Trigger Man: Difference between revisions
Appearance
Content deleted Content added
No edit summary |
WTF was that link about? |
||
Line 29: | Line 29: | ||
*The player's inventory can hold only 2 guns at a time |
*The player's inventory can hold only 2 guns at a time |
||
*All enemies look EXACTLY the same |
*All enemies look EXACTLY the same |
||
*Textures are only partially solid, opening up several |
*Textures are only partially solid, opening up several ghost worlds |
||
*Graphics are of [[Nintendo 64]] quality at the time of the "3D breakthrough" |
*Graphics are of [[Nintendo 64]] quality at the time of the "3D breakthrough" |
||
Revision as of 22:49, 9 January 2008
Trigger Man | |
---|---|
Developer(s) | Point of View |
Publisher(s) | Crave Entertainment |
Platform(s) | PlayStation 2, GameCube, Xbox |
Release | NA September 28, 2004 |
Genre(s) | Third-person shooter |
Mode(s) | Single player, Multiplayer |
Trigger Man is a video game of the third-person shooter genre released in 2004 by Point of View.
In 2004, it was rated as Nintendo Power's Worst Game of The Year, making writer Alan Averill state, "If I had a choice between playing Trigger Man and getting kicked in the junk, I'd seriously have to think about it." [citation needed]
Reasons for Criticism
- Poor AI--the player can stand right in front of an enemy and the enemy will not shoot (this has been debunked as a glitch)
- Little or no plot
- No ammo pickups AT ALL
- All guns make the same sound
- Only 8 levels
- The player's inventory can hold only 2 guns at a time
- All enemies look EXACTLY the same
- Textures are only partially solid, opening up several ghost worlds
- Graphics are of Nintendo 64 quality at the time of the "3D breakthrough"
This shooter-video game article is a stub. You can help by NOT expanding it.