mutually exclusive with all other speed modifiers.
Super Fast Song(Super Fast)(SF) Song plays 50% faster +11% Mutually exclusive with all other speed modifiers.

Every modifier’s point value is stacked additively with every other’s, not multiplicatively. For example, if you have Disappearing Arrows and Slower Song enabled, the final point modifier is 77% of the total points in a song, not 74.9%.

Built-In Songs

Pack Songs Release Date
Original Soundtrack Volume 1 10 May 1, 2018
Original Soundtrack Volume 2 5 November 21, 2018
Extras 8 Extras is a place for all songs that weren’t released as a part of a large whole. Thus, release dates vary from song to song. The first song released in Extras was December 14, 2018. It got moved to Extras at a later date, once the Extras pack was officially created. The title of the most recent Extras release is shared between 2 songs, both releasing June 14, 2022 to celebrate Beat Saber’s 4th anniversary.
Original Soundtrack Volume 3 6 August 28, 2019
Camellia 6 First 3 were released July 25 2019 as a part of Extras, second 3 were released January 29, 2020 and made their own pack, pulling the first 3 songs along with them.
Original Soundtrack Volume 4 4 March 18, 2021
Original Soundtrack Volume 5 6 March 8, 2020
Original Soundtrack Volume 6 5 December 5, 2023
Paid DLC Pack Songs Release Date
Monstercat Vol.1 10 March 14, 2019
Rocket League x Monstercat 6 November 7, 2019
Green Day 6 December 13, 2019
Timbaland 5 March 26, 2020
BTS 12 November 12, 2020
Interscope Mixtape 7 May 27, 2021
Skrillex 8 August 31, 2021
Billie Eilish 10 September 21, 2021
Lady Gaga 10 December 9, 2021
Fall Out Boy 8 March 31, 2022
Electronic Mixtape 10 May 5, 2022
Lizzo 9 October 6, 2022
The Weeknd 10 November 8, 2022
Rock Mixtape 8 December 13, 2022
Imagine Dragons 12 February 28, 2023 (originally released on June 10, 2019)
Panic! At The Disco 10 March 30, 2023 (originally released on October 4, 2019)
Queen 11 May 24, 2023
Linkin Park 11 October 5, 2023 (originally released on August 17, 2020)
Linkin Park x Mike Shinoda 8 October 5, 2023
The Rolling Stones 11 October 30, 2023

Development

Beat Saber began after the completion of Beat Games' (Hyperbolic Magnetism at the time) previous title, Chameleon Run. Vladimír Hrinčár and Ján Ilavský began creating demos and prototypes, and some of these were posted on Facebook. The composer, Jaroslav Beck saw some of these prototypes and met the team in Prague in order to convince them to let him create the soundtrack for the game. After around two years of development, the game was released in early access on May 1, 2018.[4]

Release

L-R: programmer Vladimir "Loki" Hrinčár, head of marketing Michaela Dvořáková, and composer Jaroslav Beck at the Game Developers Choice Awards 2019

The game was first released in early access on Windows on May 1, 2018.[3] The game was released on PlayStation 4 on November 20, 2018.[5] An editor was announced for release in May 2018, which would allow for the creation of custom user songs, but it was postponed,[6] and added in May 2019.[7]

In March 2019, Beat Games released its first paid song pack, featuring 10 songs from electronic music record label Monstercat.[8] "Crab Rave" was added as a free update on April Fools' day that year.[9] On May 2, 2019, to celebrate the game's first anniversary, a prototype version created three years prior was released to the public as Beat Saber Origins.[10] The game was fully released out of early access on PC on May 21, 2019.[7] On January 29, 2020, the game received a free pack featuring three songs by Japanese artist Camellia.[11] Many other songs and song packs, both paid and free, were released afterwards in updates.[12]

Facebook via Oculus Studios acquired Beat Games in November 2019. The company stated that the purchase would not affect future development of Beat Saber on third-party VR platforms besides Oculus.[13] Beat Games will continue to operate in Prague as an independent studio, although under the umbrella of Oculus Studios.

Reception

During its early access phase, Beat Saber received numerous positive reviews, becoming the highest rated game on Steam less than a week after its early access release.[6] The game sold over a million copies by March 2019.[23] By February 2021, the game had sold over 4 million copies and 40 million songs have been sold through paid DLC.[24]

Edge thought the game was an excellent fit for VR as a medium, writing "At this point in virtual reality's development, it's still rare to encounter a game that feels native to the technology. Beat Saber is an exception."[16] IGN noted that while the game "doesn't push the limits of [VR tech] too far", the game is extremely effective at communicating the appeal of VR, and considered the game "a go-to for introducing anyone to virtual reality."[18] GameSpot noted that at launch the supported song library was "slim", but nevertheless concluded that "Beat Saber is an exhilarating rush and an exhausting game to play in the best way."[17]

Awards

Year Award Category Result Ref.
2018 The Game Awards 2018 Best VR/AR Game Nominated [25]
Gamers' Choice Awards Fan Favorite VR Game Won [26]
2019 22nd Annual D.I.C.E. Awards Immersive Reality Game of the Year Won [27][28]
Immersive Reality Technical Achievement Nominated
SXSW Gaming Awards Excellence in Gameplay Nominated [29][30]
Most Promising New Intellectual Property Won
Trending Game of the Year Nominated
VR Game of the Year Won
Game Developers Choice Awards Best VR/AR Game Won [31][32]
Audience Award Won
15th British Academy Games Awards Debut Game Nominated [33]
Golden Joystick Awards Best VR/AR Game Won [34][35]
The Game Awards 2019 Won [36][37]

References

  1. ^ Arc And Chain Notes Tutorial | Beat Saber Explained, retrieved March 19, 2022
  2. ^ Lang, Ben (March 9, 2021). "'Beat Saber' Update Adds 'Pro Mode' & Four More Modifiers, Multiplayer Badges". Road to VR. Retrieved November 16, 2021.
  3. ^ a b Hunt, Cale (April 5, 2018). "Beat Saber: Everything we know about the VR rhythm game". Windows Central. Retrieved May 9, 2018.
  4. ^ "How Beat Saber beat the odds". TechCrunch. May 8, 2019. Retrieved May 23, 2021.
  5. ^ "Beat Saber". PlayStation. Retrieved November 28, 2018.
  6. ^ a b Horti, Samuel (May 6, 2018). "VR rhythm game Beat Saber, now the highest rated game on Steam, releasing level editor next week". PC Gamer. Retrieved May 9, 2018.
  7. ^ a b Cox, Matt (May 21, 2019). "Beat Saber bops out of early access". Rock Paper Shotgun. Retrieved May 21, 2019.
  8. ^ Horti, Samuel (March 16, 2019). "Beat Saber releases first paid DLC music pack". PC Gamer. Retrieved March 16, 2019.
  9. ^ "Crab Rave is the Latest Free Beat Saber Song, Available Now". PlayStation LifeStyle. April 1, 2019. Retrieved April 14, 2019.
  10. ^ "Beat Saber Releases Origins Early Build To Celebrate First Anniversary". techmoneyfit.com. March 4, 2019. Retrieved May 10, 2019.
  11. ^ "Three New Free Beat Saber Songs Arrive In New Update From Cametek". January 29, 2019.
  12. ^ "Beat Saber - VR rhythm game". beatsaber.com. Retrieved January 1, 2024.
  13. ^ Robertson, Adi (November 26, 2019). "Facebook is buying Beat Saber's development studio". The Verge. Retrieved November 27, 2019.
  14. ^ "Beat Saber for PlayStation 4 Reviews". Metacritic. CBS Interactive. Retrieved May 22, 2019.
  15. ^ "Beat Saber for PC Reviews". Metacritic. CBS Interactive. Retrieved May 30, 2019.
  16. ^ a b "Beat Saber Review". Edge. No. 328. Future. February 2019. p. 120.
  17. ^ a b Barbosa, Alessandro (November 26, 2018). "Beat Saber Review – Bass-Boosted". GameSpot. CBS Interactive. Retrieved January 2, 2019.
  18. ^ a b Stapleton, Dan (May 28, 2019). "Beat Saber Review". IGN. Ziff Davis. Retrieved January 2, 2020.
  19. ^ "Beat Saber Engrossing Musical Swordplay". Game Informer . Retrieved May 22, 2019.
  20. ^ "'Beat Saber' PSVR Review – Move & Groove as You Slice & Dice". Road to VR. November 20, 2018. Retrieved May 22, 2019.
  21. ^ "Test Beat Saber : une version PS4 de haute volée !". Jeuxvideo.com. December 21, 2018. Retrieved May 22, 2019.
  22. ^ "Beat Saber PSVR Review – The Most Addictive VR Game To Date". UploadVR. November 20, 2018. Retrieved May 22, 2019.
  23. ^ Princ, Zdeněk. "Beat Saber překonal hranici milionu prodaných kusů". www.vortex.cz (in Czech). Vortex. Retrieved March 15, 2019.
  24. ^ Verdu, Mike (February 2, 2021). "From Bear to Bull: How Oculus Quest 2 Is Changing the Game for VR". Oculus.com. Facebook, Inc. Retrieved February 7, 2021.
  25. ^ Grant, Christopher (December 6, 2018). "The Game Awards 2018: Here are all the winners". Polygon. Retrieved December 8, 2018.
  26. ^ "2018 Gamers' Choice Awards". Gamers' Choice Awards. December 9, 2018. Archived from the original on January 3, 2019. Retrieved January 4, 2019.
  27. ^ Makuch, Eddie (January 10, 2019). "God Of War, Spider-Man Lead DICE Awards; Here's All The Nominees". GameSpot. Retrieved January 14, 2019.
  28. ^ McWhertor, Michael (February 14, 2019). "God of War wins big at DICE Awards 2019". Polygon. Retrieved February 14, 2019.
  29. ^ Trent, Logan (February 11, 2019). "Here Are Your 2019 SXSW Gaming Awards Finalists!". South by Southwest. Retrieved February 15, 2019.
  30. ^ Khan, Zarmena (March 17, 2019). "God of War Takes Home 'Game of the Year' at SXSW 2019 Gaming Awards". PlayStation LifeStyle. Retrieved March 17, 2019.
  31. ^ Good, Owen S. (January 4, 2019). "Red Dead Redemption 2 tops list of Game Developers Choice nominees". Polygon. Retrieved January 6, 2019.
  32. ^ Williams, Mike (March 20, 2019). "God of War Wins Another GOTY at 2019 Game Developers Choice Awards". USGamer. Archived from the original on March 21, 2019. Retrieved March 21, 2019.
  33. ^ Fogel, Stefanie (March 14, 2019). "'God of War,' 'Red Dead 2' Lead BAFTA Game Awards Nominations". Variety. Retrieved March 14, 2019.
  34. ^ Tailby, Stephen (September 20, 2019). "Days Gone Rides Off with Three Nominations in This Year's Golden Joystick Awards". Push Square. Retrieved September 21, 2019.
  35. ^ GamesRadar staff (November 15, 2019). "Here's every winner from this year's Golden Joystick Awards, including the Ultimate Game of the Year". GamesRadar+. Retrieved November 16, 2019.
  36. ^ Winslow, Jeremy (November 19, 2019). "The Game Awards 2019 Nominees Full List". GameSpot. Retrieved November 20, 2019.
  37. ^ Makuch, Eddie (December 13, 2019). "The Game Awards 2019 Winners: Sekiro Takes Game Of The Year". GameSpot. Retrieved December 13, 2019.