Talk:Audio game: Difference between revisions
No edit summary |
m {{unsigned}} |
||
Line 14: | Line 14: | ||
[[User:80.127.96.19|80.127.96.19]] changed all the uses of "audiogame" to "audio game." I realized this was more correct since "video game" is split and is not "videogame." So I moved the page to this new name. I also updated all the wikilinks to [[audiogame]] which is now a redirect page. —[[User:Frecklefoot|Frecklefoot]] 17:56, 10 Mar 2004 (UTC) |
[[User:80.127.96.19|80.127.96.19]] changed all the uses of "audiogame" to "audio game." I realized this was more correct since "video game" is split and is not "videogame." So I moved the page to this new name. I also updated all the wikilinks to [[audiogame]] which is now a redirect page. —[[User:Frecklefoot|Frecklefoot]] 17:56, 10 Mar 2004 (UTC) |
||
---- |
|||
No, no, no, this is so wrong! The "Before the introduction of Microsoft Windows . . ." passage makes it sound like most games under DOS were text based! They weren't! Most games under DOS were very graphical and accessed the video hardware directly . . . after graphics display adapters became widespread starting circa 1983. MS-DOS was the market leading OS on the IBM-compatible PC platform until around 1991 (give or take up to two years) when Windows 3.1--from the same publisher--overtook it in popularity. It still didn't do very well in offering game-quality (high speed, high resolution) graphics services, and ran on top of DOS, so until Windows 95 became established--maybe even until Windows 98--most games were written for DOS, used DOS extenders such as DPMI and DOS4GW, and recommended NOT running them under Windows, because it tended to make them unstable and cause crashes, slowdowns, or video and sound glitches. So for at least 12 years (1984-1996,) most graphical PC games were DOS programs. |
No, no, no, this is so wrong! The "Before the introduction of Microsoft Windows . . ." passage makes it sound like most games under DOS were text based! They weren't! Most games under DOS were very graphical and accessed the video hardware directly . . . after graphics display adapters became widespread starting circa 1983. MS-DOS was the market leading OS on the IBM-compatible PC platform until around 1991 (give or take up to two years) when Windows 3.1--from the same publisher--overtook it in popularity. It still didn't do very well in offering game-quality (high speed, high resolution) graphics services, and ran on top of DOS, so until Windows 95 became established--maybe even until Windows 98--most games were written for DOS, used DOS extenders such as DPMI and DOS4GW, and recommended NOT running them under Windows, because it tended to make them unstable and cause crashes, slowdowns, or video and sound glitches. So for at least 12 years (1984-1996,) most graphical PC games were DOS programs. |
||
{{unsigned|71.242.41.248|21 September 2007}} |
Revision as of 07:31, 21 September 2007
Removed from article
I removed the following from the article:
- (Actually, there are stranger games in this world, like scent games for dogs!)
- written by Richard van Tol (SoundSupport)
The first paragraph is POV. The second is inappropriate—we don't take credit for articles on Wikipedia. Every article is a collaberation and can change continuously. —Frecklefoot 15:15, 4 Mar 2004 (UTC)
Move
80.127.96.19 changed all the uses of "audiogame" to "audio game." I realized this was more correct since "video game" is split and is not "videogame." So I moved the page to this new name. I also updated all the wikilinks to audiogame which is now a redirect page. —Frecklefoot 17:56, 10 Mar 2004 (UTC)
No, no, no, this is so wrong! The "Before the introduction of Microsoft Windows . . ." passage makes it sound like most games under DOS were text based! They weren't! Most games under DOS were very graphical and accessed the video hardware directly . . . after graphics display adapters became widespread starting circa 1983. MS-DOS was the market leading OS on the IBM-compatible PC platform until around 1991 (give or take up to two years) when Windows 3.1--from the same publisher--overtook it in popularity. It still didn't do very well in offering game-quality (high speed, high resolution) graphics services, and ran on top of DOS, so until Windows 95 became established--maybe even until Windows 98--most games were written for DOS, used DOS extenders such as DPMI and DOS4GW, and recommended NOT running them under Windows, because it tended to make them unstable and cause crashes, slowdowns, or video and sound glitches. So for at least 12 years (1984-1996,) most graphical PC games were DOS programs. — Preceding unsigned comment added by 71.242.41.248 (talk • contribs) 21 September 2007 (UTC)