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While travelling, the player must control the crew's hunger and deal with equipment requirements.<ref name="pcg" /><ref name=":1" /><ref name=":3" /> To embark, the player can select a destination on the world map.<ref name="pcg" /><ref>{{Cite news |last=Pearson |first=Craig |date=October 9, 2013 |title=Place Planks And Plunder: Pixel Piracy |url=https://www.rockpapershotgun.com/place-planks-and-plunder-pixel-piracy |access-date=August 13, 2024 |work=[[Rock Paper Shotgun]]}}</ref> Locations range in population and danger.<ref name="pcg" /><ref name=":16">{{Cite news |last=Turrini |first=Roberto |date=February 26, 2016 |title=Pixel Piracy - Recensione |trans-title=Pixel Piracy - Review |url=https://www.thegamesmachine.it/pixel-piracy/recensione-pixel-piracy/ |access-date=August 15, 2024 |work=[[The Games Machine (Italy)|The Games Machine]] |language=it}}</ref> The computer controls the actual sailing, but the ship will stop for a battle if its route crosses an occupied map node.<ref name="pcg" /><ref name=":11" /> Ship battles are determined by acquired stats and by choices the player can make.<ref name="pcg" /> Winning battles grants the player points and equipment which they can use to upgrade the crew and their abilities.<ref name="pcg" /><ref name=":0" /> Additionally, the player can take over or destroy the ship once it defeats the enemies.<ref name=":0" /><ref name=":1" />
While travelling, the player must control the crew's hunger and deal with equipment requirements.<ref name="pcg" /><ref name=":1" /><ref name=":3" /> To embark, the player can select a destination on the world map.<ref name="pcg" /><ref>{{Cite news |last=Pearson |first=Craig |date=October 9, 2013 |title=Place Planks And Plunder: Pixel Piracy |url=https://www.rockpapershotgun.com/place-planks-and-plunder-pixel-piracy |access-date=August 13, 2024 |work=[[Rock Paper Shotgun]]}}</ref> Locations range in population and danger.<ref name="pcg" /><ref name=":16">{{Cite news |last=Turrini |first=Roberto |date=February 26, 2016 |title=Pixel Piracy - Recensione |trans-title=Pixel Piracy - Review |url=https://www.thegamesmachine.it/pixel-piracy/recensione-pixel-piracy/ |access-date=August 15, 2024 |work=[[The Games Machine (Italy)|The Games Machine]] |language=it}}</ref> The computer controls the actual sailing, but the ship will stop for a battle if its route crosses an occupied map node.<ref name="pcg" /><ref name=":11" /> Ship battles are determined by acquired stats and by choices the player can make.<ref name="pcg" /> Winning battles grants the player points and equipment which they can use to upgrade the crew and their abilities.<ref name="pcg" /><ref name=":0" /> Additionally, the player can take over or destroy the ship once it defeats the enemies.<ref name=":0" /><ref name=":1" />


Upon reaching a destination, the inhabitants may be friendly or hostile toward the crew; the islands could also containt animals, traps, valuables, and taverns, which can be adopted as the crew's central station.<ref name="pcg" /><ref name=":0" /><ref name=":3" /> The crew can also catch wild animals with cages that can then be adopted as part of the crew, but as a decoration.<ref name=":14" /> Another type of encounters include towns that contain a mix of four shops that are present in the game.<ref name=":3" /><ref name=":5">{{Cite news |last=Lorenzino |first=Lucio |date=August 14, 2014 |title=Review: Pixel Piracy |url=http://enemyslime.com/2014/08/review-pixel-piracy/ |access-date=August 13, 2014 |work=Enemy Slime}}</ref> The game features "squirrel-ish" [[voice acting]] between the pirates and shop owners.<ref name=":3" />
Upon reaching a destination, the inhabitants may be friendly or hostile toward the crew; the islands could also contain animals, traps, valuables, and taverns, which can be adopted as the crew's central station.<ref name="pcg" /><ref name=":0" /><ref name=":3" /> The crew can also catch wild animals with cages that can then be domesticated as part of the crew.<ref name=":14" /><ref name=":20">{{Cite news |last=Podgorski |first=Daniel |date=February 10, 2016 |title=Swashbuckling Bored: The Bad Design Choices, Game-breaking Bugs, and Superficial Execution of Quadro Delta’s Pixel Piracy |url=https://thegemsbok.com/art-reviews-and-articles/mid-week-mission-pixel-piracy-quadro-delta/ |access-date=August 15, 2024 |work=The Gemsbok}}</ref> Another type of encounters include towns that contain a mix of four shops that are present in the game.<ref name=":3" /><ref name=":5">{{Cite news |last=Lorenzino |first=Lucio |date=August 14, 2014 |title=Review: Pixel Piracy |url=http://enemyslime.com/2014/08/review-pixel-piracy/ |access-date=August 13, 2014 |work=Enemy Slime}}</ref> The game features "squirrel-ish" [[voice acting]] between the pirates and shop owners.<ref name=":3" />


Crew stats including health, morale, and supply level affect the success of pillaging at a destination.<ref name="pcg" /> Taverns include an infinite supply of food and beverages, such as [[ale]], allowing the crew to heal their wounds, and armed pirates, which can be acquired to expand the crew.<ref name=":3" /> Books that can be found or bought can be used by the pirate captain to teach the crew new abilities, such as swimming, cleaning, cooking, and fishing.<ref name=":1" /><ref name=":3" /><ref name=":13" /> Pirates can equip [[melee]] or [[Ranged weapon|ranged]] types of weapons, or use rocks as weapons.<ref name=":14" />
Crew stats including health, morale, and supply level affect the success of pillaging at a destination.<ref name="pcg" /> Taverns include an infinite supply of food and beverages, such as [[ale]], allowing the crew to heal their wounds, and armed pirates, which can be acquired to expand the crew.<ref name=":3" /> Books that can be found or bought can be used by the pirate captain to teach the crew new abilities, such as swimming, cleaning, cooking, and fishing.<ref name=":1" /><ref name=":3" /><ref name=":13" /><ref name=":21">{{Cite news |last=Serino |first=Francesco |date=February 20, 2016 |title=Recensione Pixel Piracy |trans-title=Pixel Piracy Review |url=https://www.everyeye.it/articoli/recensione-pixel-piracy-28752.html |access-date=August 15, 2024 |work=Everyeye |language=it}}</ref> Additionally, crew members can poop on the ship.<ref>{{Cite news |last=Robinson |first=Martin |date=June 23, 2014 |title=Video: Pixel Piracy live stream |url=https://www.eurogamer.net/video-pixel-piracy-live-stream |access-date=August 15, 2024 |work=[[Eurogamer]]}}</ref><ref name=":22">{{Cite news |last=Ostrowski |first=Andrzej |date=February 24, 2016 |title=Recenzja: Pixel Piracy (PS4) |trans-title=Review: Pixel Piracy (PS4) |url=https://www.ppe.pl/recenzje/205970/Recenzja-Pixel-Piracy-PS4.html |access-date=August 15, 2024 |work=ppe |language=pl}}</ref> Pirates can equip [[melee]] or [[Ranged weapon|ranged]] types of weapons, or use rocks as weapons.<ref name=":14" />


Over the time, the game received updates that introduced several difficulty modes.<ref name=":18" /> Alongside the standard gameplay, ''Pixel Piracy'' previously offered an "arena mode" in which the pirate captain would defend an island that is being invaded by a wave of pirates who progressively increase in difficulty and speed.<ref name=":14" />
Over the time, the game received updates that introduced several difficulty modes.<ref name=":18" /> Alongside the standard gameplay, ''Pixel Piracy'' previously offered an "arena mode" in which the pirate captain would defend an island that is being invaded by a wave of pirates who progressively increase in difficulty and speed.<ref name=":14" />


== Development and release ==
== Development and release ==
''Pixel Piracy'' was developed by independent developers Vitali Kirpu and Alexander Poysky, collectively known as Quadro Delta, and published by [[Re-Logic]].<ref name=":3" /><ref name=":6">{{cite web |last=Priestman |first=Chris |date=May 15, 2015 |title=Why The Pixel Piracy Developer Apologized To Its Community, And How It Bounced Back |url=http://www.siliconera.com/why-the-pixel-piracy-developer-apologized-to-its-community-and-how-it-bounced-back/ |accessdate=February 25, 2016 |website=[[Siliconera]]}}</ref><ref name=":18" /> Poysky said that he was inspired by Re-Logic and their 2011 indie [[Sandbox game|sandbox]] video game ''[[Terraria]]'' to become a video game developer.<ref name=":6" /> Re-Logic actively supported the development of ''Pixel Piracy'' and assisted in [[quality assurance]] and design.<ref name=":6" /> Initially, Kirpu worked solely on the game, though Mikko Arvala later joined as a maintenance developer.<ref name=":6" /> Poysky worked as a producer on the game, while ''Pixel Piracy'' also had its own testing team.<ref name=":6" />
''Pixel Piracy'' was developed by Finnish and Spanish independent developers Vitali Kirpu and Alexander Poysky, collectively known as Quadro Delta, and published by [[Re-Logic]].<ref name=":3" /><ref name=":18" /><ref name=":6">{{cite web |last=Priestman |first=Chris |date=May 15, 2015 |title=Why The Pixel Piracy Developer Apologized To Its Community, And How It Bounced Back |url=http://www.siliconera.com/why-the-pixel-piracy-developer-apologized-to-its-community-and-how-it-bounced-back/ |accessdate=February 25, 2016 |website=[[Siliconera]]}}</ref><ref>{{Cite magazine |date=November 28, 2014 |title=Piętnaście pikseli na "umrzyka skrzyni"! |trans-title=Fifteen pixels for a "dead box"! |magazine=Gamer.mag |language=pl |volume=10 |issue=31}}</ref> It was developed using the [[Unity (game engine)|Unity]] game engine.<ref>{{Cite tweet |number=1702600766513447377 |user=PixelPiracyGame |title=Pixel Piracy still runs on Unity4, Do you want a runtime fee for a game that was made in 2013? 🤣 @unity |first=Kirpu |last=Vitali |date=September 15, 2023 |access-date=August 15, 2024}}</ref> Poysky said that he was inspired by Re-Logic and their 2011 indie [[Sandbox game|sandbox]] video game ''[[Terraria]]'' to become a video game developer.<ref name=":6" /> Re-Logic actively supported the development of ''Pixel Piracy'' and assisted in [[quality assurance]] and design.<ref name=":6" /> Initially, Kirpu worked solely on the game, though Mikko Arvala later joined as a maintenance developer.<ref name=":6" /> Poysky worked as a producer on the game, while ''Pixel Piracy'' also had its own testing team.<ref name=":6" /> ''Pixel Piracy'' was inspired by the [[FTL: Faster Than Light|''FTL: Faster Than Light'']] video game.<ref name=":20" />


The development of the game began in mid 2013.<ref>{{Cite news |last=Poysky |first=Alexander |date=July 3, 2013 |title=What is Pixel Piracy Simulator? |url=https://www.indiedb.com/games/pixel-piracy/news/what-is-pixel-piracy-simulator |access-date=August 13, 2024 |work=[[Mod DB|Indie DB]]}}</ref> The [[alpha version]] of the game was released in November 2013, after which it successfully went through the [[Steam Greenlight]] system.<ref name=":4" /><ref name=":7">{{Cite news |last=Gera |first=Emily |date=December 3, 2013 |title=Pixel Piracy studio gives gamers official blessing to pirate the game |url=https://www.polygon.com/2013/12/3/5169710/pixel-piracy-studio-gives-gamers-official-blessing-to-pirate-the-game |access-date=August 13, 2024 |work=[[Polygon (website)|Polygon]]}}</ref><ref name=":15" /> The game was launched in [[early access]] on [[Steam (service)|Steam]] in December 2013; its developers also published a free [[Bittorrent|torrent]] of the game "in an attempt to compromise with users who will pirate the game regardless".<ref name=":7" /><ref>{{Cite web |last=Quadro Delta |date=2013-12-12 |title=Thank you all for trying our Early Access release! |url=https://store.steampowered.com/news/app/264140/view/2908718631241595633 |access-date=2023-05-28 |website=[[Steam (service)|Steam]]}}</ref><ref>{{Cite news |last=Grisci |first=Bruno |date=December 3, 2013 |title=Yarr! Estúdio independente libera cópia pirata de seu jogo de piratas |trans-title=Yarr! Independent Studio Releases Pirated Copy of Its Pirate Game |url=https://www.gameblast.com.br/2013/12/yarr-estudio-independente-libera-copia.html |access-date=August 15, 2024 |work=[[GameBlast]] |language=pt}}</ref> Poysky said that the early access system on Steam allowed the team to grow in momentum and to fund the game.<ref name=":6" /> During its development, the game regularly received bug fixes and updates.<ref name=":5" /> On May 8, 2014, [[Crossover (fiction)|crossover]] content based on the game was added to the Re-Logic's ''Terraria''.<ref>{{Cite web |last=Spinks |first=Andrew |date=2016-06-02 |title=1.2.4 Changelog |url=http://www.terrariaonline.com/threads/1-2-4-changelog.143548/ |archive-url=https://web.archive.org/web/20160602200029/http://www.terrariaonline.com/threads/1-2-4-changelog.143548/ |archive-date=June 2, 2016 |access-date=2023-05-28 |website=Terraria Forums}}</ref> ''Pixel Piracy'' remained in early access until it was fully released on Steam on July 31, 2014 for [[Microsoft Windows]], [[OS X]], and [[Linux]] platforms.<ref name=":8">{{Cite web |title=Pixel Piracy |url=https://opencritic.com/game/2210/pixel-piracy |access-date=August 13, 2024 |website=[[OpenCritic]]}}</ref><ref name=":12">{{Cite news |last=González |first=Emmanuel |date=September 13, 2014 |title=Pixel Piracy - Análisis |trans-title=Pixel Piracy - Review |url=https://es.ign.com/pixel-piracy/81129/review/pixel-piracy-analisis-pirata-para-pc |access-date=August 13, 2014 |work=[[IGN]] |language=es}}</ref> The game features a custom soundtrack composed by Kole Hiks, including [[sea shanties]] inspired by [[Assassin's Creed IV: Black Flag|''Assassin's Creed IV: Black Flag'']].<ref name=":3" /><ref>{{Cite video game|title=Pixel Piracy|developer=Quadro Delta|publisher=[[Re-Logic]]|platform=PC|scene=Credits|date=July 31, 2014}}</ref> ''Pixel Piracy'' also features references to the [[Monkey Island|''Monkey Island'']] video game series and the [[Pirates of the Caribbean (film series)|''Pirates of the Caribbean'']] film series.<ref name=":14" />
The development of the game began in mid 2013.<ref>{{Cite news |last=Poysky |first=Alexander |date=July 3, 2013 |title=What is Pixel Piracy Simulator? |url=https://www.indiedb.com/games/pixel-piracy/news/what-is-pixel-piracy-simulator |access-date=August 13, 2024 |work=[[Mod DB|Indie DB]]}}</ref> The [[alpha version]] of the game was released in November 2013, after which it successfully went through the [[Steam Greenlight]] system.<ref name=":4" /><ref name=":7">{{Cite news |last=Gera |first=Emily |date=December 3, 2013 |title=Pixel Piracy studio gives gamers official blessing to pirate the game |url=https://www.polygon.com/2013/12/3/5169710/pixel-piracy-studio-gives-gamers-official-blessing-to-pirate-the-game |access-date=August 13, 2024 |work=[[Polygon (website)|Polygon]]}}</ref><ref name=":15" /> The game was launched in [[early access]] on [[Steam (service)|Steam]] in December 2013; its developers also published a free [[Bittorrent|torrent]] of the game "in an attempt to compromise with users who will pirate the game regardless".<ref name=":7" /><ref>{{Cite web |last=Quadro Delta |date=2013-12-12 |title=Thank you all for trying our Early Access release! |url=https://store.steampowered.com/news/app/264140/view/2908718631241595633 |access-date=2023-05-28 |website=[[Steam (service)|Steam]]}}</ref><ref>{{Cite news |last=Grisci |first=Bruno |date=December 3, 2013 |title=Yarr! Estúdio independente libera cópia pirata de seu jogo de piratas |trans-title=Yarr! Independent Studio Releases Pirated Copy of Its Pirate Game |url=https://www.gameblast.com.br/2013/12/yarr-estudio-independente-libera-copia.html |access-date=August 15, 2024 |work=[[GameBlast]] |language=pt}}</ref> Poysky said that the early access system on Steam allowed the team to grow in momentum and to fund the game.<ref name=":6" /> During its development, the game regularly received bug fixes and updates.<ref name=":5" /> On May 8, 2014, [[Crossover (fiction)|crossover]] content based on the game was added to the Re-Logic's ''Terraria''.<ref>{{Cite web |last=Spinks |first=Andrew |date=2016-06-02 |title=1.2.4 Changelog |url=http://www.terrariaonline.com/threads/1-2-4-changelog.143548/ |archive-url=https://web.archive.org/web/20160602200029/http://www.terrariaonline.com/threads/1-2-4-changelog.143548/ |archive-date=June 2, 2016 |access-date=2023-05-28 |website=Terraria Forums}}</ref> ''Pixel Piracy'' remained in early access until it was fully released on Steam on July 31, 2014 for [[Microsoft Windows]], [[OS X]], and [[Linux]] platforms.<ref name=":8">{{Cite web |title=Pixel Piracy |url=https://opencritic.com/game/2210/pixel-piracy |access-date=August 13, 2024 |website=[[OpenCritic]]}}</ref><ref name=":12">{{Cite news |last=González |first=Emmanuel |date=September 13, 2014 |title=Pixel Piracy - Análisis |trans-title=Pixel Piracy - Review |url=https://es.ign.com/pixel-piracy/81129/review/pixel-piracy-analisis-pirata-para-pc |access-date=August 13, 2014 |work=[[IGN]] |language=es}}</ref> The game features a custom soundtrack composed by Kole Hiks, including [[sea shanties]] inspired by [[Assassin's Creed IV: Black Flag|''Assassin's Creed IV: Black Flag'']].<ref name=":3" /><ref>{{Cite video game|title=Pixel Piracy|developer=Quadro Delta|publisher=[[Re-Logic]]|platform=PC|scene=Credits|date=July 31, 2014}}</ref> ''Pixel Piracy'' also features references to the [[Monkey Island|''Monkey Island'']] video game series and the [[Pirates of the Caribbean (film series)|''Pirates of the Caribbean'']] film series.<ref name=":14" />


After its release, Quadro Delta released the "Enhanced Edition" on April 23, 2015, to all owners of ''Pixel Piracy'' for free.<ref name=":6" /> Poysky explained the reason behind releasing "Enhanced Edition", saying that the team "felt it wasn't up to snuff with our standards" when the game was initially launched.<ref name=":6" /> The Enhanced Edition added support for more languages and tweaked items, abilities, and [[artificial intelligence]] (AI).<ref name=":6" /> The game was later released for [[PlayStation 4]] and [[Xbox One]] on February 16, 2016.<ref name=":1" /><ref name=":18" /><ref name=":8" /> Abstraction Games developed and [[505 Games]] published the games for PlayStation 4 and Xbox One.<ref name=":0" /><ref name=":2" /><ref name=":18" /> The game continued to receive incremental updates until February 2016, when a 7-year hiatus began.<ref>{{Cite web |last=Quadro Delta |date=February 10, 2016 |title=1.1.25 & 1.1.26 Patchnotes |url=https://store.steampowered.com/news/app/264140/view/2908718631241582952?l=english |access-date=August 13, 2024 |website=[[Steam (service)|Steam]]}}</ref> Development continued with its next [[Patch (computing)|patch]] on January 30, 2023.<ref>{{Cite web |last=Quadro Delta |date=2023-01-30 |title=Pixel Piracy 2023 Update 1 |url=https://store.steampowered.com/news/app/264140/view/3668779622634275696 |access-date=2023-05-28 |website=[[Steam (service)|Steam]]}}</ref> Its first [[downloadable content]], ''Pixel Piracy - Shrimp Legacy'', was released a month later.<ref>{{Cite web |last=Kirpu |first=Vitali |date=February 13, 2023 |title=Pixel Piracy - Shrimp Legacy |url=https://store.steampowered.com/app/2314920/Pixel_Piracy__Shrimp_Legacy/ |access-date=August 15, 2024 |website=[[Steam (service)|Steam]]}}</ref>
After its release, Quadro Delta released the "Enhanced Edition" on April 23, 2015, to all owners of ''Pixel Piracy'' for free.<ref name=":6" /> Poysky explained the reason behind releasing "Enhanced Edition", saying that the team "felt it wasn't up to snuff with our standards" when the game was initially launched.<ref name=":6" /> The Enhanced Edition added support for more languages and tweaked items, abilities, and [[artificial intelligence]] (AI).<ref name=":6" /> The game was later released for [[PlayStation 4]] and [[Xbox One]] on February 16, 2016.<ref name=":1" /><ref name=":18" /><ref>{{Cite news |last=Thomas |first=Lucas M. |date=February 16, 2016 |orig-date=February 15, 2016 |title=Out This Week: Street Fighter V, Fire Emblem Fates: Birthright and Conquest |url=https://www.ign.com/articles/2016/02/15/out-this-week-street-fighter-v-fire-emblem-fates-birthright-and-conquest |access-date=August 15, 2024 |work=[[IGN]]}}</ref> Abstraction Games developed and [[505 Games]] published the games for PlayStation 4 and Xbox One.<ref name=":0" /><ref name=":2" /><ref name=":18" /> On the release date of console editions, ''Pixel Piracy'' received crossover content from ''Terraria''.<ref>{{Cite news |date=February 16, 2016 |title=Pixel Piracy Official Terraria Items Trailer |url=https://www.ign.com/videos/pixel-piracy-official-terraria-items-trailer |access-date=August 15, 2024 |work=[[IGN]]}}</ref> The game continued to receive incremental updates until February 2016, when a 7-year hiatus began.<ref>{{Cite web |last=Quadro Delta |date=February 10, 2016 |title=1.1.25 & 1.1.26 Patchnotes |url=https://store.steampowered.com/news/app/264140/view/2908718631241582952?l=english |access-date=August 13, 2024 |website=[[Steam (service)|Steam]]}}</ref> Development continued with its next [[Patch (computing)|patch]] in January 2023.<ref name=":23">{{Cite news |date=May 29, 2023 |title=日本語にも翻訳可能に!ユーザーの愛がインディーゲーム作者の情熱蘇らせる―「少年ジャンプのような週刊更新を目指したい」精力的に更新続く復活の2D海賊シム『Pixel Piracy』 |trans-title=Now available in Japanese! The love of users revives the passion of indie game creators - "We want to aim for weekly updates like Shonen Jump" Revived 2D pirate sim "Pixel Piracy" continues to be updated energetically |url=https://www.gamespark.jp/article/2023/05/29/130392.html |access-date=August 15, 2024 |work=GameSpark |language=ja}}</ref> Since then, the game has received regular updates.<ref name=":23" /> Its first [[downloadable content]], ''Pixel Piracy - Shrimp Legacy'', was released a month later.<ref>{{Cite web |last=Kirpu |first=Vitali |date=February 13, 2023 |title=Pixel Piracy - Shrimp Legacy |url=https://store.steampowered.com/app/2314920/Pixel_Piracy__Shrimp_Legacy/ |access-date=August 15, 2024 |website=[[Steam (service)|Steam]]}}</ref> The game remained available on [[PlayStation Plus]] until May 2023.<ref>{{Cite news |last=Anderton |first=Joe |date=April 15, 2023 |title=PlayStation Plus losing 50 games in May — including Spider-Man |url=https://www.digitalspy.com/tech/a43607243/playstation-plus-losing-50-games-may-2023/ |access-date=August 15, 2024 |work=[[Digital Spy]]}}</ref> In September 2023, Kirpu announced that an online version of the game, ''Pixel Piracy Online'', was in development.<ref>{{Cite tweet |number=1708116052562112924 |user=PixelPiracyGame |title=Pixel Piracy Online Steam Page is now Up. Please RT & Wishlist, Jolly Roger thanks! 🏴‍☠️🏴‍☠️🏴‍☠️ #gamedev #indiedev #mmo #games #madewithunity |first=Kirpu |last=Vitali |date=September 30, 2023 |access-date=August 15, 2024}}</ref> The game is set to release in 2025.<ref>{{Cite news |title=Pixel Piracy Online |url=https://kotaku.com/games/pixel-piracy-online |access-date=August 15, 2024 |work=[[Kotaku]]}}</ref>


Quadro Delta later worked with Re-Logic on a tactical role-playing game named ''Pixel Privateers'', which was released in 2017.<ref name=":9">{{Cite news |last=Saed |first=Sherif |date=January 27, 2016 |title=Terraria devs announce Pixel Privateers |url=https://www.vg247.com/terraria-devs-announce-pixel-privateers |access-date=August 13, 2024 |work=[[VG247]]}}</ref><ref name=":10">{{Cite news |date=February 25, 2017 |title=Pixel Privateers Is Like Squad-Based Borderlands |url=https://www.kotaku.com.au/2017/02/pixel-privateers-is-like-squad-based-borderlands/ |access-date=August 13, 2024 |work=[[Kotaku]]}}</ref> The game adopted elements of ''Pixel Piracy'' and ''Terraria'', while also featuring an online [[cooperative mode]].<ref name=":9" /> It was compared to [[Borderlands (series)|''Borderlands'']] and [[Diablo (series)|''Diablo'']] games.<ref name=":10" /><ref>{{Cite news |last=Meer |first=Alec |date=March 17, 2017 |title=Wot I Think: Pixel Privateers |url=https://www.rockpapershotgun.com/pixel-privateers-review |access-date=August 13, 2024 |work=[[Rock Paper Shotgun]]}}</ref>
Quadro Delta later worked with Re-Logic on a tactical role-playing game named ''Pixel Privateers'', which was released in 2017.<ref name=":9">{{Cite news |last=Saed |first=Sherif |date=January 27, 2016 |title=Terraria devs announce Pixel Privateers |url=https://www.vg247.com/terraria-devs-announce-pixel-privateers |access-date=August 13, 2024 |work=[[VG247]]}}</ref><ref name=":10">{{Cite news |date=February 25, 2017 |title=Pixel Privateers Is Like Squad-Based Borderlands |url=https://www.kotaku.com.au/2017/02/pixel-privateers-is-like-squad-based-borderlands/ |access-date=August 13, 2024 |work=[[Kotaku]]}}</ref> The game adopted elements of ''Pixel Piracy'' and ''Terraria'', while also featuring an online [[cooperative mode]].<ref name=":9" /> It was compared to [[Borderlands (series)|''Borderlands'']] and [[Diablo (series)|''Diablo'']] games.<ref name=":10" /><ref>{{Cite news |last=Meer |first=Alec |date=March 17, 2017 |title=Wot I Think: Pixel Privateers |url=https://www.rockpapershotgun.com/pixel-privateers-review |access-date=August 13, 2024 |work=[[Rock Paper Shotgun]]}}</ref>
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| rev3Score = 70/100<ref name=":14" />
| rev3Score = 70/100<ref name=":14" />
}}
}}
''Pixel Piracy'' received "mixed or average" reviews according to review aggregator [[Metacritic]] and "weak" ratings according to [[OpenCritic]].<ref name=":8" /><ref name="Metacritic">{{Cite web |title=Pixel Piracy |url=https://www.metacritic.com/game/pixel-piracy/ |access-date=August 13, 2024 |website=[[Metacritic]]}}</ref> Initially, during its early access stage, reviewers praised the game for its potential.<ref name="pcg" /><ref name=":15" /> Craig Pearson of ''[[PC Gamer]]'' described it as a "fine example of a cute Early Access title".<ref name="pcg" /> Jose Rodríguez of ''[[IGN]]'' positively rated the game, describing it as "creative" and "fun".<ref name=":17">{{Cite news |last=Rodríguez |first=Jose A. |date=February 24, 2016 |title=Pixel Piracy - Análisis |trans-title=Pixel Piracy - Review |url=https://es.ign.com/pixel-piracy/100445/review/pixel-piracy-analisis-para-ps4-y-xbox-one |access-date=August 15, 2024 |work=[[IGN]] |language=es}}</ref> Kieren Hawken of ''GameSpew'', who reviewed the Xbox One version in 2016, rated the game 6 out of 10 stars, describing it as an "old fashioned real time strategy game".<ref name=":0" />
''Pixel Piracy'' received "mixed or average" reviews according to review aggregator [[Metacritic]] and "weak" ratings according to [[OpenCritic]].<ref name=":8" /><ref name="Metacritic">{{Cite web |title=Pixel Piracy |url=https://www.metacritic.com/game/pixel-piracy/ |access-date=August 13, 2024 |website=[[Metacritic]]}}</ref> Initially, during its early access stage, reviewers praised the game for its potential.<ref name="pcg" /><ref name=":15" /> Craig Pearson of ''[[PC Gamer]]'' described it as a "fine example of a cute Early Access title".<ref name="pcg" /> With the release of the Enhanced Edition in 2015, the developers issued a formal apology, acknowledging their failures and assuring players that much work had been and would continue to be done to meet all development promises and fix all the game's issues.<ref name=":6" /> After its full release, Francesco Serino of ''Everyeye'' said that "the final result is so modest and unconvincing that it leaves one speechlees".<ref name=":21" /> Jose Rodríguez of ''[[IGN]]'' positively rated the game, describing it as "creative" and "fun".<ref name=":17">{{Cite news |last=Rodríguez |first=Jose A. |date=February 24, 2016 |title=Pixel Piracy - Análisis |trans-title=Pixel Piracy - Review |url=https://es.ign.com/pixel-piracy/100445/review/pixel-piracy-analisis-para-ps4-y-xbox-one |access-date=August 15, 2024 |work=[[IGN]] |language=es}}</ref> Kieren Hawken of ''GameSpew'', who reviewed the Xbox One version in 2016, rated the game 6 out of 10 stars, describing it as an "old fashioned real time strategy game".<ref name=":0" />


Lucio Lorenzino of ''Enemy Slime'', who rated the game 2 out of 5 stars, saw the game as being "shallow" and "unfinished" upon its release on PC, considering that it featured missing textures, incorrect pronouns for characters, and broken AI.<ref name=":5" /> He also said that "the game is not interested in explaining how anything works".<ref name=":5" /> Pearson described the map as being unclear and said that combat needed improvement.<ref name="pcg" /> Thomas Mangot of ''[[Gamekult]]'', who rated the game 5 out of 10 stars, noted that the game contained bugs upon release.<ref name=":13" /> The controls of the game were seen by reviewers as complicated,<ref name=":16" /><ref name=":17" /> while the fighting system was described as confusing.<ref name=":13" /><ref name=":19">{{Cite news |last=Spotti |first=Davide |date=February 26, 2016 |title=All'arrembaggio! |trans-title=To the boarding! |url=https://multiplayer.it/recensioni/164144-pixel-piracy-allarrembaggio.html |access-date=August 15, 2024 |work=Multiplayer.it |language=it}}</ref> Mangot said that the game's artificial intelligence is "chaotic".<ref name=":13" /> Hawken praised the ability to control both the pirate captain and the crew.<ref name=":0" /> Josephine Lawton of ''[[Pure Xbox]]'', who rated the game 5 out of 10 stars, said that "this often doesn't work as expected", explaining that the crew often refused to jump on the enemy ship or walk, and that once the enemy ship is defeated the crew would not move.<ref name=":1" />
Lucio Lorenzino of ''Enemy Slime'', who rated the game 2 out of 5 stars, saw the game as being "shallow" and "unfinished" upon its release on PC, considering that it featured missing textures, incorrect pronouns for characters, and broken AI.<ref name=":5" /> He also said that "the game is not interested in explaining how anything works".<ref name=":5" /> Pearson described the map as being unclear and said that combat needed improvement.<ref name="pcg" /> Thomas Mangot of ''[[Gamekult]]'', who rated the game 5 out of 10 stars, noted that the game contained bugs upon release.<ref name=":13" /> The controls of the game were seen by reviewers as complicated,<ref name=":16" /><ref name=":17" /> while the combat system was described as confusing.<ref name=":13" /><ref name=":22" /><ref name=":19">{{Cite news |last=Spotti |first=Davide |date=February 26, 2016 |title=All'arrembaggio! |trans-title=To the boarding! |url=https://multiplayer.it/recensioni/164144-pixel-piracy-allarrembaggio.html |access-date=August 15, 2024 |work=Multiplayer.it |language=it}}</ref><ref name=":20" /> Mangot said that the game's artificial intelligence is "chaotic".<ref name=":13" /> Hawken praised the ability to control both the pirate captain and the crew.<ref name=":0" /> Josephine Lawton of ''[[Pure Xbox]]'', who rated the game 5 out of 10 stars, said that "this often doesn't work as expected", explaining that the crew often refused to jump on the enemy ship or walk, and that once the enemy ship is defeated the crew would not move.<ref name=":1" /> In comparison with ''FTL: Faster Than Light'', Daniel Podgorski of ''The Gemsbok'' said that ''Pixel Piracy'' lacks strategic combat.<ref name=":20" />


Upon release, the game lacked tutorials that explained the game's functions.<ref name=":14" /><ref name=":15" /> Pearson was surprised with the 'Plunder' function, which destroys defeated enemy vessels, saying that it killed his captain and crew while they were aboard an enemy ship.<ref name="pcg" /> Lorenzino noted that sometimes the crew would refuse to leave enemy vessels and that the player could not use the interact option.<ref name=":5" /> The game was, however, praised for its sandbox elements.<ref name=":0" /><ref name=":15" /><ref name=":13" /> Jan Čmelik of [[Svet kompjutera|''Svet kompjutera'']] compared the game's goal of defeating four pirate captains to the story of [[Sid Meier's Pirates!|''Sid Meier's Pirates!'']].<ref name=":14" />
Upon release, the game lacked tutorials that explained the game's mechanisms.<ref name=":14" /><ref name=":15" /> After the introduction of a tutorial, Lawton noted that the tutorial does not introduce the player to most features of the game, while Hawken described the game as "difficult to get into" because of having to remember a lot of mechanisms of the game.<ref name=":0" /><ref name=":1" /> Pearson was surprised with the 'Plunder' function, which destroys defeated enemy vessels, saying that it killed his captain and crew while they were aboard an enemy ship.<ref name="pcg" /> Lorenzino noted that sometimes the crew would refuse to leave enemy vessels and that the player could not use the interact option.<ref name=":5" /> The game was, however, praised for its sandbox elements.<ref name=":0" /><ref name=":15" /><ref name=":13" /><ref>{{Cite news |last=Baki |first=Győző |date=March 1, 2016 |title=Recensione - Pixel Piracy |trans-title=Review - Pixel Piracy |url=https://www.mondoxbox.com/recensione/2264/pixel-piracy.html |access-date=August 15, 2024 |work=Mondo Xbox |language=it}}</ref> The game's concepts of building were compared to the [[Sid Meier's Pirates!|''Sid Meier's Pirates!'']].<ref name=":14" /><ref name=":21" /> The game received criticism due to repetitiveness in gameplay mechanics.<ref name=":3" /><ref name=":18" /><ref name=":16" /><ref name=":22" /><ref name=":19" /> Scott Craft of ''Player.One'' rated the game 2 out of 5 stars, saying that "the game fails to offer players any real incentive to keep playing after their first couple of sessions".<ref name=":3" /> He noted that his "first few hours" were entertaining, but that the game quickly "get[s] boring".<ref name=":3" />


The game was praised for its graphics and textures.<ref name="pcg" /><ref name=":0" /><ref name=":3" /><ref name=":14" /><ref name=":13" /><ref name=":12" /> Pearson said that its graphics and soundtrack contrasted with the difficulty of the gameplay, while Craft said that "''Pixel Piracy'''s rather vibrant aesthetic lends itself well to the subject".<ref name="pcg" /><ref name=":3" /> Lawton, however, disliked that the sprites did not integrate with the backgrounds that she saw as "uninspiring", while Roberto Turrini of [[The Games Machine (Italy)|''The Games Machine'']] sometimes saw the pixel art as baffling.<ref name=":1" /><ref name=":16" /> Podgorski criticized the game's design regarding ships, stating that there is no effective difference between "a carefully designed warship and a long flat box".<ref name=":20" /> Emmanuel González of ''IGN'' described the design of islands as "repetitive" but "visually very pleasing".<ref name=":12" /> Rodríguez noted that the PC version contains more details than the Xbox One version.<ref name=":17" /> The looks of the user interface were criticized and seen as confusing.<ref name=":14" /><ref name=":13" /><ref name=":5" /><ref name=":20" /> Additionally, it was noted that the interface is unfriendly to the console versions of the game, due to its [[point-and-click]] nature.<ref name=":18" />
The game received criticism due to repetitiveness in gameplay mechanics.<ref name=":3" /><ref name=":18" /><ref name=":16" /><ref name=":19" /> Scott Craft of ''Player.One'' rated the game 2 out of 5 stars, saying that "the game fails to offer players any real incentive to keep playing after their first couple of sessions".<ref name=":3" /> He noted that his "first few hours" were entertaining, but that the game quickly "get[s] boring".<ref name=":3" />


The game was praised for its graphics and textures.<ref name="pcg" /><ref name=":0" /><ref name=":3" /><ref name=":14" /><ref name=":13" /><ref name=":12" /> Pearson said that its graphics and soundtrack contrasted with the difficulty of the gameplay, while Craft said that "''Pixel Piracy'''s rather vibrant aesthetic lends itself well to the subject".<ref name="pcg" /><ref name=":3" /> Lawton, however, disliked that the sprites did not integrate with the backgrounds that she saw as "uninspiring", while Roberto Turrini of [[The Games Machine (Italy)|''The Games Machine'']] sometimes saw the pixel art as baffling.<ref name=":1" /><ref name=":16" /> Emmanuel González of ''IGN'' described the design of islands as "repetitive" but "visually very pleasing".<ref name=":12" /> Rodríguez noted that the PC version contains more details than the Xbox One version.<ref name=":17" /> The looks of the user interface were criticized and seen as confusing.<ref name=":14" /><ref name=":13" /><ref name=":5" /> Additionally, it was noted that the interface is unfriendly to the console versions of the game, due to its [[point-and-click]] nature.<ref name=":18" />
The sountrack was commended by reviewers, especially the addition of sea shanties in the game's soundtrack.<ref name=":1" /><ref name=":3" /><ref name=":18" /><ref name=":17" /> Lawton, however, said that the overall soundtrack is repetitive and annoying, while Lorenzino, on the other hand, said that the music is "very fitting".<ref name=":1" /><ref name=":5" /> González said that the game's "sound effects are simple but effective".<ref name=":12" /> The voice acting also received praise.<ref>{{Cite news |last=Mozuch |first=Mo |date=March 21, 2014 |title=Pixel Piracy Review: Low-Res Adventure On The High Seas Is A Barrel O' Fun [VIDEO] |url=https://www.player.one/pixel-piracy-review-low-res-adventure-high-seas-barrel-o-fun-video-370979 |access-date=August 15, 2024 |work=Player.One}}</ref> Ramón Varela of ''Vandal'' compared the game's voice acting to the [[Worms (series)|''Worms'']] video game series.<ref name=":18" />


Podgorski noted that while playing, his "game had become uplayable" due to the crew members continuously defecating on the ship.<ref name=":20" />
With the release of the Enhanced Edition in 2015, the developers issued a formal apology, acknowledging their failures and assuring players that much work had been and would continue to be done to meet all development promises and fix all the game's issues.<ref name=":6" />

Lawton noted that the tutorial does not introduce the player to most features of the game, while Hawken described the game as "difficult to get into" because of having to remember a lot of mechanisms of the game.<ref name=":0" /><ref name=":1" />

The sountrack was commended by reviewers, especially the addition of sea shanties in the game's soundtrack.<ref name=":1" /><ref name=":3" /><ref name=":18" /><ref name=":17" /> Lawton, however, said that the overall soundtrack is repetitive and annoying, while Lorenzino, on the other hand, said that the music is "very fitting".<ref name=":1" /><ref name=":5" /> González said that the game's "sound effects are simple but effective".<ref name=":12" /> Ramón Varela of ''Vandal'' compared the game's voice acting to the [[Worms (series)|''Worms'']] video game series.<ref name=":18" />


=== Accolades ===
=== Accolades ===
Line 92: Line 88:
== References ==
== References ==
{{Reflist}}
{{Reflist}}

== Further reading ==

* {{Cite book |last=Converse |first=Cris |title=Pixel Piracy Game Guide |date=March 10, 2016 |publisher=BooksMango |isbn=9781633237155}}


== External links ==
== External links ==

Revision as of 19:43, 15 August 2024

Pixel Piracy
Logo of Pixel Piracy, showcasing a pirate ship in the background
Developer(s)Quadro Delta[a]
Publisher(s)Re-Logic[b]
Producer(s)Alexander Poysky
Composer(s)Kole Hiks
EngineUnity
Platform(s)
ReleaseWindows, OS X, Linux
  • WW: July 31, 2014
PlayStation 4, Xbox One
  • NA: February 16, 2016
  • PAL: February 17, 2016
Genre(s)Action-adventure
Mode(s)Single-player, multiplayer

Pixel Piracy is a side-scrolling real-time strategy and indie game with roguelike elements, developed by Quadro Delta. In the game, players construct a pirate ship, hire and train a crew, and guide their crew toward notoriety as renowned pirates.

Gameplay

Pixel Piracy is an open world and side-scrolling action-adventure game that uses 16-bit-styled sprites and 2D graphics.[1][2][3][4] The game features only the single-player mode, and includes elements of role-playing, especially roguelike, platformer, simulation, and strategy genres.[4][5][6] The goal of the game is to defeat four notorious pirate captains, but the players are free to adventure in the game as they wish.[3][5] The game's goal can be completed in approximately 20 hours.[7] The game features a tutorial that teaches players with game's basic mechanics.[3][7]

After customizing the player and difficulty settings of the procedurally-generated world,[8] the player takes control of a pirate captain who spawns on an island, where players can build their own ship using a set of blocks and hire a crew with coins received on spawn.[1][2][5][9] The pirate captain is given almost complete control over the size of the ship and crew.[5] The pirate captain could upgrade their ship with cannons.[5][10] The captain can die by starvation, enemy pirates, or wild animals; the game also features permadeath, meaning that the captain does not respawn upon their death.[1][2] The game, however, has a save point feature, allowing the player to continue their progress instead of starting from the beginning.[2] The game features a day-night cycle.[11]

While travelling, the player must control the crew's hunger and deal with equipment requirements.[1][3][5] To embark, the player can select a destination on the world map.[1][12] Locations range in population and danger.[1][13] The computer controls the actual sailing, but the ship will stop for a battle if its route crosses an occupied map node.[1][11] Ship battles are determined by acquired stats and by choices the player can make.[1] Winning battles grants the player points and equipment which they can use to upgrade the crew and their abilities.[1][2] Additionally, the player can take over or destroy the ship once it defeats the enemies.[2][3]

Upon reaching a destination, the inhabitants may be friendly or hostile toward the crew; the islands could also contain animals, traps, valuables, and taverns, which can be adopted as the crew's central station.[1][2][5] The crew can also catch wild animals with cages that can then be domesticated as part of the crew.[8][14] Another type of encounters include towns that contain a mix of four shops that are present in the game.[5][15] The game features "squirrel-ish" voice acting between the pirates and shop owners.[5]

Crew stats including health, morale, and supply level affect the success of pillaging at a destination.[1] Taverns include an infinite supply of food and beverages, such as ale, allowing the crew to heal their wounds, and armed pirates, which can be acquired to expand the crew.[5] Books that can be found or bought can be used by the pirate captain to teach the crew new abilities, such as swimming, cleaning, cooking, and fishing.[3][5][10][16] Additionally, crew members can poop on the ship.[17][18] Pirates can equip melee or ranged types of weapons, or use rocks as weapons.[8]

Over the time, the game received updates that introduced several difficulty modes.[7] Alongside the standard gameplay, Pixel Piracy previously offered an "arena mode" in which the pirate captain would defend an island that is being invaded by a wave of pirates who progressively increase in difficulty and speed.[8]

Development and release

Pixel Piracy was developed by Finnish and Spanish independent developers Vitali Kirpu and Alexander Poysky, collectively known as Quadro Delta, and published by Re-Logic.[5][7][19][20] It was developed using the Unity game engine.[21] Poysky said that he was inspired by Re-Logic and their 2011 indie sandbox video game Terraria to become a video game developer.[19] Re-Logic actively supported the development of Pixel Piracy and assisted in quality assurance and design.[19] Initially, Kirpu worked solely on the game, though Mikko Arvala later joined as a maintenance developer.[19] Poysky worked as a producer on the game, while Pixel Piracy also had its own testing team.[19] Pixel Piracy was inspired by the FTL: Faster Than Light video game.[14]

The development of the game began in mid 2013.[22] The alpha version of the game was released in November 2013, after which it successfully went through the Steam Greenlight system.[6][23][9] The game was launched in early access on Steam in December 2013; its developers also published a free torrent of the game "in an attempt to compromise with users who will pirate the game regardless".[23][24][25] Poysky said that the early access system on Steam allowed the team to grow in momentum and to fund the game.[19] During its development, the game regularly received bug fixes and updates.[15] On May 8, 2014, crossover content based on the game was added to the Re-Logic's Terraria.[26] Pixel Piracy remained in early access until it was fully released on Steam on July 31, 2014 for Microsoft Windows, OS X, and Linux platforms.[27][28] The game features a custom soundtrack composed by Kole Hiks, including sea shanties inspired by Assassin's Creed IV: Black Flag.[5][29] Pixel Piracy also features references to the Monkey Island video game series and the Pirates of the Caribbean film series.[8]

After its release, Quadro Delta released the "Enhanced Edition" on April 23, 2015, to all owners of Pixel Piracy for free.[19] Poysky explained the reason behind releasing "Enhanced Edition", saying that the team "felt it wasn't up to snuff with our standards" when the game was initially launched.[19] The Enhanced Edition added support for more languages and tweaked items, abilities, and artificial intelligence (AI).[19] The game was later released for PlayStation 4 and Xbox One on February 16, 2016.[3][7][30] Abstraction Games developed and 505 Games published the games for PlayStation 4 and Xbox One.[2][4][7] On the release date of console editions, Pixel Piracy received crossover content from Terraria.[31] The game continued to receive incremental updates until February 2016, when a 7-year hiatus began.[32] Development continued with its next patch in January 2023.[33] Since then, the game has received regular updates.[33] Its first downloadable content, Pixel Piracy - Shrimp Legacy, was released a month later.[34] The game remained available on PlayStation Plus until May 2023.[35] In September 2023, Kirpu announced that an online version of the game, Pixel Piracy Online, was in development.[36] The game is set to release in 2025.[37]

Quadro Delta later worked with Re-Logic on a tactical role-playing game named Pixel Privateers, which was released in 2017.[38][39] The game adopted elements of Pixel Piracy and Terraria, while also featuring an online cooperative mode.[38] It was compared to Borderlands and Diablo games.[39][40]

Reception

Pixel Piracy received "mixed or average" reviews according to review aggregator Metacritic and "weak" ratings according to OpenCritic.[27][41] Initially, during its early access stage, reviewers praised the game for its potential.[1][9] Craig Pearson of PC Gamer described it as a "fine example of a cute Early Access title".[1] With the release of the Enhanced Edition in 2015, the developers issued a formal apology, acknowledging their failures and assuring players that much work had been and would continue to be done to meet all development promises and fix all the game's issues.[19] After its full release, Francesco Serino of Everyeye said that "the final result is so modest and unconvincing that it leaves one speechlees".[16] Jose Rodríguez of IGN positively rated the game, describing it as "creative" and "fun".[42] Kieren Hawken of GameSpew, who reviewed the Xbox One version in 2016, rated the game 6 out of 10 stars, describing it as an "old fashioned real time strategy game".[2]

Lucio Lorenzino of Enemy Slime, who rated the game 2 out of 5 stars, saw the game as being "shallow" and "unfinished" upon its release on PC, considering that it featured missing textures, incorrect pronouns for characters, and broken AI.[15] He also said that "the game is not interested in explaining how anything works".[15] Pearson described the map as being unclear and said that combat needed improvement.[1] Thomas Mangot of Gamekult, who rated the game 5 out of 10 stars, noted that the game contained bugs upon release.[10] The controls of the game were seen by reviewers as complicated,[13][42] while the combat system was described as confusing.[10][18][45][14] Mangot said that the game's artificial intelligence is "chaotic".[10] Hawken praised the ability to control both the pirate captain and the crew.[2] Josephine Lawton of Pure Xbox, who rated the game 5 out of 10 stars, said that "this often doesn't work as expected", explaining that the crew often refused to jump on the enemy ship or walk, and that once the enemy ship is defeated the crew would not move.[3] In comparison with FTL: Faster Than Light, Daniel Podgorski of The Gemsbok said that Pixel Piracy lacks strategic combat.[14]

Upon release, the game lacked tutorials that explained the game's mechanisms.[8][9] After the introduction of a tutorial, Lawton noted that the tutorial does not introduce the player to most features of the game, while Hawken described the game as "difficult to get into" because of having to remember a lot of mechanisms of the game.[2][3] Pearson was surprised with the 'Plunder' function, which destroys defeated enemy vessels, saying that it killed his captain and crew while they were aboard an enemy ship.[1] Lorenzino noted that sometimes the crew would refuse to leave enemy vessels and that the player could not use the interact option.[15] The game was, however, praised for its sandbox elements.[2][9][10][46] The game's concepts of building were compared to the Sid Meier's Pirates!.[8][16] The game received criticism due to repetitiveness in gameplay mechanics.[5][7][13][18][45] Scott Craft of Player.One rated the game 2 out of 5 stars, saying that "the game fails to offer players any real incentive to keep playing after their first couple of sessions".[5] He noted that his "first few hours" were entertaining, but that the game quickly "get[s] boring".[5]

The game was praised for its graphics and textures.[1][2][5][8][10][28] Pearson said that its graphics and soundtrack contrasted with the difficulty of the gameplay, while Craft said that "Pixel Piracy's rather vibrant aesthetic lends itself well to the subject".[1][5] Lawton, however, disliked that the sprites did not integrate with the backgrounds that she saw as "uninspiring", while Roberto Turrini of The Games Machine sometimes saw the pixel art as baffling.[3][13] Podgorski criticized the game's design regarding ships, stating that there is no effective difference between "a carefully designed warship and a long flat box".[14] Emmanuel González of IGN described the design of islands as "repetitive" but "visually very pleasing".[28] Rodríguez noted that the PC version contains more details than the Xbox One version.[42] The looks of the user interface were criticized and seen as confusing.[8][10][15][14] Additionally, it was noted that the interface is unfriendly to the console versions of the game, due to its point-and-click nature.[7]

The sountrack was commended by reviewers, especially the addition of sea shanties in the game's soundtrack.[3][5][7][42] Lawton, however, said that the overall soundtrack is repetitive and annoying, while Lorenzino, on the other hand, said that the music is "very fitting".[3][15] González said that the game's "sound effects are simple but effective".[28] The voice acting also received praise.[47] Ramón Varela of Vandal compared the game's voice acting to the Worms video game series.[7]

Podgorski noted that while playing, his "game had become uplayable" due to the crew members continuously defecating on the ship.[14]

Accolades

Award Date Category Ref.
Indie DB Indie of the Year December 24, 2013 Editors Choice [48]

Notes

  1. ^ Ported to PlayStation 4 and Xbox One by Abstraction Games.
  2. ^ Published to PlayStation 4 and Xbox One by 505 Games

References

  1. ^ a b c d e f g h i j k l m n o p q Pearson, Craig (January 29, 2014). "The Early Access Report - Divinity: Original Sin, Pixel Piracy and Final Rush". PC Gamer. Retrieved August 13, 2024.
  2. ^ a b c d e f g h i j k l m Hawken, Kieren (February 28, 2016). "Pixel Piracy Review". GameSpew. Retrieved August 13, 2024.
  3. ^ a b c d e f g h i j k l m Lawton, Josephine (February 25, 2016). "Pixel Piracy: Review". Pure Xbox. Retrieved August 13, 2024.
  4. ^ a b c "Pixel Piracy". Rock Paper Shotgun. Retrieved August 13, 2024.
  5. ^ a b c d e f g h i j k l m n o p q r s Craft, Scott (August 11, 2014). "Pixel Piracy Review: What Shall We Do With The Drunken Sailor?". Player.One. Retrieved August 13, 2024.
  6. ^ a b Pearson, Craig (December 3, 2013). "Pixel Piracy Devs Pirate Pixel Piracy". Rock Paper Shotgun. Retrieved August 13, 2024.
  7. ^ a b c d e f g h i j Varela, Ramón (February 18, 2016). "Análisis de Pixel Piracy (PS4, PC, Xbox One)" [Pixel Piracy Review (PS4, PC, Xbox One)]. Vandal (in Spanish). Retrieved August 15, 2024.
  8. ^ a b c d e f g h i j Čmelik, Jan (September 1, 2014). "Pixel Piracy". Svet kompjutera (in Serbian). Retrieved August 15, 2024.
  9. ^ a b c d e Esteve, Jaume (June 7, 2014). "Pixel Piracy: Piratas, piratería y estética retro" [Pixel Piracy: Pirates, piracy, and retro aesthetics]. IGN (in Spanish). Retrieved August 15, 2024.
  10. ^ a b c d e f g h i Mangot, Thomas (August 4, 2014). "Test: Pixel Piracy (PC)". Gamekult (in French). Retrieved August 14, 2024.
  11. ^ a b "Pixel Piracy: Primeras impresiones" [Pixel Piracy: First impressions]. Eurogamer (in Spanish). August 4, 2014. Retrieved August 13, 2024.
  12. ^ Pearson, Craig (October 9, 2013). "Place Planks And Plunder: Pixel Piracy". Rock Paper Shotgun. Retrieved August 13, 2024.
  13. ^ a b c d e Turrini, Roberto (February 26, 2016). "Pixel Piracy - Recensione" [Pixel Piracy - Review]. The Games Machine (in Italian). Retrieved August 15, 2024.
  14. ^ a b c d e f g Podgorski, Daniel (February 10, 2016). "Swashbuckling Bored: The Bad Design Choices, Game-breaking Bugs, and Superficial Execution of Quadro Delta's Pixel Piracy". The Gemsbok. Retrieved August 15, 2024.
  15. ^ a b c d e f g Lorenzino, Lucio (August 14, 2014). "Review: Pixel Piracy". Enemy Slime. Retrieved August 13, 2014.
  16. ^ a b c Serino, Francesco (February 20, 2016). "Recensione Pixel Piracy" [Pixel Piracy Review]. Everyeye (in Italian). Retrieved August 15, 2024.
  17. ^ Robinson, Martin (June 23, 2014). "Video: Pixel Piracy live stream". Eurogamer. Retrieved August 15, 2024.
  18. ^ a b c Ostrowski, Andrzej (February 24, 2016). "Recenzja: Pixel Piracy (PS4)" [Review: Pixel Piracy (PS4)]. ppe (in Polish). Retrieved August 15, 2024.
  19. ^ a b c d e f g h i j Priestman, Chris (May 15, 2015). "Why The Pixel Piracy Developer Apologized To Its Community, And How It Bounced Back". Siliconera. Retrieved February 25, 2016.
  20. ^ "Piętnaście pikseli na "umrzyka skrzyni"!" [Fifteen pixels for a "dead box"!]. Gamer.mag (in Polish). Vol. 10, no. 31. November 28, 2014.
  21. ^ Vitali, Kirpu [@PixelPiracyGame] (September 15, 2023). "Pixel Piracy still runs on Unity4, Do you want a runtime fee for a game that was made in 2013? 🤣 @unity" (Tweet). Retrieved August 15, 2024 – via Twitter.
  22. ^ Poysky, Alexander (July 3, 2013). "What is Pixel Piracy Simulator?". Indie DB. Retrieved August 13, 2024.
  23. ^ a b Gera, Emily (December 3, 2013). "Pixel Piracy studio gives gamers official blessing to pirate the game". Polygon. Retrieved August 13, 2024.
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Further reading

  • Converse, Cris (March 10, 2016). Pixel Piracy Game Guide. BooksMango. ISBN 9781633237155.