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{{otheruses4|the series|the game called Dragon Warrior Monsters|Dragon Warrior Monsters (video game)}}
{{otheruses4|the series|the game called Dragon Warrior Monsters|Dragon Warrior Monsters (video game)}}


{{nihongo|'''''Dragon Quest Monsters'''''|ドラゴンクエストモンスターズ|Doragon Kuesuto Monsutāzu}} or '''''Dragon Warrior Monsters''''' as it was known in [[North America]] is a spin off series of the ''[[Dragon Quest]]'' games. Published by [[Enix|Enix Corporation]] (now known as [[Square Enix]]), it sets the player in a medieval/fantasy world filled with magic, monsters and knights. Unlike the original ''[[Dragon Quest]]'' games, the player's character doesn't do any of the fighting in battles; instead the player has to rely on capturing, breeding and raising monsters to do the fighting for them. The character and monster designs are by [[Dragon Ball]] creator, [[Akira Toriyama]].
{{nihongo|'''''Dragon Quest Monsters'''''|ドラゴンクエストモンスターズ|Doragon Kuesuto Monsutāzu}} or '''''Dragon Warrior Monsters''''' as it [[chris dodd]] was known in [[North America]] is a spin off series of the ''[[Dragon Quest]]'' games. Published by [[Enix|Enix Corporation]] (now known as [[Square Enix]]), it sets the player in a medieval/fantasy world filled with magic, monsters and knights. Unlike the original ''[[Dragon Quest]]'' games, the player's character doesn't do any of the fighting in battles; instead the player has to rely on capturing, breeding and raising monsters to do the fighting for them. The character and monster designs are by [[Dragon Ball]] creator, [[Akira Toriyama]].


== Games ==
== Games ==

Revision as of 01:21, 6 January 2008

Dragon Quest Monsters (ドラゴンクエストモンスターズ, Doragon Kuesuto Monsutāzu) or Dragon Warrior Monsters as it chris dodd was known in North America is a spin off series of the Dragon Quest games. Published by Enix Corporation (now known as Square Enix), it sets the player in a medieval/fantasy world filled with magic, monsters and knights. Unlike the original Dragon Quest games, the player's character doesn't do any of the fighting in battles; instead the player has to rely on capturing, breeding and raising monsters to do the fighting for them. The character and monster designs are by Dragon Ball creator, Akira Toriyama.

Games

Dragon Warrior Monsters (1998)

The first title in the series was released in Japan on September 25 1998 (as Dragon Quest Monsters)[1] and in North America in December 1999.[2] It was released for the Game Boy Color before the console itself was released, however the cartridge was backwards compatible with the older Game Boy in black-and-white.

Dragon Warrior Monsters 2 (2001)

The second Dragon Warrior Monsters game for the Game Boy Color featured two different versions of the same game, Cobi's Journey and Tara's Adventure. Unlike the first game, this one focuses on attaining keys to unlock new worlds to explore and find monsters.

Dragon Quest Monsters 1+2 (2002)

Dragon Quest Monsters 1+2 is a remake of the original Game Boy games for the PlayStation, released only in Japan. The game featured updated graphics and a new interface.

Dragon Quest Monsters: Caravan Heart (2003)

File:Dragon Quest Monsters Joker box.jpg
Dragon Quest Monsters Joker Japanese Box Art

Caravan Heart is the third game in the series, released only in Japan for the Game Boy Advance. It features Keifer, the prince from Dragon Warrior VII.

Dragon Quest Monsters: Joker (2006)

Dragon Quest Monsters: Joker for the Nintendo DS, initially revealed through the publication Shonen Jump was released on December 28th 2006, in Japan. It is the latest installment in the series and the first to be featured in full 3D. The game is set around a tournament referred to as the Joker GP. It also features Wi-Fi multiplayer play through the Nintendo Wi-Fi Connection service and full 3D movement and battles. Unlike the other games in the series, this game has no random battles.

Game Mechanics

Starting Monster

File:Slimemonster.gif The first monster the player gets in each Dragon Quest Monsters/Dragon Warrior Monsters game (excluding Joker) is the Slime, who is also the official mascot of the Dragon Quest series. Joker gives you the choice of Draky, Platypunk, or Mischivous Mole (it doesn't matter who you choose, you can scout the rest on Infant Island.)

Battle System

A battles consist of one to three opposing monsters displayed in the center of the screen, with your own monsters Name, Health, Mana and Level displayed at the top of the screen.

Once the battle has begun, the player will be given four battle commands:

File:DWM2Battle.png
Monster Battle from Dragon Warrior Monsters 2.
  • Fight: simply lets your monster attack.
  • Plan: opens up another menu with another four commands
    • Charge: will attempt to make your monster attack with its most direct and powerful attack.
    • Mixed: will attempt to make your monster use support abilities, such as shields, stat enhancements, summons and the like.
    • Cautious: will attempt to make your monster use defensive abilities, such as heal, revive and abilities that remove harmful stat effects.
    • Command: not able to be used in arena battles, command allows you to give direct orders to your monsters.
  • Items: opens up your items list and lets you use that item, either on the opposing monster or your own.
  • Flee: attempts to flee from the enemy.

Personalities

A message may appear that says "will attempt" for some of the commands; this is because each monster is given a certain personality depending on the player's actions used in combat. Those actions are Charge, Mixed and Cautious, which when used can raise/lower one of three hidden stats, Bravery, Prudence and Caring.

Basically this means a monster high in one of the three stats will be better at using an attack of that type and more likely to obey, for example a monster with the Personality type Reckless (which is high in Bravery but low in Prudence and Caring) will be more likely to use a Charge attack, whereas a monster with the Personality type Careless (a type high in Caring but low in Bravery and Prudence) will be more likely to use a Cautious attack. Personalities change quickly at lower levels than at higher levels, also monsters with a high wildness are harder to change personalities.

The player may also use books to change a monsters personality.

  • Quest Book - Makes the reader braver. (Costs 10000G)
  • Horror Book - Makes the reader more cowardly. (Costs 10000G)
  • BeNice Book - Makes the reader more kindly. (Costs 10000G)
  • Cheater Book - Makes the reader more sly. (Costs 10000G)
  • Smart Book - Makes the reader more thoughtful. (Costs 10000G)
  • Comedy Book - Makes the reader simpleminded. (Costs 10000G)

The best personality in the game is Hotblood, which is a monster high in everything, and the worst being Lazy, a type low in everything. Personality's make the game more challenging in the area battles, where the option to give direct commands to your monsters is not available. A monster can have one of 27 personalities.

Wildness

Another reason monsters might not obey commands is their wildness (WLD in the game). A monster with a high wildness is less likely to obey commands. Newly caught monsters will have high wildness, and also monsters kept in the farm for long periods of time. To lower a monsters wildness, the player just needs to keep them in the party for a while or by feeding them meat items.

Capturing Monsters

File:Monstercatching2.png
Monster requesting to join your party.

As with other RPG's once the player defeats the opposing monsters and the battle ends, he or she is awarded a certain amount of experience points (EXP) which are used to level your Monsters. At the end of the battle, there exists a small chance the opposing Monster may join the party. In the newest addition to the series, Dragon Quest Monsters: Joker, you actively scout for monsters during battle.

This chance is increased by the use of meat items which lower a monsters wildness, although its not always a guarantee, the more the player uses, the lower the monsters wildness will be and the more likely it is to join. Certain types of meat lower monsters wildness more and creates more of a chance to catch them. Those types are,

  • BeefJerky - First obtainable meat. Lowers wildness by 5. (costs 20G)
  • Porkchop - Lowers wildness by 10. (costs 80G)
  • Rib - Lowers wildness by 20. (costs 300G)
  • Sirloin - The best meat in the game. Lowers wildness by 100. (costs 1000G)
  • "BadMeat" - The same as BeefJerky, except that it poisons.

It is even possible to use Rib and Sirloin meat to capture monsters off opposing Monster Tamers.

Monster Families

  • Materials - These monsters are all composed of metals or other minerals. They are resistant to Ice and Fire attacks and have a high defense. Examples: Golem and Muddoll.
  • Bugs - Insectoid monsters are part of this family. They start with weak stats but grow to have good attack and defense. They usually learn many poison based skills. Examples: Hornbeet and Armorpede.
  • Plant - The monsters in this family include trees, flowers and other plants. Examples: Rosevine and Facetree.
  • Zombies - This family comprises undead monsters. Examples: WhiteKing and Hork.
  • Slimes - The monsters in this family are all variations of the Slime monster. Examples: Slime and GranSlime.
  • Birds - This family consists of mostly winged mammals and birds. They are usually the easiest to raise of all the families. Examples: Dracky and RainHawk.
  • Dragons - This family consists of lizards and dragons. They are strong in most stats but use more EXP to level up. Examples: Dragon and Divinegon
  • Beasts- This family is made up mostly of mammals and have high HP and Attack. Examples: Antbear and Unicorn.
  • Demons - This family comprises mostly humanoid monsters that are generally considered to be evil. Examples: MadKnight and AgDevil.
  • Water - New family introduced in Dragon Warrior Monsters 2 made up of sea monsters. Examples: KingSquid and WhaleMage.
  • Bosses (???) - These are the most powerful monsters in the game, having very high stats and learning lethal skills. They are also the hardest to obtain. These monsters are sometimes referred to as Demon Lords due to them being bosses or major enemies from other games in the Dragon Quest franchise. Examples: Zoma and DracoLord. The Boss family does not make an appearance in Dragon Quest Monsters: Joker, instead members of the boss family are now members of other families.
  • Incarni - The main sidekick in Joker and helps you pushes the story along. Examples: Cluboon, Ace of Spades, and Wildcard.

Currency and Items

The currency used in the series is Gold (G). Basic items that can be found in all the Dragon Quest Monster games can be found in the Dragon Quest Monster series. Examples include herbs and antidotes. Items are usually bought from vendors, found in dungeons, found in chests, or won from arena battles.

Release Dates and Systems

In Japan,

In the US,

References

  1. ^ MobyGames. "Dragon Warrior Monsters Japan release date information". Retrieved Sept 4. {{cite web}}: Check date values in: |accessdate= (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)
  2. ^ IGN. "Dragon Warrior Monsters United States release date". Retrieved Sept 4. {{cite web}}: Check date values in: |accessdate= (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)