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*The player's inventory can hold only 2 guns at a time
*The player's inventory can hold only 2 guns at a time
*All enemies look EXACTLY the same
*All enemies look EXACTLY the same
*Textures are only partially solid, opening up several [[ghost world]]s
*Textures are only partially solid, opening up several ghost worlds
*Graphics are of [[Nintendo 64]] quality at the time of the "3D breakthrough"
*Graphics are of [[Nintendo 64]] quality at the time of the "3D breakthrough"



Revision as of 22:49, 9 January 2008

Trigger Man
Developer(s)Point of View
Publisher(s)Crave Entertainment
Platform(s)PlayStation 2, GameCube, Xbox
ReleaseNA September 28, 2004
Genre(s)Third-person shooter
Mode(s)Single player, Multiplayer

Trigger Man is a video game of the third-person shooter genre released in 2004 by Point of View.

In 2004, it was rated as Nintendo Power's Worst Game of The Year, making writer Alan Averill state, "If I had a choice between playing Trigger Man and getting kicked in the junk, I'd seriously have to think about it." [citation needed]

Reasons for Criticism

  • Poor AI--the player can stand right in front of an enemy and the enemy will not shoot (this has been debunked as a glitch)
  • Little or no plot
  • No ammo pickups AT ALL
  • All guns make the same sound
  • Only 8 levels
  • The player's inventory can hold only 2 guns at a time
  • All enemies look EXACTLY the same
  • Textures are only partially solid, opening up several ghost worlds
  • Graphics are of Nintendo 64 quality at the time of the "3D breakthrough"

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