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==Console availability==
==Console availability==
*The [[Wii]] will be the main version of the game, and will be ported over to the [[PlayStation 2]] and [[Xbox 360]]. The [[Wii]] version will also be able to link-up to the [[Nintendo DS|DS]] version to unlock secrets,[http://www.cubed3.com/news/7336/1/Crash_of_the_Titans_-_Wii%20and%20DS%20and%20GBA_Exclusive?] support [[480p]] and [[16:9]] [[Widescreen]],[http://gonintendo.com/?p=16451] and is rumored to support [[Nintendo Wi-Fi Connection|Wi-Fi]] [[LAN]].[http://crashmania.topcities.com/infotitans.htm] According to [[IGN]]'s preview of the game, the [[Wii]] version's graphics is one of [[Radical Entertainment]]'s main focuses in the game's development,[http://wii.ign.com/articles/782/782068p1.html] having stated that the [[Wii]] has a lot of horsepower under the hood and wanted to make full use of it.[http://www.codenamerevolution.com/?p=4393]
*The [[PlayStation 2]] will be the main version of the game, and will be ported over to the [[Wii]] and [[Xbox 360]]. The [[Wii]] version will also be able to link-up to the [[Nintendo DS|DS]] version to unlock secrets,[http://www.cubed3.com/news/7336/1/Crash_of_the_Titans_-_Wii%20and%20DS%20and%20GBA_Exclusive?] support [[480p]] and [[16:9]] [[Widescreen]],[http://gonintendo.com/?p=16451] and is rumored to support [[Nintendo Wi-Fi Connection|Wi-Fi]] [[LAN]].[http://crashmania.topcities.com/infotitans.htm] According to [[IGN]]'s preview of the game, the [[Wii]] version's graphics is one of [[Radical Entertainment]]'s main focuses in the game's development,[http://wii.ign.com/articles/782/782068p1.html] having stated that the [[Wii]] has a lot of horsepower under the hood and wanted to make full use of it.[http://www.codenamerevolution.com/?p=4393]
*The [[Xbox 360]] version will get a few extra months of development time to make sure it's visuals are up to scratch.[http://www.eurogamer.net/article.php?article_id=75703]
*The [[Xbox 360]] version will get a few extra months of development time to make sure it's visuals are up to scratch.[http://www.eurogamer.net/article.php?article_id=75703]



Revision as of 10:25, 11 May 2007

Template:Future game

Crash of the Titans
File:Crashofthetitans.PNG
Crash Bandicoot in Crash of the Titans
Developer(s)Radical Entertainment (Wii), (Xbox 360), (PS2)
Amaze Entertainment (Nintendo DS), (GBA)
SuperVillain Studios (PSP)
Publisher(s)Sierra Entertainment
Platform(s)Wii, Nintendo DS, GBA, Xbox 360, PS2, PSP
ReleaseOctober, 2007
Genre(s)Adventure

Crash of the Titans is an all-new Crash Bandicoot game that's being developed by Radical Entertainment for the Wii, Xbox 360, and the PS2, while Amaze Entertainment is developing the Nintendo DS and the GBA version, and SuperVillian Studios is developing the PSP version, and all versions will be published by Sierra Entertainment.[1] The game is to be released in October.[2] The console versions are confirmed to have co-op multiplayer.[3] This is the first Crash Bandicoot game to appear on a seventh generation home console, and the first Crash Bandicoot game to support 16:9 Widescreen and Wi-Fi LAN.

Plot

In a nefarious plot to unleash destruction, Crash Bandicoot 's arch-nemeses, Neo and Nina Cortex, have mutated the creatures of Crash's island into monstrous abominations! Never one to shirk from danger, our orange furry friend finds that with his potent mix of wacky bravado and daredevil action he is able to hijack the titanic monsters and wield their immense powers against each other! Bring on the titans, because with Crash in charge, the bigger the baddie, the better!

Gameplay

Crash has donned new markings on his wrists and hands. When he is shown commanding a titan in screenshots, these marks appear to glow. This means the marks are a plot point, not a random redesign. Aku Aku will also play a significant role in this mechanism; when Crash takes control of a titan, Aku Aku transforms himself to fit onto the titan's face. He can also be used as a skateboard-type object in certain sections of the game.

Characters

File:CrashOfThetitans.JPEG
The characters' new appearances.

Nine returning characters from previous Crash titles have been confirmed so far[4]: Crash, Doctor Cortex, Coco, Nina Cortex, Crunch, N. Gin, Tiny Tiger, Aku Aku, and Uka Uka.[5]. Each has been given a new look compared to their previous appearances.

Voice acting

This game will have around 7,000 lines of dialogue, so that the audio doesn't get repititive. The game will also make numerous references to popular culture. The confirmed voice actors for the game so far will be Tom Kenny, Debbie Mary, and Jess Harnell, reprising the role of Crash Bandicoot.[6]

Console availability

  • The PlayStation 2 will be the main version of the game, and will be ported over to the Wii and Xbox 360. The Wii version will also be able to link-up to the DS version to unlock secrets,[7] support 480p and 16:9 Widescreen,[8] and is rumored to support Wi-Fi LAN.[9] According to IGN's preview of the game, the Wii version's graphics is one of Radical Entertainment's main focuses in the game's development,[10] having stated that the Wii has a lot of horsepower under the hood and wanted to make full use of it.[11]
  • The Xbox 360 version will get a few extra months of development time to make sure it's visuals are up to scratch.[12]