Jump to content

Pink Sweets: Ibara Sorekara: Difference between revisions

From Wikipedia, the free encyclopedia
Content deleted Content added
No edit summary
Tags: Mobile edit Mobile web edit
Line 23: Line 23:


Players get to pilot the gals and use a barrier/shot system to defeat flitting enemies as well as end-level bosses of the pastel-colored type. Enemies besides bosses are named after food. During the game, the gals yelp and intonate various sayings to steel themselves for battle.
Players get to pilot the gals and use a barrier/shot system to defeat flitting enemies as well as end-level bosses of the pastel-colored type. Enemies besides bosses are named after food. During the game, the gals yelp and intonate various sayings to steel themselves for battle.

Early arcade versions had an easy way to obtain infinite lives: if you get 6 extra ships in reserve, the ships counter never goes below 2.<ref>https://wiki.arcadeotaku.com/enwiki/w/Pink_Sweets_–_Ibara_Sorekara#Secrets</ref> Without this glitch, it is considered one of the hardest shoot-em-up arcade games.


==Plot==
==Plot==

Revision as of 22:14, 8 September 2024

Pink Sweets: Ibara Sorekara
Arcade flyer
Developer(s)Cave
Publisher(s)AMI
Platform(s)Arcade
ReleaseArcade
  • JP: April 21, 2006
Xbox 360
  • JP: February 24, 2011
Genre(s)Vertical scrolling shooter
Mode(s)Single-player, two-player (co-op)
Arcade systemCAVE CV1000-B

Pink Sweets: Ibara Sorekara (ピンクスウィーツ ~鋳薔薇それから~, Pinku Suītsu: Ibara Sorekara) is a 2006 manic shooter by Cave released for Japanese arcades. It was released for the Xbox 360 in 2011.

Pink Sweets is the sequel to the 2005 game Ibara.

Gameplay

Arcade version screenshot

Pink Sweets is the sequel to Ibara, and features the stage 1-5 bosses from Ibara as playable characters.

Players get to pilot the gals and use a barrier/shot system to defeat flitting enemies as well as end-level bosses of the pastel-colored type. Enemies besides bosses are named after food. During the game, the gals yelp and intonate various sayings to steel themselves for battle.

Early arcade versions had an easy way to obtain infinite lives: if you get 6 extra ships in reserve, the ships counter never goes below 2.[1] Without this glitch, it is considered one of the hardest shoot-em-up arcade games.

Plot

In Pink Sweets, the sixth and final Guardian in Ibara, did not die. Neither did any of the Rose sisters. Instead, they shifted from the dark side to the light.

Development

Programmer Shinobu Yagawa worked on this game, and he had previously worked on the games Recca, Battle Garegga, and Ibara.[2]

Release

Pink Sweets was released in Japanese arcades on April 21, 2006.[3]

Pink Sweets was released on Xbox 360 in a bundle pack with Muchi Muchi Pork! in 2011 entitled Muchi Muchi Pork! & Pink Sweets (むちむちポーク!&ピンクスウィーツ, Muchi Muchi Pōku! ando Pinku Suītsu).[4]

Reception

Famitsu magazine awarded the compilation a score of 24/40 based on four reviews (6/6/6/6).[5][4]

References

  1. ^ https://wiki.arcadeotaku.com/enwiki/w/Pink_Sweets_–_Ibara_Sorekara#Secrets
  2. ^ "A guide to gaming's most valuable treasures". Eurogamer.net. Retrieved 2018-08-02.
  3. ^ "ピンクスゥイーツ〜鋳薔薇それから〜 [アーケード] / ファミ通.com". www.famitsu.com. Retrieved 2018-08-02.
  4. ^ a b "むちむちポーク!&ピンクスゥイーツ [Xbox 360] / ファミ通.com". www.famitsu.com. Retrieved 2018-08-02.
  5. ^ "Complete Famitsu review scores". Nintendo Everything. February 16, 2011. Retrieved April 11, 2015.