Jump to content

Pac-Man defense: Difference between revisions

From Wikipedia, the free encyclopedia
Content deleted Content added
m +ja:
mNo edit summary
Line 15: Line 15:
[[Category:Business]]
[[Category:Business]]
[[Category:Mergers and acquisitions]]
[[Category:Mergers and acquisitions]]
[[ja:%E3%83%91%E3%83%83%E3%82%AF%E3%83%9E%E3%83%B3%E3%83%BB%E3%83%87%E3%82%A3%E3%83%95%E3%82%A7%E3%83%B3%E3%82%B9]]
[[ja:パックマン・ディフェンス]]

Revision as of 16:51, 11 April 2007

The Pac-Man defense is a defensive option to stave off a hostile takeover. It is when a company that is under a hostile takeover acquires its would-be buyer.

The most quoted example in U.S. corporate history is the attempted hostile takeover of Martin Marietta by Bendix Corporation in 1982. In response, Martin Marietta started buying Bendix stock with the aim of assuming control over the company. Bendix persuaded Allied Corporation to act as a "white knight," and the company was sold to Allied the same year. The incident was labeled a "Pac-Man defense" in retrospect.

The name refers to when Pac-Man, the star of the videogame of the same name, turns around and devours the ghost that was previously pursuing him (after eating a Power Pill that allows him to do so). The term (though not the technique) was coined by buyout guru Bruce Wasserstein.

Bibliography

  • Big Deal: The Battle for the Control of America's Leading Corporations, Bruce Wasserstein, (1988, ISBN 0-446-67521-0)