Jump to content

Motoi Okamoto: Difference between revisions

From Wikipedia, the free encyclopedia
Content deleted Content added
No edit summary
Odjob16 (talk | contribs)
Line 57: Line 57:
|
|
|-
|-
!2024
!rowspan="2" |2024
|''[[Silent Hill: The Short Message]]''
|''[[Silent Hill: The Short Message]]''
|Director, producer, story
|Director, producer, story
|-
|-
|''[[Silent Hill 2 (2024 video game)|Silent Hill 2]]''
|Producer
|}
|}

==References==
==References==
{{reflist}}
{{reflist}}

Revision as of 02:30, 8 October 2024

Motoi Okamoto
CitizenshipJapanese
OccupationGame producer
Employers
  • Nintendo (1998–2008)
  • Entersphere (2008–2017)
  • Konami (2019–present)
Known forGame Design
WebsiteLinkedIn

Motoi Okamoto is a Japanese video game producer, programmer and writer.

He joined Nintendo in 1999. Initially, he provided library support on Luigi's Mansion (2001). Subsequently, assisted other projects like Pikmin (2001), Pikmin 2 (2004), The Legend of Zelda: The Wind Waker (2002), and Super Mario 64 DS (2004). In 2006 he directed Wii Play.[1]

He left the company in 2008 and founded Entersphere, an independent studio which developed Army Corps of Hell (2011) for the PlayStation Vita.[2]

In 2018 he joined Konami and was put in charge of the Silent Hill series. He subsequently directed and produced Silent Hill: The Short Message (2024),[3] and he is currently producing the remake of Silent Hill 2 in collaboration with Bloober Team.[4]

Works

Year Title Role
2001 Luigi's Mansion Library support
Pikmin Script
2002 The Legend of Zelda: The Wind Waker Library programmer
2004 Pikmin 2 Script
Super Mario 64 DS Mini-game director, script
2006 New Super Mario Bros. Mini-game director
Wii Play Director
2007 Wii Fit Training director
2011 Army Corps of Hell
2024 Silent Hill: The Short Message Director, producer, story
Silent Hill 2 Producer

References

  1. ^ Reynolds, Ollie (20 October 2022). "Random: Former Luigi's Mansion Dev Is Now Heading Up The Silent Hill Franchise". Nintendo Life. Retrieved 7 February 2024.
  2. ^ Kohler, Chris (5 April 2017). "Q&A;: Design lessons learned from a decade at Nintendo's EAD". Gamasutra. Archived from the original on 12 November 2020. Retrieved 7 February 2024.
  3. ^ Hoban, Brie (3 February 2024). "Silent Hill: The Short Message Marks a New Generation for the Franchise". Game Rant. Retrieved 7 February 2024.
  4. ^ Fukuyama, Koji (21 January 2023). "Silent Hill 2 Remake: World Exclusive Deep Dive Interview". IGN. Retrieved 7 February 2024.