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| modes = [[Single-player video game|Single-player]], [[Multiplayer video game|multiplayer]]
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| platforms = {{ubl|[[PlayStation 3]]|[[Xbox 360]]}}
| platforms = {{ubl|[[PlayStation 3]], [[Xbox 360]]}}
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{{nihongo|'''''Soulcalibur V'''''|ソウルキャリバーV|Sōrukyaribā Faibu}} is a 2012 [[fighting game|fighting video game]] produced by [[Namco Bandai Games]] for the [[PlayStation 3]] and [[Xbox 360]]. As the sixth main installment in [[Namco]]'s ''[[Soulcalibur (series)|Soulcalibur]]'' series, ''Soulcalibur V'' serves as a follow-up to ''[[Soulcalibur IV]]'' (2008). It retains the weapon-based combat that characterizes the series while introducing a new protagonist, Patroklos, who aims to free his sister from a curse inflicted upon her by an ancient weapon. This installment marks the conclusion of the original ''Soul'' series timeline.
{{nihongo|'''''Soulcalibur V'''''|ソウルキャリバーV|Sōrukyaribā Faibu}} is a 2012 [[fighting game|fighting video game]] produced by [[Namco Bandai Games]] for the [[PlayStation 3]] and [[Xbox 360]]. As the sixth main installment in [[Namco]]'s ''[[Soulcalibur (series)|Soulcalibur]]'' series, ''Soulcalibur V'' serves as a follow-up to ''[[Soulcalibur IV]]'' (2008). It retains the weapon-based combat that characterizes the series while introducing a new protagonist, Patroklos, who aims to free his sister from a curse inflicted upon her by an ancient weapon. This installment marks the conclusion of the original ''Soul'' series timeline.

Revision as of 18:02, 15 November 2024

Soulcalibur V
Cover art depicting Ezio Auditore da Firenze in the background, and Patroklos and Nightmare in the foreground
Developer(s)Project Soul
Publisher(s)Namco Bandai Games[a]
Director(s)Daishi Odashima
Haruki Suzaki
Producer(s)Hisaharu Tago
Yoshito Higuchi
Programmer(s)Masaaki Hoshino
Tomoko Imura
Artist(s)Hideo Yoshie
Sei Nakatani
Composer(s)Junichi Nakatsuru
Hiroki Kikuta
Inon Zur
Andrew Aversa
Cris Velasco
Jesper Kyd
SeriesSoulcalibur
Platform(s)
Release
  • NA: January 31, 2012
  • JP: February 2, 2012
Genre(s)Fighting
Mode(s)Single-player, multiplayer

Soulcalibur V (ソウルキャリバーV, Sōrukyaribā Faibu) is a 2012 fighting video game produced by Namco Bandai Games for the PlayStation 3 and Xbox 360. As the sixth main installment in Namco's Soulcalibur series, Soulcalibur V serves as a follow-up to Soulcalibur IV (2008). It retains the weapon-based combat that characterizes the series while introducing a new protagonist, Patroklos, who aims to free his sister from a curse inflicted upon her by an ancient weapon. This installment marks the conclusion of the original Soul series timeline.

The game received positive reviews, being praised for its gameplay, atmosphere, and character creation. However, it faced criticism for the removal of fan-favorite characters and for its story mode. It was succeeded by Soulcalibur VI (2018).

Gameplay

A screenshot from a fight between Algol and Mitsurugi

Like the previous games in the series, Soulcalibur V is a weapon-based fighting game. Players utilize high and low vertical and horizontal attacks to damage opposing characters and can block incoming attacks or parry enemy moves to gain a tactical advantage. The game features an updated "Critical Edge" system, allowing players to fill a meter and unleash powerful special attacks.[2]

The game offers a variety of gameplay modes. In Story Mode, players control the protagonist, Patroklos, along with various supporting characters, guiding him through a series of battles divided into 20 episodes. Unlike previous installments, not all characters are playable in Story Mode. The arcade mode allows players to choose any character and face six opponents in time trial matches. Additionally, the game includes Quick Battle mode, which enables players to unlock titles for their online profiles, as well as an extra "Legendary Souls" mode. Like its predecessors, Soulcalibur V features a variety of multiplayer modes, allowing players to compete against each other both online and offline. The character creation mode from previous games has also been retained.[2]

Plot

The game takes place in 1607, 17 years after the events of Soulcalibur IV, and centers around the children of Soul series veteran Sophitia.[3][4] Her son, Patroklos, serves as a soldier for Graf Dumas, the Roman Empire's appointed ruler of Hungary, and is tasked with eliminating the "malfested," a curse bestowed upon anyone who comes into contact with the evil weapon Soul Edge,[5] in exchange for help in locating his sister, Pyrrha, who has been missing since he was a child. While searching a town to root out the malfested, he is attacked and defeated by half-werewolf Z.W.E.I, who reveals that Dumas is not who he seems. Confronting Dumas, Patroklos learns that Dumas is actually aligned with Soul Edge, and the "malfested" he had been killing were innocent people he needed to die to restore the blade.

Escaping Dumas' control, Patroklos tracks down Z.W.E.I., a member of Siegfried's revived Schwarzwind. Siegfried inducts him into the group and informs him that Pyrrha is being held captive by Soul Edge devotee Tira, assigning Z.W.E.I. and Schwarzwind mystic Viola to accompany him. After a brief skirmish, Tira seemingly releases Pyrrha to her brother, who abandons Z.W.E.I. and Viola to bring her sister home. However, upon arriving in Greece, they are confronted by Dumas, who reveals himself as the vessel for Soul Edge's physical form, Nightmare. Complicating matters, Pyrrha has become a malfested, having been slowly corrupted by Tira over the seventeen years since her capture. Patroklos flees in horror after Nightmare's defeat, causing a distraught Pyrrha to wholeheartedly side with Tira.

Returning to the Schwarzwind base, Siegfried entrusts Patroklos with Soul Calibur, the only weapon capable of saving his sister and stopping Nightmare. However, it has changed forms and weakened significantly since its last battle with Soul Edge. Seeking to strengthen the blade, Patroklos tracks down Nightmare's former pawn Ivy, who knows a ritual to enhance the blade, but it requires its other two counterparts, Krita-Yuga and Dvapara-Yuga, which are possessed by a young staff fighter named Xiba and Leixia, the daughter of Xinaghua. During the ritual, Patroklos has a vision of his mother, Sophitia, who tells him that the only way to save Pyrrha is to kill her. Meanwhile, Nightmare wages war on Europe to strengthen Soul Edge, with Schwarzwind fighting to stop him. Z.W.E.I. manages to kill the still weakened Nightmare but is quickly disposed of by Tira and Pyrrha, who proceed with Tira's true goal of turning Pyrrha into a new host for Soul Edge. However, as soon as Pyrrha picks up the demonic blade, Patroklos arrives and kills her with Soul Calibur.

Shocked by his actions, Patroklos' mind winds up in Astral Chaos, where an encounter with Edge Master convinces him to travel back and save Pyrrha by removing Soul Edge, thereby severing its control over her. However, "Sophitia" encases him in glass, intending to take over his body to do the job he couldn't. When Pyrrha comes to her senses, her desperate attempt to save Patroklos frees his mind enough to confront his "mother," who reveals herself to be Elysium, the spirit of Soul Calibur. After a long battle, Patroklos breaks free from Elysium's control, and together, he and Pyrrha seal away both swords.

Characters

The game features 28 playable characters, including 10 that are new to the series.[6] The new characters include two versions of Pyrrha and Patroklos.[2] The game also introduces the mysterious Z.W.E.I. as well as Viola, an amnesiac fortune teller (later revealed to be Raphael's grown-up adopted daughter, Amy Sorel). Several new characters utilize the fighting styles of previous characters in the series: Taki's student and successor Natsu, Xianghua's daughter Yan Leixia, and her illegitimate eldest son Xiba, who employs a fighting style reminiscent of his long-lost father, Kilik.[7]

The game also features several returning characters, such as Siegfried, Voldo, Ivy, Tira, Algol, Aeon (Lizardman), Hilde, Kilik, Maxi, Mitsurugi, Raphael, Yoshimitsu, Cervantes, Nightmare, Dampierre (who first appeared in Soulcalibur: Broken Destiny),[6] and Ezio Auditore da Firenze from the Assassin's Creed series.[8]

^a Newcomers
^b Guest character
^c Unlockable
^d DLC only
^e Moveset available through Character Creation

Development

A promotional model for Ivy at IgroMir 2011

A petition for Soulcalibur V posted on Facebook caught the attention of Katsuhiro Harada, producer of Namco's Tekken series. He accepted suggestions and promised to advocate for fans in the creation of a new Soulcalibur game. The game was teased as early as 2010, when game director Daishi Odashima tweeted "SC is back!." On December 25, 2010, a new Soul series project was announced to be underway, led by a new director.[9] In late April 2011, Odashima tweeted again, stating "Hopefully I will be able to announce something mid-May."[10] Soulcalibur V was officially announced by Namco Bandai on May 11, 2011.[11]

Development of the game's story mode was outsourced to CyberConnect2, developers of the Capcom game Asura's Wrath.[2] The story was originally planned to be four times longer, but it was reduced due to time and manpower constraints.[12]

Release

Pre-order bonuses included the playable character Dampierre from Soulcalibur: Broken Destiny.[13] A collector's edition of Soulcalibur V was released alongside the standard edition in a book-like package containing the game, a CD of the game’s music soundtrack, The Art of SoulCalibur V book, a making-of DVD, and exclusive White and Dark Knight character creation downloadable content.[14]

Namco has released additional downloadable content for the game. The first "Launch Day" pack includes a set of character customization items described as "exotic," as well as music from Soul Edge and Soulcalibur. The Valentine's Day pack, released on February 14, includes customization items described as "fearsome," along with music from Soulcalibur II and Soulcalibur III. The February 28 pack includes more customization items and music from Soulcalibur IV and Soulcalibur: Broken Destiny. The music tracks are also available individually.[15] Further DLC packs were announced and planned for release once a month.[12]

Reception

Critical reception of Soulcalibur V was generally positive, with average Metacritic scores of 77 (Xbox 360)[17] and 81 (PS3).[16] Jose Otero of 1Up.com criticized the story mode but was overall positive in his review, stating that the game "reinvents the series again."[18] PSM3 stated, "Faster and more aggressive, SCV is what the series needed. Long-term fans may bemoan the changes, but this is the perfect starting point for newcomers."[citation needed] Adam Biessener of Game Informer called it "the best Soulcalibur ever."[23] On the other hand, IGN's Steven Lambrechts wrote that Soulcalibur V "feels like more of the same" and expressed disappointment with the game, particularly criticizing its main story mode.[2] Jordan Mallory of Joystiq claimed that Soulcalibur V "is simultaneously one of the best Soul Calibur games ever made and the worst Soul Calibur game ever made."[32] Besides the story mode, many reviewers criticized the absence of the series's longstanding female characters, such as Sophitia, Talim, Cassandra, Xianghua, Taki, and Seong Mi-na.[24][33][34][35][36]

During the 16th Annual D.I.C.E. Awards, the Academy of Interactive Arts & Sciences nominated Soulcalibur V for the "Fighting Game of the Year," which was ultimately awarded to PlayStation All-Stars Battle Royale.[37] It was also nominated for "Fighting Game of the Year" by Igromania, which was awarded to Dead or Alive 5.[38]

Soulcalibur V reached number 4 in the UK PS3 sales charts,[39] and number 3 on the Xbox.[40] In eight months, the game sold 1.38 million units worldwide,[41] which is somewhat less than the 2.3 million copies of Soulcalibur IV sold during its first eight months.[42]

Notes

  1. ^ Released under the Namco label.

References

  1. ^ "Soul Calibur V's English-Dubbed Character Trailer Streamed". 21 June 2023. Archived from the original on 2021-01-25. Retrieved 2016-06-12.
  2. ^ a b c d e f Steven Lambrechts, Soulcalibur V Review Archived 2012-09-23 at the Wayback Machine, IGN, January 31, 2012
  3. ^ McGarvey, Sterling (January 31, 2012). "Soulcalibur V Review". GamesRadar. Archived from the original on June 23, 2012. Retrieved March 19, 2012.
  4. ^ Namco Bandai Games (2014). SoulCalibur: New Legends of Project Soul. Udon Entertainment. ISBN 978-1-92677-895-2.
  5. ^ a b "SoulCalibur V". GameSpot.com. 2012-01-31. Archived from the original on 2023-05-10. Retrieved 2013-08-23.
  6. ^ a b "Soul Calibur V Review (Xbox 360)". Team Xbox. February 5, 2012. Archived from the original on October 25, 2012. Retrieved March 19, 2012.
  7. ^ Basile, Sal (January 17, 2012). "SoulCalibur V New Characters". UGO. Archived from the original on March 11, 2012. Retrieved March 19, 2012.
  8. ^ Gilbert, Henry (October 21, 2011). "Assassin's Creed's Ezio Joins the Soulcalibur V Roster in New Trailer and Screens". GamesRadar. Archived from the original on December 24, 2022. Retrieved March 19, 2012.
  9. ^ "Twitter feed for Daishi Odashima". 2010-12-25. Archived from the original on 2012-05-11. Retrieved 2010-12-25.
  10. ^ Gantayat (April 26, 2011). "New SoulCalibur Info Possibly Coming in Mid May". Andriasang. Archived from the original on May 1, 2011. Retrieved May 11, 2011.
  11. ^ VG247 Staff (May 11, 2011). "Namco nukes Dubai: SoulCalibur 5 announced for 2012". Vg247. Archived from the original on September 27, 2012. Retrieved May 11, 2011.{{cite web}}: CS1 maint: numeric names: authors list (link)
  12. ^ a b "Train2Game interview: SoulCalibur V game director Daishi Odashima | The Train2Game Blog". Train2game-news.co.uk. 2012-03-27. Archived from the original on 2012-08-23. Retrieved 2013-08-23.
  13. ^ Hilliard, Kyle (2011-10-22). "Unlock Dampierre When You Preorder Soulcalibur V". Game Informer. Archived from the original on 2012-02-01. Retrieved 2012-03-19.
  14. ^ Fletcher, JC. "Soulcalibur V Collector's Edition: The Pages of History". Joystiq. Archived from the original on March 9, 2012. Retrieved November 5, 2011.
  15. ^ "Soulcalibur V DLC Announced - News". www.GameInformer.com. August 16, 2013. Archived from the original on July 4, 2012. Retrieved August 23, 2013.
  16. ^ a b "SoulCalibur V for PlayStation 3 Reviews". Metacritic. Archived from the original on 2023-05-10. Retrieved 2013-08-23.
  17. ^ a b "SoulCalibur V for Xbox 360 Reviews". Metacritic. Archived from the original on 2023-05-10. Retrieved 2013-08-23.
  18. ^ a b Jose Otero, Review: Soulcalibur V Redefines Namco's Flagship Weapon-Based Fighter Archived 2012-05-09 at the Wayback Machine, 1UP.com, January 31, 2012
  19. ^ Rich Stanton, SoulCalibur V Review: Ivy league Archived 2012-10-07 at the Wayback Machine, CVG UK, 31 January 2012
  20. ^ Andrew Fitch, EGM Review: Soul Calibur V Archived 2012-04-07 at the Wayback Machine, EGMNOW, February 3, 2012
  21. ^ Matt Edwards, SoulCalibur 5 Review Archived 2012-06-14 at the Wayback Machine, Eurogamer, 31 January 2012
  22. ^ G4, SoulCalibur V Review Archived 2012-04-01(Date mismatch) at the Wayback Machine
  23. ^ a b Adam Biessener, Soulcalibur V Archived 2022-12-06 at the Wayback Machine, GameInformer, January 31, 2012
  24. ^ a b Daniel Bischoff, Does the Soul Still Burn? Archived 2012-04-19 at the Wayback Machine, GameRevolution, 02/03/12
  25. ^ Sterling McGarvey, Soulcalibur V review: Refinements and revamps help restore the lustre to the series Archived 2012-06-23 at the Wayback Machine, GamesRadar, January 31, 2012
  26. ^ SoulCalibur V review Archived 2020-08-07 at the Wayback Machine, GamesTM, 31 January 2012
  27. ^ "SoulCalibur V Article Review and Ratings". GameTrailers. 2012-01-31. Archived from the original on 2020-08-07. Retrieved 2013-08-23.
  28. ^ Nic Vargus, SoulCalibur V review Archived 2012-07-12 at the Wayback Machine, Official Xbox Magazine, 01/31/2012
  29. ^ SoulCalibur 5 Review: A slick, underwhelming return to the stage of history Archived 2012-04-06 at the Wayback Machine, Official Xbox Magazine UK
  30. ^ Jeremy Jastrzab, Soul Calibur V Review: The burning soul will never extinguish! Archived 2012-10-02 at the Wayback Machine, PALGN, 07 Feb, 2012
  31. ^ Jesse Lord, Soul Calibur V Review (Xbox 360) Archived 2012-10-25 at the Wayback Machine, TeamXbox, February 5th, 2012
  32. ^ Mallory, Jordan (2012-01-31). "SoulCalibur 5 review: The old flame still burns". Joystiq. Archived from the original on 2013-07-21. Retrieved 2013-08-23.
  33. ^ Daniel Maniago, SoulCalibur 5 ReviewArchived 2013-03-11 at the Wayback Machine, G4tv, February 2, 2012.
  34. ^ Nick Dinicola, 'SoulCalibur V' Is a Very Vibrant Game Archived 2012-04-10 at the Wayback Machine, PopMatters, 6 February 2012.
  35. ^ Evan Narcisse, SoulCalibur V: The Kotaku Review Archived 2013-01-28 at the Wayback Machine, Kotaku, Jan 31, 2012.
  36. ^ "Top Ten Lamest Video Game Characters - Cheat Code Central". Cheatcc.com. 2012-03-19. Archived from the original on 2012-09-27. Retrieved 2013-08-23.
  37. ^ "2013 Awards Category Details Fighting Game of the Year". interactive.org. Academy of Interactive Arts & Sciences. Retrieved 27 November 2023.
  38. ^ "Спец > Игра года: лучшие по жанрам, часть 1". Igromania.ru. 2012-12-30. Archived from the original on 2016-02-07. Retrieved 2015-09-18.
  39. ^ "GFK Chart-Track". www.chart-track.co.uk. Archived from the original on 2017-02-02. Retrieved 2017-01-23.
  40. ^ "GFK Chart-Track". www.chart-track.co.uk. Archived from the original on 2017-02-02. Retrieved 2017-01-28.
  41. ^ "Financial Highlights for the First Quarter of the Fiscal Year Ending March 2013 (April-June 2012)" (PDF). Namco Bandai Games. Namco Bandai Holdings. August 2, 2012. p. 3. Archived (PDF) from the original on 15 February 2019. Retrieved 2 September 2012.
  42. ^ Phillips, Tom (2012-08-03). "Soulcalibur 5 sales are a million less than Soulcalibur 4's • News •". Eurogamer.net. Archived from the original on 2014-02-22. Retrieved 2014-02-05.