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==Gameplay==
==Gameplay==
The player controls a [[teddy bear]] who is trying to escape a toy box in order to comfort his crying baby owner. Teddy's job is to arrange building blocks in a certain order in the shelf at the top of the screen,<ref>[http://www.crashonline.org.uk/03/lguide13.htm CRASH - The Online Edition - Issue 3 Contents]</ref> allowing him to escape the toy box. On escaping one box Teddy finds himself in another toy box, escape from which is more difficult; there are 99 toy boxes in total from which to escape.<ref name='ZXComputing'>{{cite news | first = Peter | last = Shaw | title = Ah Diddums | date = Aug–Sep 1983 | url = http://www.worldofspectrum.org/showmag.cgi?mag=ZXComputing/Issue8308/Pages/ZXComputing830800072.jpg | work = ZX Computing | pages = 72 | access-date = 2011-07-26}}</ref>
The player controls a [[teddy bear]] who is trying to escape a toy box in order to comfort his crying baby owner. Teddy's job is to arrange building blocks in a certain order on the shelf at the top of the screen,<ref>[http://www.crashonline.org.uk/03/lguide13.htm CRASH - The Online Edition - Issue 3 Contents]</ref> allowing him to escape the toy box. On escaping one box, Teddy finds himself in another toy box, whose escape is more difficult; there are 99 toy boxes in total from which to escape.<ref name='ZXComputing'>{{cite news | first = Peter | last = Shaw | title = Ah Diddums | date = Aug–Sep 1983 | url = http://www.worldofspectrum.org/showmag.cgi?mag=ZXComputing/Issue8308/Pages/ZXComputing830800072.jpg | work = ZX Computing | pages = 72 | access-date = 2011-07-26}}</ref>


==Reception==
==Reception==

Revision as of 01:47, 9 August 2024

Developer(s)Imagine Software
Publisher(s)Imagine Software
Designer(s)David H. Lawson[2]
Platform(s)ZX Spectrum, Commodore 64
Release1983: ZX Spectrum
1984: C64[1]
Genre(s)Action
Mode(s)Single-player

Ah Diddums is a computer game released by Imagine Software for the ZX Spectrum in 1983 and can be run on the 16KB/48KB versions of the machine[3] and the Commodore 64 in 1984.[1]

Gameplay

The player controls a teddy bear who is trying to escape a toy box in order to comfort his crying baby owner. Teddy's job is to arrange building blocks in a certain order on the shelf at the top of the screen,[4] allowing him to escape the toy box. On escaping one box, Teddy finds himself in another toy box, whose escape is more difficult; there are 99 toy boxes in total from which to escape.[5]

Reception

Ah Diddums won "Best Original Game" at the Computer and Video Games 1983 Golden Joystick Awards.[3]

References

  1. ^ a b Ah Diddums at Lemon 64
  2. ^ Hague, James. "The Giant List of Classic Game Programmers".
  3. ^ a b Ah Diddums at SpectrumComputing.co.uk
  4. ^ CRASH - The Online Edition - Issue 3 Contents
  5. ^ Shaw, Peter (Aug–Sep 1983). "Ah Diddums". ZX Computing. p. 72. Retrieved 2011-07-26.