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Marksman bows are the ultimate achievement in archery weapons. They are both powerful and accurate bows that utilize a looking glass to magnify targets at a great distance. A preferred weapon of snipers, the bow is quiet and deadly accurate, but like most long range weapons, using it while moving decreases the accuracy heavily. This weapon is rarely seen in games, as it is hard to use effectively.
Marksman bows are the ultimate achievement in archery weapons. They are both powerful and accurate bows that utilize a looking glass to magnify targets at a great distance. A preferred weapon of snipers, the bow is quiet and deadly accurate, but like most long range weapons, using it while moving decreases the accuracy heavily. This weapon is rarely seen in games, as it is hard to use effectively.


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==Magnetic Weapons==
==Magnetic Weapons==



Revision as of 11:45, 17 April 2007

Savage: The Battle for Newerth
File:Savage homehead.jpg
Developer(s)S2 Games
Publisher(s)iGames (Virtual Programming for Mac version) (TriSynergy for Distribution)
Designer(s)S2 Games
EngineSilverback engine
Platform(s)Linux, Mac OS X, Windows
ReleaseSummer 2003
Genre(s)Real-time strategy, First-person shooter
Mode(s)multiplayer

Savage: The Battle for Newerth is a fantasy/sci-fi computer game that combines aspects of Real-time strategy and First-person shooter into one game. The producers of the game define it as a 'Real Time Strategy Shooter', or 'RTSS'. It takes place in the far future where man has (after an apocalypse) rebuilt society, but is now threatened by intelligent beasts. On September 1st 2006, S2Games made the game free to download on their website.

Gameplay

The goal of Savage is to destroy your opponents Stronghold/Lair, as this is the main point at which the Soldiers spawn (they can also spawn from garrisons/sublairs (which can be built) and spawnflags (which can not)).

Savage is played completely online with other human players. The game has 2 or more teams (usually Humans vs. Beasts, but other configurations, like Human vs. Human, are possible). Each team has one commander, who plays the game like a Real-Time Strategy game. They research weapons, place buildings to be built, and—of course—command everyone. Whom ever clicks on the command button first gets to be the commander, which can, of course, lead to some problems with bad commanders and the like. To counter this, the team can call an impeachment vote. As well, it is easy for new players to go and learn to command on empty servers. The other 1 to 31 players on the team are the soldiers, and they play it like a First-Person Shooter. Most of their job involves killing the enemies, but they can also help build buildings and gather resources. Some Soldiers can be promoted to the rank of Officer by their commander. Officers can help the coordinate the other soldiers, and can work with the commander to coordinate attacks that the commander could not do on their own. There are also up to ten workers on either team, but they are directly controlled by the commander, and are used mostly for construction and resource gathering.

The soldiers fight using a melee weapon, which is unique to their unit, and a selectable ranged weapon, which have no unit restrictions. They also have 3 slots to hold items. For the humans, these items are Med Packs, Ammo Packs, Land Mines, Demolition Packs, Immobilizers, Sensors, Disrupters, and Relocaters. The beasts can choose between Mana Crystals, "Frenzy", Sixth Sense, Snare, Fire Wards, Sacrifice, Storm Shields, and Mist Shrouds.

Each race has unique strengths and weaknesses. The Beasts are proficient at melee attacks, as emphasized by their ability to leap towards their enemies and by the fact that their first weapon line is completely melee based. Humans, on the other hand, focus on ranged attacks more, which is demonstrated through their lack of special melee weapons, and with their ability to block anything in front of them.

Savage Enhancement Project

The Savage Enhancement Project is a community expansion package that improves netcode, improves the GUI, and adds other features such as 3 or 4 team gameplay, duel maps, capture the flag and about twice as many configurable options. It also prevents many exploits and cheats. The final version of SEP called SFE has just recently been released which adds many game improving changes, including lag compensation, weather effects, and much more.

Weapons

Humans and beasts both focus on weapons and upgrades that can be made through building certain buildings, i.e with a chemical factorium, you can research a flamethrower-like gun called an incinerator, but not flux guns. Keep in mind that humans and beasts both have fairly different weapons, and different strengths and weaknesses that each player should get accustomed to. Humans start off with the Hunting Bow while beasts just start out with their melee weapons.

Human Weapons

All Human weapons are researched at the Arsenal; however different Factoriums are required to research the different weapon groups.

Hunting bow - (Cost: free) While not actually researched at the arsenal the hunting bow is the weapon the humans start with and is placed in the arsenal weapons column, it is impossible to prevent the humans from manufacturing these bows so even when they only have their stronghold left the humans will still have some form of ranged weaponry.

Crossbow- (Cost: free) Crossbows are highly crafted mechanical bows that use multiple strings and pulley systems to increase power, accuracy, and reload speed. Generally used as an interim weapon before the more powerful weapons, Crossbows can be very deadly in the right hands.

Marksman Bow- (Cost: 1250) Marksman bows are the ultimate achievement in archery weapons. They are both powerful and accurate bows that utilize a looking glass to magnify targets at a great distance. A preferred weapon of snipers, the bow is quiet and deadly accurate, but like most long range weapons, using it while moving decreases the accuracy heavily. This weapon is rarely seen in games, as it is hard to use effectively.

Magnetic Weapons

Listed below are weapons requiring the Electrical Factorium. Generally seen in mid to late game, they generally do more damage, but have shorter range then Magnetic or Chemical cousins.

Discharger- (Cost: free) Dischargers are the level one weapon researched at the Electric Factorium. To use the Discharger, it must be charged, and the more you charge it, the more damage it does. With two fully charged shots, you can kill a scavenger, making it very useful in the beginning of the game.

Flux Gun- (Cost: 250) Flux guns are the level two weapon researched at the Electric Factorium. While not being very powerful, it has two redeeming qualities. If an enemy is shot with it, they are slowed down, and if the enemy is a beast, they cannot leap effectively. Its second quality is its enormous ammunition supply. If you combine it with an ammunition pack, you can have enough ammunition until you die. The flux gun is commonly used by humans to counter the beasts powerful close combat weapons killing them before they can close in.

Pulse Cannon- (Cost: 500) Being the final gun researched at the Electric Factorium, it only makes sense that it is the most powerful. Because of its relatively slow speed, it is useless at long range, however, it is amazingly effective on close range enemies and siege units, especially the Ballista and Summoner. Unfortunately, it has a major drawback. The Beast item Storm Shield renders beasts invunerable to even direct hits from the Pulse Cannon.


Electrical Weapons

Listed below are weapons requiring the Magnetic Factorium. These weapons are seen the most, as the Magnetic Factorium allows the construction of the Shield Tower, an ever-present component of a succesful Human base. Magnetic weapons, with the exception of the Scattergun, generally have longer range, and respectable damage.

Scattergun- (cost: free) The Scattergun is one of the most powerful level one weapons. It is basically Savage's form of a shotgun;useless at long range, deadly at short range. The Scattergun is generally not seen as much as the Discharger, although it allows a skilled player to kill a Beast Predator in 3 blasts. Players generally choose the Crossbow over the Scattergun, as the Crossbow has a respectable range.

Repeater- (cost: 250) The Repeater is Savage's form of a machine gun. It works well at close range, and can hit things at medium range, as it has less spread than the Scattergun. This weapon is generally quite popular throughout the game as it combines RoF with reasonable damage, range and price.

Coil Rifle- (cost: 500) Coil rifles accelerate a single metal dart to incredible speeds (much like the beast tempest weapon). The Coil Rifle has a zoom function which can be utilized for efficient and quick sniping while on the move. The Coil Rifle is the second human sniping weapon. It is generally used in the place of the Marksman Bow, as it can be fired on the move with little loss of accuracy. It fires faster then the Marksman Bow, although deals much less damage.


Chemical Weapons

Listed below are the weapons researched at the Chemical Factorium. These weapons have the greatest damage of all the weapons, and the Launcher has the longest range of all Human weapons. These weapons are specifically for destroying buildings. Rarely seen in quick games, Chemical weapons are unwieldy against Beasts and are generally used in the place of Siege weapons.

Incinerator- (cost: free) Incinerators pump pressurized combustible liquids through a flaming port. This creates a massive burst of flame that jets out of the weapon, which is very useful at close range against structures and enemy units. The only weapon that is useless against buildings, it is nonetheless dangerous against Scavengers.

Mortar- (cost: 250) Mortars fire explosive glass bombs with blasts of compressed air. The bombs have a short fuse, detonate upon contact with living creatures or structures, and have an explosive radius. When used with leading a target carefully, the weapon proves highly effective. The bouncing of the Mortar projectile allows for some compensation when targeting a moving opponent.

Launcher- (cost: 500) Launchers fire highly explosive glass bombs using a fuel propellant to fly the explosive towards its target. The increased accuracy and explosive radius makes it effective against structures, and enemy units of all kinds. This is Savage's equivalent of a rocket launcher. When targeting a beast, it is better to use the radius damage to kill, as the slow movement of the projectile means a direct hit is difficult at best.

Human Items

Items researched at the Research Center

Medical Pack- Medical Pack is a trauma kit for treating various injuries in the field. This is the single most important item for the Human side.

Ammo Pack- Ammo Pack stores extra ammunition for the unit's carried weapon.


Electrical Items

Disruptor- Emits a powerful electric pulse that disables weapons and structures. This will also destroy Land Mines and Fire Wards.

Relocator- Using high frequency electrical interference, this opens a rift teleporting you instantly to the location of the relocator disc that you placed.


Magnetic Items

Sensor- This is a remote device that senses and reports enemy presence within its area.

Immobilizer- Shortly after being tossed, the Immobilizer creates a powerful magnetic field freezing nearby units in place.


Chemical Items

Mine- An explosive device triggered by the presence of an enemy. Good for defending key targets.

Demo Pack- Demo Pack is a demolition bomb created from mixing two liquids in a violent chemical reaction. Very effective against structures.

Beast Weapons

Weapons researched at Nexus (supplements close combat attack):

Venomous - (cost: free) Venomous gives the beasts' attacks the ability to poison their foe. This is commonly used early in the game but tends to fall into disuse later in the game, since the humans are able to do massive damage with ranged weapons before the beasts close in. Venomous will still poison your enemy even if they block your attack.

Rabid - (cost: 250) Rabid increases the beasts' basic attack and gives them an increased health recharge rate. It is most commonly used if the player cannot access Carnivorous. It can also be used heal yourself, simply by standing in a safe spot and waiting.

Carnivorous - (cost: 250) Carnivorous allows the beasts to gain a percentage of the damage they deal back in health. It is commonly used late in the game when the player has a predator as their beast. It can also be used to regain a player's health by equipping it and attacking an NPC.


Beast weapons researched at the Fire Shrine:

Ember - (cost: free) Fires a single projectile over a short-mid range at a medium speed. It requires the player to lead the target slightly however, if used properly, it can be effective during the early game and on into the mid game too.

Blaze - (cost: 250) Shoots out a stream of fire with mid-range. It can sustain its stream for a long time and is commonly used to destroy siege units and buildings, however it can also be used effectively against humans.

Fireball - (cost: 500) Fires an explosive ball of fire. The player can choose to hold down the fire button and then release so that the ball flies faster and does more damage, or they can quickly tap the fire button so that it fires faster but does less damage.


Beast weapons researched at the Strata Shrine

Frost Bolts - (cost: free) Freezes the water in the air creating small water crystals which are then propelled using a gust of wind. This means that the frost bolts weapon has a large spread. It is basically a beast version of the shotgun; effective up close but weak at a distance.

Tempest - (cost:250) Tempest shoots a single line of lightning and hail at the enemy. This means that it can do damage to a single small area, causing it to be more effective at long range than Frost Bolts.

Lightning - (cost: 500) Once charged up, causes a devastating bolt of lightning to come down from the sky, hitting the target and doing massive damage. With the ability to zoom and bad accuracy when moving, Lightning is effectively the beasts' sniper rifle.


Beast weapons researched at the Enthropy Shrine:

Chaos bolt - (cost: free) Fires a slow moving projectile at the enemy. It is often shunned in favour of frost bolts.

Surge - (cost: 250) Shoots a continues stream of energy at the enemy acting like flux, hence its common nickname: "beastflux".

Rupture - (cost: 500) Rupture allows the beast to make the ground around a certain point explode, damaging any enemy there. Rupture has long range and reasonable damage, as well as high accuracy.

Beast Items

Items requiring Arcana:

Mana Crystal (cost: 800) The mana crystal slowly regenerates a beasts mana over time since most beast weapons require mana to fire this allows the beasts a slow but unlimites source of ammunition

Frenzy (cost: 800) Frenzy causes the beasts energy to recharge extremley quickly for a short while allowing them to cover ditances very quickly, commonly used to close in with enemies and engage them using enchanced melle weapons.

Items requiring Fire Shrine:

Sacrifice (cost: 1000) upon using sacrifice a beast will start to give of red and yellow sparks allowing the enemy to recognise the fact that they have used it, the enemy then only has a short amount of time to kill the beast that used sacrifice before they explode damaging all nearby units and buildings.

Fire Ward (cost: 500) fire wards can be placed by the beasts in areas they wish to protect the fireward will then act like the human landmine. The bests may place a total of 25 firewards.

Items requiring Strata Shrine:

Storm shield (cost: 500) storm shield once activated will protect the beast from all area of effect (AoE) damage for a short amount of time this includes damage from landmines and mortar towers.

Mist Shroud (cost: 1000) Mist Shroud surrounds the beast in subtle light altering mists which make him nearly invisible to the bare eye once used this item makes the beast harder to see and will prevent towers from shooting at him however a sensor will reveal his position to nearby towers and make it easier for other players to see him.

Features

  • 32-bit color.
  • Smooth Time-of-Day(as well as dynamic sun lighting & shadows).
  • 128-player online play with average pings of under 200ms.
  • Up to 4 teams playing against each other in a battle for survival
  • 12 selectable weapons and 8 selectable items that are unique for each team. (Which are researched by the commander).
  • Each team allows the player to choose from a selection of 3 standard units (who can equip weapons & items), 2 siege units, and a healer unit (Which are, again, researched by the commander.)
  • A fully functional in game melee combat system.

See also

Savage 2: A Tortured Soul
S2 Games