FIFA Street (2005 video game): Difference between revisions
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Although generally regarded as a entertaining and fun, FIFA Street met with disapointing reviews which focus on it's poor AI and physics, rushed release, frustrating and awkward controls and lack on online play. A sequel is expected in late 2005. |
Although generally regarded as a entertaining and fun, FIFA Street met with disapointing reviews which focus on it's poor AI and physics, rushed release, frustrating and awkward controls and lack on online play. A sequel is expected in late 2005. |
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[[Category:Computer and video games]] |
Revision as of 11:46, 5 June 2005
FIFA Street | |
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Developer(s) | Electronic Arts Canada |
Publisher(s) | Electronic Arts |
Platform(s) | GameCube, PS2, Xbox |
Release | February 22, 2005 |
Genre(s) | Sports game |
Mode(s) | Single player, multiplayer |
FIFA Street is a sports video game developed by Electronic Arts Canada and published by Electronic Arts (EA), released in early 2005 on GameCube, PS2 and Xbox
FIFA Street is a spin-off of EA's two other 'Street' series games NFL Street and NBA Street, using the same concept of reducing the more complete version of it's corresponding title (FIFA Football) into a arcade game by reducing the rules and complexity of the simulation into a more simplistic game.
FIFA Street's focus is on flair, style and trickery, as opposed to FIFA Football's focus on team play and tactics, reflecting the culture of freestyle soccer played in the streets and backlots across the world.
Using reputation and respect gained from playing 4-on-4 games with tricks and flair, the aim of FIFA Street is to build a team up of well-known and recognised players including David Beckham, Zinedine Zidane and Ronaldo and progress through street venues across the world.
Although generally regarded as a entertaining and fun, FIFA Street met with disapointing reviews which focus on it's poor AI and physics, rushed release, frustrating and awkward controls and lack on online play. A sequel is expected in late 2005.