Medal of Honor: Airborne: Difference between revisions
Added more details on multiplayer and modding and made the references list smaller. |
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| developer = [[EA Los Angeles|EALA]] |
| developer = [[EA Los Angeles|EALA]] |
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| publisher = [[Electronic Arts]] |
| publisher = [[Electronic Arts]] |
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| designer = |
| designer =Rex Dickson |
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| engine = [[Unreal_Engine|Unreal Engine 3.0]]<ref>[http://www.gamespot.com/xbox360/action/medalofhonorairborne/news.html?sid=6160641&tag=topslot;action;1&page=2 Airborne using "heavily modified" Unreal Engine 3 engine]</ref> |
| engine = [[Unreal_Engine|Unreal Engine 3.0]]<ref>[http://www.gamespot.com/xbox360/action/medalofhonorairborne/news.html?sid=6160641&tag=topslot;action;1&page=2 Airborne using "heavily modified" Unreal Engine 3 engine]</ref> |
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| release = August 28, 2007<ref name="Censored info">[http://www.modtheater.com/forum/showthread.php?p=281589#post281589 From an article by some Dutch people who visited EA to play MoH:A]</ref><ref>[http://www.modtheater.com/forum/showthread.php?p=281614#post281614 Release date anounced by Blackhat (Airborne's community guy)]</ref> |
| release = August 28, 2007<ref name="Censored info">[http://www.modtheater.com/forum/showthread.php?p=281589#post281589 From an article by some Dutch people who visited EA to play MoH:A]</ref><ref>[http://www.modtheater.com/forum/showthread.php?p=281614#post281614 Release date anounced by Blackhat (Airborne's community guy)]</ref> |
Revision as of 01:13, 7 May 2007
Medal of Honor: Airborne | |
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Developer(s) | EALA |
Publisher(s) | Electronic Arts |
Designer(s) | Rex Dickson |
Engine | Unreal Engine 3.0[3] |
Platform(s) | PlayStation 3, Xbox 360, PC |
Release | August 28, 2007[1][2] |
Genre(s) | First-person shooter |
Mode(s) | Single player, multiplayer |
Medal of Honor: Airborne is the next installment in the long-running Medal of Honor series of World War II first-person shooters. It is being developed by Electronic Arts' Los Angeles studio for release on the PlayStation 3, Xbox 360 and PC. On November 9, 2006 a teaser trailer was released for Medal of Honor: Airborne[4]. On the January 22, 2007 episode of G4TV, gameplay footage of Airborne was shown[5]. The game will be released on August 28, 2007.
Overview
In Airborne, the player will take on the role of Private first class Boyd Travers, a paratrooper in the U.S. 82nd Airborne Division and a pathfinder who will land earlier. Travers' insertion is into major engagements in Sicily, France, Holland, and Germany. The game begins with the Allies leading a costly invasion of Sicily (1943), followed by a rescue operation in Salerno, Italy (1943). Paratroopers are later dropped inland during the night of June 6 1944, before the invasion of Normandy, as they fight backward to clear the infantry's path into France. The failed attempt to secure Germany's roads and bridges leads to the game's finale, in which 30,000 paratroopers are dropped into Germany[6]. This is notably the single largest airborne invasion in military and human history.
Airborne will feature five campaigns including; Operation Husky, Operation Avalanche, Operation Neptune, Operation Market Garden, and the game's finale, Operation Varsity. The five campaigns are spread across four nations; Italy, France, Holland and Germany.
Gameplay
Objectives
In Airborne, the player will be able to loosely control where they land, altering the course of the subsequent mission[6]. Missions in Airborne also do not have a specific start or end point, with less emphasis on scripted action sequences seen in most first-person shooters.
Weapons
The ability for customizable weapons that can be upgraded with authentic parts in Airborne, will be the second time the feature has been included in the Medal of Honor series. Weapon upgrades that are unlocked are available permanently throughout the game, to reduce the need of upgrading an identical weapon constantly with the same add-on. Weapons in first person will interact somewhat with the enviroment, and the grenades will be cookable[1].
Vehicles
There will be no player controllable Vehicles in the game[1].
A.I. Awareness
All A.I. characters will have an awareness of affordances in the environment, which are simply features of the terrain or urban infrastructure that provide a tactical advantage. This will theoretically allow A.I. characters to take intelligent combat actions based on surroundings. The game also will not respawn an infinite number of enemies, allowing the player to clear out and hold a territory to stop enemies from appearing. This however works in the opposite, where after a couple minutes of an idled player, enemy soldiers will reclaim their previous position, nullifying the progress the player has made in a given area. Also grenades thrown, causes enemies to immediately flee a given area to minimize their casualties.
Multiplayer
The multiplayer experience will be of a similar style to that of Allied Assault, and will include airdrops.[7]
There will be an anti cheat for Multiplayer[1][7]. A Linux version of the dedicated server will not be avalable at release[1].
Modding
An SDK/MDK will be released with the game[1]. The developers are aiming to make the game mod friendly. In a recent interview Patrick Gilmore stated:
The fact that we are using Unreal III engine means that we have a lot of built-in mod functionality. And we want to take it even further, and open up the game set for people who mod, add on cool things.
— Patrick Gilmore, mohcenter.pl
References
- ^ a b c d e f From an article by some Dutch people who visited EA to play MoH:A
- ^ Release date anounced by Blackhat (Airborne's community guy)
- ^ Airborne using "heavily modified" Unreal Engine 3 engine
- ^ Medal of Honor: Airborne - Teaser Trailer
- ^ G4 - Cinematech - Episode #7003
- ^ a b Medal of Honor: Airborne - Preview
- ^ a b MoHCenter.pl Patrick Gilmore Q&A
External links
- Official Website at EA.com
- Medal of Honor: Airborne First Look Includes a first gameplay video and screenshots.
- Total Medal of Honor Airborne - News/Community Website
- New Trailer A New trailer for MOH: Airborne