Jump to content

Super Mario Galaxy: Difference between revisions

From Wikipedia, the free encyclopedia
Content deleted Content added
No edit summary
Astr0ace (talk | contribs)
Line 61: Line 61:


==Reception==
==Reception==

==Reviews==
<div style="font-size: 90%;float:right;border-left:1em solid white">
{| class="wikitable" style="text-align:center"
|+'''Reviews and awards'''
!Publication
!Score
|-
|<center>''[[Famitsu]]''
|<center>38/40
|-
|<center>''[[Official Nintendo Magazine UK]]
|<center>97%
|}
</div>

===Pre-release===
===Pre-release===
Critics and fans have reacted positively to the demo version.<ref>{{cite web|url= http://www.gamerankings.com/htmlpages2/915692.asp|title=Super Mario Galaxy (working title) - WII|publisher=[[GameRankings]]| accessdate=2007-03-03}}</ref>
Critics and fans have reacted positively to the demo version.<ref>{{cite web|url= http://www.gamerankings.com/htmlpages2/915692.asp|title=Super Mario Galaxy (working title) - WII|publisher=[[GameRankings]]| accessdate=2007-03-03}}</ref>
When the game was first revealed at E3 2006, it was one of the most played and enjoyed games of the show floor. [[Matt Casamassina]], the editor of [[IGN]] Wii, loved it so much that he went on to say that the game was practically perfect.<ref>{{cite web|url=http://wii.ign.com/articles/732/732898p1.html|title=Hands-on Super Mario Galaxy|last=Casamassina|first=Matt| authorlink=Matt Casamassina|[[publisher=IGN]]|date=[[2006-09-14]]|accessdate=2007-03-03}}</ref> Matt Wales agreed that it was everything ''[[Super Mario Sunshine]]'' was not.<ref>{{cite web|url=http://www.computerandvideogames.com/article.php?id=140193 |title=Super Mario Galaxy Preview|last=Wales|first=William|publisher=computerandvideogames.com|date=[[2006-05-17]]|accessdate =2007-03-03}}</ref> Giancarlo Varanini, of [[1UP.com]], wrote that it was the best example of how the Wii Remote can be used.<ref>{{cite web|url=http://www.1up.com/do/previewPage?cId=3150659&did=1|last=Varanini|first=Giancarlo|title=Super Mario Galaxy Preview|publisher=1UP|date=[[2006-05-10]]|accessdate=2007-03-03}}</ref> Russ Fisher appreciated the game, because it was "fresh", and compared it to the ''[[Metroid Prime]]'' series which transformed the ''[[Metroid (series)|Metroid]]'' franchise into 3D and was very successful.<ref>{{cite web|url=http://www.gamerevolution.com/preview/wii/super_mario_galaxy|title=Super Mario Galaxy preview for Wii|last= Fischer|first=Russ |publisher=gamerevolution.com|date=[[2006-05-31]]|accessdate=2007-03-03}}</ref><ref>{{cite web|url= http://www.1up.com/do/newsStory?cId=3150585|title=Super Mario Galaxy Announced|last=Zlotnick|first=David|publisher=1UP|date=[[2006-05-09]]|accessdate=2007-03-03}}</ref>
When the game was first revealed at E3 2006, it was one of the most played and enjoyed games of the show floor. [[Matt Casamassina]], the editor of [[IGN]] Wii, loved it so much that he went on to say that the game was practically perfect.<ref>{{cite web|url=http://wii.ign.com/articles/732/732898p1.html|title=Hands-on Super Mario Galaxy|last=Casamassina|first=Matt| authorlink=Matt Casamassina|[[publisher=IGN]]|date=[[2006-09-14]]|accessdate=2007-03-03}}</ref> Matt Wales agreed that it was everything ''[[Super Mario Sunshine]]'' was not.<ref>{{cite web|url=http://www.computerandvideogames.com/article.php?id=140193 |title=Super Mario Galaxy Preview|last=Wales|first=William|publisher=computerandvideogames.com|date=[[2006-05-17]]|accessdate =2007-03-03}}</ref> Giancarlo Varanini, of [[1UP.com]], wrote that it was the best example of how the Wii Remote can be used.<ref>{{cite web|url=http://www.1up.com/do/previewPage?cId=3150659&did=1|last=Varanini|first=Giancarlo|title=Super Mario Galaxy Preview|publisher=1UP|date=[[2006-05-10]]|accessdate=2007-03-03}}</ref> Russ Fisher appreciated the game, because it was "fresh", and compared it to the ''[[Metroid Prime]]'' series which transformed the ''[[Metroid (series)|Metroid]]'' franchise into 3D and was very successful.<ref>{{cite web|url=http://www.gamerevolution.com/preview/wii/super_mario_galaxy|title=Super Mario Galaxy preview for Wii|last= Fischer|first=Russ |publisher=gamerevolution.com|date=[[2006-05-31]]|accessdate=2007-03-03}}</ref><ref>{{cite web|url= http://www.1up.com/do/newsStory?cId=3150585|title=Super Mario Galaxy Announced|last=Zlotnick|first=David|publisher=1UP|date=[[2006-05-09]]|accessdate=2007-03-03}}</ref>
''[[Famitsu]]'', a major Japanese gaming magazine awarded ''Super Mario Galaxy'' a score of 38/40,{{fact|date=October 2007}} whilst British ''[[Official Nintendo Magazine]]'' awarded it a score of 97%.{{fact|date=October 2007}}




==References==
==References==

Revision as of 16:14, 31 October 2007

Template:Future game

Super Mario Galaxy
File:Smgboxartwii.jpg
Developer(s)Nintendo EAD Tokyo
Publisher(s)Nintendo
Designer(s)Shigeru Miyamoto
Takao Shimizu
Yoshiaki Koizumi
SeriesSuper Mario series
Platform(s)Wii
Release[1]


Genre(s)3D Action-platformer[2]
Mode(s)Single player, Multiplayer

Super Mario Galaxy (スーパーマリオギャラクシー, Sūpā Mario Gyarakushī) is a highly anticipated 3D action-platformer game [3] developed by Nintendo EAD Tokyo and published by Nintendo for the Wii. It is currently the most preordered Wii software title, with 700,000 in Japan, and 400,000 in the U.S. placed through Gamestop stores.[4][5]

Gameplay

Most of the game is set in outer space along a vast chain of miniature planetoids and other space matter. Mario is capable of jumping or launching from planet to planet in order to gather items and defeat enemies. Gravity plays a significant role in the game, as each planet has a gravitational force that prevents Mario from drifting off into space, which allows the player to effortlessly circumnavigate rounded objects. The varying degrees of gravity also have an effect on Mario's ability to jump, and is used to pull Mario towards certain planetoids while in mid-flight. Like previous 3D Mario games, the main objective is to collect Stars, which are awarded by completing tasks or defeating enemies. The game will have six themed areas, 40 galaxies, and 120 stars to collect.It also has a central hub, like previous Mario games. [6]

As in every 3D Mario game, Mario’s health consists of a power meter, which causes Mario to lose a life if it reaches zero. When the game starts, Mario begins with a power meter made of three sections. Mario has a second and separate health meter that designates his air supply when swimming underwater; if it is empty Mario will drown. The bottomless pits featured in previous Mario games which cause Mario to lose a life when fallen in have been replaced by black holes, which are stationed beneath the surfaces of certain planets and peppered throughout outside space.

Mario's moves

Like recent 3D Super Mario games, Mario has a range of jumping abilities, such as his trademark triple jump and his wall jump ability. He can also perform flips by immediately turning the other way and jumping, and do a ground-pound move to smash breakable objects or enemies below. Some of the moves that were absent in Super Mario Sunshine have returned for this installment, such as the long jump (when using the long jump on a small satellite mario nearly breaks the orbit and travels around to the opposite face of the satellite). New to this game appears to be the ability to charge up a high backflip, serving as a combination of the high jump ability in Super Mario Bros. 2 and from Super Mario 64.[7] Mario's melee move is a spin and it allows him to attack enemies, break glass objects and activate large stars that shoot him across the galaxy. The Wii Remote also comes into play to collect star shards, aim and fire them at enemies, and also activate capture stars that pull Mario between planets.

New features

File:Supermariogalaxymovespowerup.JPG
Mario in the Bee suit, a new power-up for the game.

Super Mario Galaxy will feature the most powerups and transformations of any Mario game to date. [8] The October 2007 issue of Nintendo Power confirmed the return of the Super Mushroom and Fire Flower[9] power-ups. [10] There is also an Ice Flower powerup, from Mario & Luigi: Partners in Time, which allows Mario to freeze water surfaces to produce icy platforms, [11] and a new spring powerup, which wraps Mario inside of a spring and allows him to jump to very great heights.[12] The Rainbow Star grants invincibility, similar to the Starman from previous titles.[13] In addition, there are at least two transformation suits: the Bee Suit, which transforms Mario into a bee and gives him the ability to fly;[14][15] and the Boo Suit, which transforms Mario into a Boo Ghost.[16][17] New gameplay mechanics include Gravity Arrows, which make Mario gravitate in the direction that these arrows point;Template:NCite Star Shards, which can be grabbed simply by moving the cursor over them;Template:NCite Also, music notes were most recently discovered. The music notes usually come in chains of 25 when activated and often play classic Mario themes when they are hit.[18] They are activated by another new feature: The Question Mark Coin, which activates most items in the game such as suits.[19]New gameplay footage has shown Mario riding a manta ray down a giant floating water slide, riding a ball with an unlockable star inside (altering the tempo of the music based on the movement) and catapulting himself using alien plantlife. He has also been spotted floating in a bubble that the player controls with the Wii Remote so that the on-screen cursor will blow the bubble in the desired direction of travel. A dandelion puff-like item has been seen as a form of transport that the player controls by shaking the Wii Remote. Gameplay videos have also shown some form of tetherball-like objects that Mario uses to attack enemies, get coins and/or star shards. Videos have also shown sprouts at which the player may launch star shards, turning them into flowers in order to get coins.[20]

The game offers up to six save files and has the (optional) ability to transfer Miis from the Mii channel for aesthetic purposes.[21]

Multiplayer

During an interview with IGN,[22] Takashi Tezuka, Nintendo's analysis and development's general manager, stated that multiplayer for Super Mario Galaxy is likely to be co-operative. Two-player functionality was already confirmed for the game. The development team is experimenting with new ways to use the Wii Remote so that one player can control Mario while the other aids him. Conversely, Shigeru Miyamoto also suggested that the second player could have the ability to interfere with Mario's progress. However, during Nintendo's E3 2007 press conference, one person mentioned helping another by collecting items through pointing on the screen, suggesting that a co-operative mode has permanently been implemented in the game. Nintendo's E3 2007 information page for Super Mario Galaxy reveals that two-player mode will operate as follows: one person controls Mario and a pointer, while the other, using a second Wii Remote, will control another pointer.[23]

It has been declared that in "Co-Star Mode" the second star cursor can improve Mario's jump if the first and second player presses the A button at the same moment [24]

Plot

File:Supermariogalaxydemo1.JPG
Mario traveling from one planetoid to another.

Every hundred years a comet passes over the Mushroom Kingdom and rains down stars and stardust, and as Princess Peach and the citizens of the kingdom are celebrating the centennial event, Bowser and his legions attack by launching asteroids at the Mushroom Kingdom and crystalizing the Toads.[25] Knowing that Bowser is after Princess Peach, Mario runs to save her. Things go bad as Bowser summons a massive spaceship which abducts Peach's entire castle. As Mario hangs on to the castle, Kamek, confirmed as a boss in Stardust Galaxy [26], hits him with a magical attack sending him far away. The next thing he knows, he finds himself on a mysterious moon high above the Mushroom Kingdom.

A new character is introduced in the game, Princess Rosalina. She is a Watcher of the Stars who aids Mario on his quest to find her friend, the Grand Star, in addition to Princess Peach.[27]

History

In a roundtable discussion at E3 2007, it was made clear that Super Mario Galaxy was not Super Mario 128 after Miyamoto stated that production only began after the team finished making Donkey Kong Jungle Beat,[28] (early 2005) and Mario 128 has been in production and development since at least 2001 (when the first trailer was shown at E3). In an after-hours press event at E3 2006 in May, Miyamoto stated, "I don't want to promise anything yet. But if it's not a launch title it will definitely be there within the first six months."[29] Nintendo of America CEO Reggie Fils-Aime later stated in a November 27 2006 interview with MTV that the game is expected to release sometime up to Holiday of 2007.[30] On January 4 2007, Nintendo of Europe issued a press release indicating a 2007 European release.[31] Near the end of Shigeru Miyamoto's keynote presentation at the 2007 Game Developers Conference in March, he stated, "You'll be able to play Super Mario Galaxy this year."[32][33] At Nintendo's E3 2007 Conference, it confirmed that Super Mario Galaxy will be released in North America on November 12 2007 and four days later in Europe. However, an NTSC-U version of Super Mario Galaxy was leaked onto the internet on October 28 2007, 15 days before the scheduled release.[34]

Reception

Reviews

Reviews and awards
Publication Score
Famitsu
38/40
Official Nintendo Magazine UK
97%

Pre-release

Critics and fans have reacted positively to the demo version.[35] When the game was first revealed at E3 2006, it was one of the most played and enjoyed games of the show floor. Matt Casamassina, the editor of IGN Wii, loved it so much that he went on to say that the game was practically perfect.[36] Matt Wales agreed that it was everything Super Mario Sunshine was not.[37] Giancarlo Varanini, of 1UP.com, wrote that it was the best example of how the Wii Remote can be used.[38] Russ Fisher appreciated the game, because it was "fresh", and compared it to the Metroid Prime series which transformed the Metroid franchise into 3D and was very successful.[39][40]

References

  1. ^ "Release Calendar" (in Japanese). Nintendo.
  2. ^ "Super Mario Galaxy". Retrieved 2007-10-10.
  3. ^ "Super Mario Galaxy". Retrieved 2007-10-10.
  4. ^ "Wii「マリオギャラクシー」受注70万本突破". Retrieved 2007-10-03.
  5. ^ "Super Mario Galaxy Hits 400,000 Pre-orders". Retrieved 2007-09-14.
  6. ^ Casamassina, Matt (2007-07-12). "E3 2007: Nintendo Developer Roundtable". IGN. Retrieved 2007-09-19. {{cite web}}: Check date values in: |date= (help)
  7. ^ "Super Mario Galaxy Japanese Site". Nintendo. 2007-10-01. Retrieved 2007-10-01. {{cite web}}: Check date values in: |date= (help)
  8. ^ "Vol. 2". Retrieved 2007-10-11.
  9. ^ "Fire Flower Demonstration Video". {{cite web}}: Cite has empty unknown parameter: |1= (help)
  10. ^ Salazar 3rd, Jesse. [? "Throwback items in Super Mario Galaxy"]. TheMushroomKingdom.net. {{cite web}}: Check |url= value (help)CS1 maint: numeric names: authors list (link)
  11. ^ "Ice Flower Demonstration Video". {{cite web}}: Cite has empty unknown parameter: |1= (help)
  12. ^ "Spring PowerUp Demonstration Video". {{cite web}}: Cite has empty unknown parameter: |1= (help)
  13. ^ "Rainbow Star Demonstration Video". {{cite web}}: Cite has empty unknown parameter: |1= (help)
  14. ^ "Bee Mushroom Demonstration Video". {{cite web}}: Cite has empty unknown parameter: |1= (help)
  15. ^ http://www.themushroomkingdom.net/media/smg/ss
  16. ^ "Boo Mushroom Demonstration Video". {{cite web}}: Cite has empty unknown parameter: |1= (help)
  17. ^ http://www.themushroomkingdom.net/media/smg/ss
  18. ^ http://www.youtube.com/watch?v=-GLvjOtV7S4
  19. ^ http://www.youtube.com/watch?v=5tgA5BwmNvQ
  20. ^ http://www.youtube.com/watch?v=gX0a82o_QXs
  21. ^ http://www.gamegrep.com/video/5498-super_mario_galaxy_menu_revealed/
  22. ^ Casamassina, Matt (2006-05-11). "Mario Multiplayer Details". IGN. Retrieved 2006-05-29. {{cite web}}: Check date values in: |date= (help)
  23. ^ "Nintendo E3 2007 - Super Mario Galaxy". Nintendo. 2007-07-11. Retrieved 2007-07-12. {{cite web}}: Check date values in: |date= (help)
  24. ^ "Super Mario Galaxy".
  25. ^ Casamassina, Matt (2006-05-09). "Super Mario Galaxy Details". IGN. Retrieved 2006-05-29. {{cite web}}: Check date values in: |date= (help)
  26. ^ "Super Mario Galaxy Official Site - Stardust Galaxy". Retrieved 2007-10-18.
  27. ^ Casamassina, Matt (2007-10-15). "Super Mario Galaxy Hands On". IGN. Retrieved 2007-10-27. {{cite web}}: Check date values in: |date= (help)
  28. ^ Nintendo E3 2007, Nintendo E3 2007 (2007-07-13). "Mario Galaxy production started in 2005 [5:42]". Retrieved 2006-05-29. {{cite web}}: Check date values in: |date= (help)CS1 maint: numeric names: authors list (link)
  29. ^ Casamassina, Matt (2006-05-10). "Mario to Miss Launch". IGN. Retrieved 2006-05-29. {{cite web}}: Check date values in: |date= (help)
  30. ^ Totilo, Stephen (2006-11-28). "Nintendo Exec Predicts Wii Future, Chances Of 'GoldenEye' On Console". MTV. Retrieved 2007-03-03. {{cite web}}: Check date values in: |date= (help)
  31. ^ "The Big 2007 Preview". Nintendo. 2007-01-04. Retrieved 2007-01-04. {{cite web}}: Check date values in: |date= (help)
  32. ^ "GDC07: Super Mario Galaxy Confirmed for 07". Kotaku. 2007-03-08. Retrieved 2007-03-09. {{cite web}}: Check date values in: |date= (help)
  33. ^ Shigeru Miyamoto (2007). Shigeru Miyamoto: "A Creative Vision" - Keynote at GDC 2007. Event occurs at 1:09:08.
  34. ^ "Rumor: Super Mario Galaxy leaked online". Joystiq. 2007-10-25. Retrieved 2007-10-29. {{cite web}}: Check date values in: |date= (help)
  35. ^ "Super Mario Galaxy (working title) - WII". GameRankings. Retrieved 2007-03-03.
  36. ^ Casamassina, Matt (2006-09-14). "Hands-on Super Mario Galaxy". Retrieved 2007-03-03. {{cite web}}: Check date values in: |date= (help); Text "publisher=IGN" ignored (help)
  37. ^ Wales, William (2006-05-17). "Super Mario Galaxy Preview". computerandvideogames.com. Retrieved 2007-03-03. {{cite web}}: Check date values in: |date= (help)
  38. ^ Varanini, Giancarlo (2006-05-10). "Super Mario Galaxy Preview". 1UP. Retrieved 2007-03-03. {{cite web}}: Check date values in: |date= (help)
  39. ^ Fischer, Russ (2006-05-31). "Super Mario Galaxy preview for Wii". gamerevolution.com. Retrieved 2007-03-03. {{cite web}}: Check date values in: |date= (help)
  40. ^ Zlotnick, David (2006-05-09). "Super Mario Galaxy Announced". 1UP. Retrieved 2007-03-03. {{cite web}}: Check date values in: |date= (help)