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==References==
==References==
Note: to enter the below site, a passcode is required. The passcode is as follows: s9p1z6
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It is also confirmed that "voice activation" will be uncluded into ''End War'' as it was quoted in '''OXM'''. Instead of moving units by joystick and button. The player is able to talk the the units. The units are said to think very smart as though real war soldiers.


==External Links==
==External Links==

Revision as of 11:18, 24 July 2007

Template:Future game

Tom Clancy's EndWar
File:Endwar.jpg
Developer(s)Ubisoft Shanghai, Ubisoft Montreal
Publisher(s)Ubisoft
Designer(s)Michael de Plater
EngineUnreal Engine 3
Platform(s)PlayStation 3, Xbox 360
ReleaseFebruary 2008
Genre(s)Real-Time Strategy
Mode(s)Multiplayer (single player as training missions)

Tom Clancy's EndWar is a game for Xbox 360 and Playstation 3 console set during World War III. It will connect with already-existing franchises; the website makes references to a "Ghost Leader", "Crosscom", "Splinter Cell" and an audio sample of the Splinter Cell night-vision activation sound effect can be heard, all being trademarks of the Ghost Recon and Splinter Cell series. It is to release in February 2008, according to the Gamereactor Interview with Julian Gerighty.

Plot

2011 Russia Not Included in Missile Shield Treaty

The U.S. and European Union (EU) sign the historic SLAMS (Space-Land-Air Missile Shield) Treaty, agreeing to co-develop technologies for a comprehensive, interlocking anti-ballistic missile system. Left out of the treaty, Russia accelerates development of its own system.

2014 The End of Nuclear War

SLAMS goes live. The world watches as the U.S. and EU launch test salvos against each other. The results are extraordinary: Each nation's missile shield destroys 100 percent of the dummy missiles fired against it. The U.S. and EU governments pronounce "the end of strategic nuclear war," and the world celebrates a new age of peace and security.

2015 Energy Crisis

Like toppling dominos, several major oil companies own up to having "overstated" recoverable oil reserves. For weeks, the price of oil spikes to $200 dollars per barrel, shocking stock markets in New York, London, and Tokyo into a massive downturn. With worldwide energy production slumping, "energy security" becomes the explicit priority of governments around the world. Only Russia, already the world's No.1 supplier of oil and natural gas, benefits from the energy crisis, spending its petrodollars on a revitalized, technologically sophisticated military. Tensions between the world's three superpowers mount.

2018 The Militarization of Space

The United States reveals plans to launch the "Freedom Star" space station into high orbit by 2020. While partly designed for civilian research purposes, the station will also house three companies of Marines, who can deploy anywhere on earth within 90 minutes. International reaction is extremely negative, to say the least.

2020 Now

With the final module of the Freedom Star set to launch from Kennedy Space Center amid international outcry, it comes as little surprise when a group of terrorists attack the launch site. In investigating the source of the attack, the U.S., Europe, and Russian Federation find themselves at odds, rolling with unstoppable momentum toward full-scale global war.

In 2014 [1] , the world finally realizes peace. The United States and a unified Europe align to launch the first ever global interlocking anti-ballistic missile system of its kind. 8.2 billion watch as the end of strategic nuclear war is affirmed. Missiles silos are emptied, economies are stabilized. The realization of ideal human coexistence seems to have been attained...but it is not to last. A mere 12 months later news breaks of overstated recoverable oil reserves, the result is an increase in the price of natural resources that quadruples their value and cripples the industrialized world. Amid this planetary energy crisis the Russian Federation experiences a revitalization of wealth, reinvesting its global petrol earnings into technological and military advancement. Over the next three years, the United States and Europe secretly develop plans and countermeasures against a resurgent Russia. Planet Earth, once again, finds itself possessing opposing superpowers. The era that would come to be known as the militarization of space begins, when the US reveals plans to launch its first military space station into permanent orbit. Two years later, with international dissension and opposing military tension mounting, the module launch site falls victim to a terrorist attack. This begins a series of reactions from which mankind may never recover. A conflict of final magnitude.[1]

It is highly suggested that the game will serve as a tie-in with the events of the current three Tom Clancy series of Ghost Recon: Advanced Warfighter, Rainbow Six and Splinter Cell.

In a GameTrailers Interview with the Lead Designer, it has been said that the Ghost Recon team will be the Special Forces for the US faction, Rainbow Six characters will be promoted and be commanders in the European Union, also there has been something said about a "President Fisher..." (Possibly Sam Fisher, the protagonist of the Splinter Cell series of games) followed by a laugh.

Gameplay

Electronic Gaming Monthly issue 216[2] confirmed the game to be a Real Time Strategy game, however it is not a "Standard" RTS. The emphasis will be more on smaller scale battles, rather than the overarching campaign, with the view being from a third-person-shooter position. Several different unit types have also been confirmed: Riflemen, Engineers, Tanks, Transport, Helicopters, Artillery, and Command Vehicles, and some units are also shown in the trailer, such as gunners, and a large plane-helicopter hybrid. A prominent feature of the game is the sizeable Massively Multiplayer Online Real Time Strategy feature where players choose from the Russians, the European Union, and the United States of America, and engage in combat with players from opposing sides in three big cities: Washington D.C, Paris and Moscow; contributing to their sides overall successes and changing the shape of the global battle map. In a Game Reactor interview, it was revealed that players will have a personal character, and each day the front lines of the overall war will be reset based on smaller battles that have taken place. It has also been confirmed that your units will be persistent, meaning that troops which have been with you for many battles will be more effective than fresh recruits. Some other new features such as heraldry are confirmed. De Plater says this creates a "Pokémon-like" ownership of your units, and will influence tactics greatly. De Plater also says that there will be "no magic" in EndWar, and all new units must be transported onto the battlefield by a helicopter or other transport. It has also been confirmed that the game will feature voice commands so that you can bark out orders to your troops, although your troops will only react to valid and game-related orders.

References

  1. ^ "http://jsf28555833-80604722.com/". Ubisoft. Retrieved 2007-05-04. {{cite web}}: External link in |title= (help)
  2. ^ EGM #216