Samurai Shodown VI: Difference between revisions
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| caption = Cover artwork of the stand-alone PlayStation 2 version released in Japan. |
| caption = Cover artwork of the stand-alone PlayStation 2 version released in Japan. |
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| developer = [[SNK Playmore]]<br>[[Yuki Enterprise]] |
| developer = [[SNK Playmore]]<br>[[Yuki Enterprise]] |
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| publisher = [[SNK Playmore]] |
| publisher = [[SNK Playmore]]{{vgrelease|JP|[[Sega]] (Arcade)}}'''''Nintendo Switch'''''{{vgrelease|JP|[[Nintendo]]|WW|[[SNK]]}} |
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| director = Koji Takaya |
| director = Koji Takaya |
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| designer = Tōru Sakurai<br>Masahito Koyano |
| designer = Tōru Sakurai<br>Masahito Koyano |
Revision as of 11:03, 20 November 2024
Samurai Shodown VI | |
---|---|
Developer(s) | SNK Playmore Yuki Enterprise |
Publisher(s) | SNK PlaymoreNintendo Switch |
Director(s) | Koji Takaya |
Designer(s) | Tōru Sakurai Masahito Koyano |
Programmer(s) | Kazuro Morita E. Hakumai Sunao Tomomori |
Artist(s) | Takkun Eriko Kawada Chihiro Takahashi |
Writer(s) | Tōru Sakurai |
Composer(s) | Kennosuke Suemura Mitsuo Miyamoto |
Series | Samurai Shodown |
Platform(s) | Arcade, PlayStation 2, PlayStation Network |
Release | Arcade
|
Genre(s) | Fighting game |
Mode(s) | Single-player, multiplayer |
Arcade system | Atomiswave |
Samurai Shodown VI, known as Samurai Spirits: Tale of the World's Greatest Swordsman (サムライスピリッツ 天下一剣客伝, Samurai Supirittsu Tenkaichi Kenkakuden) in Japan, is the tenth iteration in the Samurai Shodown series.
On December 17, 2014, the game was released as a PS2 Classic for the PlayStation 3 through the PlayStation Network, although only on the Japanese Store. In November 2016, the game was released for the PlayStation 4 in North America and Europe through the PlayStation Network, with enhanced features such as trophy support and uprendered resolution.[1]
Gameplay
The game features new backgrounds with 2D and 3D elements. It also features a "spirit select" system, which allows players to choose between six different fighting styles based on all previous series installments.
Characters
Samurai Shodown VI features 36 returning playable characters, consisting of nearly every playable character and boss from the previous numbered entries, as well four new characters and two non-playable bosses. The console release adds seven additional characters, consisting of three alternate versions of existing characters and four animal companions, and makes one of the boss characters playable for a total of 48 playable characters. New characters to the series are marked in bold.
- Andrew
- Amakusa Shiro Tokisada
- Basara Kubikiri
- Cham Cham
- Chample[a]
- Charlotte Christine Colde
- Demon Gaoh[b]
- Earthquake
- Enja
- Gaira Caffeine
- Galford D. Weller
- Kyougoku Hinowanokami Gaoh
- Gen-an Shiranui
- Genjuro Kibagami
- Hanzo Hattori
- Haohmaru
- Iroha[2]
- Jubei Yagyu
- Karakuri Ocha-Maro
- Kazuki Kazama
- Kim Ung Che[a]
- Kuroko[c]
- Kusaregedo
- Kyoshiro Senryo
- Mina Majikina
- Mizuki Rashojin
- Murasaki Nakoruru[a]
- Nakoruru
- Neinhalt Sieger
- Nicotine Caffeine
- Paku Paku[a]
- Poppy[a]
- Rasetsu Galford[a]
- Rasetsumaru
- Rera
- Rimururu
- Sankuro Yorozu
- Shikuru/Mamahaha[a]
- Shizumaru Hisame
- Sogetsu Kazama
- Sugoroku Matsuribayashi
- Suija
- Tam Tam
- Ukyo Tachibana
- Wan Fu
- Yoshitora Tokugawa
- Yumeji Kurokouchi
- Yunfei
- Zankuro Minazuki
Release
The arcade version of Samurai Shodown VI was released by Sega and runs on the Atomiswave system. The game was also released for the PlayStation 2 in Japan on January 25, 2006. The American and European home versions were released respectively on March 24 and March 29, 2009, on the PS2, PSP and Wii as part of the compilation Samurai Shodown Anthology. The PS2 release added even more playable characters, and three more spirit select systems to go along with them. With the PS2 release, virtually every character to have ever appeared in the Neo Geo games including the referee, Kuroko, and the animal characters, are all playable. The Samurai Shodown Anthology version is similar to the PS2 version except that everything is unlocked at the start. In 2020, a homebrew conversion was released for the Dreamcast.[3][4]
Reception
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References
- ^ Romano, Sal (Nov 18, 2016). "Samurai Shodown VI for PS4 launches November 22". Gematsu. Retrieved Nov 18, 2016.
- ^ Levi (February 24, 2008). "Samurai Shodown VI to make its US console debut on Samurai Shodown Anthology". Siliconera. Retrieved July 4, 2016.
Clements, Ryan (April 15, 2009). "Samurai Shodown Anthology Review". IGN. Ziff Davis. Retrieved July 4, 2016. - ^ "The Atomiswave version of Samurai Shodown VI ported to Dreamcast!". Geeky News. TieLabs. November 8, 2020. Archived from the original on 2020-11-09. Retrieved 2020-11-09.
- ^ Perez, George (November 9, 2020). "NeoGeo Battle Coliseum and Samurai Shodown VI ported to Dreamcast as Atomiswave arcade ports keep coming". SEGAbits. Archived from the original on 2020-11-09. Retrieved 2020-11-09.
External links
- Official website (in Japanese)
- Samurai Shodown VI at the official website of Sega (in Japanese)
- Iroha game listed in SNK-Playmore DS schedule
- 2005 video games
- 2D fighting games
- Arcade video games
- Examu games
- Multiplayer and single-player video games
- PlayStation 2 games
- PlayStation Network games
- Samurai Shodown video games
- SNK Playmore games
- Video games about samurai
- Video games developed in Japan
- Video games set in China
- Video games set in Ireland
- Video games set in Japan
- Video games set in Peru
- Video games set in Tanzania
- Video games set in the Caribbean
- Video games set in the United States
- Wii games